Core/Items: Updated scaling item stat calculations

This commit is contained in:
Shauren
2011-11-24 15:02:23 +01:00
parent 05880cc748
commit ec8738557e
6 changed files with 199 additions and 124 deletions
+156 -4
View File
@@ -397,7 +397,7 @@ void LoadDBCStores(const std::string& dataPath)
LoadDBC(availableDbcLocales, bad_dbc_files, sItemRandomSuffixStore, dbcPath, "ItemRandomSuffix.dbc");//14545
LoadDBC(availableDbcLocales, bad_dbc_files, sItemSetStore, dbcPath, "ItemSet.dbc");//14545
LoadDBC(availableDbcLocales, bad_dbc_files, sItemArmorQualityStore, dbcPath, "ItemArmorQuality.dbc");//14545
LoadDBC(availableDbcLocales, bad_dbc_files, sItemArmorShieldStore, dbcPath, "ItemArmorShield.dbc");//14545
LoadDBC(availableDbcLocales, bad_dbc_files, sItemArmorTotalStore, dbcPath, "ItemArmorTotal.dbc");//14545
@@ -487,7 +487,7 @@ void LoadDBCStores(const std::string& dataPath)
}
}
LoadDBC(availableDbcLocales, bad_dbc_files, sSpellReagentsStore, dbcPath,"SpellReagents.dbc");//14545
LoadDBC(availableDbcLocales, bad_dbc_files, sSpellScalingStore, dbcPath,"SpellScaling.dbc");//14545
LoadDBC(availableDbcLocales, bad_dbc_files, sSpellTotemsStore, dbcPath,"SpellTotems.dbc");//14545
@@ -501,10 +501,10 @@ void LoadDBCStores(const std::string& dataPath)
LoadDBC(availableDbcLocales, bad_dbc_files, sSpellAuraOptionsStore, dbcPath,"SpellAuraOptions.dbc");//14545
LoadDBC(availableDbcLocales, bad_dbc_files, sSpellAuraRestrictionsStore, dbcPath,"SpellAuraRestrictions.dbc");//14545
LoadDBC(availableDbcLocales, bad_dbc_files, sSpellCastingRequirementsStore, dbcPath,"SpellCastingRequirements.dbc");//14545
LoadDBC(availableDbcLocales, bad_dbc_files, sSpellCategoriesStore, dbcPath,"SpellCategories.dbc");//14545
LoadDBC(availableDbcLocales, bad_dbc_files, sSpellEffectStore, dbcPath,"SpellEffect.dbc");//14545
for(uint32 i = 1; i < sSpellEffectStore.GetNumRows(); ++i)
{
if(SpellEffectEntry const *spellEffect = sSpellEffectStore.LookupEntry(i))
@@ -975,6 +975,158 @@ uint32 const* GetTalentTabPages(uint8 cls)
return sTalentTabPages[cls];
}
uint32 ScalingStatValuesEntry::GetStatMultiplier(uint32 inventoryType) const
{
if (inventoryType < MAX_INVTYPE)
{
switch (inventoryType)
{
case INVTYPE_NON_EQUIP:
case INVTYPE_BODY:
case INVTYPE_BAG:
case INVTYPE_TABARD:
case INVTYPE_AMMO:
case INVTYPE_QUIVER:
return 0;
case INVTYPE_HEAD:
case INVTYPE_CHEST:
case INVTYPE_LEGS:
case INVTYPE_2HWEAPON:
case INVTYPE_ROBE:
return StatMultiplier[0];
case INVTYPE_SHOULDERS:
case INVTYPE_WAIST:
case INVTYPE_FEET:
case INVTYPE_HANDS:
case INVTYPE_TRINKET:
return StatMultiplier[1];
case INVTYPE_NECK:
case INVTYPE_WRISTS:
case INVTYPE_FINGER:
case INVTYPE_SHIELD:
case INVTYPE_CLOAK:
case INVTYPE_HOLDABLE:
return StatMultiplier[2];
case INVTYPE_RANGED:
case INVTYPE_THROWN:
case INVTYPE_RANGEDRIGHT:
case INVTYPE_RELIC:
return StatMultiplier[3];
case INVTYPE_WEAPON:
case INVTYPE_WEAPONMAINHAND:
case INVTYPE_WEAPONOFFHAND:
return StatMultiplier[4];
default:
break;
}
}
return 0;
}
uint32 ScalingStatValuesEntry::GetArmor(uint32 inventoryType, uint32 armorType) const
{
if (inventoryType <= INVTYPE_ROBE && armorType < 4)
