Core/Items: Updated scaling item stat calculations
This commit is contained in:
@@ -397,7 +397,7 @@ void LoadDBCStores(const std::string& dataPath)
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LoadDBC(availableDbcLocales, bad_dbc_files, sItemRandomSuffixStore, dbcPath, "ItemRandomSuffix.dbc");//14545
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LoadDBC(availableDbcLocales, bad_dbc_files, sItemSetStore, dbcPath, "ItemSet.dbc");//14545
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LoadDBC(availableDbcLocales, bad_dbc_files, sItemArmorQualityStore, dbcPath, "ItemArmorQuality.dbc");//14545
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LoadDBC(availableDbcLocales, bad_dbc_files, sItemArmorShieldStore, dbcPath, "ItemArmorShield.dbc");//14545
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LoadDBC(availableDbcLocales, bad_dbc_files, sItemArmorTotalStore, dbcPath, "ItemArmorTotal.dbc");//14545
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@@ -487,7 +487,7 @@ void LoadDBCStores(const std::string& dataPath)
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}
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}
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LoadDBC(availableDbcLocales, bad_dbc_files, sSpellReagentsStore, dbcPath,"SpellReagents.dbc");//14545
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LoadDBC(availableDbcLocales, bad_dbc_files, sSpellScalingStore, dbcPath,"SpellScaling.dbc");//14545
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LoadDBC(availableDbcLocales, bad_dbc_files, sSpellTotemsStore, dbcPath,"SpellTotems.dbc");//14545
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@@ -501,10 +501,10 @@ void LoadDBCStores(const std::string& dataPath)
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LoadDBC(availableDbcLocales, bad_dbc_files, sSpellAuraOptionsStore, dbcPath,"SpellAuraOptions.dbc");//14545
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LoadDBC(availableDbcLocales, bad_dbc_files, sSpellAuraRestrictionsStore, dbcPath,"SpellAuraRestrictions.dbc");//14545
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LoadDBC(availableDbcLocales, bad_dbc_files, sSpellCastingRequirementsStore, dbcPath,"SpellCastingRequirements.dbc");//14545
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LoadDBC(availableDbcLocales, bad_dbc_files, sSpellCategoriesStore, dbcPath,"SpellCategories.dbc");//14545
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LoadDBC(availableDbcLocales, bad_dbc_files, sSpellEffectStore, dbcPath,"SpellEffect.dbc");//14545
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for(uint32 i = 1; i < sSpellEffectStore.GetNumRows(); ++i)
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{
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if(SpellEffectEntry const *spellEffect = sSpellEffectStore.LookupEntry(i))
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@@ -975,6 +975,158 @@ uint32 const* GetTalentTabPages(uint8 cls)
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return sTalentTabPages[cls];
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}
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uint32 ScalingStatValuesEntry::GetStatMultiplier(uint32 inventoryType) const
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{
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if (inventoryType < MAX_INVTYPE)
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{
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switch (inventoryType)
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{
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case INVTYPE_NON_EQUIP:
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case INVTYPE_BODY:
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case INVTYPE_BAG:
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case INVTYPE_TABARD:
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case INVTYPE_AMMO:
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case INVTYPE_QUIVER:
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return 0;
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case INVTYPE_HEAD:
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case INVTYPE_CHEST:
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case INVTYPE_LEGS:
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case INVTYPE_2HWEAPON:
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case INVTYPE_ROBE:
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return StatMultiplier[0];
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case INVTYPE_SHOULDERS:
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case INVTYPE_WAIST:
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case INVTYPE_FEET:
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case INVTYPE_HANDS:
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case INVTYPE_TRINKET:
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return StatMultiplier[1];
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case INVTYPE_NECK:
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case INVTYPE_WRISTS:
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case INVTYPE_FINGER:
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case INVTYPE_SHIELD:
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case INVTYPE_CLOAK:
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case INVTYPE_HOLDABLE:
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return StatMultiplier[2];
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case INVTYPE_RANGED:
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case INVTYPE_THROWN:
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case INVTYPE_RANGEDRIGHT:
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case INVTYPE_RELIC:
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return StatMultiplier[3];
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case INVTYPE_WEAPON:
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case INVTYPE_WEAPONMAINHAND:
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case INVTYPE_WEAPONOFFHAND:
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return StatMultiplier[4];
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default:
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break;
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}
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}
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return 0;
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}
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uint32 ScalingStatValuesEntry::GetArmor(uint32 inventoryType, uint32 armorType) const
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{
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if (inventoryType <= INVTYPE_ROBE && armorType < 4)
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{
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switch (inventoryType)
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{
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case INVTYPE_NON_EQUIP:
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case INVTYPE_NECK:
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case INVTYPE_BODY:
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case INVTYPE_FINGER:
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case INVTYPE_TRINKET:
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case INVTYPE_WEAPON:
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case INVTYPE_SHIELD:
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case INVTYPE_RANGED:
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case INVTYPE_2HWEAPON:
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case INVTYPE_BAG:
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case INVTYPE_TABARD:
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break;
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case INVTYPE_SHOULDERS:
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return Armor[0][armorType];
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case INVTYPE_CHEST:
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case INVTYPE_ROBE:
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return Armor[1][armorType];
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case INVTYPE_HEAD:
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return Armor[2][armorType];
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case INVTYPE_LEGS:
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return Armor[3][armorType];
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case INVTYPE_FEET:
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return Armor[4][armorType];
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case INVTYPE_WAIST:
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return Armor[5][armorType];
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case INVTYPE_HANDS:
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return Armor[6][armorType];
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case INVTYPE_WRISTS:
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return Armor[7][armorType];
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case INVTYPE_CLOAK:
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return CloakArmor;
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default:
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break;
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}
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}
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return 0;
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}
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uint32 ScalingStatValuesEntry::GetDPSAndDamageMultiplier(uint32 subClass, bool isCasterWeapon, float* damageMultiplier) const
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{
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if (!isCasterWeapon)
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{
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switch (subClass)
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{
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case ITEM_SUBCLASS_WEAPON_AXE:
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case ITEM_SUBCLASS_WEAPON_MACE:
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case ITEM_SUBCLASS_WEAPON_SWORD:
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case ITEM_SUBCLASS_WEAPON_DAGGER:
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case ITEM_SUBCLASS_WEAPON_THROWN:
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*damageMultiplier = 0.3f;
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return dpsMod[0];
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case ITEM_SUBCLASS_WEAPON_AXE2:
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case ITEM_SUBCLASS_WEAPON_MACE2:
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case ITEM_SUBCLASS_WEAPON_POLEARM:
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case ITEM_SUBCLASS_WEAPON_SWORD2:
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case ITEM_SUBCLASS_WEAPON_STAFF:
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case ITEM_SUBCLASS_WEAPON_FISHING_POLE:
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*damageMultiplier = 0.2f;
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return dpsMod[1];
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case ITEM_SUBCLASS_WEAPON_BOW:
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case ITEM_SUBCLASS_WEAPON_GUN:
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case ITEM_SUBCLASS_WEAPON_CROSSBOW:
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*damageMultiplier = 0.3f;
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return dpsMod[4];
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case ITEM_SUBCLASS_WEAPON_obsolete:
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case ITEM_SUBCLASS_WEAPON_EXOTIC:
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case ITEM_SUBCLASS_WEAPON_EXOTIC2:
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case ITEM_SUBCLASS_WEAPON_FIST:
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case ITEM_SUBCLASS_WEAPON_MISC:
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case ITEM_SUBCLASS_WEAPON_SPEAR:
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case ITEM_SUBCLASS_WEAPON_WAND:
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break;
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}
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}
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else
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{
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if (subClass <= ITEM_SUBCLASS_WEAPON_WAND)
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{
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uint32 mask = 1 << subClass;
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// two-handed weapons
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if (mask & 0x562)
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{
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*damageMultiplier = 0.2f;
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return dpsMod[3];
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}
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if (mask & (1 << ITEM_SUBCLASS_WEAPON_WAND))
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{
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*damageMultiplier = 0.3f;
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return dpsMod[5];
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}
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}
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*damageMultiplier = 0.3f;
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return dpsMod[2];
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}
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return 0;
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}
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// script support functions
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DBCStorage <SoundEntriesEntry> const* GetSoundEntriesStore() { return &sSoundEntriesStore; }
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DBCStorage <SpellRangeEntry> const* GetSpellRangeStore() { return &sSpellRangeStore; }
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@@ -520,7 +520,7 @@ struct AchievementCriteriaEntry
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//uint32 unk1; // 15 only one value, still unknown
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//uint32 unk2; // 16 all zeros
