* Cleanups in OutdoorPvP code (mostly formatting). Also removed useless file.

--HG--
branch : trunk
This commit is contained in:
XTZGZoReX
2010-08-06 17:00:39 +02:00
parent e4cab07f32
commit edc4c3317c
11 changed files with 768 additions and 487 deletions
@@ -17,7 +17,6 @@
*/ */
#include "OutdoorPvP.h" #include "OutdoorPvP.h"
#include "OutdoorPvPImpl.h"
#include "OutdoorPvPMgr.h" #include "OutdoorPvPMgr.h"
#include "ObjectAccessor.h" #include "ObjectAccessor.h"
#include "ObjectMgr.h" #include "ObjectMgr.h"
+157 -124
View File
@@ -50,8 +50,11 @@ enum ObjectiveStates
OBJECTIVESTATE_HORDE_ALLIANCE_CHALLENGE, OBJECTIVESTATE_HORDE_ALLIANCE_CHALLENGE,
}; };
#define OTHER_TEAM(a) (a == TEAM_ALLIANCE ? TEAM_HORDE : TEAM_ALLIANCE)
// struct for go spawning // struct for go spawning
struct go_type{ struct go_type
{
uint32 entry; uint32 entry;
uint32 map; uint32 map;
float x; float x;
@@ -65,7 +68,8 @@ struct go_type{
}; };
// struct for creature spawning // struct for creature spawning
struct creature_type{ struct creature_type
{
uint32 entry; uint32 entry;
uint32 teamval; uint32 teamval;
uint32 map; uint32 map;
@@ -82,179 +86,208 @@ class WorldPacket;
class Creature; class Creature;
class Unit; class Unit;
struct GossipMenuItems; struct GossipMenuItems;
class OutdoorPvP;
typedef std::set<Player*> PlayerSet; typedef std::set<Player*> PlayerSet;
class OutdoorPvP;
class OPvPCapturePoint class OPvPCapturePoint
{ {
public: public:
OPvPCapturePoint(OutdoorPvP * pvp);
virtual void FillInitialWorldStates(WorldPacket & /*data*/) {} OPvPCapturePoint(OutdoorPvP * pvp);
// send world state update to all players present virtual void FillInitialWorldStates(WorldPacket & /*data*/) {}
void SendUpdateWorldState(uint32 field, uint32 value);
// send kill notify to players in the controlling faction
void SendObjectiveComplete(uint32 id, uint64 guid);
// used when player is activated/inactivated in the area // send world state update to all players present
virtual bool HandlePlayerEnter(Player * plr); void SendUpdateWorldState(uint32 field, uint32 value);
virtual void HandlePlayerLeave(Player * plr);
//virtual void HandlePlayerActivityChanged(Player * plr);
// checks if player is in range of a capture credit marker // send kill notify to players in the controlling faction
bool IsInsideObjective(Player * plr) const; void SendObjectiveComplete(uint32 id, uint64 guid);
virtual bool HandleCustomSpell(Player *plr, uint32 spellId, GameObject * go); // used when player is activated/inactivated in the area
virtual int32 HandleOpenGo(Player *plr, uint64 guid); virtual bool HandlePlayerEnter(Player * plr);
virtual void HandlePlayerLeave(Player * plr);
// returns true if the state of the objective has changed, in this case, the OutdoorPvP must send a world state ui update. // checks if player is in range of a capture credit marker
virtual bool Update(uint32 diff); bool IsInsideObjective(Player * plr) const;
virtual void ChangeState() = 0;
virtual void ChangeTeam(TeamId /*oldTeam*/) {}
virtual void SendChangePhase();
virtual bool HandleGossipOption(Player *plr, uint64 guid, uint32 gossipid); virtual bool HandleCustomSpell(Player *plr, uint32 spellId, GameObject * go);
virtual bool CanTalkTo(Player * plr, Creature * c, GossipMenuItems gso); virtual int32 HandleOpenGo(Player *plr, uint64 guid);
virtual bool HandleDropFlag(Player * plr, uint32 spellId); // returns true if the state of the objective has changed, in this case, the OutdoorPvP must send a world state ui update.
virtual bool Update(uint32 diff);
virtual void DeleteSpawns(); virtual void ChangeState() = 0;
uint32 m_capturePointGUID; virtual void ChangeTeam(TeamId /*oldTeam*/) {}
GameObject *m_capturePoint;
void AddGO(uint32 type, uint32 guid, uint32 entry = 0); virtual void SendChangePhase();
void AddCre(uint32 type, uint32 guid, uint32 entry = 0);
bool SetCapturePointData(uint32 entry, uint32 map, float x, float y, float z, float o = 0, float rotation0 = 0, float rotation1 = 0, float rotation2 = 0, float rotation3 = 0);
protected: virtual bool HandleGossipOption(Player *plr, uint64 guid, uint32 gossipid);
bool AddObject(uint32 type, uint32 entry, uint32 map, float x, float y, float z, float o, float rotation0, float rotation1, float rotation2, float rotation3); virtual bool CanTalkTo(Player * plr, Creature * c, GossipMenuItems gso);
bool AddCreature(uint32 type, uint32 entry, uint32 teamval, uint32 map, float x, float y, float z, float o, uint32 spawntimedelay = 0);
bool DelCreature(uint32 type); virtual bool HandleDropFlag(Player * plr, uint32 spellId);
bool DelObject(uint32 type);
bool DelCapturePoint();
protected: virtual void DeleteSpawns();
// active players in the area of the objective, 0 - alliance, 1 - horde
PlayerSet m_activePlayers[2];
// total shift needed to capture the objective
float m_maxValue;
float m_minValue;
// maximum speed of capture
float m_maxSpeed;
// the status of the objective
float m_value;
TeamId m_team;
// objective states
ObjectiveStates m_OldState;
ObjectiveStates m_State;
// neutral value on capture bar
uint32 m_neutralValuePct;
// pointer to the OutdoorPvP this objective belongs to uint32 m_capturePointGUID;
OutdoorPvP* m_PvP;
// map to store the various gameobjects and creatures spawned by the objective GameObject *m_capturePoint;
// type , guid
std::map<uint32,uint64> m_Objects; void AddGO(uint32 type, uint32 guid, uint32 entry = 0);
std::map<uint32,uint64> m_Creatures; void AddCre(uint32 type, uint32 guid, uint32 entry = 0);
std::map<uint64,uint32> m_ObjectTypes;
std::map<uint64,uint32> m_CreatureTypes; bool SetCapturePointData(uint32 entry, uint32 map, float x, float y, float z, float o = 0,
float rotation0 = 0, float rotation1 = 0, float rotation2 = 0, float rotation3 = 0);
protected:
bool AddObject(uint32 type, uint32 entry, uint32 map, float x, float y, float z, float o,
float rotation0, float rotation1, float rotation2, float rotation3);
bool AddCreature(uint32 type, uint32 entry, uint32 teamval, uint32 map, float x, float y, float z, float o, uint32 spawntimedelay = 0);
bool DelCreature(uint32 type);
bool DelObject(uint32 type);
bool DelCapturePoint();
protected:
// active players in the area of the objective, 0 - alliance, 1 - horde
PlayerSet m_activePlayers[2];
// total shift needed to capture the objective
float m_maxValue;
float m_minValue;
// maximum speed of capture
float m_maxSpeed;
// the status of the objective
float m_value;
TeamId m_team;
// objective states
ObjectiveStates m_OldState;
ObjectiveStates m_State;
// neutral value on capture bar
uint32 m_neutralValuePct;
// pointer to the OutdoorPvP this objective belongs to
OutdoorPvP* m_PvP;
// map to store the various gameobjects and creatures spawned by the objective
// type , guid
std::map<uint32,uint64> m_Objects;
std::map<uint32,uint64> m_Creatures;
std::map<uint64,uint32> m_ObjectTypes;
std::map<uint64,uint32> m_CreatureTypes;
}; };
// base class for specific outdoor pvp handlers // base class for specific outdoor pvp handlers
class OutdoorPvP : public ZoneScript class OutdoorPvP : public ZoneScript
{ {
friend class OutdoorPvPMgr; friend class OutdoorPvPMgr;
public:
// ctor
OutdoorPvP();
// dtor
~OutdoorPvP();
// deletes all gos/creatures spawned by the pvp
void DeleteSpawns();
typedef std::map<uint32/*lowguid*/, OPvPCapturePoint*> OPvPCapturePointMap; public:
virtual void FillInitialWorldStates(WorldPacket & /*data*/) {} // ctor
// called when a player triggers an areatrigger OutdoorPvP();
virtual bool HandleAreaTrigger(Player * plr, uint32 trigger);
// called on custom spell
virtual bool HandleCustomSpell(Player *plr, uint32 spellId, GameObject * go);
// called on go use
virtual bool HandleOpenGo(Player *plr, uint64 guid);
// setup stuff // dtor
virtual bool SetupOutdoorPvP() {return true;} ~OutdoorPvP();
void OnGameObjectCreate(GameObject *go, bool add); // deletes all gos/creatures spawned by the pvp
void OnCreatureCreate(Creature *, bool /*add*/) {} void DeleteSpawns();
// send world state update to all players present typedef std::map<uint32/*lowguid*/, OPvPCapturePoint*> OPvPCapturePointMap;
void SendUpdateWorldState(uint32 field, uint32 value);
// called by OutdoorPvPMgr, updates the objectives and if needed, sends new worldstateui information virtual void FillInitialWorldStates(WorldPacket & /*data*/) {}
virtual bool Update(uint32 diff);
// handle npc/player kill // called when a player triggers an areatrigger
virtual void HandleKill(Player * killer, Unit * killed); virtual bool HandleAreaTrigger(Player * plr, uint32 trigger);
virtual void HandleKillImpl(Player * /*killer*/, Unit * /*killed*/) {}
// checks if player is in range of a capture credit marker // called on custom spell