{
switch (inventoryType)
{
case INVTYPE_NON_EQUIP:
case INVTYPE_NECK:
case INVTYPE_BODY:
case INVTYPE_FINGER:
case INVTYPE_TRINKET:
case INVTYPE_WEAPON:
case INVTYPE_SHIELD:
case INVTYPE_RANGED:
case INVTYPE_2HWEAPON:
case INVTYPE_BAG:
case INVTYPE_TABARD:
break;
case INVTYPE_SHOULDERS:
return Armor[0][armorType];
case INVTYPE_CHEST:
case INVTYPE_ROBE:
return Armor[1][armorType];
case INVTYPE_HEAD:
return Armor[2][armorType];
case INVTYPE_LEGS:
return Armor[3][armorType];
case INVTYPE_FEET:
return Armor[4][armorType];
case INVTYPE_WAIST:
return Armor[5][armorType];
case INVTYPE_HANDS:
return Armor[6][armorType];
case INVTYPE_WRISTS:
return Armor[7][armorType];
case INVTYPE_CLOAK:
return CloakArmor;
default:
break;
}
}
return 0;
}
uint32 ScalingStatValuesEntry::GetDPSAndDamageMultiplier(uint32 subClass, bool isCasterWeapon, float* damageMultiplier) const
{
if (!isCasterWeapon)
{
switch (subClass)
{
case ITEM_SUBCLASS_WEAPON_AXE:
case ITEM_SUBCLASS_WEAPON_MACE:
case ITEM_SUBCLASS_WEAPON_SWORD:
case ITEM_SUBCLASS_WEAPON_DAGGER:
case ITEM_SUBCLASS_WEAPON_THROWN:
*damageMultiplier = 0.3f;
return dpsMod[0];
case ITEM_SUBCLASS_WEAPON_AXE2:
case ITEM_SUBCLASS_WEAPON_MACE2:
case ITEM_SUBCLASS_WEAPON_POLEARM:
case ITEM_SUBCLASS_WEAPON_SWORD2:
case ITEM_SUBCLASS_WEAPON_STAFF:
case ITEM_SUBCLASS_WEAPON_FISHING_POLE:
*damageMultiplier = 0.2f;
return dpsMod[1];
case ITEM_SUBCLASS_WEAPON_BOW:
case ITEM_SUBCLASS_WEAPON_GUN:
case ITEM_SUBCLASS_WEAPON_CROSSBOW:
*damageMultiplier = 0.3f;
return dpsMod[4];
case ITEM_SUBCLASS_WEAPON_obsolete:
case ITEM_SUBCLASS_WEAPON_EXOTIC:
case ITEM_SUBCLASS_WEAPON_EXOTIC2:
case ITEM_SUBCLASS_WEAPON_FIST:
case ITEM_SUBCLASS_WEAPON_MISC:
case ITEM_SUBCLASS_WEAPON_SPEAR:
case ITEM_SUBCLASS_WEAPON_WAND:
break;
}
}
else
{
if (subClass <= ITEM_SUBCLASS_WEAPON_WAND)
{
uint32 mask = 1 << subClass;
// two-handed weapons
if (mask & 0x562)
{
*damageMultiplier = 0.2f;
return dpsMod[3];
}
if (mask & (1 << ITEM_SUBCLASS_WEAPON_WAND))
{
*damageMultiplier = 0.3f;
return dpsMod[5];
}
}
*damageMultiplier = 0.3f;
return dpsMod[2];
}
return 0;
}
// script support functions
DBCStorage <SoundEntriesEntry> const* GetSoundEntriesStore() { return &sSoundEntriesStore; }
DBCStorage <SpellRangeEntry> const* GetSpellRangeStore() { return &sSpellRangeStore; }
+11 -85
View File
@@ -520,7 +520,7 @@ struct AchievementCriteriaEntry
//uint32 unk1; // 15 only one value, still unknown
//uint32 unk2; // 16 all zeros
//uint32 moreRequirement[3]; // 17-19
//uint32 moreRequirementValue[3]; // 20-22
//uint32 moreRequirementValue[3]; // 20-22
};
struct AreaTableEntry
@@ -1481,91 +1481,17 @@ struct ScalingStatDistributionEntry
struct ScalingStatValuesEntry
{
uint32 Id; // 0
uint32 Level; // 1
uint32 dpsMod[6]; // 2-7 DPS mod for level
uint32 spellBonus; // 8 spell power for level
uint32 ssdMultiplier[5]; // 9-13 Multiplier for ScalingStatDistribution
uint32 armorMod[4]; // 14-17 Armor for level
uint32 armorMod2[4]; // 18-21 Armor for level
//uint32 trash[24]; // 22-45
//uint32 unk2; // 46 unk, probably also Armor for level (flag 0x80000?)
