Merge branch 'master' into 4.x
Conflicts: src/server/game/Spells/Auras/SpellAuraEffects.h
This commit is contained in:
@@ -0,0 +1,7 @@
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-- Blessing of Sanctuary + Grace
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DELETE FROM `spell_group` WHERE `id`>=1091 AND `id`<=1093 LIMIT 4;
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DELETE FROM `spell_group_stack_rules` WHERE `group_id`=1093 LIMIT 1;
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-- Ebon Plague + Curse of Elements + Earth and Moon
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DELETE FROM `spell_group` WHERE `id`>=1040 AND `id`<=1043 LIMIT 6;
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DELETE FROM `spell_group_stack_rules` WHERE `group_id`=1043 LIMIT 1;
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@@ -0,0 +1,2 @@
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-- Misery
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UPDATE `spell_proc_event` SET `SpellFamilyMask2` = `SpellFamilyMask2` | 64 WHERE `entry` = 33193;
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@@ -0,0 +1,3 @@
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DELETE FROM `achievement_criteria_data` WHERE `type` = 11 AND `criteria_id` = 7363;
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INSERT INTO `achievement_criteria_data` VALUES
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(7363, 11, 0, 0, 'achievement_snakes_whyd_it_have_to_be_snakes');
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@@ -0,0 +1 @@
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DELETE FROM `disables` WHERE entry = 7363 AND sourceType = 4;
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@@ -0,0 +1,2 @@
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-- Set all gameobjects in Ulduar (excluding chests, including veins and herbs) spawned in 10 and 25 man difficult.
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UPDATE `gameobject` SET `spawnMask` = 3 WHERE `id` IN (194555, 194232, 194675, 194560, 194569, 194370, 194371, 194630, 194631, 194375, 194377, 194634, 194635, 194636, 194637, 194904, 194905, 194907, 194398, 194399, 194400, 194401, 194402, 194914, 194403, 194915, 194404, 194405, 194406, 194407, 194663, 194408, 194664, 194665, 194409, 194666, 194410, 194411, 194412, 194413, 194414, 194415, 194416, 194437, 194441, 194442, 194704, 194705, 194706, 194707, 194481, 194484, 194235, 194236, 194750, 194506, 194255, 194773, 194261, 194262, 194264, 194553, 194554, 194556, 194557, 194558, 194559, 194565, 194912, 194913, 194739, 194740, 194741, 194742, 194743, 194744, 194745, 194746, 194747, 194748, 194749, 194774, 194775, 194776) AND `map` = 603;
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@@ -664,6 +664,7 @@ uint32 Transport::AddNPCPassenger(uint32 tguid, uint32 entry, float x, float y,
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return 0;
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}
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creature->m_isWorldObject = true; //so it will not be unloaded with grid
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map->AddToMap(creature);
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m_NPCPassengerSet.insert(creature);
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@@ -1520,44 +1520,36 @@ uint32 Unit::CalcArmorReducedDamage(Unit* victim, const uint32 damage, SpellInfo
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armor = floor(AddPctN(armor, -(*j)->GetAmount()));
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}
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// Apply Player CR_ARMOR_PENETRATION rating and buffs from stances\specializations etc.
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if (GetTypeId() == TYPEID_PLAYER)
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{
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AuraEffectList const& ArPenAuras = GetAuraEffectsByType(SPELL_AURA_MOD_ARMOR_PENETRATION_PCT);
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for (AuraEffectList::const_iterator itr = ArPenAuras.begin(); itr != ArPenAuras.end(); ++itr)
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float bonusPct = 0;
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AuraEffectList const& ResIgnoreAuras = GetAuraEffectsByType(SPELL_AURA_MOD_ARMOR_PENETRATION_PCT);
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for (AuraEffectList::const_iterator itr = ResIgnoreAuras.begin(); itr != ResIgnoreAuras.end(); ++itr)
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{
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// item neutral spell
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if ((*itr)->GetSpellInfo()->EquippedItemClass == -1)
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{
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armor = floor(AddPctN(armor, -(*itr)->GetAmount()));
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continue;
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if (!spellInfo || (*itr)->IsAffectedOnSpell(spellInfo) || (*itr)->GetMiscValue() & spellInfo->GetSchoolMask())
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bonusPct += (*itr)->GetAmount();
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else if (!(*itr)->GetMiscValue() && !(*itr)->HasSpellClassMask())
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bonusPct += (*itr)->GetAmount();
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}
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// item dependent spell - check current weapons
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for (int i = 0; i < MAX_ATTACK; ++i)
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else
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{
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Item* weapon = ToPlayer()->GetWeaponForAttack(WeaponAttackType(i), true);
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if (weapon && weapon->IsFitToSpellRequirements((*itr)->GetSpellInfo()))
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{
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armor = floor(AddPctN(armor, -(*itr)->GetAmount()));
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break;
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}
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if (ToPlayer() && ToPlayer()->HasItemFitToSpellRequirements((*itr)->GetSpellInfo()))
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bonusPct += (*itr)->GetAmount();
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}
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}
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}
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// Apply Player CR_ARMOR_PENETRATION rating
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if (GetTypeId() == TYPEID_PLAYER)
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{
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float maxArmorPen = 0;
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if (getLevel() < 60)
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if (victim->getLevel() < 60)
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maxArmorPen = float(400 + 85 * victim->getLevel());
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else
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maxArmorPen = 400 + 85 * victim->getLevel() + 4.5f * 85 * (victim->getLevel() - 59);
