Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.x
This commit is contained in:
@@ -0,0 +1,38 @@
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ALTER TABLE `quest_template` ADD COLUMN `RequiredClasses` smallint(5) unsigned NOT NULL default '0' AFTER `Type`;
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UPDATE `quest_template`
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SET `RequiredClasses` = `RequiredClasses`|
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CASE `SkillOrClassMask`
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WHEN -1 THEN 1 -- warrior
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WHEN -2 THEN 2 -- paladin
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WHEN -3 THEN 4 -- hunter
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WHEN -4 THEN 8 -- rogue
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WHEN -5 THEN 16 -- priest
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WHEN -6 THEN 32 -- dk
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WHEN -7 THEN 64 -- shaman
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WHEN -8 THEN 128 -- mage
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WHEN -9 THEN 256 -- warlock
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WHEN -11 THEN 1024 -- druid
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ELSE 0
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END
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WHERE `SkillOrClassMask` < 0;
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UPDATE `quest_template`
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SET `RequiredClasses` = `RequiredClasses`|
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CASE `ZoneOrSort`
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WHEN -81 THEN 1 -- warrior
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WHEN -141 THEN 2 -- paladin
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WHEN -261 THEN 4 -- hunter
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WHEN -162 THEN 8 -- rogue
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WHEN -262 THEN 16 -- priest
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WHEN -372 THEN 32 -- dk
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WHEN -82 THEN 64 -- shaman
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WHEN -161 THEN 128 -- mage
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WHEN -61 THEN 256 -- warlock
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WHEN -263 THEN 1024 -- druid
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ELSE 0
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END
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WHERE `ZoneOrSort` < 0;
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UPDATE `quest_template` SET `SkillOrClassMask`=0 WHERE `SkillOrClassMask`<0;
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ALTER TABLE `quest_template` CHANGE COLUMN `SkillOrClassMask` `RequiredSkill` smallint(5) unsigned NOT NULL default '0' AFTER `RequiredRaces`;
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@@ -0,0 +1 @@
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UPDATE `quest_template` SET `RequiredClasses`=0 WHERE `entry`=8249; -- Junkboxes Needed
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@@ -280,10 +280,8 @@ uint32 PlayerTaxi::GetCurrentTaxiPath() const
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std::ostringstream& operator<< (std::ostringstream& ss, PlayerTaxi const& taxi)
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{
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ss << '\'';
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for (uint8 i = 0; i < TaxiMaskSize; ++i)
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ss << taxi.m_taximask[i] << ' ';
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ss << '\'';
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return ss;
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}
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@@ -14694,7 +14692,7 @@ Quest const* Player::GetNextQuest(uint64 guid, Quest const* quest)
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bool Player::CanSeeStartQuest(Quest const* quest)
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{
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if (SatisfyQuestRace(quest, false) && SatisfyQuestSkillOrClass(quest, false) &&
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if (SatisfyQuestClass(quest, false) && SatisfyQuestRace(quest, false) && SatisfyQuestSkill(quest, false) &&
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SatisfyQuestExclusiveGroup(quest, false) && SatisfyQuestReputation(quest, false) &&
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SatisfyQuestPreviousQuest(quest, false) && SatisfyQuestNextChain(quest, false) &&
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SatisfyQuestPrevChain(quest, false) && SatisfyQuestDay(quest, false) && SatisfyQuestWeek(quest, false) &&
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@@ -14709,8 +14707,8 @@ bool Player::CanSeeStartQuest(Quest const* quest)
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bool Player::CanTakeQuest(Quest const* quest, bool msg)
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{
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return SatisfyQuestStatus(quest, msg) && SatisfyQuestExclusiveGroup(quest, msg)
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&& SatisfyQuestRace(quest, msg) && SatisfyQuestLevel(quest, msg)
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&& SatisfyQuestSkillOrClass(quest, msg) && SatisfyQuestReputation(quest, msg)
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&& SatisfyQuestClass(quest, msg) && SatisfyQuestRace(quest, msg) && SatisfyQuestLevel(quest, msg)
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&& SatisfyQuestSkill(quest, msg) && SatisfyQuestReputation(quest, msg)
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&& SatisfyQuestPreviousQuest(quest, msg) && SatisfyQuestTimed(quest, msg)
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&& SatisfyQuestNextChain(quest, msg) && SatisfyQuestPrevChain(quest, msg)