uint32 Id; // 0
uint32 Level; // 1
uint32 dpsMod[6]; // 2-7 DPS mod for level
uint32 Spellpower; // 8 spell power for level
uint32 StatMultiplier[5]; // 9-13 Multiplier for ScalingStatDistribution
uint32 Armor[8][4]; // 14-46 Armor for level
uint32 CloakArmor; // 47 armor for cloak
uint32 getssdMultiplier(uint32 mask) const
{
if (mask & 0x4001F)
{
if (mask & 0x00000001)
return ssdMultiplier[1];
if (mask & 0x00000002)
return ssdMultiplier[2]; // 0 and 1 were duplicated
if (mask & 0x00000004)
return ssdMultiplier[3];
if (mask & 0x00000008)
return ssdMultiplier[0];
if (mask & 0x00000010)
return ssdMultiplier[4];
if (mask & 0x00040000)
return ssdMultiplier[2]; // 4.0.0
}
return 0;
}
uint32 getArmorMod(uint32 mask) const
{
if (mask & 0x00F001E0)
{
if (mask & 0x00000020)
return armorMod[0];
if (mask & 0x00000040)
return armorMod[1];
if (mask & 0x00000080)
return armorMod[2];
if (mask & 0x00000100)
return armorMod[3];
if (mask & 0x00100000)
return armorMod2[0]; // cloth
if (mask & 0x00200000)
return armorMod2[1]; // leather
if (mask & 0x00400000)
return armorMod2[2]; // mail
if (mask & 0x00800000)
return armorMod2[3]; // plate
}
return 0;
}
uint32 getDPSMod(uint32 mask) const
{
if (mask&0x7E00)
{
if (mask & 0x00000200)
return dpsMod[0];
if (mask & 0x00000400)
return dpsMod[1];
if (mask & 0x00000800)
return dpsMod[2];
if (mask & 0x00001000)
return dpsMod[3];
if (mask & 0x00002000)
return dpsMod[4];
if (mask & 0x00004000)
return dpsMod[5]; // not used?
}
return 0;
}
uint32 getSpellBonus(uint32 mask) const
{
if (mask & 0x00008000)
return spellBonus;
return 0;
}
uint32 getFeralBonus(uint32 mask) const // removed in 3.2.x?
{
if (mask & 0x00010000)
return 0; // not used?
return 0;
}
uint32 GetStatMultiplier(uint32 inventoryType) const;
uint32 GetArmor(uint32 inventoryType, uint32 armorType) const;
uint32 GetDPSAndDamageMultiplier(uint32 subClass, bool isCasterWeapon, float* damageMultiplier) const;
};
//struct SkillLineCategoryEntry{
+1 -1
View File
@@ -105,7 +105,7 @@ const char QuestFactionRewardfmt[]="niiiiiiiiii";
const char PvPDifficultyfmt[]="diiiii";
const char RandomPropertiesPointsfmt[]="niiiiiiiiiiiiiii";
const char ScalingStatDistributionfmt[]="niiiiiiiiiiiiiiiiiiiixi";
const char ScalingStatValuesfmt[]="iniiiiiiiiiiiiiiiiiiiixxxxxxxxxxxxxxxxxxxxxxxxx";
const char ScalingStatValuesfmt[]="iniiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii";
const char SkillLinefmt[]="nisxixi";
const char SkillLineAbilityfmt[]="niiiixxiiiiixx";
const char SoundEntriesfmt[]="nxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx";
@@ -189,7 +189,8 @@ enum ItemFlagsExtra
ITEM_FLAGS_EXTRA_HORDE_ONLY = 0x00000001,
ITEM_FLAGS_EXTRA_ALLIANCE_ONLY = 0x00000002,
ITEM_FLAGS_EXTRA_EXT_COST_REQUIRES_GOLD = 0x00000004, // when item uses extended cost, gold is also required
ITEM_FLAGS_EXTRA_NEED_ROLL_DISABLED = 0x00000100
ITEM_FLAGS_EXTRA_NEED_ROLL_DISABLED = 0x00000100,
ITEM_FLAGS_EXTRA_CASTER_WEAPON = 0x00000200,
};
enum BAG_FAMILY_MASK
@@ -608,7 +609,6 @@ struct ItemTemplate
uint32 StatsCount;
_ItemStat ItemStat[MAX_ITEM_PROTO_STATS];
uint32 ScalingStatDistribution; // id from ScalingStatDistribution.dbc