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//uint32 moreRequirement[3]; // 17-19
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//uint32 moreRequirementValue[3]; // 20-22
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//uint32 moreRequirementValue[3]; // 20-22
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};
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struct AreaTableEntry
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@@ -1481,91 +1481,17 @@ struct ScalingStatDistributionEntry
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struct ScalingStatValuesEntry
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{
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uint32 Id; // 0
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uint32 Level; // 1
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uint32 dpsMod[6]; // 2-7 DPS mod for level
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uint32 spellBonus; // 8 spell power for level
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uint32 ssdMultiplier[5]; // 9-13 Multiplier for ScalingStatDistribution
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uint32 armorMod[4]; // 14-17 Armor for level
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uint32 armorMod2[4]; // 18-21 Armor for level
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//uint32 trash[24]; // 22-45
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//uint32 unk2; // 46 unk, probably also Armor for level (flag 0x80000?)
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uint32 Id; // 0
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uint32 Level; // 1
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uint32 dpsMod[6]; // 2-7 DPS mod for level
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uint32 Spellpower; // 8 spell power for level
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uint32 StatMultiplier[5]; // 9-13 Multiplier for ScalingStatDistribution
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uint32 Armor[8][4]; // 14-46 Armor for level
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uint32 CloakArmor; // 47 armor for cloak
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uint32 getssdMultiplier(uint32 mask) const
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{
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if (mask & 0x4001F)
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{
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if (mask & 0x00000001)
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return ssdMultiplier[1];
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if (mask & 0x00000002)
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return ssdMultiplier[2]; // 0 and 1 were duplicated
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if (mask & 0x00000004)
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return ssdMultiplier[3];
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if (mask & 0x00000008)
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return ssdMultiplier[0];
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if (mask & 0x00000010)
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return ssdMultiplier[4];
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if (mask & 0x00040000)
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return ssdMultiplier[2]; // 4.0.0
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}
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return 0;
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}
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uint32 getArmorMod(uint32 mask) const
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{
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if (mask & 0x00F001E0)
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{
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if (mask & 0x00000020)
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return armorMod[0];
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if (mask & 0x00000040)
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return armorMod[1];
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if (mask & 0x00000080)
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return armorMod[2];
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if (mask & 0x00000100)
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return armorMod[3];
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if (mask & 0x00100000)
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return armorMod2[0]; // cloth
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if (mask & 0x00200000)
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return armorMod2[1]; // leather
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if (mask & 0x00400000)
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return armorMod2[2]; // mail
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if (mask & 0x00800000)
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return armorMod2[3]; // plate
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}
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return 0;
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}
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uint32 getDPSMod(uint32 mask) const
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{
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if (mask&0x7E00)
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{
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if (mask & 0x00000200)
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return dpsMod[0];
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if (mask & 0x00000400)
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return dpsMod[1];
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if (mask & 0x00000800)
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return dpsMod[2];
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if (mask & 0x00001000)
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return dpsMod[3];
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if (mask & 0x00002000)
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return dpsMod[4];
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if (mask & 0x00004000)
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return dpsMod[5]; // not used?
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}
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return 0;
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}
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uint32 getSpellBonus(uint32 mask) const
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{
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if (mask & 0x00008000)
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return spellBonus;
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return 0;
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}
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uint32 getFeralBonus(uint32 mask) const // removed in 3.2.x?
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{
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if (mask & 0x00010000)
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return 0; // not used?