bool IsInsideObjective(Player * plr) const; virtual bool HandleCustomSpell(Player *plr, uint32 spellId, GameObject * go);
// awards rewards for player kill // called on go use
virtual void AwardKillBonus(Player * /*plr*/) {} virtual bool HandleOpenGo(Player *plr, uint64 guid);
uint32 GetTypeId() {return m_TypeId;} // setup stuff
virtual bool SetupOutdoorPvP() {return true;}
virtual bool HandleDropFlag(Player * plr, uint32 spellId); void OnGameObjectCreate(GameObject *go, bool add);
void OnCreatureCreate(Creature *, bool /*add*/) {}
virtual bool HandleGossipOption(Player *plr, uint64 guid, uint32 gossipid); // send world state update to all players present
void SendUpdateWorldState(uint32 field, uint32 value);
virtual bool CanTalkTo(Player * plr, Creature * c, GossipMenuItems gso); // called by OutdoorPvPMgr, updates the objectives and if needed, sends new worldstateui information
virtual bool Update(uint32 diff);
void TeamApplyBuff(TeamId team, uint32 spellId, uint32 spellId2 = 0); // handle npc/player kill
protected: virtual void HandleKill(Player * killer, Unit * killed);
// the map of the objectives belonging to this outdoorpvp virtual void HandleKillImpl(Player * /*killer*/, Unit * /*killed*/) {}
OPvPCapturePointMap m_capturePoints;
PlayerSet m_players[2]; // checks if player is in range of a capture credit marker
uint32 m_TypeId; bool IsInsideObjective(Player * plr) const;
bool m_sendUpdate; // awards rewards for player kill
virtual void AwardKillBonus(Player * /*plr*/) {}
// world state stuff uint32 GetTypeId() {return m_TypeId;}
virtual void SendRemoveWorldStates(Player * /*plr*/) {}
void BroadcastPacket(WorldPacket & data) const; virtual bool HandleDropFlag(Player * plr, uint32 spellId);
virtual void HandlePlayerEnterZone(Player * plr, uint32 zone); virtual bool HandleGossipOption(Player *plr, uint64 guid, uint32 gossipid);
virtual void HandlePlayerLeaveZone(Player * plr, uint32 zone);
virtual void HandlePlayerResurrects(Player * plr, uint32 zone);
void AddCapturePoint(OPvPCapturePoint* cp) virtual bool CanTalkTo(Player * plr, Creature * c, GossipMenuItems gso);
{
m_capturePoints[cp->m_capturePointGUID] = cp;
}
OPvPCapturePoint * GetCapturePoint(uint32 lowguid) const void TeamApplyBuff(TeamId team, uint32 spellId, uint32 spellId2 = 0);
{
OutdoorPvP::OPvPCapturePointMap::const_iterator itr = m_capturePoints.find(lowguid);
if (itr != m_capturePoints.end())
return itr->second;
return NULL;
}
void RegisterZone(uint32 zoneid); protected:
bool HasPlayer(Player *plr) const;
void TeamCastSpell(TeamId team, int32 spellId); // the map of the objectives belonging to this outdoorpvp
OPvPCapturePointMap m_capturePoints;
PlayerSet m_players[2];
uint32 m_TypeId;
bool m_sendUpdate;
// world state stuff
virtual void SendRemoveWorldStates(Player * /*plr*/) {}
void BroadcastPacket(WorldPacket & data) const;
virtual void HandlePlayerEnterZone(Player * plr, uint32 zone);
virtual void HandlePlayerLeaveZone(Player * plr, uint32 zone);
virtual void HandlePlayerResurrects(Player * plr, uint32 zone);
void AddCapturePoint(OPvPCapturePoint* cp)
{
m_capturePoints[cp->m_capturePointGUID] = cp;
}
OPvPCapturePoint * GetCapturePoint(uint32 lowguid) const
{
OutdoorPvP::OPvPCapturePointMap::const_iterator itr = m_capturePoints.find(lowguid);
if (itr != m_capturePoints.end())
return itr->second;
return NULL;
}
void RegisterZone(uint32 zoneid);
bool HasPlayer(Player *plr) const;
void TeamCastSpell(TeamId team, int32 spellId);
}; };
#endif /*OUTDOOR_PVP_H_*/ #endif /*OUTDOOR_PVP_H_*/
@@ -1,28 +0,0 @@
/*
* Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef OUTDOORPVP_IMPL_H
#define OUTDOORPVP_IMPL_H
#include "SharedDefines.h"
#include "OutdoorPvP.h"
#include "Player.h"
#include "WorldPacket.h"
#define OTHER_TEAM(a) (a == TEAM_ALLIANCE ? TEAM_HORDE : TEAM_ALLIANCE)
#endif
+48 -37
View File
@@ -33,53 +33,64 @@ struct GossipMenuItems;
// class to handle player enter / leave / areatrigger / GO use events // class to handle player enter / leave / areatrigger / GO use events
class OutdoorPvPMgr class OutdoorPvPMgr
{ {
public: public:
// ctor
OutdoorPvPMgr();
// dtor
~OutdoorPvPMgr();
// create outdoor pvp events // ctor
void InitOutdoorPvP(); OutdoorPvPMgr();
// called when a player enters an outdoor pvp area
void HandlePlayerEnterZone(Player * plr, uint32 areaflag);
// called when player leaves an outdoor pvp area
void HandlePlayerLeaveZone(Player * plr, uint32 areaflag);
// called when player resurrects
void HandlePlayerResurrects(Player * plr, uint32 areaflag);
// return assigned outdoor pvp
OutdoorPvP * GetOutdoorPvPToZoneId(uint32 zoneid);
// handle custom (non-exist in dbc) spell if registered
bool HandleCustomSpell(Player * plr, uint32 spellId, GameObject* go);
// handle custom go if registered
bool HandleOpenGo(Player * plr, uint64 guid);
ZoneScript * GetZoneScript(uint32 zoneId); // dtor
~OutdoorPvPMgr();
void AddZone(uint32 zoneid, OutdoorPvP * handle); // create outdoor pvp events
void InitOutdoorPvP();
void Update(uint32 diff); // called when a player enters an outdoor pvp area
void HandlePlayerEnterZone(Player * plr, uint32 areaflag);
void HandleGossipOption(Player * player, uint64 guid, uint32 gossipid); // called when player leaves an outdoor pvp area
void HandlePlayerLeaveZone(Player * plr, uint32 areaflag);
bool CanTalkTo(Player * player, Creature * creature, GossipMenuItems gso); // called when player resurrects
void HandlePlayerResurrects(Player * plr, uint32 areaflag);
void HandleDropFlag(Player * plr, uint32 spellId); // return assigned outdoor pvp
OutdoorPvP * GetOutdoorPvPToZoneId(uint32 zoneid);
typedef std::vector<OutdoorPvP*> OutdoorPvPSet; // handle custom (non-exist in dbc) spell if registered
typedef std::map<uint32 /* zoneid */, OutdoorPvP*> OutdoorPvPMap; bool HandleCustomSpell(Player * plr, uint32 spellId, GameObject* go);
private:
// contains all initiated outdoor pvp events // handle custom go if registered
// used when initing / cleaning up bool HandleOpenGo(Player * plr, uint64 guid);
OutdoorPvPSet m_OutdoorPvPSet;
// maps the zone ids to an outdoor pvp event ZoneScript * GetZoneScript(uint32 zoneId);
// used in player event handling
OutdoorPvPMap m_OutdoorPvPMap; void AddZone(uint32 zoneid, OutdoorPvP * handle);
// update interval
uint32 m_UpdateTimer; void Update(uint32 diff);
void HandleGossipOption(Player * player, uint64 guid, uint32 gossipid);
bool CanTalkTo(Player * player, Creature * creature, GossipMenuItems gso);
void HandleDropFlag(Player * plr, uint32 spellId);
typedef std::vector<OutdoorPvP*> OutdoorPvPSet;
typedef std::map<uint32 /* zoneid */, OutdoorPvP*> OutdoorPvPMap;
private:
// contains all initiated outdoor pvp events
// used when initing / cleaning up
OutdoorPvPSet m_OutdoorPvPSet;
// maps the zone ids to an outdoor pvp event
// used in player event handling
OutdoorPvPMap m_OutdoorPvPMap;
// update interval
uint32 m_UpdateTimer;
}; };
#define sOutdoorPvPMgr (*ACE_Singleton<OutdoorPvPMgr, ACE_Null_Mutex>::instance()) #define sOutdoorPvPMgr (*ACE_Singleton<OutdoorPvPMgr, ACE_Null_Mutex>::instance())
#endif /*OUTDOOR_PVP_MGR_H_*/ #endif /*OUTDOOR_PVP_MGR_H_*/
+166 -94
View File
@@ -19,9 +19,8 @@
#ifndef OUTDOOR_PVP_EP_ #ifndef OUTDOOR_PVP_EP_
#define OUTDOOR_PVP_EP_ #define OUTDOOR_PVP_EP_
#include "OutdoorPvPImpl.h"
#include "DBCStructure.h" #include "DBCStructure.h"
#include "OutdoorPvP.h"
const uint32 EP_AllianceBuffs[4] = {11413, 11414, 11415, 1386}; const uint32 EP_AllianceBuffs[4] = {11413, 11414, 11415, 1386};
@@ -40,14 +39,16 @@ const uint32 EP_PWT_CM = 17698;
const uint32 EPBuffZones[EPBuffZonesNum] = {139, 2017, 2057}; const uint32 EPBuffZones[EPBuffZonesNum] = {139, 2017, 2057};
enum EP_TaxiNodes { enum EP_TaxiNodes
{
EP_CGT_Taxi = 87, EP_CGT_Taxi = 87,
EP_EWT_Taxi = 86, EP_EWT_Taxi = 86,
EP_NPT_Taxi = 85, EP_NPT_Taxi = 85,
EP_PWT_Taxi = 84 EP_PWT_Taxi = 84
}; };
enum EP_EastwallTowerWorldStates { enum EP_EastwallTowerWorldStates
{
EP_EWT_A = 2354, EP_EWT_A = 2354,
EP_EWT_H = 2356, EP_EWT_H = 2356,
EP_EWT_A_P = 2357, // ally progressing EP_EWT_A_P = 2357, // ally progressing
@@ -57,7 +58,8 @@ enum EP_EastwallTowerWorldStates {
EP_EWT_N = 2361 EP_EWT_N = 2361
}; };
enum EP_NorthpassTowerWorldStates { enum EP_NorthpassTowerWorldStates
{
EP_NPT_N = 2352, EP_NPT_N = 2352,
EP_NPT_N_A = 2362, EP_NPT_N_A = 2362,
EP_NPT_N_H = 2363, EP_NPT_N_H = 2363,
@@ -67,7 +69,8 @@ enum EP_NorthpassTowerWorldStates {
EP_NPT_H = 2373 EP_NPT_H = 2373
}; };
enum EP_PlagewoodTowerWorldStates { enum EP_PlagewoodTowerWorldStates
{
EP_PWT_N_A = 2366, EP_PWT_N_A = 2366,
EP_PWT_N_H = 2353, //2367 not present! use neutral! EP_PWT_N_H = 2353, //2367 not present! use neutral!
