Core/Quests: Make sure itemcount doesn't get to be negative.
Since this is an old issue and probably there are various entries with huge values as itemcounts already, a cleanup must be done before changing structure of character_queststatus which was done in r9be097c482, thus I'll include the SQL cleanup in that revision's .sql file or MySQL will thrown an error regarding out of bounds values --HG-- branch : trunk
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@@ -15240,7 +15240,7 @@ void Player::ItemRemovedQuestCheck(uint32 entry, uint32 count)
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if (curitemcount < reqitemcount + count)
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{
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uint16 remitemcount = curitemcount <= reqitemcount ? count : count + reqitemcount - curitemcount;
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q_status.m_itemcount[j] = curitemcount - remitemcount;
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q_status.m_itemcount[j] = (curitemcount <= remitemcount) ? 0 : curitemcount - remitemcount;
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if (q_status.uState != QUEST_NEW)
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q_status.uState = QUEST_CHANGED;
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