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return 0;
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}
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uint32 GetStatMultiplier(uint32 inventoryType) const;
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uint32 GetArmor(uint32 inventoryType, uint32 armorType) const;
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uint32 GetDPSAndDamageMultiplier(uint32 subClass, bool isCasterWeapon, float* damageMultiplier) const;
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};
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//struct SkillLineCategoryEntry{
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@@ -105,7 +105,7 @@ const char QuestFactionRewardfmt[]="niiiiiiiiii";
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const char PvPDifficultyfmt[]="diiiii";
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const char RandomPropertiesPointsfmt[]="niiiiiiiiiiiiiii";
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const char ScalingStatDistributionfmt[]="niiiiiiiiiiiiiiiiiiiixi";
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const char ScalingStatValuesfmt[]="iniiiiiiiiiiiiiiiiiiiixxxxxxxxxxxxxxxxxxxxxxxxx";
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const char ScalingStatValuesfmt[]="iniiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii";
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const char SkillLinefmt[]="nisxixi";
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const char SkillLineAbilityfmt[]="niiiixxiiiiixx";
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const char SoundEntriesfmt[]="nxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx";
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@@ -189,7 +189,8 @@ enum ItemFlagsExtra
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ITEM_FLAGS_EXTRA_HORDE_ONLY = 0x00000001,
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ITEM_FLAGS_EXTRA_ALLIANCE_ONLY = 0x00000002,
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ITEM_FLAGS_EXTRA_EXT_COST_REQUIRES_GOLD = 0x00000004, // when item uses extended cost, gold is also required
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ITEM_FLAGS_EXTRA_NEED_ROLL_DISABLED = 0x00000100
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ITEM_FLAGS_EXTRA_NEED_ROLL_DISABLED = 0x00000100,
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ITEM_FLAGS_EXTRA_CASTER_WEAPON = 0x00000200,
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};
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enum BAG_FAMILY_MASK
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@@ -608,7 +609,6 @@ struct ItemTemplate
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uint32 StatsCount;
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_ItemStat ItemStat[MAX_ITEM_PROTO_STATS];
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uint32 ScalingStatDistribution; // id from ScalingStatDistribution.dbc
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uint32 ScalingStatValue; // mask for selecting column in ScalingStatValues.dbc
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_Damage Damage[MAX_ITEM_PROTO_DAMAGES];
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uint32 Armor;
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uint32 HolyRes;
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@@ -1881,7 +1881,7 @@ bool Player::BuildEnumData(QueryResult result, ByteBuffer* data)
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if (result && !(playerFlags & PLAYER_FLAGS_GHOST) && (plrClass == CLASS_WARLOCK || plrClass == CLASS_HUNTER || plrClass == CLASS_DEATH_KNIGHT))
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{
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uint32 entry = fields[16].GetUInt32();
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CreatureTemplate const* creatureInfo = sObjectMgr->GetCreatureTemplate(entry);
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CreatureTemplate const* creatureInfo = sObjectMgr->GetCreatureTemplate(entry);
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if (creatureInfo)
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{
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petDisplayId = fields[17].GetUInt32();
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@@ -1917,7 +1917,7 @@ bool Player::BuildEnumData(QueryResult result, ByteBuffer* data)
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if (Guid3)
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*data << uint8(Guid3^1);
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//*data << uint8(2); // unk, bit 14