uint32 ScalingStatValue; // mask for selecting column in ScalingStatValues.dbc
_Damage Damage[MAX_ITEM_PROTO_DAMAGES];
uint32 Armor;
uint32 HolyRes;
+28 -31
View File
@@ -1881,7 +1881,7 @@ bool Player::BuildEnumData(QueryResult result, ByteBuffer* data)
if (result && !(playerFlags & PLAYER_FLAGS_GHOST) && (plrClass == CLASS_WARLOCK || plrClass == CLASS_HUNTER || plrClass == CLASS_DEATH_KNIGHT))
{
uint32 entry = fields[16].GetUInt32();
CreatureTemplate const* creatureInfo = sObjectMgr->GetCreatureTemplate(entry);
CreatureTemplate const* creatureInfo = sObjectMgr->GetCreatureTemplate(entry);
if (creatureInfo)
{
petDisplayId = fields[17].GetUInt32();
@@ -1917,7 +1917,7 @@ bool Player::BuildEnumData(QueryResult result, ByteBuffer* data)
if (Guid3)
*data << uint8(Guid3^1);
//*data << uint8(2); // unk, bit 14
uint32 playerBytes2 = fields[6].GetUInt32();
@@ -1956,29 +1956,29 @@ bool Player::BuildEnumData(QueryResult result, ByteBuffer* data)
*data << uint8(Guid2^1);
*data << uint32(petDisplayId); // Pet DisplayID
//if (uint8(GuildGuid >> 56))
// *data << uint8(GuildGuid^1 >> 56);
*data << uint8(level); // Level
*data << uint8(playerBytes >> 16); // Hair style
//if (uint8(GuildGuid >> 16))
// *data << uint8(GuildGuid^1 >> 16);
*data << uint8(plrRace); // Race
*data << uint8(playerBytes >> 24); // Hair color
//if (uint8(GuildGuid >> 48))
// *data << uint8(GuildGuid^1 >> 48);
*data << uint8(gender); // Gender
//if (uint8(GuildGuid >> 24))
// *data << uint8(GuildGuid^1 >> 24);
*data << uint8(0); // character order id (used for char list positioning) TODO: implement
Tokens equipment(fields[19].GetString(), ' ');
for (uint8 slot = 0; slot < EQUIPMENT_SLOT_END; ++slot)
{
@@ -1993,7 +1993,7 @@ bool Player::BuildEnumData(QueryResult result, ByteBuffer* data)
*data << uint32(0);
continue;
}
SpellItemEnchantmentEntry const *enchant = NULL;
uint32 enchants = GetUInt32ValueFromArray(equipment, visualbase + 1);
for (uint8 enchantSlot = PERM_ENCHANTMENT_SLOT; enchantSlot <= TEMP_ENCHANTMENT_SLOT; ++enchantSlot)
@@ -2032,7 +2032,7 @@ bool Player::BuildEnumData(QueryResult result, ByteBuffer* data)
else
*data << uint32(CHAR_CUSTOMIZE_FLAG_NONE);
//if (uint8(GuildGuid >> 8))
// *data << uint8(GuildGuid^1 >> 8);
@@ -7875,7 +7875,7 @@ void Player::_ApplyItemBonuses(ItemTemplate const* proto, uint8 slot, bool apply
if (ssd && ssd_level > ssd->MaxLevel)
ssd_level = ssd->MaxLevel;
ScalingStatValuesEntry const* ssv = proto->ScalingStatValue ? sScalingStatValuesStore.LookupEntry(ssd_level) : NULL;
ScalingStatValuesEntry const* ssv = ssd ? sScalingStatValuesStore.LookupEntry(ssd_level) : NULL;
if (only_level_scale && !ssv)
return;
@@ -7889,7 +7889,7 @@ void Player::_ApplyItemBonuses(ItemTemplate const* proto, uint8 slot, bool apply
if (ssd->StatMod[i] < 0)
continue;
statType = ssd->StatMod[i];
val = (ssv->getssdMultiplier(proto->ScalingStatValue) * ssd->Modifier[i]) / 10000;
val = (ssv->GetStatMultiplier(proto->InventoryType) * ssd->Modifier[i]) / 10000;
}
else
{
@@ -8054,15 +8054,14 @@ void Player::_ApplyItemBonuses(ItemTemplate const* proto, uint8 slot, bool apply
}
// Apply Spell Power from ScalingStatValue if set
if (ssv)
if (int32 spellbonus = ssv->getSpellBonus(proto->ScalingStatValue))
