* Modify PlayerScript::OnChat hook. Now it takes one optional parameter of type void *. Value of this parameter depends on chat type.

* Modify chat and emote hook in PlayerScript to take Player parameter insted on WorldSession (this is player script, isn't it?)
* Move calls of OnChat hooks after validation of parameters and before actual call to chat methods. It's more logical because otherwise it will be necessary to repeat validation inside hooks.
* Make use of new PlayeScript hooks. Move chat logging logic into separate script.
* Add one path to scripts CMakeLists to make ChatLogScript happy.

--HG--
branch : trunk
This commit is contained in:
azazel
2010-08-12 22:33:45 +06:00
parent f9997b7eb3
commit ed08bedc6e
7 changed files with 231 additions and 103 deletions
@@ -119,8 +119,7 @@ void WorldSession::HandleMessagechatOpcode(WorldPacket & recv_data)
return;
}
sLog.outChat("[ADDON] Player %s sends: %s",
GetPlayer()->GetName(), msg.c_str());
sScriptMgr.OnPlayerChat(GetPlayer(), CHAT_MSG_ADDON, lang, msg);
}
// Disabled addon channel?
@@ -193,7 +192,6 @@ void WorldSession::HandleMessagechatOpcode(WorldPacket & recv_data)
{
std::string msg;
recv_data >> msg;
sScriptMgr.OnPlayerChat(this, type, lang, msg, "");
if (msg.empty())
break;
@@ -226,7 +224,6 @@ void WorldSession::HandleMessagechatOpcode(WorldPacket & recv_data)
std::string to, msg;
recv_data >> to;
recv_data >> msg;
sScriptMgr.OnPlayerChat(this, type, lang, msg, to);
if (_player->getLevel() < sWorld.getConfig(CONFIG_CHAT_WHISPER_LEVEL_REQ))
{
@@ -280,7 +277,6 @@ void WorldSession::HandleMessagechatOpcode(WorldPacket & recv_data)
{
std::string msg;
recv_data >> msg;
sScriptMgr.OnPlayerChat(this, type, lang, msg, "");
if (msg.empty())
break;
@@ -306,20 +302,17 @@ void WorldSession::HandleMessagechatOpcode(WorldPacket & recv_data)
if ((type == CHAT_MSG_PARTY_LEADER) && !group->IsLeader(_player->GetGUID()))
return;
sScriptMgr.OnPlayerChat(GetPlayer(), type, lang, msg, group);
WorldPacket data;
ChatHandler::FillMessageData(&data, this, type, lang, NULL, 0, msg.c_str(), NULL);
group->BroadcastPacket(&data, false, group->GetMemberGroup(GetPlayer()->GetGUID()));
if (sWorld.getConfig(CONFIG_CHATLOG_PARTY))
sLog.outChat("[PARTY] Player %s tells group with leader %s: %s",
GetPlayer()->GetName(), group->GetLeaderName(), msg.c_str());
} break;
case CHAT_MSG_GUILD:
{
std::string msg;
recv_data >> msg;
sScriptMgr.OnPlayerChat(this, type, lang, msg, "");
if (msg.empty())
break;
@@ -335,20 +328,11 @@ void WorldSession::HandleMessagechatOpcode(WorldPacket & recv_data)
if (GetPlayer()->GetGuildId())
{
Guild *guild = sObjectMgr.GetGuildById(GetPlayer()->GetGuildId());
if (Guild *guild = sObjectMgr.GetGuildById(GetPlayer()->GetGuildId()))
{
sScriptMgr.OnPlayerChat(GetPlayer(), type, lang, msg, guild);
if (guild)
guild->BroadcastToGuild(this, msg, lang == LANG_ADDON ? LANG_ADDON : LANG_UNIVERSAL);
if (lang != LANG_ADDON && sWorld.getConfig(CONFIG_CHATLOG_GUILD))
{
sLog.outChat("[GUILD] Player %s tells guild %s: %s",
GetPlayer()->GetName(), guild->GetName().c_str(), msg.c_str());
}
else if (lang == LANG_ADDON && sWorld.getConfig(CONFIG_CHATLOG_ADDON))
{
sLog.outChat("[ADDON] Player %s sends to guild %s: %s",
GetPlayer()->GetName(), guild->GetName().c_str(), msg.c_str());
}
}
@@ -358,7 +342,6 @@ void WorldSession::HandleMessagechatOpcode(WorldPacket & recv_data)
{
std::string msg;
recv_data >> msg;
sScriptMgr.OnPlayerChat(this, type, lang, msg, "");
if (msg.empty())
break;
@@ -374,14 +357,12 @@ void WorldSession::HandleMessagechatOpcode(WorldPacket & recv_data)
if (GetPlayer()->GetGuildId())
{