EP_PWT_A_P = 2368, EP_PWT_A_P = 2368,
@@ -77,7 +80,8 @@ enum EP_PlagewoodTowerWorldStates {
EP_PWT_N = 2353 EP_PWT_N = 2353
}; };
enum EP_CrownGuardTowerWorldStates { enum EP_CrownGuardTowerWorldStates
{
EP_CGT_N_A = 2374, EP_CGT_N_A = 2374,
EP_CGT_N_H = 2375, EP_CGT_N_H = 2375,
EP_CGT_A_P = 2376, EP_CGT_A_P = 2376,
@@ -87,7 +91,8 @@ enum EP_CrownGuardTowerWorldStates {
EP_CGT_N = 2355 EP_CGT_N = 2355
}; };
enum EP_WorldStates { enum EP_WorldStates
{
EP_UI_TOWER_SLIDER_DISPLAY = 2426, EP_UI_TOWER_SLIDER_DISPLAY = 2426,
EP_UI_TOWER_SLIDER_POS = 2427, EP_UI_TOWER_SLIDER_POS = 2427,
EP_UI_TOWER_SLIDER_N = 2428, EP_UI_TOWER_SLIDER_N = 2428,
@@ -96,7 +101,8 @@ enum EP_WorldStates {
EP_UI_TOWER_COUNT_H = 2328 EP_UI_TOWER_COUNT_H = 2328
}; };
enum EP_Summons { enum EP_Summons
{
EP_EWT_COMMANDER = 0, EP_EWT_COMMANDER = 0,
EP_EWT_SOLDIER1, EP_EWT_SOLDIER1,
EP_EWT_SOLDIER2, EP_EWT_SOLDIER2,
@@ -105,7 +111,8 @@ enum EP_Summons {
EP_PWT_FLIGHTMASTER, EP_PWT_FLIGHTMASTER,
}; };
enum EP_GoSummons { enum EP_GoSummons
{
EP_NPT_BUFF = 0, EP_NPT_BUFF = 0,
EP_NPT_FLAGS, EP_NPT_FLAGS,
EP_EWT_FLAGS, EP_EWT_FLAGS,
@@ -113,7 +120,8 @@ enum EP_GoSummons {
EP_PWT_FLAGS EP_PWT_FLAGS
}; };
enum EP_Towers { enum EP_Towers
{
EP_EWT = 0, // plaguelands 03 EP_EWT = 0, // plaguelands 03
EP_NPT,// plaguelands 01 EP_NPT,// plaguelands 01
EP_PWT,// plaguelands 04 EP_PWT,// plaguelands 04
@@ -121,14 +129,16 @@ enum EP_Towers {
EP_TOWER_NUM EP_TOWER_NUM
}; };
const go_type EPCapturePoints[EP_TOWER_NUM] = { const go_type EPCapturePoints[EP_TOWER_NUM] =
{
{182097,0,2574.51,-4794.89,144.704,-1.45003,-0.097056,0.095578,-0.656229,0.742165}, {182097,0,2574.51,-4794.89,144.704,-1.45003,-0.097056,0.095578,-0.656229,0.742165},
{181899,0,3181.08,-4379.36,174.123,-2.03472,-0.065392,0.119494,-0.842275,0.521553}, {181899,0,3181.08,-4379.36,174.123,-2.03472,-0.065392,0.119494,-0.842275,0.521553},
{182098,0,2962.71,-3042.31,154.789,2.08426,-0.074807,-0.113837,0.855928,0.49883}, {182098,0,2962.71,-3042.31,154.789,2.08426,-0.074807,-0.113837,0.855928,0.49883},
{182096,0,1860.85,-3731.23,196.716,-2.53214,0.033967,-0.131914,0.944741,-0.298177} {182096,0,1860.85,-3731.23,196.716,-2.53214,0.033967,-0.131914,0.944741,-0.298177}
}; };
const go_type EPTowerFlags[EP_TOWER_NUM] = { const go_type EPTowerFlags[EP_TOWER_NUM] =
{
{182106,0,2569.60,-4772.93,115.399,2.72271,0,0,0.978148,0.207912}, {182106,0,2569.60,-4772.93,115.399,2.72271,0,0,0.978148,0.207912},
{182106,0,3148.17,-4365.51,145.029,1.53589,0,0,0.694658,0.71934}, {182106,0,3148.17,-4365.51,145.029,1.53589,0,0,0.694658,0.71934},
{182106,0,2992.63,-3022.95,125.593,3.03687,0,0,0.99863,0.052336}, {182106,0,2992.63,-3022.95,125.593,3.03687,0,0,0.99863,0.052336},
@@ -144,7 +154,8 @@ const uint32 EP_EWT_NUM_CREATURES = 5;
// one lordaeron commander, 4 soldiers // one lordaeron commander, 4 soldiers
// should be spawned at EWT and follow a path, but trans-grid pathing isn't safe, so summon them directly at NPT // should be spawned at EWT and follow a path, but trans-grid pathing isn't safe, so summon them directly at NPT
const creature_type EP_EWT_Summons_A[EP_EWT_NUM_CREATURES] = { const creature_type EP_EWT_Summons_A[EP_EWT_NUM_CREATURES] =
{
{17635,469,0, 3167.61,-4352.09,138.20,4.5811}, {17635,469,0, 3167.61,-4352.09,138.20,4.5811},
{17647,469,0, 3172.74,-4352.99,139.14,4.9873}, {17647,469,0, 3172.74,-4352.99,139.14,4.9873},
{17647,469,0, 3165.89,-4354.46,138.67,3.7244}, {17647,469,0, 3165.89,-4354.46,138.67,3.7244},
@@ -152,7 +163,8 @@ const creature_type EP_EWT_Summons_A[EP_EWT_NUM_CREATURES] = {
{17647,469,0, 3169.91,-4349.68,138.37,0.7444} {17647,469,0, 3169.91,-4349.68,138.37,0.7444}
}; };
const creature_type EP_EWT_Summons_H[EP_EWT_NUM_CREATURES] = { const creature_type EP_EWT_Summons_H[EP_EWT_NUM_CREATURES] =
{
{17995,67,0, 3167.61,-4352.09,138.20,4.5811}, {17995,67,0, 3167.61,-4352.09,138.20,4.5811},
{17996,67,0, 3172.74,-4352.99,139.14,4.9873}, {17996,67,0, 3172.74,-4352.99,139.14,4.9873},
{17996,67,0, 3165.89,-4354.46,138.67,3.7244}, {17996,67,0, 3165.89,-4354.46,138.67,3.7244},
@@ -160,7 +172,8 @@ const creature_type EP_EWT_Summons_H[EP_EWT_NUM_CREATURES] = {
{17996,67,0, 3169.91,-4349.68,138.37,0.7444} {17996,67,0, 3169.91,-4349.68,138.37,0.7444}
}; };
enum EP_TowerStates { enum EP_TowerStates
{
EP_TS_N = 1, EP_TS_N = 1,
EP_TS_N_A = 2, EP_TS_N_A = 2,
EP_TS_N_H = 4, EP_TS_N_H = 4,
@@ -180,100 +193,159 @@ class OutdoorPvPEP;
class OPvPCapturePointEP_EWT : public OPvPCapturePoint class OPvPCapturePointEP_EWT : public OPvPCapturePoint
{ {
friend class OutdoorPvPEP; friend class OutdoorPvPEP;
public:
OPvPCapturePointEP_EWT(OutdoorPvP * pvp); public:
void ChangeState();
void SendChangePhase(); OPvPCapturePointEP_EWT(OutdoorPvP * pvp);
void FillInitialWorldStates(WorldPacket & data);
// used when player is activated/inactivated in the area void ChangeState();
bool HandlePlayerEnter(Player * plr);
void HandlePlayerLeave(Player * plr); void SendChangePhase();
protected:
void SummonSupportUnitAtNorthpassTower(uint32 team); void FillInitialWorldStates(WorldPacket & data);
void UpdateTowerState();
protected: // used when player is activated/inactivated in the area
uint32 m_TowerState; bool HandlePlayerEnter(Player * plr);
uint32 m_UnitsSummonedSide; void HandlePlayerLeave(Player * plr);
protected:
void SummonSupportUnitAtNorthpassTower(uint32 team);
void UpdateTowerState();
protected:
uint32 m_TowerState;
uint32 m_UnitsSummonedSide;
}; };
class OPvPCapturePointEP_NPT : public OPvPCapturePoint class OPvPCapturePointEP_NPT : public OPvPCapturePoint
{ {
friend class OutdoorPvPEP; friend class OutdoorPvPEP;
public:
OPvPCapturePointEP_NPT(OutdoorPvP * pvp); public:
void ChangeState();
void SendChangePhase(); OPvPCapturePointEP_NPT(OutdoorPvP * pvp);
void FillInitialWorldStates(WorldPacket & data);
// used when player is activated/inactivated in the area void ChangeState();
bool HandlePlayerEnter(Player * plr);
void HandlePlayerLeave(Player * plr); void SendChangePhase();
protected:
void SummonGO(uint32 team); void FillInitialWorldStates(WorldPacket & data);
void UpdateTowerState();
protected: // used when player is activated/inactivated in the area
uint32 m_TowerState; bool HandlePlayerEnter(Player * plr);
uint32 m_SummonedGOSide; void HandlePlayerLeave(Player * plr);
protected:
void SummonGO(uint32 team);
void UpdateTowerState();
protected:
uint32 m_TowerState;
uint32 m_SummonedGOSide;
}; };
class OPvPCapturePointEP_CGT : public OPvPCapturePoint class OPvPCapturePointEP_CGT : public OPvPCapturePoint
{ {
friend class OutdoorPvPEP; friend class OutdoorPvPEP;
