Core/Creature: Initialize the creature's default movement generator on respawn.
Fixes creatures which are moving by default, but not continuing it after respawning. --HG-- branch : trunk
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@@ -1601,6 +1601,8 @@ void Creature::Respawn(bool force)
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SetByteValue(UNIT_FIELD_BYTES_0, 2, minfo->gender);
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SetByteValue(UNIT_FIELD_BYTES_0, 2, minfo->gender);
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}
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}
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GetMotionMaster()->InitDefault();
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//Call AI respawn virtual function
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//Call AI respawn virtual function
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if (IsAIEnabled)
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if (IsAIEnabled)
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AI()->JustRespawned();
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AI()->JustRespawned();
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