Guild *guild = sObjectMgr.GetGuildById(GetPlayer()->GetGuildId());
if (Guild *guild = sObjectMgr.GetGuildById(GetPlayer()->GetGuildId()))
{
sScriptMgr.OnPlayerChat(GetPlayer(), type, lang, msg, guild);
if (guild)
guild->BroadcastToOfficers(this, msg, lang == LANG_ADDON ? LANG_ADDON : LANG_UNIVERSAL);
if (sWorld.getConfig(CONFIG_CHATLOG_GUILD))
sLog.outChat("[OFFICER] Player %s tells guild %s officers: %s",
GetPlayer()->GetName(), guild->GetName().c_str(), msg.c_str());
}
}
break;
}
@@ -389,7 +370,6 @@ void WorldSession::HandleMessagechatOpcode(WorldPacket & recv_data)
{
std::string msg;
recv_data >> msg;
sScriptMgr.OnPlayerChat(this, type, lang, msg, "");
if (msg.empty())
break;
@@ -412,19 +392,16 @@ void WorldSession::HandleMessagechatOpcode(WorldPacket & recv_data)
return;
}
sScriptMgr.OnPlayerChat(GetPlayer(), type, lang, msg, group);
WorldPacket data;
ChatHandler::FillMessageData(&data, this, CHAT_MSG_RAID, lang, "", 0, msg.c_str(), NULL);
group->BroadcastPacket(&data, false);
if (sWorld.getConfig(CONFIG_CHATLOG_RAID))
sLog.outChat("[RAID] Player %s tells raid with leader %s: %s",
GetPlayer()->GetName(), group->GetLeaderName(), msg.c_str());
} break;
case CHAT_MSG_RAID_LEADER:
{
std::string msg;
recv_data >> msg;
sScriptMgr.OnPlayerChat(this, type, lang, msg, "");
if (msg.empty())
break;
@@ -447,19 +424,16 @@ void WorldSession::HandleMessagechatOpcode(WorldPacket & recv_data)
return;
}
sScriptMgr.OnPlayerChat(GetPlayer(), type, lang, msg, group);
WorldPacket data;
ChatHandler::FillMessageData(&data, this, CHAT_MSG_RAID_LEADER, lang, "", 0, msg.c_str(), NULL);
group->BroadcastPacket(&data, false);
if (sWorld.getConfig(CONFIG_CHATLOG_RAID))
sLog.outChat("[RAID] Leader player %s tells raid: %s",
GetPlayer()->GetName(), msg.c_str());
} break;
case CHAT_MSG_RAID_WARNING:
{
std::string msg;
recv_data >> msg;
sScriptMgr.OnPlayerChat(this, type, lang, msg, "");
if (!processChatmessageFurtherAfterSecurityChecks(msg, lang))
return;
@@ -471,21 +445,18 @@ void WorldSession::HandleMessagechatOpcode(WorldPacket & recv_data)
if (!group || !group->isRaidGroup() || !(group->IsLeader(GetPlayer()->GetGUID()) || group->IsAssistant(GetPlayer()->GetGUID())) || group->isBGGroup())
return;
sScriptMgr.OnPlayerChat(GetPlayer(), type, lang, msg, group);
WorldPacket data;
//in battleground, raid warning is sent only to players in battleground - code is ok
ChatHandler::FillMessageData(&data, this, CHAT_MSG_RAID_WARNING, lang, "", 0, msg.c_str(), NULL);
group->BroadcastPacket(&data, false);
if (sWorld.getConfig(CONFIG_CHATLOG_RAID))
sLog.outChat("[RAID] Leader player %s warns raid with: %s",
GetPlayer()->GetName(), msg.c_str());
} break;
case CHAT_MSG_BATTLEGROUND:
{
std::string msg;
recv_data >> msg;
sScriptMgr.OnPlayerChat(this, type, lang, msg, "");
if (!processChatmessageFurtherAfterSecurityChecks(msg, lang))
return;
@@ -498,20 +469,17 @@ void WorldSession::HandleMessagechatOpcode(WorldPacket & recv_data)
if (!group || !group->isBGGroup())
return;
sScriptMgr.OnPlayerChat(GetPlayer(), type, lang, msg, group);
WorldPacket data;
ChatHandler::FillMessageData(&data, this, CHAT_MSG_BATTLEGROUND, lang, "", 0, msg.c_str(), NULL);
group->BroadcastPacket(&data, false);
if (sWorld.getConfig(CONFIG_CHATLOG_BGROUND))
sLog.outChat("[BATTLEGROUND] Player %s tells battleground with leader %s: %s",
GetPlayer()->GetName(), group->GetLeaderName(), msg.c_str());
} break;
case CHAT_MSG_BATTLEGROUND_LEADER:
{
std::string msg;
recv_data >> msg;
sScriptMgr.OnPlayerChat(this, type, lang, msg, "");
if (!processChatmessageFurtherAfterSecurityChecks(msg, lang))
return;
@@ -524,13 +492,11 @@ void WorldSession::HandleMessagechatOpcode(WorldPacket & recv_data)