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&& SatisfyQuestDay(quest, msg) && SatisfyQuestWeek(quest, msg)
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@@ -15241,49 +15239,23 @@ void Player::FailQuest(uint32 questId)
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}
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}
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bool Player::SatisfyQuestSkillOrClass(Quest const* qInfo, bool msg)
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bool Player::SatisfyQuestSkill(Quest const* qInfo, bool msg) const
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{
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int32 zoneOrSort = qInfo->GetZoneOrSort();
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int32 skillOrClassMask = qInfo->GetSkillOrClassMask();
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uint32 skill = qInfo->GetRequiredSkill();
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// skip zone zoneOrSort and 0 case skillOrClass
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if (zoneOrSort >= 0 && skillOrClassMask == 0)
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// skip 0 case RequiredSkill
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if (skill == 0)
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return true;
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int32 questSort = -zoneOrSort;
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uint8 reqSortClass = ClassByQuestSort(questSort);
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// check skill value
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if (GetSkillValue(skill) < qInfo->GetRequiredSkillValue())
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{
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if (msg)
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SendCanTakeQuestResponse(INVALIDREASON_DONT_HAVE_REQ);
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// check class sort cases in zoneOrSort
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if (reqSortClass != 0 && getClass() != reqSortClass)
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{
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if (msg)
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SendCanTakeQuestResponse(INVALIDREASON_DONT_HAVE_REQ);
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return false;
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}
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// check class
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if (skillOrClassMask < 0)
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{
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uint32 reqClassMask = -int32(skillOrClassMask);
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if (!(reqClassMask & getClassMask()))
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{
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if (msg)
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SendCanTakeQuestResponse(INVALIDREASON_DONT_HAVE_REQ);
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return false;
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}
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}
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// check skill
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else if (skillOrClassMask > 0)
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{
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uint32 reqSkill = skillOrClassMask;
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if (GetSkillValue(reqSkill) < qInfo->GetRequiredSkillValue())
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{
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if (msg)
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SendCanTakeQuestResponse(INVALIDREASON_DONT_HAVE_REQ);
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return false;
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}
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}
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return true;
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}
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@@ -15409,6 +15381,24 @@ bool Player::SatisfyQuestPreviousQuest(Quest const* qInfo, bool msg)
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return false;
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}
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bool Player::SatisfyQuestClass(Quest const* qInfo, bool msg) const
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{
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uint32 reqClass = qInfo->GetRequiredClasses();
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if (reqClass == 0)
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return true;
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if ((reqClass & getClassMask()) == 0)
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{
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if (msg)
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SendCanTakeQuestResponse(INVALIDREASON_DONT_HAVE_REQ);
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return false;
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}
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return true;
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}
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bool Player::SatisfyQuestRace(Quest const* qInfo, bool msg)
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{
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uint32 reqraces = qInfo->GetRequiredRaces();
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@@ -16380,7 +16370,7 @@ void Player::SendQuestTimerFailed(uint32 quest_id)
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}
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}
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void Player::SendCanTakeQuestResponse(uint32 msg)
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void Player::SendCanTakeQuestResponse(uint32 msg) const
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{
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WorldPacket data(SMSG_QUESTGIVER_QUEST_INVALID, 4);