public:
OPvPCapturePointEP_CGT(OutdoorPvP * pvp); public:
void ChangeState();
void SendChangePhase(); OPvPCapturePointEP_CGT(OutdoorPvP * pvp);
void FillInitialWorldStates(WorldPacket & data);
// used when player is activated/inactivated in the area void ChangeState();
bool HandlePlayerEnter(Player * plr);
void HandlePlayerLeave(Player * plr); void SendChangePhase();
protected:
void LinkGraveYard(uint32 team); void FillInitialWorldStates(WorldPacket & data);
void UpdateTowerState();
protected: // used when player is activated/inactivated in the area
uint32 m_TowerState; bool HandlePlayerEnter(Player * plr);
uint32 m_GraveyardSide; void HandlePlayerLeave(Player * plr);
protected:
void LinkGraveYard(uint32 team);
void UpdateTowerState();
protected:
uint32 m_TowerState;
uint32 m_GraveyardSide;
}; };
class OPvPCapturePointEP_PWT : public OPvPCapturePoint class OPvPCapturePointEP_PWT : public OPvPCapturePoint
{ {
friend class OutdoorPvPEP; friend class OutdoorPvPEP;
public:
OPvPCapturePointEP_PWT(OutdoorPvP * pvp); public:
void ChangeState();
void SendChangePhase(); OPvPCapturePointEP_PWT(OutdoorPvP * pvp);
void FillInitialWorldStates(WorldPacket & data);
// used when player is activated/inactivated in the area void ChangeState();
bool HandlePlayerEnter(Player * plr);
void HandlePlayerLeave(Player * plr); void SendChangePhase();
protected:
void SummonFlightMaster(uint32 team); void FillInitialWorldStates(WorldPacket & data);
void UpdateTowerState();
protected: // used when player is activated/inactivated in the area
uint32 m_FlightMasterSpawned; bool HandlePlayerEnter(Player * plr);
uint32 m_TowerState; void HandlePlayerLeave(Player * plr);
protected:
void SummonFlightMaster(uint32 team);
void UpdateTowerState();
protected:
uint32 m_FlightMasterSpawned;
uint32 m_TowerState;
}; };
class OutdoorPvPEP : public OutdoorPvP class OutdoorPvPEP : public OutdoorPvP
{ {
friend class OPvPCapturePointEP_EWT; friend class OPvPCapturePointEP_EWT;
friend class OPvPCapturePointEP_NPT; friend class OPvPCapturePointEP_NPT;
friend class OPvPCapturePointEP_PWT; friend class OPvPCapturePointEP_PWT;
friend class OPvPCapturePointEP_CGT; friend class OPvPCapturePointEP_CGT;
public:
OutdoorPvPEP(); public:
bool SetupOutdoorPvP();
void HandlePlayerEnterZone(Player *plr, uint32 zone); OutdoorPvPEP();
void HandlePlayerLeaveZone(Player *plr, uint32 zone);
bool Update(uint32 diff); bool SetupOutdoorPvP();
void FillInitialWorldStates(WorldPacket &data);
void SendRemoveWorldStates(Player * plr); void HandlePlayerEnterZone(Player *plr, uint32 zone);
void BuffTeams(); void HandlePlayerLeaveZone(Player *plr, uint32 zone);
private:
// how many towers are controlled bool Update(uint32 diff);
uint32 EP_Controls[EP_TOWER_NUM];
uint32 m_AllianceTowersControlled; void FillInitialWorldStates(WorldPacket &data);
uint32 m_HordeTowersControlled;
void SendRemoveWorldStates(Player * plr);
void BuffTeams();
private:
// how many towers are controlled
uint32 EP_Controls[EP_TOWER_NUM];
uint32 m_AllianceTowersControlled;
uint32 m_HordeTowersControlled;
}; };
#endif #endif
+50 -30
View File
@@ -19,7 +19,7 @@
#ifndef OUTDOOR_PVP_HP_ #ifndef OUTDOOR_PVP_HP_
#define OUTDOOR_PVP_HP_ #define OUTDOOR_PVP_HP_
#include "OutdoorPvPImpl.h" #include "OutdoorPvP.h"
#define OutdoorPvPHPBuffZonesNum 6 #define OutdoorPvPHPBuffZonesNum 6
// HP, citadel, ramparts, blood furnace, shattered halls, mag's lair // HP, citadel, ramparts, blood furnace, shattered halls, mag's lair
@@ -33,7 +33,8 @@ enum OutdoorPvPHPSpells
HordeBuff = 32049 HordeBuff = 32049
}; };
enum OutdoorPvPHPTowerType{ enum OutdoorPvPHPTowerType
{
HP_TOWER_BROKEN_HILL = 0, HP_TOWER_BROKEN_HILL = 0,
HP_TOWER_OVERLOOK = 1, HP_TOWER_OVERLOOK = 1,
HP_TOWER_STADIUM = 2, HP_TOWER_STADIUM = 2,
@@ -46,7 +47,8 @@ const uint32 HP_CapturePointEvent_Enter[HP_TOWER_NUM] = {11404,11396,11388};
const uint32 HP_CapturePointEvent_Leave[HP_TOWER_NUM] = {11403,11395,11387}; const uint32 HP_CapturePointEvent_Leave[HP_TOWER_NUM] = {11403,11395,11387};
enum OutdoorPvPHPWorldStates{ enum OutdoorPvPHPWorldStates
{
HP_UI_TOWER_DISPLAY_A = 0x9ba, HP_UI_TOWER_DISPLAY_A = 0x9ba,
HP_UI_TOWER_DISPLAY_H = 0x9b9, HP_UI_TOWER_DISPLAY_H = 0x9b9,
@@ -70,13 +72,15 @@ const uint32 HP_TowerArtKit_H[HP_TOWER_NUM] = {64,61,68};
const uint32 HP_TowerArtKit_N[HP_TOWER_NUM] = {66,63,69}; const uint32 HP_TowerArtKit_N[HP_TOWER_NUM] = {66,63,69};
const go_type HPCapturePoints[HP_TOWER_NUM] = { const go_type HPCapturePoints[HP_TOWER_NUM] =
{
{182175,530,-471.462,3451.09,34.6432,0.174533,0,0,0.087156,0.996195}, // 0 - Broken Hill {182175,530,-471.462,3451.09,34.6432,0.174533,0,0,0.087156,0.996195}, // 0 - Broken Hill
{182174,530,-184.889,3476.93,38.205,-0.017453,0,0,0.008727,-0.999962}, // 1 - Overlook {182174,530,-184.889,3476.93,38.205,-0.017453,0,0,0.008727,-0.999962}, // 1 - Overlook
{182173,530,-290.016,3702.42,56.6729,0.034907,0,0,0.017452,0.999848} // 2 - Stadium {182173,530,-290.016,3702.42,56.6729,0.034907,0,0,0.017452,0.999848} // 2 - Stadium
}; };
const go_type HPTowerFlags[HP_TOWER_NUM] = { const go_type HPTowerFlags[HP_TOWER_NUM] =
{
{183514,530,-467.078,3528.17,64.7121,3.14159,0,0,1,0}, // 0 broken hill {183514,530,-467.078,3528.17,64.7121,3.14159,0,0,1,0}, // 0 broken hill
{182525,530,-187.887,3459.38,60.0403,-3.12414,0,0,0.999962,-0.008727}, // 1 overlook {182525,530,-187.887,3459.38,60.0403,-3.12414,0,0,0.999962,-0.008727}, // 1 overlook
{183515,530,-289.610,3696.83,75.9447,3.12414,0,0,0.999962,0.008727} // 2 stadium {183515,530,-289.610,3696.83,75.9447,3.12414,0,0,0.999962,0.008727} // 2 stadium
@@ -84,35 +88,51 @@ const go_type HPTowerFlags[HP_TOWER_NUM] = {
class OPvPCapturePointHP : public OPvPCapturePoint class OPvPCapturePointHP : public OPvPCapturePoint
{ {
public: public:
OPvPCapturePointHP(OutdoorPvP * pvp, OutdoorPvPHPTowerType type);
void ChangeState(); OPvPCapturePointHP(OutdoorPvP * pvp, OutdoorPvPHPTowerType type);
void SendChangePhase();
void FillInitialWorldStates(WorldPacket & data); void ChangeState();
// used when player is activated/inactivated in the area
bool HandlePlayerEnter(Player * plr); void SendChangePhase();
void HandlePlayerLeave(Player * plr);
private: void FillInitialWorldStates(WorldPacket & data);
OutdoorPvPHPTowerType m_TowerType;
// used when player is activated/inactivated in the area
bool HandlePlayerEnter(Player * plr);
void HandlePlayerLeave(Player * plr);
private:
OutdoorPvPHPTowerType m_TowerType;
}; };
class OutdoorPvPHP : public OutdoorPvP class OutdoorPvPHP : public OutdoorPvP
{ {
friend class OPvPCapturePointHP; friend class OPvPCapturePointHP;