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// Cap armor penetration to this number
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maxArmorPen = std::min((armor + maxArmorPen) / 3, armor);
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// Figure out how much armor do we ignore
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float armorPen = CalculatePctF(maxArmorPen, ToPlayer()->GetRatingBonusValue(CR_ARMOR_PENETRATION));
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float armorPen = CalculatePctF(maxArmorPen, bonusPct + ToPlayer()->GetRatingBonusValue(CR_ARMOR_PENETRATION));
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// Got the value, apply it
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armor -= std::min(armorPen, maxArmorPen);
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}
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@@ -10905,12 +10897,6 @@ bool Unit::isSpellCrit(Unit* victim, SpellInfo const* spellProto, SpellSchoolMas
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if (victim->HasAura(6788))
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crit_chance+=(*i)->GetAmount();
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break;
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case 21: // Test of Faith
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case 6935:
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case 6918:
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if (victim->HealthBelowPct(50))
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crit_chance+=(*i)->GetAmount();
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break;
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default:
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break;
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}
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@@ -11140,11 +11126,6 @@ uint32 Unit::SpellHealingBonus(Unit* victim, SpellInfo const* spellProto, uint32
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case 3736: // Hateful Totem of the Third Wind / Increased Lesser Healing Wave / LK Arena (4/5/6) Totem of the Third Wind / Savage Totem of the Third Wind
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DoneTotal += (*i)->GetAmount();
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break;
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case 7997: // Renewed Hope
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case 7998:
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if (victim->HasAura(6788))
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AddPctN(DoneTotalMod, (*i)->GetAmount());
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break;
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case 21: // Test of Faith
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case 6935:
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case 6918:
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@@ -11785,23 +11766,6 @@ void Unit::MeleeDamageBonus(Unit* victim, uint32 *pdamage, WeaponAttackType attT
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AddPctF(TakenTotalMod, std::max(mod, float((*i)->GetAmount())));
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}
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break;
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// Blessing of Sanctuary
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// Greater Blessing of Sanctuary
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case 19:
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case 1804:
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{
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if ((*i)->GetSpellInfo()->SpellFamilyName != SPELLFAMILY_PALADIN)
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continue;
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if ((*i)->GetMiscValue() & (spellProto ? spellProto->GetSchoolMask() : 0))
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AddPctN(TakenTotalMod, (*i)->GetAmount());
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break;
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}
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// Ebon Plague
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case 1933:
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if ((*i)->GetMiscValue() & (spellProto ? spellProto->GetSchoolMask() : 0))
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AddPctN(TakenTotalMod, (*i)->GetAmount());
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break;
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}
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}
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@@ -79,7 +79,8 @@ class AuraEffect
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bool IsPeriodic() const { return m_isPeriodic; }
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void SetPeriodic(bool isPeriodic) { m_isPeriodic = isPeriodic; }
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bool IsAffectingSpell(SpellInfo const* spell) const;
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bool IsAffectedOnSpell(SpellInfo const* spell) const;
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bool HasSpellClassMask() const { return m_spellInfo->Effects[m_effIndex].SpellClassMask; }
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void SendTickImmune(Unit* target, Unit* caster) const;
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void PeriodicTick(AuraApplication * aurApp, Unit* caster) const;
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@@ -2965,6 +2965,9 @@ void SpellMgr::LoadDbcDataCorrections()
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break;
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case 31447: // Mark of Kaz'rogal (needs target selection script)
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case 31298: // Sleep (needs target selection script)
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case 51904: // Summon Ghouls On Scarlet Crusade (this should use conditions table, script for this spell needs to be fixed)
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case 2895: // Wrath of Air Totem rank 1 (Aura)
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case 68933: // Wrath of Air Totem rank 2 (Aura)
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spellInfo->EffectImplicitTargetA[0] = TARGET_UNIT_CASTER;
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spellInfo->EffectImplicitTargetB[0] = 0;
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break;
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@@ -3007,8 +3010,12 @@ void SpellMgr::LoadDbcDataCorrections()
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spellInfo->EffectImplicitTargetA[0] = TARGET_UNIT_CASTER_AREA_PARTY;
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spellInfo->EffectRadiusIndex[0] = EFFECT_RADIUS_10_YARDS_2;
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break;
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case 44978: case 45001: case 45002: // Wild Magic
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case 45004: case 45006: case 45010: // Wild Magic
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case 44978: // Wild Magic
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case 45001:
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case 45002:
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case 45004:
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case 45006:
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case 45010:
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case 31347: // Doom
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case 41635: // Prayer of Mending
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case 44869: // Spectral Blast
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@@ -3065,7 +3072,8 @@ void SpellMgr::LoadDbcDataCorrections()
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case 50312: // Unholy Frenzy
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spellInfo->MaxAffectedTargets = 15;
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break;
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case 38794: case 33711: //Murmur's Touch
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case 33711: //Murmur's Touch
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case 38794:
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spellInfo->MaxAffectedTargets = 1;
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spellInfo->EffectTriggerSpell[0] = 33760;
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break;
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@@ -3105,9 +3113,6 @@ void SpellMgr::LoadDbcDataCorrections()
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case 51852: // The Eye of Acherus (no spawn in phase 2 in db)
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spellInfo->EffectMiscValue[0] |= 1;
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break;
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case 51904: // Summon Ghouls On Scarlet Crusade (this should use conditions table, script for this spell needs to be fixed)
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spellInfo->EffectImplicitTargetA[0] = TARGET_UNIT_CASTER;
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break;
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case 29809: // Desecration Arm - 36 instead of 37 - typo? :/
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spellInfo->EffectRadiusIndex[0] = EFFECT_RADIUS_7_YARDS;
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break;
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@@ -3151,7 +3156,7 @@ void SpellMgr::LoadDbcDataCorrections()
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spellInfo->EffectApplyAuraName[1] = SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN;
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break;
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case 41913: // Parasitic Shadowfiend Passive
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spellInfo->EffectApplyAuraName[0] = 4; // proc debuff, and summon infinite fiends
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spellInfo->EffectApplyAuraName[0] = SPELL_AURA_DUMMY; // proc debuff, and summon infinite fiends
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break;
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case 27892: // To Anchor 1
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case 27928: // To Anchor 1
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@@ -3179,11 +3184,6 @@ void SpellMgr::LoadDbcDataCorrections()
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case 6474: // Earthbind Totem (instant pulse)
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spellInfo->AttributesEx5 |= SPELL_ATTR5_START_PERIODIC_AT_APPLY;
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break;
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case 2895: // Wrath of Air Totem rank 1 (Aura)
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case 68933: // Wrath of Air Totem rank 2 (Aura)
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spellInfo->EffectImplicitTargetA[0] = TARGET_UNIT_CASTER;
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spellInfo->EffectImplicitTargetB[0] = 0;
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break;
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case 52109: // Flametongue Totem rank 1 (Aura)
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case 52110: // Flametongue Totem rank 2 (Aura)
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case 52111: // Flametongue Totem rank 3 (Aura)
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@@ -3202,7 +3202,7 @@ void SpellMgr::LoadDbcDataCorrections()
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case 53244: // Marked for Death (Rank 3)
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case 53245: // Marked for Death (Rank 4)
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case 53246: // Marked for Death (Rank 5)
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spellInfo->EffectSpellClassMask[0] = flag96(423937, 276955137, 2049);
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spellInfo->EffectSpellClassMask[0] = flag96(0x00067801, 0x10820001, 0x00000801);
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break;
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case 70728: // Exploit Weakness (needs target selection script)
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case 70840: // Devious Minds (needs target selection script)
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@@ -52,6 +52,7 @@ enum Creatures
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enum ConstrictorSpells
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{
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SPELL_GRIP_OF_SLAD_RAN = 55093,
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SPELL_SNAKE_WRAP = 55126,
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SPELL_VENOMOUS_BITE = 54987,
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H_SPELL_VENOMOUS_BITE = 58996
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};
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@@ -65,6 +66,8 @@ static Position SpawnLoc[]=
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{1716.76f, 635.159f, 129.282f, 0.191986f}
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};
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#define DATA_SNAKES_WHYD_IT_HAVE_TO_BE_SNAKES 1
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class boss_slad_ran : public CreatureScript
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{
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public:
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@@ -89,6 +92,7 @@ public:
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uint8 uiPhase;
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std::set<uint64> lWrappedPlayers;
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SummonList lSummons;
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InstanceScript* instance;
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@@ -100,6 +104,7 @@ public:
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uiVenomBoltTimer = 15*IN_MILLISECONDS;
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uiSpawnTimer = 5*IN_MILLISECONDS;
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uiPhase = 0;
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lWrappedPlayers.clear();
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lSummons.DespawnAll();
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@@ -171,6 +176,7 @@ public:
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void JustDied(Unit* /*killer*/)
