*Implemented new function for Creature and Gameobject searching with gridsearchers - patch provided by Lightguard
*Names: *Unit* FindCreature(uint32 entry, uint32 range); *GameObject* ScriptedAI::FindGameObject(uint32 entry); --HG-- branch : trunk
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@@ -148,6 +148,12 @@ struct TRINITY_DLL_DECL ScriptedAI : public CreatureAI
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void DoTeleportPlayer(Unit* pUnit, float x, float y, float z, float o);
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void DoTeleportAll(float x, float y, float z, float o);
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//Get a single creature of given entry
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Unit* FindCreature(uint32 entry, uint32 range);
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//Get a single gameobject of given entry
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GameObject* ScriptedAI::FindGameObject(uint32 entry);
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//Returns friendly unit with the most amount of hp missing from max hp
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Unit* DoSelectLowestHpFriendly(float range, uint32 MinHPDiff = 1);
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