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uint32 playerBytes2 = fields[6].GetUInt32();
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@@ -1956,29 +1956,29 @@ bool Player::BuildEnumData(QueryResult result, ByteBuffer* data)
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*data << uint8(Guid2^1);
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*data << uint32(petDisplayId); // Pet DisplayID
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//if (uint8(GuildGuid >> 56))
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// *data << uint8(GuildGuid^1 >> 56);
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*data << uint8(level); // Level
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*data << uint8(playerBytes >> 16); // Hair style
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//if (uint8(GuildGuid >> 16))
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// *data << uint8(GuildGuid^1 >> 16);
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*data << uint8(plrRace); // Race
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*data << uint8(playerBytes >> 24); // Hair color
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//if (uint8(GuildGuid >> 48))
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// *data << uint8(GuildGuid^1 >> 48);
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*data << uint8(gender); // Gender
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//if (uint8(GuildGuid >> 24))
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// *data << uint8(GuildGuid^1 >> 24);
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*data << uint8(0); // character order id (used for char list positioning) TODO: implement
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Tokens equipment(fields[19].GetString(), ' ');
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for (uint8 slot = 0; slot < EQUIPMENT_SLOT_END; ++slot)
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{
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@@ -1993,7 +1993,7 @@ bool Player::BuildEnumData(QueryResult result, ByteBuffer* data)
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*data << uint32(0);
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continue;
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}
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SpellItemEnchantmentEntry const *enchant = NULL;
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uint32 enchants = GetUInt32ValueFromArray(equipment, visualbase + 1);
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for (uint8 enchantSlot = PERM_ENCHANTMENT_SLOT; enchantSlot <= TEMP_ENCHANTMENT_SLOT; ++enchantSlot)
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@@ -2032,7 +2032,7 @@ bool Player::BuildEnumData(QueryResult result, ByteBuffer* data)
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else
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*data << uint32(CHAR_CUSTOMIZE_FLAG_NONE);
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//if (uint8(GuildGuid >> 8))
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// *data << uint8(GuildGuid^1 >> 8);
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@@ -7875,7 +7875,7 @@ void Player::_ApplyItemBonuses(ItemTemplate const* proto, uint8 slot, bool apply
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if (ssd && ssd_level > ssd->MaxLevel)
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ssd_level = ssd->MaxLevel;
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ScalingStatValuesEntry const* ssv = proto->ScalingStatValue ? sScalingStatValuesStore.LookupEntry(ssd_level) : NULL;
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ScalingStatValuesEntry const* ssv = ssd ? sScalingStatValuesStore.LookupEntry(ssd_level) : NULL;
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if (only_level_scale && !ssv)
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return;
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@@ -7889,7 +7889,7 @@ void Player::_ApplyItemBonuses(ItemTemplate const* proto, uint8 slot, bool apply
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if (ssd->StatMod[i] < 0)
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continue;
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statType = ssd->StatMod[i];
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val = (ssv->getssdMultiplier(proto->ScalingStatValue) * ssd->Modifier[i]) / 10000;
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val = (ssv->GetStatMultiplier(proto->InventoryType) * ssd->Modifier[i]) / 10000;
