*Fixed /played chat command. Author: tomrus88
--HG-- branch : trunk
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@@ -30,7 +30,6 @@ template<class T>
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void PointMovementGenerator<T>::Initialize(T &unit)
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{
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unit.StopMoving();
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unit.clearUnitState(UNIT_STAT_MOVING);
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Traveller<T> traveller(unit);
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// knockback effect has UNIT_STAT_JUMPING set,so if here we disable sentmonstermove there will be creature position sync problem between client and server
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i_destinationHolder.SetDestination(traveller,i_x,i_y,i_z, true /* !unit.hasUnitState(UNIT_STAT_JUMPING)*/);
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