Core/Spells: Don't check triggered flags for SPELL_ATTR0_CASTABLE_WHILE_DEAD attribute check - triggered spells have this flag set correctly - fixes problems with auras triggering spells for dead casters while they shouldn't.
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@@ -4552,7 +4552,7 @@ void Spell::HandleEffects(Unit *pUnitTarget, Item *pItemTarget, GameObject *pGOT
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SpellCastResult Spell::CheckCast(bool strict)
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SpellCastResult Spell::CheckCast(bool strict)
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{
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{
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// check death state
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// check death state
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if (!(_triggeredCastFlags & TRIGGERED_IGNORE_CASTER_AURASTATE) && !m_caster->isAlive() && !(m_spellInfo->Attributes & SPELL_ATTR0_PASSIVE) && !(m_spellInfo->Attributes & SPELL_ATTR0_CASTABLE_WHILE_DEAD))
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if (!m_caster->isAlive() && !(m_spellInfo->Attributes & SPELL_ATTR0_PASSIVE) && !(m_spellInfo->Attributes & SPELL_ATTR0_CASTABLE_WHILE_DEAD))
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return SPELL_FAILED_CASTER_DEAD;
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return SPELL_FAILED_CASTER_DEAD;
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// check cooldowns to prevent cheating
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// check cooldowns to prevent cheating
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