public:
OutdoorPvPHP(); public:
bool SetupOutdoorPvP();
void HandlePlayerEnterZone(Player *plr, uint32 zone); OutdoorPvPHP();
void HandlePlayerLeaveZone(Player *plr, uint32 zone);
bool Update(uint32 diff); bool SetupOutdoorPvP();
void FillInitialWorldStates(WorldPacket &data);
void SendRemoveWorldStates(Player * plr); void HandlePlayerEnterZone(Player *plr, uint32 zone);
void HandleKillImpl(Player * plr, Unit * killed); void HandlePlayerLeaveZone(Player *plr, uint32 zone);
private:
// how many towers are controlled bool Update(uint32 diff);
uint32 m_AllianceTowersControlled;
uint32 m_HordeTowersControlled; void FillInitialWorldStates(WorldPacket &data);
void SendRemoveWorldStates(Player * plr);
void HandleKillImpl(Player * plr, Unit * killed);
private:
// how many towers are controlled
uint32 m_AllianceTowersControlled;
uint32 m_HordeTowersControlled;
}; };
#endif #endif
+100 -57
View File
@@ -19,17 +19,20 @@
#ifndef OUTDOOR_PVP_NA_ #ifndef OUTDOOR_PVP_NA_
#define OUTDOOR_PVP_NA_ #define OUTDOOR_PVP_NA_
#include "OutdoorPvP.h"
// TODO: "sometimes" set to neutral // TODO: "sometimes" set to neutral
#include "OutdoorPvPImpl.h"
enum OutdoorPvPNASpells enum OutdoorPvPNASpells
{ {
NA_KILL_TOKEN_ALLIANCE = 33005, NA_KILL_TOKEN_ALLIANCE = 33005,
NA_KILL_TOKEN_HORDE = 33004, NA_KILL_TOKEN_HORDE = 33004,
NA_CAPTURE_BUFF = 33795 // strength of the halaani NA_CAPTURE_BUFF = 33795 // strength of the halaani
}; };
// kill credit for pks // kill credit for pks
const uint32 NA_CREDIT_MARKER = 24867; const uint32 NA_CREDIT_MARKER = 24867;
const uint32 NA_GUARDS_MAX = 15; const uint32 NA_GUARDS_MAX = 15;
const uint32 NA_BUFF_ZONE = 3518; const uint32 NA_BUFF_ZONE = 3518;
@@ -42,7 +45,8 @@ const uint32 NA_RESPAWN_TIME = 3600000; // one hour to capture after defeating a
const uint32 NA_GUARD_CHECK_TIME = 500; // every half second const uint32 NA_GUARD_CHECK_TIME = 500; // every half second
enum OutdoorPvPNAWorldStates{ enum OutdoorPvPNAWorldStates
{
NA_UI_HORDE_GUARDS_SHOW = 2503, NA_UI_HORDE_GUARDS_SHOW = 2503,
NA_UI_ALLIANCE_GUARDS_SHOW = 2502, NA_UI_ALLIANCE_GUARDS_SHOW = 2502,
NA_UI_GUARDS_MAX = 2493, NA_UI_GUARDS_MAX = 2493,
@@ -82,7 +86,8 @@ enum OutdoorPvPNAWorldStates{
const uint32 FLIGHT_NODES_NUM = 4; const uint32 FLIGHT_NODES_NUM = 4;
// used to access the elements of Horde/AllyControlGOs // used to access the elements of Horde/AllyControlGOs
enum ControlGOTypes{ enum ControlGOTypes
{
NA_ROOST_S = 0, NA_ROOST_S = 0,
NA_ROOST_W = 1, NA_ROOST_W = 1,
NA_ROOST_N = 2, NA_ROOST_N = 2,
@@ -104,7 +109,8 @@ enum ControlGOTypes{
const uint32 FlightPathStartNodes[FLIGHT_NODES_NUM] = {103,105,107,109}; const uint32 FlightPathStartNodes[FLIGHT_NODES_NUM] = {103,105,107,109};
const uint32 FlightPathEndNodes[FLIGHT_NODES_NUM] = {104,106,108,110}; const uint32 FlightPathEndNodes[FLIGHT_NODES_NUM] = {104,106,108,110};
enum FlightSpellsNA{ enum FlightSpellsNA
{
NA_SPELL_FLY_SOUTH = 32059, NA_SPELL_FLY_SOUTH = 32059,
NA_SPELL_FLY_WEST = 32068, NA_SPELL_FLY_WEST = 32068,
NA_SPELL_FLY_NORTH = 32075, NA_SPELL_FLY_NORTH = 32075,
@@ -112,7 +118,8 @@ enum FlightSpellsNA{
}; };
// spawned when the alliance is attacking, horde is in control // spawned when the alliance is attacking, horde is in control
const go_type HordeControlGOs[NA_CONTROL_GO_NUM] = { const go_type HordeControlGOs[NA_CONTROL_GO_NUM] =
{
{182267,530,-1815.8,8036.51,-26.2354,-2.89725,0,0,0.992546,-0.121869}, //ALLY_ROOST_SOUTH {182267,530,-1815.8,8036.51,-26.2354,-2.89725,0,0,0.992546,-0.121869}, //ALLY_ROOST_SOUTH
{182280,530,-1507.95,8132.1,-19.5585,-1.3439,0,0,0.622515,-0.782608}, //ALLY_ROOST_WEST {182280,530,-1507.95,8132.1,-19.5585,-1.3439,0,0,0.622515,-0.782608}, //ALLY_ROOST_WEST
{182281,530,-1384.52,7779.33,-11.1663,-0.575959,0,0,0.284015,-0.95882}, //ALLY_ROOST_NORTH {182281,530,-1384.52,7779.33,-11.1663,-0.575959,0,0,0.284015,-0.95882}, //ALLY_ROOST_NORTH
@@ -130,7 +137,8 @@ const go_type HordeControlGOs[NA_CONTROL_GO_NUM] = {
}; };
// spawned when the horde is attacking, alliance is in control // spawned when the horde is attacking, alliance is in control
const go_type AllianceControlGOs[NA_CONTROL_GO_NUM] = { const go_type AllianceControlGOs[NA_CONTROL_GO_NUM] =
{
{182301,530,-1815.8,8036.51,-26.2354,-2.89725,0,0,0.992546,-0.121869}, //HORDE_ROOST_SOUTH {182301,530,-1815.8,8036.51,-26.2354,-2.89725,0,0,0.992546,-0.121869}, //HORDE_ROOST_SOUTH
{182302,530,-1507.95,8132.1,-19.5585,-1.3439,0,0,0.622515,-0.782608}, //HORDE_ROOST_WEST {182302,530,-1507.95,8132.1,-19.5585,-1.3439,0,0,0.622515,-0.782608}, //HORDE_ROOST_WEST
{182303,530,-1384.52,7779.33,-11.1663,-0.575959,0,0,0.284015,-0.95882}, //HORDE_ROOST_NORTH {182303,530,-1384.52,7779.33,-11.1663,-0.575959,0,0,0.284015,-0.95882}, //HORDE_ROOST_NORTH
@@ -147,7 +155,8 @@ const go_type AllianceControlGOs[NA_CONTROL_GO_NUM] = {
{182300,530,-1650.11,7732.56,-15.4505,-2.80998,0,0,0.986286,-0.165048} //DESTROYED_HORDE_ROOST_EAST {182300,530,-1650.11,7732.56,-15.4505,-2.80998,0,0,0.986286,-0.165048} //DESTROYED_HORDE_ROOST_EAST
}; };
enum ControlNPCTypes{ enum ControlNPCTypes
{
NA_NPC_RESEARCHER = 0, NA_NPC_RESEARCHER = 0,
NA_NPC_QUARTERMASTER, NA_NPC_QUARTERMASTER,
NA_NPC_BLADE_MERCHANT, NA_NPC_BLADE_MERCHANT,
@@ -173,7 +182,8 @@ enum ControlNPCTypes{
NA_CONTROL_NPC_NUM NA_CONTROL_NPC_NUM
}; };
const creature_type HordeControlNPCs[NA_CONTROL_NPC_NUM] = { const creature_type HordeControlNPCs[NA_CONTROL_NPC_NUM] =
{
{18816,67,530,-1523.92,7951.76,-17.6942,3.51172}, {18816,67,530,-1523.92,7951.76,-17.6942,3.51172},
{18821,67,530,-1527.75,7952.46,-17.6948,3.99317}, {18821,67,530,-1527.75,7952.46,-17.6948,3.99317},
{21474,67,530,-1520.14,7927.11,-20.2527,3.39389}, {21474,67,530,-1520.14,7927.11,-20.2527,3.39389},
@@ -196,7 +206,8 @@ const creature_type HordeControlNPCs[NA_CONTROL_NPC_NUM] = {
{18192,67,530,-1550.86,7937.56,-21.7,3.801} {18192,67,530,-1550.86,7937.56,-21.7,3.801}
}; };
const creature_type AllianceControlNPCs[NA_CONTROL_NPC_NUM] = { const creature_type AllianceControlNPCs[NA_CONTROL_NPC_NUM] =
{
{18817,469,530,-1591.18,8020.39,-22.2042,4.59022}, {18817,469,530,-1591.18,8020.39,-22.2042,4.59022},
{18822,469,530,-1588.0,8019.0,-22.2042,4.06662}, {18822,469,530,-1588.0,8019.0,-22.2042,4.06662},
{21485,469,530,-1521.93,7927.37,-20.2299,3.24631}, {21485,469,530,-1521.93,7927.37,-20.2299,3.24631},
@@ -219,14 +230,16 @@ const creature_type AllianceControlNPCs[NA_CONTROL_NPC_NUM] = {
{18256,469,530,-1595.5,7991.27,-23.53,4.738} {18256,469,530,-1595.5,7991.27,-23.53,4.738}
}; };
enum WyvernStates{ enum WyvernStates
{
WYVERN_NEU_HORDE = 1, WYVERN_NEU_HORDE = 1,