if (!group || !group->isBGGroup() || !group->IsLeader(GetPlayer()->GetGUID()))
return;
sScriptMgr.OnPlayerChat(GetPlayer(), type, lang, msg, group);
WorldPacket data;
ChatHandler::FillMessageData(&data, this, CHAT_MSG_BATTLEGROUND_LEADER, lang, "", 0, msg.c_str(), NULL);
group->BroadcastPacket(&data, false);
if (sWorld.getConfig(CONFIG_CHATLOG_BGROUND))
sLog.outChat("[RAID] Leader player %s tells battleground: %s",
GetPlayer()->GetName(), msg.c_str());
} break;
case CHAT_MSG_CHANNEL:
@@ -538,16 +504,15 @@ void WorldSession::HandleMessagechatOpcode(WorldPacket & recv_data)
std::string channel, msg;
recv_data >> channel;
recv_data >> msg;
sScriptMgr.OnPlayerChat(this, type, lang, msg, channel);
if (!processChatmessageFurtherAfterSecurityChecks(msg, lang))
return;
if (_player->getLevel() < sWorld.getConfig(CONFIG_CHAT_CHANNEL_LEVEL_REQ))
{
SendNotification(GetTrinityString(LANG_CHANNEL_REQ), sWorld.getConfig(CONFIG_CHAT_CHANNEL_LEVEL_REQ));
return;
}
if (_player->getLevel() < sWorld.getConfig(CONFIG_CHAT_CHANNEL_LEVEL_REQ))
{
SendNotification(GetTrinityString(LANG_CHANNEL_REQ), sWorld.getConfig(CONFIG_CHAT_CHANNEL_LEVEL_REQ));
return;
}
if (msg.empty())
break;
@@ -557,18 +522,9 @@ void WorldSession::HandleMessagechatOpcode(WorldPacket & recv_data)
if (Channel *chn = cMgr->GetChannel(channel, _player))
{
chn->Say(_player->GetGUID(), msg.c_str(), lang);
sScriptMgr.OnPlayerChat(_player, type, lang, msg, chn);
if ((chn->HasFlag(CHANNEL_FLAG_TRADE) ||
chn->HasFlag(CHANNEL_FLAG_GENERAL) ||
chn->HasFlag(CHANNEL_FLAG_CITY) ||
chn->HasFlag(CHANNEL_FLAG_LFG)) &&
sWorld.getConfig(CONFIG_CHATLOG_SYSCHAN))
sLog.outChat("[SYSCHAN] Player %s tells channel %s: %s",
GetPlayer()->GetName(), chn->GetName().c_str(), msg.c_str());
else if (sWorld.getConfig(CONFIG_CHATLOG_CHANNEL))
sLog.outChat("[CHANNEL] Player %s tells channel %s: %s",
GetPlayer()->GetName(), chn->GetName().c_str(), msg.c_str());
chn->Say(_player->GetGUID(), msg.c_str(), lang);
}
}
} break;
@@ -577,7 +533,6 @@ void WorldSession::HandleMessagechatOpcode(WorldPacket & recv_data)
{
std::string msg;
recv_data >> msg;
sScriptMgr.OnPlayerChat(this, type, lang, msg, "");
if ((msg.empty() || !_player->isAFK()) && !_player->isInCombat())
{
@@ -587,6 +542,9 @@ void WorldSession::HandleMessagechatOpcode(WorldPacket & recv_data)
msg = GetTrinityString(LANG_PLAYER_AFK_DEFAULT);
_player->afkMsg = msg;
}
sScriptMgr.OnPlayerChat(_player, type, lang, msg);
_player->ToggleAFK();
if (_player->isAFK() && _player->isDND())
_player->ToggleDND();
@@ -597,7 +555,6 @@ void WorldSession::HandleMessagechatOpcode(WorldPacket & recv_data)
{
std::string msg;
recv_data >> msg;
sScriptMgr.OnPlayerChat(this, type, lang, msg, "");
if (msg.empty() || !_player->isDND())
{
@@ -607,6 +564,9 @@ void WorldSession::HandleMessagechatOpcode(WorldPacket & recv_data)
msg = GetTrinityString(LANG_PLAYER_DND_DEFAULT);
_player->dndMsg = msg;
}
sScriptMgr.OnPlayerChat(_player, type, lang, msg);
_player->ToggleDND();
if (_player->isDND() && _player->isAFK())
_player->ToggleAFK();
@@ -626,7 +586,7 @@ void WorldSession::HandleEmoteOpcode(WorldPacket & recv_data)
uint32 emote;
recv_data >> emote;
sScriptMgr.OnPlayerEmote(this, emote);
sScriptMgr.OnPlayerEmote(GetPlayer(), emote);
GetPlayer()->HandleEmoteCommand(emote);
}
@@ -681,7 +641,7 @@ void WorldSession::HandleTextEmoteOpcode(WorldPacket & recv_data)
recv_data >> emoteNum;
recv_data >> guid;
sScriptMgr.OnPlayerTextEmote(this, text_emote, emoteNum, guid);
sScriptMgr.OnPlayerTextEmote(GetPlayer(), text_emote, emoteNum, guid);
EmotesTextEntry const *em = sEmotesTextStore.LookupEntry(text_emote);
if (!em)