if (ssv && proto->Flags2 & ITEM_FLAGS_EXTRA_CASTER_WEAPON)
if (int32 spellbonus = int32(ssv->Spellpower))
ApplySpellPowerBonus(spellbonus, apply);
// If set ScalingStatValue armor get it or use item armor
uint32 armor = proto->Armor;
if (ssv)
if (uint32 ssvarmor = ssv->getArmorMod(proto->ScalingStatValue))
armor = ssvarmor;
if (ssv && proto->Class == ITEM_CLASS_ARMOR)
armor = ssv->GetArmor(proto->InventoryType, proto->SubClass - 1);
if (armor)
{
@@ -8124,15 +8123,6 @@ void Player::_ApplyItemBonuses(ItemTemplate const* proto, uint8 slot, bool apply
if (CanUseAttackType(attType))
_ApplyWeaponDamage(slot, proto, ssv, apply);
// Apply feral bonus from ScalingStatValue if set
if (ssv)
if (int32 feral_bonus = ssv->getFeralBonus(proto->ScalingStatValue))
ApplyFeralAPBonus(feral_bonus, apply);
// Druids get feral AP bonus from weapon dps (lso use DPS from ScalingStatValue)
if (getClass() == CLASS_DRUID)
if (int32 feral_bonus = proto->getFeralBonus(ssv->getDPSMod(proto->ScalingStatValue)))
ApplyFeralAPBonus(feral_bonus, apply);
}
void Player::_ApplyWeaponDamage(uint8 slot, ItemTemplate const* proto, ScalingStatValuesEntry const* ssv, bool apply)
@@ -8155,14 +8145,16 @@ void Player::_ApplyWeaponDamage(uint8 slot, ItemTemplate const* proto, ScalingSt
float maxDamage = proto->Damage[0].DamageMax;
// If set dpsMod in ScalingStatValue use it for min (70% from average), max (130% from average) damage
int32 extraDPS = 0;
if (ssv)
{
int32 extraDPS = ssv->getDPSMod(proto->ScalingStatValue);
float damageMultiplier = 0.0f;
extraDPS = ssv->GetDPSAndDamageMultiplier(proto->SubClass, proto->Flags2 & ITEM_FLAGS_EXTRA_CASTER_WEAPON, &damageMultiplier);
if (extraDPS)
{
float average = extraDPS * proto->Delay / 1000.0f;
minDamage = 0.7f * average;
maxDamage = 1.3f * average;
minDamage = (1.0f - damageMultiplier) * average;
maxDamage = (1.0f + damageMultiplier) * average;
}
}
@@ -8194,6 +8186,11 @@ void Player::_ApplyWeaponDamage(uint8 slot, ItemTemplate const* proto, ScalingSt
if (CanModifyStats() && (damage || proto->Delay))
UpdateDamagePhysical(attType);
// Druids get feral AP bonus from weapon dps (lso use DPS from ScalingStatValue)
if (getClass() == CLASS_DRUID)
if (int32 feral_bonus = proto->getFeralBonus(extraDPS))
ApplyFeralAPBonus(feral_bonus, apply);
}
void Player::_ApplyWeaponDependentAuraMods(Item* item, WeaponAttackType attackType, bool apply)
@@ -24687,7 +24684,7 @@ void Player::SendRefundInfo(Item *item)
WorldPacket data(SMSG_ITEM_REFUND_INFO_RESPONSE, 8+4+4+4+4*4+4*4+4+4);
data << uint64(item->GetGUID()); // item guid
data << uint32(item->GetPaidMoney()); // money cost
data << uint32(item->GetPaidMoney()); // money cost
for (uint8 i = 0; i < MAX_ITEM_EXT_COST_CURRENCIES; ++i) // item cost data
{
data << uint32(iece->RequiredItem[i]);
@@ -339,7 +339,7 @@ void WorldSession::HandleItemQuerySingleOpcode(WorldPacket & recv_data)
data << pProto->ItemStat[i].ItemStatValue;
}
data << pProto->ScalingStatDistribution; // scaling stats distribution
data << pProto->ScalingStatValue; // some kind of flags used to determine stat values column
data << uint32(0);
for (int i = 0; i < MAX_ITEM_PROTO_DAMAGES; ++i)
{
data << pProto->Damage[i].DamageMin;