[svn] * Added some player info cache to the core. Thanx to Rognar for patch, visaglis for testing and bugging me to add it.

--HG--
branch : trunk
This commit is contained in:
KingPin
2008-10-21 12:43:24 -05:00
parent d0325e2536
commit ed94fdb8bc
5 changed files with 156 additions and 0 deletions
+51
View File
@@ -13626,6 +13626,40 @@ float Player::GetFloatValueFromArray(Tokens const& data, uint16 index)
uint32 Player::GetUInt32ValueFromDB(uint16 index, uint64 guid)
{
//rognar optimization
//must be improved!! "if" and "switch" - it's very not aesthetically :)))
//but we should know whith data is cached
//PLAYER_FIELD_ARENA_TEAM_INFO* very is often using with pvp&arena patch :)
if( index == PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + 0 * 6 + 5
|| index == PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + 1 * 6 + 5
|| index == PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + 2 * 6 + 5
|| index == PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (0 * 6)
|| index == PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (1 * 6)
|| index == PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (2 * 6)
|| index == UNIT_FIELD_LEVEL)
{
CachePlayerInfoMap::iterator _iter = objmgr.m_mPlayerInfoMap.find(GUID_LOPART(guid));
if(_iter != objmgr.m_mPlayerInfoMap.end())
{
switch(index)
{
case (PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + 0 * 6 + 5):
return _iter->second->unArenaInfoSlot0;
case (PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + 1 * 6 + 5):
return _iter->second->unArenaInfoSlot1;
case (PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + 2 * 6 + 5):
return _iter->second->unArenaInfoSlot2;
case (PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (0 * 6)):
return _iter->second->unArenaInfoId0;
case (PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (1 * 6)):
return _iter->second->unArenaInfoId1;
case (PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (2 * 6)):
return _iter->second->unArenaInfoId2;
case (UNIT_FIELD_LEVEL):
return _iter->second->unLevel;
}
}
}
Tokens data;
if(!LoadValuesArrayFromDB(data,guid))
return 0;
@@ -15219,6 +15253,23 @@ void Player::SaveToDB()
// save pet (hunter pet level and experience and all type pets health/mana).
if(Pet* pet = GetPet())
pet->SavePetToDB(PET_SAVE_AS_CURRENT);
//to prevent access to DB we should cache some data, which is used very often
CachePlayerInfoMap::iterator _iter = objmgr.m_mPlayerInfoMap.find(GetGUIDLow());
if(_iter != objmgr.m_mPlayerInfoMap.end())//skip new players
{
_iter->second->unLevel = getLevel();
_iter->second->unArenaInfoSlot0 = GetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + 0 * 6 + 5);
_iter->second->unArenaInfoSlot1 = GetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + 1 * 6 + 5);
_iter->second->unArenaInfoSlot2 = GetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + 2 * 6 + 5);
_iter->second->unfield = GetUInt32Value(UNIT_FIELD_BYTES_0);
_iter->second->unArenaInfoId0 = GetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (0 * 6));
_iter->second->unArenaInfoId1 = GetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (1 * 6));
_iter->second->unArenaInfoId2 = GetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (2 * 6));
}
}
// fast save function for item/money cheating preventing - save only inventory and money state