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data << uint32(msg);
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@@ -18443,7 +18433,7 @@ bool Player::_LoadHomeBind(PreparedQueryResult result)
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/*** SAVE SYSTEM ***/
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/*********************************************************/
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void Player::SaveToDB()
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void Player::SaveToDB(bool create /*=false*/)
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{
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// delay auto save at any saves (manual, in code, or autosave)
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m_nextSave = sWorld->getIntConfig(CONFIG_INTERVAL_SAVE);
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@@ -18461,131 +18451,90 @@ void Player::SaveToDB()
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sLog->outDebug(LOG_FILTER_UNITS, "The value of player %s at save: ", m_name.c_str());
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outDebugValues();
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std::string sql_name = m_name;
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CharacterDatabase.EscapeString(sql_name);
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PreparedStatement* stmt = NULL;
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uint16 index = 0;
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if (create)
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{
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//! Insert query
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//! TO DO: Filter out more redundant fields that can take their default value at player create
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_ADD_CHARACTER);
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stmt->setUInt32(index++, GetGUIDLow());
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stmt->setUInt32(index++, GetSession()->GetAccountId());
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stmt->setString(index++, GetName());
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stmt->setUInt8(index++, getRace());
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stmt->setUInt8(index++, getClass());
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stmt->setUInt8(index++, getGender());
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stmt->setUInt8(index++, getLevel());
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stmt->setUInt32(index++, GetUInt32Value(PLAYER_XP));
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stmt->setUInt32(index++, GetMoney());
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stmt->setUInt32(index++, GetUInt32Value(PLAYER_BYTES));
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stmt->setUInt32(index++, GetUInt32Value(PLAYER_BYTES_2));
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stmt->setUInt32(index++, GetUInt32Value(PLAYER_FLAGS));
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stmt->setUInt16(index++, (uint16)GetMapId());
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stmt->setUInt32(index++ , (uint32)GetInstanceId());
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stmt->setUInt8(index++, (uint8(GetDungeonDifficulty()) | uint8(GetRaidDifficulty()) << 4));
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stmt->setFloat(index++, finiteAlways(GetPositionX()));
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stmt->setFloat(index++, finiteAlways(GetPositionY()));
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stmt->setFloat(index++, finiteAlways(GetPositionZ()));
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stmt->setFloat(index++, finiteAlways(GetOrientation()));
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std::ostringstream ss;
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ss << "REPLACE INTO characters (guid, account, name, race, class, gender, level, xp, money, playerBytes, playerBytes2, playerFlags, "
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"map, instance_id, instance_mode_mask, position_x, position_y, position_z, orientation, "
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"taximask, online, cinematic, "
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"totaltime, leveltime, rest_bonus, logout_time, is_logout_resting, resettalents_cost, resettalents_time, "
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"trans_x, trans_y, trans_z, trans_o, transguid, extra_flags, stable_slots, at_login, zone, "
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"death_expire_time, taxi_path, arenaPoints, totalHonorPoints, todayHonorPoints, yesterdayHonorPoints, totalKills, "
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"todayKills, yesterdayKills, chosenTitle, knownCurrencies, watchedFaction, drunk, health, power1, power2, power3, "
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"power4, power5, power6, power7, latency, speccount, activespec, exploredZones, equipmentCache, ammoId, knownTitles, actionBars, grantableLevels) VALUES ("
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<< GetGUIDLow() << ','
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<< GetSession()->GetAccountId() << ", '"
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<< sql_name << "', "
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<< uint32(getRace()) << ','
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<< uint32(getClass()) << ','
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<< uint32(getGender()) << ','
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<< uint32(getLevel()) << ','
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<< GetUInt32Value(PLAYER_XP) << ','
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<< GetMoney() << ','
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<< GetUInt32Value(PLAYER_BYTES) << ','
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<< GetUInt32Value(PLAYER_BYTES_2) << ','
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<< GetUInt32Value(PLAYER_FLAGS) << ',';
