Refactor Creature::SelectNearestTarget(float dist)

This function is used in many scripts to find the nearest enemy within the given distance.
However, it had an implicit limit to the ATTACK_DISTANCE. so in many case the "dist" was in fact just ignored.
In other case, the ATTACK_DISTANCE is required. So 2 functions are necessary to avoid ambiguities.

The refactoring is the split of the function in 2: SelectNearestTarget and SelectNearestTargetInAttackDistance.

--HG--
branch : trunk
This commit is contained in:
Trazom62
2010-04-25 12:59:27 +02:00
parent b466819333
commit eccf5bf547
10 changed files with 76 additions and 20 deletions
@@ -236,6 +236,16 @@ struct boss_four_horsemenAI : public BossAI
nextWP = id + 1;
}
// switch to "who" if nearer than current target.
void SelectNearestTarget(Unit *who)
{
if (me->getVictim() && me->GetDistanceOrder(who, me->getVictim()) && me->canAttack(who))
{
me->getThreatManager().modifyThreatPercent(me->getVictim(), -100);
me->AddThreat(who, 1000000.0f);
}
}
void MoveInLineOfSight(Unit *who)
{
BossAI::MoveInLineOfSight(who);