WYVERN_NEU_ALLIANCE = 2, WYVERN_NEU_ALLIANCE = 2,
WYVERN_HORDE = 4, WYVERN_HORDE = 4,
WYVERN_ALLIANCE = 8 WYVERN_ALLIANCE = 8
}; };
enum HalaaStates{ enum HalaaStates
{
HALAA_N = 1, HALAA_N = 1,
HALAA_N_A = 2, HALAA_N_A = 2,
HALAA_A = 4, HALAA_A = 4,
@@ -237,61 +250,91 @@ enum HalaaStates{
class Unit; class Unit;
class Creature; class Creature;
class OutdoorPvPNA; class OutdoorPvPNA;
class OPvPCapturePointNA : public OPvPCapturePoint class OPvPCapturePointNA : public OPvPCapturePoint
{ {
friend class OutdoorPvPNA; friend class OutdoorPvPNA;
public:
OPvPCapturePointNA(OutdoorPvP * pvp);
bool Update(uint32 diff);
void ChangeState();
void SendChangePhase();
void FillInitialWorldStates(WorldPacket & data);
// used when player is activated/inactivated in the area
bool HandlePlayerEnter(Player * plr);
void HandlePlayerLeave(Player * plr);
bool HandleCustomSpell(Player *plr, uint32 spellId, GameObject * go);
int32 HandleOpenGo(Player *plr, uint64 guid);
uint32 GetAliveGuardsCount();
protected:
// called when a faction takes control
void FactionTakeOver(uint32 team);
void DeSpawnNPCs(); public:
void DeSpawnGOs();
void SpawnNPCsForTeam(uint32 team);
void SpawnGOsForTeam(uint32 team);
void UpdateWyvernRoostWorldState(uint32 roost); OPvPCapturePointNA(OutdoorPvP * pvp);
void UpdateHalaaWorldState();
private: bool Update(uint32 diff);
bool m_capturable;
uint32 m_GuardsAlive; void ChangeState();
uint32 m_ControllingFaction;
uint32 m_WyvernStateNorth; void SendChangePhase();
uint32 m_WyvernStateSouth;
uint32 m_WyvernStateEast; void FillInitialWorldStates(WorldPacket & data);
uint32 m_WyvernStateWest;
uint32 m_HalaaState; // used when player is activated/inactivated in the area
uint32 m_RespawnTimer; bool HandlePlayerEnter(Player * plr);
uint32 m_GuardCheckTimer; void HandlePlayerLeave(Player * plr);
bool HandleCustomSpell(Player *plr, uint32 spellId, GameObject * go);
int32 HandleOpenGo(Player *plr, uint64 guid);
uint32 GetAliveGuardsCount();
protected:
// called when a faction takes control
void FactionTakeOver(uint32 team);
void DeSpawnNPCs();
void DeSpawnGOs();
void SpawnNPCsForTeam(uint32 team);
void SpawnGOsForTeam(uint32 team);
void UpdateWyvernRoostWorldState(uint32 roost);
void UpdateHalaaWorldState();
private:
bool m_capturable;
uint32 m_GuardsAlive;
uint32 m_ControllingFaction;
uint32 m_WyvernStateNorth;
uint32 m_WyvernStateSouth;
uint32 m_WyvernStateEast;
uint32 m_WyvernStateWest;
uint32 m_HalaaState;
uint32 m_RespawnTimer;
uint32 m_GuardCheckTimer;
}; };
class OutdoorPvPNA : public OutdoorPvP class OutdoorPvPNA : public OutdoorPvP
{ {
friend class OPvPCapturePointNA; friend class OPvPCapturePointNA;
public:
OutdoorPvPNA(); public:
bool SetupOutdoorPvP();
void HandlePlayerEnterZone(Player *plr, uint32 zone); OutdoorPvPNA();
void HandlePlayerLeaveZone(Player *plr, uint32 zone);
bool Update(uint32 diff); bool SetupOutdoorPvP();
void FillInitialWorldStates(WorldPacket &data);
void SendRemoveWorldStates(Player * plr); void HandlePlayerEnterZone(Player *plr, uint32 zone);
void HandleKillImpl(Player * plr, Unit * killed); void HandlePlayerLeaveZone(Player *plr, uint32 zone);
private:
OPvPCapturePointNA * m_obj; bool Update(uint32 diff);
void FillInitialWorldStates(WorldPacket &data);
void SendRemoveWorldStates(Player * plr);
void HandleKillImpl(Player * plr, Unit * killed);
private:
OPvPCapturePointNA * m_obj;
}; };
#endif #endif
+32 -19
View File
@@ -19,7 +19,7 @@
#ifndef OUTDOOR_PVP_SI_ #ifndef OUTDOOR_PVP_SI_
#define OUTDOOR_PVP_SI_ #define OUTDOOR_PVP_SI_
#include "OutdoorPvPImpl.h" #include "OutdoorPvP.h"
enum OutdoorPvPSISpells enum OutdoorPvPSISpells
{ {
@@ -45,7 +45,8 @@ const uint32 SI_TURNIN_QUEST_CM_H = 18199;
const uint32 SI_SILITHYST_MOUND = 181597; const uint32 SI_SILITHYST_MOUND = 181597;
enum SI_WorldStates{ enum SI_WorldStates
{
SI_GATHERED_A = 2313, SI_GATHERED_A = 2313,
SI_GATHERED_H = 2314, SI_GATHERED_H = 2314,
SI_SILITHYST_MAX = 2317 SI_SILITHYST_MAX = 2317
@@ -53,23 +54,35 @@ enum SI_WorldStates{
class OutdoorPvPSI : public OutdoorPvP class OutdoorPvPSI : public OutdoorPvP
{ {
public: public:
OutdoorPvPSI();
bool SetupOutdoorPvP(); OutdoorPvPSI();
void HandlePlayerEnterZone(Player *plr, uint32 zone);
void HandlePlayerLeaveZone(Player *plr, uint32 zone); bool SetupOutdoorPvP();
bool Update(uint32 diff);
void FillInitialWorldStates(WorldPacket &data); void HandlePlayerEnterZone(Player *plr, uint32 zone);
void SendRemoveWorldStates(Player * plr); void HandlePlayerLeaveZone(Player *plr, uint32 zone);
bool HandleAreaTrigger(Player * plr, uint32 trigger);
bool HandleDropFlag(Player * plr, uint32 spellId); bool Update(uint32 diff);
bool HandleCustomSpell(Player * plr, uint32 spellId, GameObject *go);
void UpdateWorldState(); void FillInitialWorldStates(WorldPacket &data);
private:
uint32 m_Gathered_A; void SendRemoveWorldStates(Player * plr);
uint32 m_Gathered_H;
uint32 m_LastController; bool HandleAreaTrigger(Player * plr, uint32 trigger);
bool HandleDropFlag(Player * plr, uint32 spellId);
bool HandleCustomSpell(Player * plr, uint32 spellId, GameObject *go);
void UpdateWorldState();
private:
uint32 m_Gathered_A;
uint32 m_Gathered_H;
uint32 m_LastController;
}; };
#endif #endif
@@ -18,6 +18,7 @@
#include "OutdoorPvPTF.h" #include "OutdoorPvPTF.h"
#include "OutdoorPvPMgr.h" #include "OutdoorPvPMgr.h"
#include "OutdoorPvP.h"
#include "WorldPacket.h" #include "WorldPacket.h"
#include "Player.h" #include "Player.h"
#include "ObjectMgr.h" #include "ObjectMgr.h"
+106 -40
View File
@@ -1,14 +1,40 @@
/*
* Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef OUTDOOR_PVP_TF_ #ifndef OUTDOOR_PVP_TF_
#define OUTDOOR_PVP_TF_ #define OUTDOOR_PVP_TF_
#include "OutdoorPvPImpl.h" #include "OutdoorPvP.h"
const uint32 OutdoorPvPTFBuffZonesNum = 5; const uint32 OutdoorPvPTFBuffZonesNum = 5;
const uint32 OutdoorPvPTFBuffZones[OutdoorPvPTFBuffZonesNum] = { 3519 /*Terokkar Forest*/, 3791 /*Sethekk Halls*/, 3789 /*Shadow Labyrinth*/, 3792 /*Mana-Tombs*/, 3790 /*Auchenai Crypts*/ }; const uint32 OutdoorPvPTFBuffZones[OutdoorPvPTFBuffZonesNum] =
{
3519 /*Terokkar Forest*/,
3791 /*Sethekk Halls*/,
3789 /*Shadow Labyrinth*/,
3792 /*Mana-Tombs*/,
3790 /*Auchenai Crypts*/
};
// locked for 6 hours after capture // locked for 6 hours after capture
const uint32 TF_LOCK_TIME = 3600 * 6 * 1000; const uint32 TF_LOCK_TIME = 3600 * 6 * 1000;
// update lock timer every 1/4 minute (overkill, but this way it's sure the timer won't "jump" 2 minutes at once.) // update lock timer every 1/4 minute (overkill, but this way it's sure the timer won't "jump" 2 minutes at once.)