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if (!IsBeingTeleported())
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{
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ss << GetMapId() << ','
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<< (uint32)GetInstanceId() << ','
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<< uint32(uint8(GetDungeonDifficulty()) | uint8(GetRaidDifficulty()) << 4) << ','
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<< finiteAlways(GetPositionX()) << ','
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<< finiteAlways(GetPositionY()) << ','
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<< finiteAlways(GetPositionZ()) << ','
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<< finiteAlways(GetOrientation()) << ',';
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}
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else
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{
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ss << GetTeleportDest().GetMapId() << ','
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<< (uint32)0 << ','
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<< uint32(uint8(GetDungeonDifficulty()) | uint8(GetRaidDifficulty()) << 4) << ','
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<< finiteAlways(GetTeleportDest().GetPositionX()) << ','
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<< finiteAlways(GetTeleportDest().GetPositionY()) << ','
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<< finiteAlways(GetTeleportDest().GetPositionZ()) << ','
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<< finiteAlways(GetTeleportDest().GetOrientation()) << ',';
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}
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ss << m_taxi << ','; // string with TaxiMaskSize numbers
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ss << (IsInWorld() ? 1 : 0) << ',';
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ss << uint32(m_cinematic) << ',';
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ss << m_Played_time[PLAYED_TIME_TOTAL] << ',';
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ss << m_Played_time[PLAYED_TIME_LEVEL] << ',';
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||||
|
||||
ss << finiteAlways(m_rest_bonus) << ',';
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||||
ss << uint32(time(NULL)) << ',';
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||||
ss << (HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING) ? 1 : 0) << ',';
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ss << m_taxi;
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stmt->setString(index++, ss.str());
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||||
stmt->setUInt8(index++, m_cinematic);
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stmt->setUInt32(index++, m_Played_time[PLAYED_TIME_TOTAL]);
|
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stmt->setUInt32(index++, m_Played_time[PLAYED_TIME_LEVEL]);
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stmt->setFloat(index++, finiteAlways(m_rest_bonus));
|
||||
stmt->setUInt32(index++, uint32(time(NULL)));
|
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stmt->setUInt8(index++, (HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING) ? 1 : 0));
|
||||
//save, far from tavern/city
|
||||
//save, but in tavern/city
|
||||
ss << m_resetTalentsCost << ',';
|
||||
ss << uint32(m_resetTalentsTime) << ',';
|
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stmt->setUInt32(index++, m_resetTalentsCost);
|
||||
stmt->setUInt32(index++, m_resetTalentsTime);
|
||||
stmt->setUInt16(index++, (uint16)m_ExtraFlags);
|
||||
stmt->setUInt8(index++, m_stableSlots);
|
||||
stmt->setUInt16(index++, (uint16)m_atLoginFlags);
|
||||
stmt->setUInt16(index++, GetZoneId());
|
||||
stmt->setUInt32(index++, m_deathExpireTime);
|
||||
|
||||
ss << finiteAlways(m_movementInfo.t_pos.GetPositionX()) << ',';
|
||||
ss << finiteAlways(m_movementInfo.t_pos.GetPositionY()) << ',';
|
||||
ss << finiteAlways(m_movementInfo.t_pos.GetPositionZ()) << ',';
|
||||
ss << finiteAlways(m_movementInfo.t_pos.GetOrientation()) << ',';
|
||||
if (m_transport)
|
||||
ss << m_transport->GetGUIDLow();
|
||||
else
|
||||
ss << '0';
|
||||
ss << ',';
|
||||
ss.str().clear();
|
||||
ss << m_taxi.SaveTaxiDestinationsToString();
|
||||
|
||||
ss << m_ExtraFlags << ',';
|
||||
|
||||
ss << uint32(m_stableSlots) << ','; // to prevent save uint8 as char
|
||||
|
||||
ss << uint32(m_atLoginFlags) << ',';
|
||||
|
||||
ss << GetZoneId() << ',';
|
||||
|
||||
ss << uint32(m_deathExpireTime) << ", '";
|
||||
|
||||
ss << m_taxi.SaveTaxiDestinationsToString() << "', ";
|
||||
|
||||
ss << GetArenaPoints() << ',';
|
||||
|
||||
ss << GetHonorPoints() << ',';
|
||||
|
||||
ss << GetUInt32Value(PLAYER_FIELD_TODAY_CONTRIBUTION) << ',';
|
||||
|
||||
ss << GetUInt32Value(PLAYER_FIELD_YESTERDAY_CONTRIBUTION) << ',';
|
||||
|
||||
ss << GetUInt32Value(PLAYER_FIELD_LIFETIME_HONORABLE_KILLS) << ',';
|
||||
|
||||
ss << GetUInt16Value(PLAYER_FIELD_KILLS, 0) << ',';
|
||||
|
||||
ss << GetUInt16Value(PLAYER_FIELD_KILLS, 1) << ',';
|
||||
|
||||
ss << GetUInt32Value(PLAYER_CHOSEN_TITLE) << ',';
|
||||
|
||||
ss << GetUInt64Value(PLAYER_FIELD_KNOWN_CURRENCIES) << ',';
|
||||
|
||||
ss << GetUInt32Value(PLAYER_FIELD_WATCHED_FACTION_INDEX) << ',';
|
||||
|
||||
ss << (uint16)(GetUInt32Value(PLAYER_BYTES_3) & 0xFFFE) << ',';
|
||||
|
||||
ss << GetHealth();
|
||||
stmt->setString(index++, ss.str());
|
||||
stmt->setUInt32(index++, GetArenaPoints());
|
||||
stmt->setUInt32(index++, GetHonorPoints());
|
||||
stmt->setUInt32(index++, GetUInt32Value(PLAYER_FIELD_TODAY_CONTRIBUTION));
|
||||
stmt->setUInt32(index++, GetUInt32Value(PLAYER_FIELD_YESTERDAY_CONTRIBUTION));
|
||||
stmt->setUInt32(index++, GetUInt32Value(PLAYER_FIELD_LIFETIME_HONORABLE_KILLS));
|
||||
stmt->setUInt16(index++, GetUInt16Value(PLAYER_FIELD_KILLS, 0));
|
||||
stmt->setUInt16(index++, GetUInt16Value(PLAYER_FIELD_KILLS, 1));
|
||||
stmt->setUInt32(index++, GetUInt32Value(PLAYER_CHOSEN_TITLE));
|
||||
stmt->setUInt64(index++, GetUInt64Value(PLAYER_FIELD_KNOWN_CURRENCIES));
|
||||
stmt->setUInt32(index++, GetUInt32Value(PLAYER_FIELD_WATCHED_FACTION_INDEX));
