Refactor Creature::SelectNearestTarget(float dist)

This function is used in many scripts to find the nearest enemy within the given distance.
However, it had an implicit limit to the ATTACK_DISTANCE. so in many case the "dist" was in fact just ignored.
In other case, the ATTACK_DISTANCE is required. So 2 functions are necessary to avoid ambiguities.

The refactoring is the split of the function in 2: SelectNearestTarget and SelectNearestTargetInAttackDistance.

--HG--
branch : trunk
This commit is contained in:
Trazom62
2010-04-25 12:59:27 +02:00
parent b466819333
commit eccf5bf547
10 changed files with 76 additions and 20 deletions
-2
View File
@@ -73,8 +73,6 @@ class CreatureAI : public UnitAI
bool UpdateVictimWithGaze();
bool UpdateCombatState();
void SelectNearestTarget(Unit *who);
void SetGazeOn(Unit *target);
Creature *DoSummon(uint32 uiEntry, const Position &pos, uint32 uiDespawntime = 30000, TempSummonType uiType = TEMPSUMMON_CORPSE_TIMED_DESPAWN);