const uint32 TF_LOCK_TIME_UPDATE = 15000; const uint32 TF_LOCK_TIME_UPDATE = 15000;
@@ -18,7 +44,8 @@ const uint32 TF_LOCK_TIME_UPDATE = 15000;
const uint32 TF_ALLY_QUEST = 11505; const uint32 TF_ALLY_QUEST = 11505;
const uint32 TF_HORDE_QUEST = 11506; const uint32 TF_HORDE_QUEST = 11506;
enum OutdoorPvPTF_TowerType{ enum OutdoorPvPTF_TowerType
{
TF_TOWER_NW = 0, TF_TOWER_NW = 0,
TF_TOWER_N, TF_TOWER_N,
TF_TOWER_NE, TF_TOWER_NE,
@@ -27,7 +54,8 @@ enum OutdoorPvPTF_TowerType{
TF_TOWER_NUM TF_TOWER_NUM
}; };
const go_type TFCapturePoints[TF_TOWER_NUM] = { const go_type TFCapturePoints[TF_TOWER_NUM] =
{
{183104,530,-3081.65,5335.03,17.1853,-2.14675,0,0,0.878817,-0.477159}, {183104,530,-3081.65,5335.03,17.1853,-2.14675,0,0,0.878817,-0.477159},
{183411,530,-2939.9,4788.73,18.987,2.77507,0,0,0.983255,0.182236}, {183411,530,-2939.9,4788.73,18.987,2.77507,0,0,0.983255,0.182236},
{183412,530,-3174.94,4440.97,16.2281,1.86750,0,0.803857,0.594823}, {183412,530,-3174.94,4440.97,16.2281,1.86750,0,0.803857,0.594823},
@@ -35,13 +63,15 @@ const go_type TFCapturePoints[TF_TOWER_NUM] = {
{183414,530,-3812.37,4899.3,17.7249,0.087266,0,0,0.043619,0.999048} {183414,530,-3812.37,4899.3,17.7249,0.087266,0,0,0.043619,0.999048}
}; };
struct tf_tower_world_state{ struct tf_tower_world_state
{
uint32 n; uint32 n;
uint32 h; uint32 h;
uint32 a; uint32 a;
}; };
const tf_tower_world_state TFTowerWorldStates[TF_TOWER_NUM] = { const tf_tower_world_state TFTowerWorldStates[TF_TOWER_NUM] =
{
{0xa79,0xa7a,0xa7b}, {0xa79,0xa7a,0xa7b},
{0xa7e,0xa7d,0xa7c}, {0xa7e,0xa7d,0xa7c},
{0xa82,0xa81,0xa80}, {0xa82,0xa81,0xa80},
@@ -49,11 +79,26 @@ const tf_tower_world_state TFTowerWorldStates[TF_TOWER_NUM] = {
{0xa85,0xa84,0xa83} {0xa85,0xa84,0xa83}
}; };
const uint32 TFTowerPlayerEnterEvents[TF_TOWER_NUM] = {12226, 12497, 12486, 12499, 12501}; const uint32 TFTowerPlayerEnterEvents[TF_TOWER_NUM] =
{
12226,
12497,
12486,
12499,
12501
};
const uint32 TFTowerPlayerLeaveEvents[TF_TOWER_NUM] = {12225, 12496, 12487, 12498, 12500}; const uint32 TFTowerPlayerLeaveEvents[TF_TOWER_NUM] =
{
12225,
12496,
12487,
12498,
12500
};
enum TFWorldStates{ enum TFWorldStates
{
TF_UI_TOWER_SLIDER_POS = 0xa41, TF_UI_TOWER_SLIDER_POS = 0xa41,
TF_UI_TOWER_SLIDER_N = 0xa40, TF_UI_TOWER_SLIDER_N = 0xa40,
TF_UI_TOWER_SLIDER_DISPLAY = 0xa3f, TF_UI_TOWER_SLIDER_DISPLAY = 0xa3f,
@@ -70,7 +115,8 @@ enum TFWorldStates{
TF_UI_LOCKED_DISPLAY_ALLIANCE = 0xacf TF_UI_LOCKED_DISPLAY_ALLIANCE = 0xacf
}; };
enum TFTowerStates { enum TFTowerStates
{
TF_TOWERSTATE_N = 1, TF_TOWERSTATE_N = 1,
TF_TOWERSTATE_H = 2, TF_TOWERSTATE_H = 2,
TF_TOWERSTATE_A = 4 TF_TOWERSTATE_A = 4
@@ -78,40 +124,60 @@ enum TFTowerStates {
class OPvPCapturePointTF : public OPvPCapturePoint class OPvPCapturePointTF : public OPvPCapturePoint
{ {
public: public:
OPvPCapturePointTF(OutdoorPvP * pvp, OutdoorPvPTF_TowerType type);
bool Update(uint32 diff); OPvPCapturePointTF(OutdoorPvP * pvp, OutdoorPvPTF_TowerType type);
void ChangeState();
void SendChangePhase(); bool Update(uint32 diff);
void FillInitialWorldStates(WorldPacket & data);
// used when player is activated/inactivated in the area void ChangeState();
bool HandlePlayerEnter(Player * plr);
void HandlePlayerLeave(Player * plr); void SendChangePhase();
void UpdateTowerState();
protected: void FillInitialWorldStates(WorldPacket & data);
OutdoorPvPTF_TowerType m_TowerType;
uint32 m_TowerState; // used when player is activated/inactivated in the area
bool HandlePlayerEnter(Player * plr);
void HandlePlayerLeave(Player * plr);
void UpdateTowerState();
protected:
OutdoorPvPTF_TowerType m_TowerType;
uint32 m_TowerState;
}; };
class OutdoorPvPTF : public OutdoorPvP class OutdoorPvPTF : public OutdoorPvP
{ {
friend class OPvPCapturePointTF; friend class OPvPCapturePointTF;
public:
OutdoorPvPTF(); public:
bool SetupOutdoorPvP();
void HandlePlayerEnterZone(Player *plr, uint32 zone); OutdoorPvPTF();
void HandlePlayerLeaveZone(Player *plr, uint32 zone);
bool Update(uint32 diff); bool SetupOutdoorPvP();
void FillInitialWorldStates(WorldPacket &data);
void SendRemoveWorldStates(Player * plr); void HandlePlayerEnterZone(Player *plr, uint32 zone);
private: void HandlePlayerLeaveZone(Player *plr, uint32 zone);
bool m_IsLocked;
uint32 m_LockTimer; bool Update(uint32 diff);
uint32 m_LockTimerUpdate;
uint32 m_AllianceTowersControlled; void FillInitialWorldStates(WorldPacket &data);
uint32 m_HordeTowersControlled;
uint32 hours_left, second_digit, first_digit; void SendRemoveWorldStates(Player * plr);
private:
bool m_IsLocked;
uint32 m_LockTimer;
uint32 m_LockTimerUpdate;
uint32 m_AllianceTowersControlled;
uint32 m_HordeTowersControlled;
uint32 hours_left, second_digit, first_digit;
}; };
#endif #endif
+108 -57
View File
@@ -19,14 +19,17 @@
#ifndef OUTDOOR_PVP_ZM_ #ifndef OUTDOOR_PVP_ZM_
#define OUTDOOR_PVP_ZM_ #define OUTDOOR_PVP_ZM_
#include "OutdoorPvPImpl.h"
#include "Language.h" #include "Language.h"
#include "OutdoorPvP.h"
const uint32 OutdoorPvPZMBuffZonesNum = 5; const uint32 OutdoorPvPZMBuffZonesNum = 5;
// the buff is cast in these zones // the buff is cast in these zones
const uint32 OutdoorPvPZMBuffZones[OutdoorPvPZMBuffZonesNum] = {3521,3607,3717,3715,3716}; const uint32 OutdoorPvPZMBuffZones[OutdoorPvPZMBuffZonesNum] = {3521,3607,3717,3715,3716};
// linked when the central tower is controlled // linked when the central tower is controlled
const uint32 ZM_GRAVEYARD_ZONE = 3521; const uint32 ZM_GRAVEYARD_ZONE = 3521;
// linked when the central tower is controlled // linked when the central tower is controlled
const uint32 ZM_GRAVEYARD_ID = 969; const uint32 ZM_GRAVEYARD_ID = 969;
@@ -51,16 +54,19 @@ const go_type ZM_Banner_N = { 182529,530,253.54,7083.81,36.7728,-0.017453,0,0,0.