|
||||
stmt->setUInt16(index++, (uint16)(GetUInt32Value(PLAYER_BYTES_3) & 0xFFFE));
|
||||
stmt->setUInt32(index++, GetHealth());
|
||||
|
||||
for (uint32 i = 0; i < MAX_POWERS; ++i)
|
||||
ss << ',' << GetPower(Powers(i));
|
||||
ss << ',';
|
||||
ss << GetSession()->GetLatency();
|
||||
ss << ',';
|
||||
ss << uint32(m_specsCount);
|
||||
ss << ',';
|
||||
ss << uint32(m_activeSpec) << ", '";
|
||||
stmt->setUInt32(index++, GetPower(Powers(i)));
|
||||
|
||||
stmt->setUInt32(index++, GetSession()->GetLatency());
|
||||
|
||||
stmt->setUInt8(index++, m_specsCount);
|
||||
stmt->setUInt8(index++, m_activeSpec);
|
||||
|
||||
ss.str().clear();
|
||||
for (uint32 i = 0; i < PLAYER_EXPLORED_ZONES_SIZE; ++i)
|
||||
ss << GetUInt32Value(PLAYER_EXPLORED_ZONES_1 + i) << ' ';
|
||||
stmt->setString(index++, ss.str());
|
||||
|
||||
ss.str().clear();
|
||||
// cache equipment...
|
||||
ss << "', '";
|
||||
for (uint32 i = 0; i < EQUIPMENT_SLOT_END * 2; ++i)
|
||||
ss << GetUInt32Value(PLAYER_VISIBLE_ITEM_1_ENTRYID + i) << ' ';
|
||||
stmt->setString(index++, ss.str());
|
||||
|
||||
ss.str().clear();
|
||||
// ...and bags for enum opcode
|
||||
for (uint32 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i)
|
||||
{
|
||||
@@ -18596,21 +18545,138 @@ void Player::SaveToDB()
|
||||
ss << " 0 ";
|
||||
}
|
||||
|
||||
ss << "',";
|
||||
stmt->setString(index++, ss.str());
|
||||
stmt->setUInt32(index++, GetUInt32Value(PLAYER_AMMO_ID));
|
||||
|
||||
ss << GetUInt32Value(PLAYER_AMMO_ID) << ", '";
|
||||
ss.str().clear();
|
||||
for (uint32 i = 0; i < KNOWN_TITLES_SIZE*2; ++i)
|
||||
ss << GetUInt32Value(PLAYER__FIELD_KNOWN_TITLES + i) << ' ';
|
||||
ss << GetUInt32Value(PLAYER__FIELD_KNOWN_TITLES + i);
|
||||
|
||||
ss << "',";
|
||||
ss << uint32(GetByteValue(PLAYER_FIELD_BYTES, 2));
|
||||
ss << ",";
|
||||
ss << uint32(m_grantableLevels);
|
||||
ss << ')';
|
||||
stmt->setString(index++, ss.str());
|
||||
stmt->setUInt8(index++, GetByteValue(PLAYER_FIELD_BYTES, 2));
|
||||
stmt->setUInt32(index++, m_grantableLevels);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Update query
|
||||
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHARACTER);
|
||||
stmt->setString(index++, GetName());
|
||||
stmt->setUInt8(index++, getRace());
|
||||
stmt->setUInt8(index++, getClass());
|
||||
stmt->setUInt8(index++, getGender());
|
||||
stmt->setUInt8(index++, getLevel());
|
||||
stmt->setUInt32(index++, GetUInt32Value(PLAYER_XP));
|
||||
stmt->setUInt32(index++, GetMoney());
|
||||
stmt->setUInt32(index++, GetUInt32Value(PLAYER_BYTES));
|
||||
stmt->setUInt32(index++, GetUInt32Value(PLAYER_BYTES_2));
|
||||
stmt->setUInt32(index++, GetUInt32Value(PLAYER_FLAGS));
|
||||
|
||||
if (!IsBeingTeleported())
|
||||
{
|
||||
stmt->setUInt16(index++, (uint16)GetMapId());
|
||||
stmt->setUInt32(index++, (uint32)GetInstanceId());
|
||||
stmt->setUInt8(index++, (uint8(GetDungeonDifficulty()) | uint8(GetRaidDifficulty()) << 4));
|
||||
stmt->setFloat(index++, finiteAlways(GetPositionX()));
|
||||
stmt->setFloat(index++, finiteAlways(GetPositionY()));
|
||||
stmt->setFloat(index++, finiteAlways(GetPositionZ()));
|
||||
stmt->setFloat(index++, finiteAlways(GetOrientation()));
|
||||
}
|
||||
else
|
||||
{
|
||||
stmt->setUInt16(index++, (uint16)GetTeleportDest().GetMapId());
|
||||
stmt->setUInt32(index++, (uint32)0);
|
||||
stmt->setUInt8(index++, (uint8(GetDungeonDifficulty()) | uint8(GetRaidDifficulty()) << 4));
|
||||
stmt->setFloat(index++, finiteAlways(GetTeleportDest().GetPositionX()));
|
||||
stmt->setFloat(index++, finiteAlways(GetTeleportDest().GetPositionY()));
|
||||
stmt->setFloat(index++, finiteAlways(GetTeleportDest().GetPositionZ()));
|
||||
stmt->setFloat(index++, finiteAlways(GetTeleportDest().GetOrientation()));
|
||||
}
|
||||
|
||||
std::ostringstream ss;
|
||||
ss << m_taxi;
|
||||
stmt->setString(index++, ss.str());
|
||||
stmt->setUInt8(index++, m_cinematic);
|
||||
stmt->setUInt32(index++, m_Played_time[PLAYED_TIME_TOTAL]);
|
||||
stmt->setUInt32(index++, m_Played_time[PLAYED_TIME_LEVEL]);
|
||||
stmt->setFloat(index++, finiteAlways(m_rest_bonus));
|
||||
stmt->setUInt32(index++, uint32(time(NULL)));
|
||||
stmt->setUInt8(index++, (HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING) ? 1 : 0));
|
||||
//save, far from tavern/city
|
||||
//save, but in tavern/city
|
||||
stmt->setUInt32(index++, m_resetTalentsCost);
|
||||
stmt->setUInt32(index++, m_resetTalentsTime);
|
||||
stmt->setUInt16(index++, (uint16)m_ExtraFlags);
|
||||
stmt->setUInt8(index++, m_stableSlots);
|
||||
stmt->setUInt16(index++, (uint16)m_atLoginFlags);
|
||||
stmt->setUInt16(index++, GetZoneId());
|
||||
stmt->setUInt32(index++, m_deathExpireTime);
|
||||
|
||||
ss.str().clear();
|
||||
ss << m_taxi.SaveTaxiDestinationsToString();
|
||||
|
||||
stmt->setString(index++, ss.str());
|
||||
stmt->setUInt32(index++, GetArenaPoints());
|
||||
stmt->setUInt32(index++, GetHonorPoints());
|
||||
stmt->setUInt32(index++, GetUInt32Value(PLAYER_FIELD_TODAY_CONTRIBUTION));
|
||||
stmt->setUInt32(index++, GetUInt32Value(PLAYER_FIELD_YESTERDAY_CONTRIBUTION));
|
||||
stmt->setUInt32(index++, GetUInt32Value(PLAYER_FIELD_LIFETIME_HONORABLE_KILLS));
|
||||
stmt->setUInt16(index++, GetUInt16Value(PLAYER_FIELD_KILLS, 0));
|
||||
stmt->setUInt16(index++, GetUInt16Value(PLAYER_FIELD_KILLS, 1));
|
||||
stmt->setUInt32(index++, GetUInt32Value(PLAYER_CHOSEN_TITLE));
|
||||
stmt->setUInt64(index++, GetUInt64Value(PLAYER_FIELD_KNOWN_CURRENCIES));
|
||||
stmt->setUInt32(index++, GetUInt32Value(PLAYER_FIELD_WATCHED_FACTION_INDEX));
|
||||
stmt->setUInt16(index++, (uint16)(GetUInt32Value(PLAYER_BYTES_3) & 0xFFFE));
|
||||
stmt->setUInt32(index++, GetHealth());
|
||||
|
||||
for (uint32 i = 0; i < MAX_POWERS; ++i)
|
||||
stmt->setUInt32(index++, GetPower(Powers(i)));
|
||||
|
||||
stmt->setUInt32(index++, GetSession()->GetLatency());
|
||||
|
||||
stmt->setUInt8(index++, m_specsCount);
|
||||
stmt->setUInt8(index++, m_activeSpec);
|
||||
|
||||
ss.str().clear();
|
||||
for (uint32 i = 0; i < PLAYER_EXPLORED_ZONES_SIZE; ++i)
|
||||
ss << GetUInt32Value(PLAYER_EXPLORED_ZONES_1 + i) << ' ';
|
||||
stmt->setString(index++, ss.str());
|
||||
|
||||
ss.str().clear();
|
||||
// cache equipment...