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}
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else
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{
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@@ -8054,15 +8054,14 @@ void Player::_ApplyItemBonuses(ItemTemplate const* proto, uint8 slot, bool apply
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}
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// Apply Spell Power from ScalingStatValue if set
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if (ssv)
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if (int32 spellbonus = ssv->getSpellBonus(proto->ScalingStatValue))
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if (ssv && proto->Flags2 & ITEM_FLAGS_EXTRA_CASTER_WEAPON)
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if (int32 spellbonus = int32(ssv->Spellpower))
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ApplySpellPowerBonus(spellbonus, apply);
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|
||||
// If set ScalingStatValue armor get it or use item armor
|
||||
uint32 armor = proto->Armor;
|
||||
if (ssv)
|
||||
if (uint32 ssvarmor = ssv->getArmorMod(proto->ScalingStatValue))
|
||||
armor = ssvarmor;
|
||||
if (ssv && proto->Class == ITEM_CLASS_ARMOR)
|
||||
armor = ssv->GetArmor(proto->InventoryType, proto->SubClass - 1);
|
||||
|
||||
if (armor)
|
||||
{
|
||||
@@ -8124,15 +8123,6 @@ void Player::_ApplyItemBonuses(ItemTemplate const* proto, uint8 slot, bool apply
|
||||
if (CanUseAttackType(attType))
|
||||
_ApplyWeaponDamage(slot, proto, ssv, apply);
|
||||
|
||||
// Apply feral bonus from ScalingStatValue if set
|
||||
if (ssv)
|
||||
if (int32 feral_bonus = ssv->getFeralBonus(proto->ScalingStatValue))
|
||||
ApplyFeralAPBonus(feral_bonus, apply);
|
||||
|
||||
// Druids get feral AP bonus from weapon dps (lso use DPS from ScalingStatValue)
|
||||
if (getClass() == CLASS_DRUID)
|
||||
if (int32 feral_bonus = proto->getFeralBonus(ssv->getDPSMod(proto->ScalingStatValue)))
|
||||
ApplyFeralAPBonus(feral_bonus, apply);
|
||||
}
|
||||
|
||||
void Player::_ApplyWeaponDamage(uint8 slot, ItemTemplate const* proto, ScalingStatValuesEntry const* ssv, bool apply)
|
||||
@@ -8155,14 +8145,16 @@ void Player::_ApplyWeaponDamage(uint8 slot, ItemTemplate const* proto, ScalingSt
|
||||
float maxDamage = proto->Damage[0].DamageMax;
|
||||
|
||||
// If set dpsMod in ScalingStatValue use it for min (70% from average), max (130% from average) damage
|
||||
int32 extraDPS = 0;
|
||||
if (ssv)
|
||||
{
|
||||
int32 extraDPS = ssv->getDPSMod(proto->ScalingStatValue);
|
||||
float damageMultiplier = 0.0f;
|
||||
extraDPS = ssv->GetDPSAndDamageMultiplier(proto->SubClass, proto->Flags2 & ITEM_FLAGS_EXTRA_CASTER_WEAPON, &damageMultiplier);
|
||||
if (extraDPS)
|
||||
{
|
||||
float average = extraDPS * proto->Delay / 1000.0f;
|
||||
minDamage = 0.7f * average;
|
||||
maxDamage = 1.3f * average;
|
||||
minDamage = (1.0f - damageMultiplier) * average;
|
||||
maxDamage = (1.0f + damageMultiplier) * average;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8194,6 +8186,11 @@ void Player::_ApplyWeaponDamage(uint8 slot, ItemTemplate const* proto, ScalingSt
|
||||
|
||||
if (CanModifyStats() && (damage || proto->Delay))
|
||||
UpdateDamagePhysical(attType);
|
||||
|
||||
// Druids get feral AP bonus from weapon dps (lso use DPS from ScalingStatValue)
|
||||
if (getClass() == CLASS_DRUID)
|
||||
if (int32 feral_bonus = proto->getFeralBonus(extraDPS))
|
||||
ApplyFeralAPBonus(feral_bonus, apply);
|
||||
}
|
||||
|
||||
void Player::_ApplyWeaponDependentAuraMods(Item* item, WeaponAttackType attackType, bool apply)
|
||||
@@ -24687,7 +24684,7 @@ void Player::SendRefundInfo(Item *item)
|
||||
|
||||
WorldPacket data(SMSG_ITEM_REFUND_INFO_RESPONSE, 8+4+4+4+4*4+4*4+4+4);
|
||||
data << uint64(item->GetGUID()); // item guid
|
||||
data << uint32(item->GetPaidMoney()); // money cost
|
||||
data << uint32(item->GetPaidMoney()); // money cost
|
||||
for (uint8 i = 0; i < MAX_ITEM_EXT_COST_CURRENCIES; ++i) // item cost data
|
||||
{
|
||||
data << uint32(iece->RequiredItem[i]);
|
||||
|
||||
@@ -339,7 +339,7 @@ void WorldSession::HandleItemQuerySingleOpcode(WorldPacket & recv_data)
|
||||
data << pProto->ItemStat[i].ItemStatValue;
|
||||
}
|
||||
data << pProto->ScalingStatDistribution; // scaling stats distribution
|
||||
data << pProto->ScalingStatValue; // some kind of flags used to determine stat values column
|
||||
data << uint32(0);
|
||||
for (int i = 0; i < MAX_ITEM_PROTO_DAMAGES; ++i)
|
||||
{
|
||||
data << pProto->Damage[i].DamageMin;
|
||||
|
||||
Reference in New Issue
Block a user