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{
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DoScriptText(SAY_DEATH, me);
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lSummons.DespawnAll();
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if (instance)
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instance->SetData(DATA_SLAD_RAN_EVENT, DONE);
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@@ -186,6 +192,17 @@ public:
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summoned->GetMotionMaster()->MovePoint(0, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ());
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lSummons.Summon(summoned);
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}
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void SetGUID(uint64 guid, int32 type)
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{
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if (type == DATA_SNAKES_WHYD_IT_HAVE_TO_BE_SNAKES)
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lWrappedPlayers.insert(guid);
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}
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bool WasWrapped(uint64 guid)
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{
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return lWrappedPlayers.count(guid);
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}
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};
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};
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@@ -215,10 +232,26 @@ public:
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{
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if (!UpdateVictim())
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return;
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if (uiGripOfSladRanTimer <= diff)
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{
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DoCast(me->getVictim(), SPELL_GRIP_OF_SLAD_RAN);
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uiGripOfSladRanTimer = 5*IN_MILLISECONDS;
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Unit* target = me->getVictim();
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DoCast(target, SPELL_GRIP_OF_SLAD_RAN);
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uiGripOfSladRanTimer = urand(3, 6)*IN_MILLISECONDS;
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Aura* grip = target->GetAura(SPELL_GRIP_OF_SLAD_RAN, me->GetGUID());
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if (grip && grip->GetStackAmount() == 5)
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{
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target->RemoveAurasDueToSpell(SPELL_GRIP_OF_SLAD_RAN, me->GetGUID());
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target->CastSpell(target, SPELL_SNAKE_WRAP, true);
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if (TempSummon* _me = me->ToTempSummon())
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if (Creature* sladran = _me->GetSummoner()->ToCreature())
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sladran->AI()->SetGUID(target->GetGUID() ,DATA_SNAKES_WHYD_IT_HAVE_TO_BE_SNAKES);
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me->DespawnOrUnsummon();
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}
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} else uiGripOfSladRanTimer -= diff;
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}
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@@ -265,9 +298,28 @@ public:
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};
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class achievement_snakes_whyd_it_have_to_be_snakes : public AchievementCriteriaScript
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{
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public:
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achievement_snakes_whyd_it_have_to_be_snakes() : AchievementCriteriaScript("achievement_snakes_whyd_it_have_to_be_snakes")
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{
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}
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bool OnCheck(Player* player, Unit* target)
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{
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if (!target)
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return false;
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if (boss_slad_ran::boss_slad_ranAI* sladRanAI = CAST_AI(boss_slad_ran::boss_slad_ranAI, target->GetAI()))
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return !sladRanAI->WasWrapped(player->GetGUID());
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return false;
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}
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};
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void AddSC_boss_slad_ran()
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{
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new boss_slad_ran();
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new mob_slad_ran_constrictor();
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new mob_slad_ran_viper();
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}
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new achievement_snakes_whyd_it_have_to_be_snakes();
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}
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@@ -271,14 +271,18 @@ public:
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break;
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}
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case EVENT_FLIGHT:
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phase = PHASE_FLIGHT;
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events.SetPhase(PHASE_FLIGHT);
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me->SetReactState(REACT_PASSIVE);
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me->AttackStop();
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float x, y, z, o;
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me->GetHomePosition(x, y, z, o);
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me->GetMotionMaster()->MovePoint(1, x, y, z);
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return;
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if (HealthAbovePct(10))
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{
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phase = PHASE_FLIGHT;
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events.SetPhase(PHASE_FLIGHT);
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me->SetReactState(REACT_PASSIVE);
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me->AttackStop();
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float x, y, z, o;
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me->GetHomePosition(x, y, z, o);
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me->GetMotionMaster()->MovePoint(1, x, y, z);
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return;
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}
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break;
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}
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}
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Reference in New Issue
Block a user