|
||||
for (uint32 i = 0; i < EQUIPMENT_SLOT_END * 2; ++i)
|
||||
ss << GetUInt32Value(PLAYER_VISIBLE_ITEM_1_ENTRYID + i) << ' ';
|
||||
stmt->setString(index++, ss.str());
|
||||
|
||||
ss.str().clear();
|
||||
// ...and bags for enum opcode
|
||||
for (uint32 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i)
|
||||
{
|
||||
if (Item* item = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
|
||||
ss << item->GetEntry();
|
||||
else
|
||||
ss << '0';
|
||||
ss << " 0 ";
|
||||
}
|
||||
|
||||
stmt->setString(index++, ss.str());
|
||||
stmt->setUInt32(index++, GetUInt32Value(PLAYER_AMMO_ID));
|
||||
|
||||
ss.str().clear();
|
||||
for (uint32 i = 0; i < KNOWN_TITLES_SIZE*2; ++i)
|
||||
ss << GetUInt32Value(PLAYER__FIELD_KNOWN_TITLES + i);
|
||||
|
||||
stmt->setString(index++, ss.str());
|
||||
stmt->setUInt8(index++, GetByteValue(PLAYER_FIELD_BYTES, 2));
|
||||
stmt->setUInt32(index++, m_grantableLevels);
|
||||
|
||||
stmt->setUInt8(index++, IsInWorld() ? 1 : 0);
|
||||
// Index
|
||||
stmt->setUInt32(index++, GetGUIDLow());
|
||||
}
|
||||
|
||||
SQLTransaction trans = CharacterDatabase.BeginTransaction();
|
||||
|
||||
trans->Append(ss.str().c_str());
|
||||
trans->Append(stmt);
|
||||
|
||||
if (m_mailsUpdated) //save mails only when needed
|
||||
_SaveMail(trans);
|
||||
|
||||
@@ -1433,10 +1433,11 @@ class Player : public Unit, public GridObject<Player>
|
||||
void IncompleteQuest(uint32 quest_id);
|
||||
void RewardQuest(Quest const* quest, uint32 reward, Object* questGiver, bool announce = true);
|
||||
void FailQuest(uint32 quest_id);
|
||||
bool SatisfyQuestSkillOrClass(Quest const* qInfo, bool msg);
|
||||
bool SatisfyQuestSkill(Quest const* qInfo, bool msg) const;
|
||||
bool SatisfyQuestLevel(Quest const* qInfo, bool msg);
|
||||
bool SatisfyQuestLog(bool msg);
|
||||
bool SatisfyQuestPreviousQuest(Quest const* qInfo, bool msg);
|
||||
bool SatisfyQuestClass(Quest const* qInfo, bool msg) const;
|
||||
bool SatisfyQuestRace(Quest const* qInfo, bool msg);
|
||||
bool SatisfyQuestReputation(Quest const* qInfo, bool msg);
|
||||
bool SatisfyQuestStatus(Quest const* qInfo, bool msg);
|
||||
@@ -1516,7 +1517,7 @@ class Player : public Unit, public GridObject<Player>
|
||||
void SendQuestReward(Quest const* quest, uint32 XP, Object* questGiver);
|
||||
void SendQuestFailed(uint32 questId, InventoryResult reason = EQUIP_ERR_OK);
|
||||
void SendQuestTimerFailed(uint32 quest_id);
|
||||
void SendCanTakeQuestResponse(uint32 msg);
|
||||
void SendCanTakeQuestResponse(uint32 msg) const;
|
||||
void SendQuestConfirmAccept(Quest const* quest, Player* pReceiver);
|
||||
void SendPushToPartyResponse(Player* player, uint32 msg);
|
||||
void SendQuestUpdateAddItem(Quest const* quest, uint32 item_idx, uint16 count);
|
||||
@@ -1553,7 +1554,7 @@ class Player : public Unit, public GridObject<Player>
|
||||
/*** SAVE SYSTEM ***/
|
||||
/*********************************************************/
|
||||
|
||||
void SaveToDB();
|
||||
void SaveToDB(bool create = false);
|
||||
void SaveInventoryAndGoldToDB(SQLTransaction& trans); // fast save function for item/money cheating preventing
|
||||
void SaveGoldToDB(SQLTransaction& trans);
|
||||
|
||||
|
||||
@@ -3693,41 +3693,41 @@ void ObjectMgr::LoadQuests()
|
||||
|
||||
mExclusiveQuestGroups.clear();
|
||||
|
||||
// 0 1 2 3 4 5 6 7 8 9
|
||||
QueryResult result = WorldDatabase.Query("SELECT entry, Method, ZoneOrSort, SkillOrClassMask, MinLevel, MaxLevel, QuestLevel, Type, RequiredRaces, RequiredSkillValue, "
|
||||
// 10 11 12 13 14 15 16 17 18 19
|
||||
// 0 1 2 3 4 5 6 7 8 9 10
|
||||
QueryResult result = WorldDatabase.Query("SELECT entry, Method, ZoneOrSort, MinLevel, MaxLevel, QuestLevel, Type, RequiredClasses, RequiredRaces, RequiredSkill, RequiredSkillValue, "
|
||||
// 11 12 13 14 15 16 17 18 19 20
|
||||
