*Cleanup, and backout 316e049b930a (oops)
--HG-- branch : trunk
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+2
-3
@@ -431,7 +431,7 @@ Player::Player (WorldSession *session): Unit(), m_achievementMgr(this), m_reputa
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for (uint8 i = 0; i < MAX_TALENT_SPECS; ++i)
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{
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for (int g = 0; g < MAX_GLYPH_SLOT_INDEX; ++g)
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for (uint8 g = 0; g < MAX_GLYPH_SLOT_INDEX; ++g)
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m_Glyphs[i][g] = 0;
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m_talents[i] = new PlayerTalentMap();
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@@ -449,7 +449,6 @@ Player::Player (WorldSession *session): Unit(), m_achievementMgr(this), m_reputa
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m_baseSpellPower = 0;
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m_baseFeralAP = 0;
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m_baseManaRegen = 0;
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m_baseHealthRegen = 0;
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// Honor System
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m_lastHonorUpdateTime = time(NULL);
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@@ -21927,7 +21926,7 @@ void Player::_SaveTalents()
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{
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for (uint8 i = 0; i < MAX_TALENT_SPECS; ++i)
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{
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for (PlayerTalentMap::iterator itr = m_talents[i]->begin(); itr != m_talents[i]->end(); )
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for (PlayerTalentMap::iterator itr = m_talents[i]->begin(); itr != m_talents[i]->end();)
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{
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if (itr->second->state == PLAYERSPELL_REMOVED || itr->second->state == PLAYERSPELL_CHANGED)
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CharacterDatabase.PExecute("DELETE FROM character_talent WHERE guid = '%u' and spell = '%u' and spec = '%u'", GetGUIDLow(), itr->first, itr->second->spec);
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