// horde field scout spawn data // horde field scout spawn data
const creature_type ZM_HordeFieldScout = {18564,67,530,296.625,7818.4,42.6294,5.18363}; const creature_type ZM_HordeFieldScout = {18564,67,530,296.625,7818.4,42.6294,5.18363};
// alliance field scout spawn data // alliance field scout spawn data
const creature_type ZM_AllianceFieldScout = {18581,469,530,374.395,6230.08,22.8351,0.593412}; const creature_type ZM_AllianceFieldScout = {18581,469,530,374.395,6230.08,22.8351,0.593412};
enum ZMCreatureTypes{ enum ZMCreatureTypes
{
ZM_ALLIANCE_FIELD_SCOUT = 0, ZM_ALLIANCE_FIELD_SCOUT = 0,
ZM_HORDE_FIELD_SCOUT, ZM_HORDE_FIELD_SCOUT,
ZM_CREATURE_NUM ZM_CREATURE_NUM
}; };
struct zm_beacon { struct zm_beacon
{
uint32 slider_disp; uint32 slider_disp;
uint32 slider_n; uint32 slider_n;
uint32 slider_pos; uint32 slider_pos;
@@ -74,38 +80,45 @@ struct zm_beacon {
uint32 event_leave; uint32 event_leave;
}; };
enum ZM_BeaconType{ enum ZM_BeaconType
{
ZM_BEACON_EAST = 0, ZM_BEACON_EAST = 0,
ZM_BEACON_WEST, ZM_BEACON_WEST,
ZM_NUM_BEACONS ZM_NUM_BEACONS
}; };
const zm_beacon ZMBeaconInfo[ZM_NUM_BEACONS] = { const zm_beacon ZMBeaconInfo[ZM_NUM_BEACONS] =
{
{2533,2535,2534,2560,2559,2558,2652,2651,2650,11807,11806}, {2533,2535,2534,2560,2559,2558,2652,2651,2650,11807,11806},
{2527,2529,2528,2557,2556,2555,2646,2645,2644,11805,11804} {2527,2529,2528,2557,2556,2555,2646,2645,2644,11805,11804}
}; };
const uint32 ZMBeaconCaptureA[ZM_NUM_BEACONS] = { const uint32 ZMBeaconCaptureA[ZM_NUM_BEACONS] =
{
LANG_OPVP_ZM_CAPTURE_EAST_A, LANG_OPVP_ZM_CAPTURE_EAST_A,
LANG_OPVP_ZM_CAPTURE_WEST_A LANG_OPVP_ZM_CAPTURE_WEST_A
}; };
const uint32 ZMBeaconCaptureH[ZM_NUM_BEACONS] = { const uint32 ZMBeaconCaptureH[ZM_NUM_BEACONS] =
{
LANG_OPVP_ZM_CAPTURE_EAST_H, LANG_OPVP_ZM_CAPTURE_EAST_H,
LANG_OPVP_ZM_CAPTURE_WEST_H LANG_OPVP_ZM_CAPTURE_WEST_H
}; };
const uint32 ZMBeaconLooseA[ZM_NUM_BEACONS] = { const uint32 ZMBeaconLooseA[ZM_NUM_BEACONS] =
{
LANG_OPVP_ZM_LOOSE_EAST_A, LANG_OPVP_ZM_LOOSE_EAST_A,
LANG_OPVP_ZM_LOOSE_WEST_A LANG_OPVP_ZM_LOOSE_WEST_A
}; };
const uint32 ZMBeaconLooseH[ZM_NUM_BEACONS] = { const uint32 ZMBeaconLooseH[ZM_NUM_BEACONS] =
{
LANG_OPVP_ZM_LOOSE_EAST_H, LANG_OPVP_ZM_LOOSE_EAST_H,
LANG_OPVP_ZM_LOOSE_WEST_H LANG_OPVP_ZM_LOOSE_WEST_H
}; };
const go_type ZMCapturePoints[ZM_NUM_BEACONS] = { const go_type ZMCapturePoints[ZM_NUM_BEACONS] =
{
{182523,530,303.243,6841.36,40.1245,-1.58825,0,0,0.71325,-0.700909}, {182523,530,303.243,6841.36,40.1245,-1.58825,0,0,0.71325,-0.700909},
{182522,530,336.466,7340.26,41.4984,-1.58825,0,0,0.71325,-0.700909} {182522,530,336.466,7340.26,41.4984,-1.58825,0,0,0.71325,-0.700909}
}; };
@@ -145,31 +158,43 @@ enum OutdoorPvPZMWorldStates
ZM_MAP_ALLIANCE_FLAG_READY = 2655 ZM_MAP_ALLIANCE_FLAG_READY = 2655
}; };
enum ZM_TowerStateMask{ enum ZM_TowerStateMask
{
ZM_TOWERSTATE_N = 1, ZM_TOWERSTATE_N = 1,
ZM_TOWERSTATE_A = 2, ZM_TOWERSTATE_A = 2,
ZM_TOWERSTATE_H = 4 ZM_TOWERSTATE_H = 4
}; };
class OutdoorPvPZM; class OutdoorPvPZM;
class OPvPCapturePointZM_Beacon : public OPvPCapturePoint class OPvPCapturePointZM_Beacon : public OPvPCapturePoint
{ {
friend class OutdoorPvPZM; friend class OutdoorPvPZM;
public:
OPvPCapturePointZM_Beacon(OutdoorPvP * pvp, ZM_BeaconType type); public:
void ChangeState();
void SendChangePhase(); OPvPCapturePointZM_Beacon(OutdoorPvP * pvp, ZM_BeaconType type);
void FillInitialWorldStates(WorldPacket & data);
// used when player is activated/inactivated in the area void ChangeState();
bool HandlePlayerEnter(Player * plr);
void HandlePlayerLeave(Player * plr); void SendChangePhase();
void UpdateTowerState();
protected: void FillInitialWorldStates(WorldPacket & data);
ZM_BeaconType m_TowerType;
uint32 m_TowerState; // used when player is activated/inactivated in the area
bool HandlePlayerEnter(Player * plr);
void HandlePlayerLeave(Player * plr);
void UpdateTowerState();
protected:
ZM_BeaconType m_TowerType;
uint32 m_TowerState;
}; };
enum ZM_GraveYardState{ enum ZM_GraveYardState
{
ZM_GRAVEYARD_N = 1, ZM_GRAVEYARD_N = 1,
ZM_GRAVEYARD_A = 2, ZM_GRAVEYARD_A = 2,
ZM_GRAVEYARD_H = 4 ZM_GRAVEYARD_H = 4
@@ -177,43 +202,69 @@ enum ZM_GraveYardState{
class OPvPCapturePointZM_GraveYard : public OPvPCapturePoint class OPvPCapturePointZM_GraveYard : public OPvPCapturePoint
{ {
friend class OutdoorPvPZM; friend class OutdoorPvPZM;
public:
OPvPCapturePointZM_GraveYard(OutdoorPvP * pvp); public:
bool Update(uint32 diff);
void ChangeState() {} OPvPCapturePointZM_GraveYard(OutdoorPvP * pvp);
void FillInitialWorldStates(WorldPacket & data);
void UpdateTowerState(); bool Update(uint32 diff);
int32 HandleOpenGo(Player *plr, uint64 guid);
void SetBeaconState(uint32 controlling_team); // not good atm void ChangeState() {}
bool HandleGossipOption(Player * plr, uint64 guid, uint32 gossipid);
bool HandleDropFlag(Player * plr, uint32 spellId); void FillInitialWorldStates(WorldPacket & data);
bool CanTalkTo(Player * plr, Creature * c, GossipMenuItems gso);
private: void UpdateTowerState();
uint32 m_GraveYardState;
protected: int32 HandleOpenGo(Player *plr, uint64 guid);
uint32 m_BothControllingFaction;
uint64 m_FlagCarrierGUID; void SetBeaconState(uint32 controlling_team); // not good atm
bool HandleGossipOption(Player * plr, uint64 guid, uint32 gossipid);
bool HandleDropFlag(Player * plr, uint32 spellId);
bool CanTalkTo(Player * plr, Creature * c, GossipMenuItems gso);
private:
uint32 m_GraveYardState;
protected:
uint32 m_BothControllingFaction;
uint64 m_FlagCarrierGUID;
}; };
class OutdoorPvPZM : public OutdoorPvP class OutdoorPvPZM : public OutdoorPvP
{ {
friend class OPvPCapturePointZM_Beacon; friend class OPvPCapturePointZM_Beacon;
public:
OutdoorPvPZM(); public:
bool SetupOutdoorPvP();
void HandlePlayerEnterZone(Player *plr, uint32 zone); OutdoorPvPZM();
void HandlePlayerLeaveZone(Player *plr, uint32 zone);
bool Update(uint32 diff); bool SetupOutdoorPvP();
void FillInitialWorldStates(WorldPacket &data);
void SendRemoveWorldStates(Player * plr); void HandlePlayerEnterZone(Player *plr, uint32 zone);
void HandleKillImpl(Player * plr, Unit * killed); void HandlePlayerLeaveZone(Player *plr, uint32 zone);
private:
OPvPCapturePointZM_GraveYard * m_GraveYard; bool Update(uint32 diff);
uint32 m_AllianceTowersControlled;
uint32 m_HordeTowersControlled; void FillInitialWorldStates(WorldPacket &data);
void SendRemoveWorldStates(Player * plr);
void HandleKillImpl(Player * plr, Unit * killed);
private:
OPvPCapturePointZM_GraveYard * m_GraveYard;
uint32 m_AllianceTowersControlled;
uint32 m_HordeTowersControlled;
}; };
// todo: flag carrier death/leave/mount/activitychange should give back the gossip options // todo: flag carrier death/leave/mount/activitychange should give back the gossip options
#endif #endif