"RepObjectiveFaction, RepObjectiveValue, RepObjectiveFaction2, RepObjectiveValue2, RequiredMinRepFaction, RequiredMinRepValue, RequiredMaxRepFaction, RequiredMaxRepValue, SuggestedPlayers, LimitTime, "
|
||||
// 20 21 22 23 24 25 26 27 28 29 30 31 32 33
|
||||
// 21 22 23 24 25 26 27 28 29 30 31 32 33 34
|
||||
"QuestFlags, SpecialFlags, CharTitleId, PlayersSlain, BonusTalents, RewardArenaPoints, PrevQuestId, NextQuestId, ExclusiveGroup, NextQuestInChain, RewXPId, SrcItemId, SrcItemCount, SrcSpell, "
|
||||
// 34 35 36 37 38 39 40 41 42 43 44
|
||||
// 35 36 37 38 39 40 41 42 43 44 45
|
||||
"Title, Details, Objectives, OfferRewardText, RequestItemsText, EndText, CompletedText, ObjectiveText1, ObjectiveText2, ObjectiveText3, ObjectiveText4, "
|
||||
// 45 46 47 48 49 50 51 52 53 54 55 56
|
||||
// 46 47 48 49 50 51 52 53 54 55 56 57
|
||||
"ReqItemId1, ReqItemId2, ReqItemId3, ReqItemId4, ReqItemId5, ReqItemId6, ReqItemCount1, ReqItemCount2, ReqItemCount3, ReqItemCount4, ReqItemCount5, ReqItemCount6, "
|
||||
// 57 58 59 60 61 62 63 64
|
||||
// 58 59 60 61 62 63 64 65
|
||||
"ReqSourceId1, ReqSourceId2, ReqSourceId3, ReqSourceId4, ReqSourceCount1, ReqSourceCount2, ReqSourceCount3, ReqSourceCount4, "
|
||||
// 65 66 67 68 69 70 71 72
|
||||
// 66 67 68 69 70 71 72 73
|
||||
"ReqCreatureOrGOId1, ReqCreatureOrGOId2, ReqCreatureOrGOId3, ReqCreatureOrGOId4, ReqCreatureOrGOCount1, ReqCreatureOrGOCount2, ReqCreatureOrGOCount3, ReqCreatureOrGOCount4, "
|
||||
// 73 74 75 76
|
||||
// 74 75 76 77
|
||||
"ReqSpellCast1, ReqSpellCast2, ReqSpellCast3, ReqSpellCast4, "
|
||||
// 77 78 79 80 81 82
|
||||
// 78 79 80 81 82 83
|
||||
"RewChoiceItemId1, RewChoiceItemId2, RewChoiceItemId3, RewChoiceItemId4, RewChoiceItemId5, RewChoiceItemId6, "
|
||||
// 83 84 85 86 87 88
|
||||
// 84 85 86 87 88 89
|
||||
"RewChoiceItemCount1, RewChoiceItemCount2, RewChoiceItemCount3, RewChoiceItemCount4, RewChoiceItemCount5, RewChoiceItemCount6, "
|
||||
// 89 90 91 92 93 94 95 96
|
||||
// 90 91 92 93 94 95 96 97
|
||||
"RewItemId1, RewItemId2, RewItemId3, RewItemId4, RewItemCount1, RewItemCount2, RewItemCount3, RewItemCount4, "
|
||||
// 97 98 99 100 101 102 103 104 105 106
|
||||
// 98 99 100 101 102 103 104 105 106 107
|
||||
"RewRepFaction1, RewRepFaction2, RewRepFaction3, RewRepFaction4, RewRepFaction5, RewRepValueId1, RewRepValueId2, RewRepValueId3, RewRepValueId4, RewRepValueId5, "
|
||||
// 107 108 109 110 111
|
||||
// 108 109 110 111 112
|
||||
"RewRepValue1, RewRepValue2, RewRepValue3, RewRepValue4, RewRepValue5, "
|
||||
// 112 113 114 115 116 117 118 119 120 121 122 123
|
||||
// 113 114 115 116 117 118 119 120 121 122 123 124
|
||||
"RewHonorAddition, RewHonorMultiplier, RewOrReqMoney, RewMoneyMaxLevel, RewSpell, RewSpellCast, RewMailTemplateId, RewMailDelaySecs, PointMapId, PointX, PointY, PointOpt, "
|
||||
// 124 125 126 127 128 129 130 131
|
||||
// 125 126 127 128 129 130 131 132
|
||||
"DetailsEmote1, DetailsEmote2, DetailsEmote3, DetailsEmote4, DetailsEmoteDelay1, DetailsEmoteDelay2, DetailsEmoteDelay3, DetailsEmoteDelay4, "
|
||||
// 132 133 134 135 136 137
|
||||
// 133 134 135 136 137 138
|
||||
"IncompleteEmote, CompleteEmote, OfferRewardEmote1, OfferRewardEmote2, OfferRewardEmote3, OfferRewardEmote4, "
|
||||
// 138 139 140 141
|
||||
// 139 140 141 142
|
||||
"OfferRewardEmoteDelay1, OfferRewardEmoteDelay2, OfferRewardEmoteDelay3, OfferRewardEmoteDelay4, "
|
||||
// 142 143
|
||||
// 143 144
|
||||
"StartScript, CompleteScript"
|
||||
" FROM quest_template");
|
||||
if (!result)
|
||||
@@ -3831,45 +3831,43 @@ void ObjectMgr::LoadQuests()
|
||||
qinfo->GetQuestId(), qinfo->ZoneOrSort);
|
||||
// no changes, quest not dependent from this value but can have problems at client (note some may be 0, we must allow this so no check)
|
||||
}
|
||||
//check SkillOrClass value (class case).
|
||||
if (ClassByQuestSort(-int32(qinfo->ZoneOrSort)))
|
||||
{
|
||||
// SkillOrClass should not have class case when class case already set in ZoneOrSort.
