Core/Packets: Make SMSG_ATTACKSTOP report back if the previous victim was a player or a pet/unit (unclear what its used for clientside)

Ref. #791.
This commit is contained in:
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2011-05-12 20:17:07 +02:00
parent c89922428b
commit ecc7fe24bb
+1 -1
View File
@@ -2245,7 +2245,7 @@ void Unit::SendMeleeAttackStop(Unit* victim)
WorldPacket data(SMSG_ATTACKSTOP, (8+8+4)); // we guess size
data.append(GetPackGUID());
data.append(victim->GetPackGUID()); // can be 0x00...
data << uint32(0); // can be 0x1
data << uint32(victim->GetTypeId() == TYPEID_PLAYER ? 1 : 0);
SendMessageToSet(&data, true);
sLog->outDetail("%s %u stopped attacking %s %u", (GetTypeId() == TYPEID_PLAYER ? "player" : "creature"), GetGUIDLow(), (victim->GetTypeId() == TYPEID_PLAYER ? "player" : "creature"), victim->GetGUIDLow());
}