|
||||
if (qinfo->SkillOrClassMask < 0)
|
||||
{
|
||||
sLog->outErrorDb("Quest %u has `ZoneOrSort` = %i (class sort case) and `SkillOrClassMask` = %i (class case), redundant.",
|
||||
qinfo->GetQuestId(), qinfo->ZoneOrSort, qinfo->SkillOrClassMask);
|
||||
}
|
||||
}
|
||||
//check for proper SkillOrClass value (skill case)
|
||||
//check for proper RequiredSkill value (skill case)
|
||||
if (int32 skill_id = SkillByQuestSort(-int32(qinfo->ZoneOrSort)))
|
||||
{
|
||||
// skill is positive value in SkillOrClass
|
||||
if (qinfo->SkillOrClassMask != skill_id)
|
||||
if (qinfo->RequiredSkill != skill_id)
|
||||
{
|
||||
sLog->outErrorDb("Quest %u has `ZoneOrSort` = %i (skill sort case) but `SkillOrClassMask` does not have a corresponding value (%i).",
|
||||
sLog->outErrorDb("Quest %u has `ZoneOrSort` = %i but `RequiredSkill` does not have a corresponding value (%i).",
|
||||
qinfo->GetQuestId(), qinfo->ZoneOrSort, skill_id);
|
||||
//override, and force proper value here?
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// SkillOrClassMask (class case)
|
||||
if (qinfo->SkillOrClassMask < 0)
|
||||
// RequiredClasses, can be 0/CLASSMASK_ALL_PLAYABLE to allow any class
|
||||
if (qinfo->RequiredClasses)
|
||||
{
|
||||
if (!(-int32(qinfo->SkillOrClassMask) & CLASSMASK_ALL_PLAYABLE))
|
||||
if (!(qinfo->RequiredClasses & CLASSMASK_ALL_PLAYABLE))
|
||||
{
|
||||
sLog->outErrorDb("Quest %u has `SkillOrClassMask` = %i (class case) but classmask does not have valid class",
|
||||
qinfo->GetQuestId(), qinfo->SkillOrClassMask);
|
||||
sLog->outErrorDb("Quest %u does not contain any playable classes in `RequiredClasses` (%u), value set to 0 (all classes).", qinfo->GetQuestId(), qinfo->RequiredClasses);
|
||||
qinfo->RequiredClasses = 0;
|
||||
}
|
||||
}
|
||||
// SkillOrClassMask (skill case)
|
||||
if (qinfo->SkillOrClassMask > 0)
|
||||
// RequiredRaces, can be 0/RACEMASK_ALL_PLAYABLE to allow any race
|
||||
if (qinfo->RequiredRaces)
|
||||
{
|
||||
if (!sSkillLineStore.LookupEntry(qinfo->SkillOrClassMask))
|
||||
if (!(qinfo->RequiredRaces & RACEMASK_ALL_PLAYABLE))
|
||||
{
|
||||
sLog->outErrorDb("Quest %u has `SkillOrClass` = %u (skill case) but skill (%i) does not exist",
|
||||
qinfo->GetQuestId(), qinfo->SkillOrClassMask, qinfo->SkillOrClassMask);
|
||||
sLog->outErrorDb("Quest %u does not contain any playable races in `RequiredRaces` (%u), value set to 0 (all races).", qinfo->GetQuestId(), qinfo->RequiredRaces);
|
||||
qinfo->RequiredRaces = 0;
|
||||
}
|
||||
}
|
||||
// RequiredSkill, can be 0
|
||||
if (qinfo->RequiredSkill)
|
||||
{
|
||||
if (!sSkillLineStore.LookupEntry(qinfo->RequiredSkill))
|
||||
{
|
||||
sLog->outErrorDb("Quest %u has `RequiredSkill` = %u but this skill does not exist",
|
||||
qinfo->GetQuestId(), qinfo->RequiredSkill);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3881,13 +3879,6 @@ void ObjectMgr::LoadQuests()
|
||||
qinfo->GetQuestId(), qinfo->RequiredSkillValue, sWorld->GetConfigMaxSkillValue());
|
||||
// no changes, quest can't be done for this requirement
|
||||
}
|
||||
|
||||
if (qinfo->SkillOrClassMask <= 0)
|
||||
{
|
||||
sLog->outErrorDb("Quest %u has `RequiredSkillValue` = %u but `SkillOrClass` = %i (class case), value ignored.",
|
||||
qinfo->GetQuestId(), qinfo->RequiredSkillValue, qinfo->SkillOrClassMask);
|
||||
// no changes, quest can't be done for this requirement (fail at wrong skill id)
|
||||
}
|
||||
}
|
||||
// else Skill quests can have 0 skill level, this is ok
|
||||
|
||||
|
||||
@@ -25,120 +25,121 @@ Quest::Quest(Field* questRecord)
|
||||
QuestId = questRecord[0].GetUInt32();
|
||||
QuestMethod = questRecord[1].GetUInt32();
|
||||
ZoneOrSort = questRecord[2].GetInt32();
|
||||
SkillOrClassMask = questRecord[3].GetInt32();
|
||||
MinLevel = questRecord[4].GetUInt32();
|
||||
MaxLevel = questRecord[5].GetUInt32();
|
||||
QuestLevel = questRecord[6].GetInt32();
|
||||
Type = questRecord[7].GetUInt32();
|
||||
MinLevel = questRecord[3].GetUInt32();
|
||||
MaxLevel = questRecord[4].GetUInt32();
|
||||
QuestLevel = questRecord[5].GetInt32();
|
||||
Type = questRecord[6].GetUInt32();
|
||||
RequiredClasses = questRecord[7].GetUInt32();
|
||||
RequiredRaces = questRecord[8].GetUInt32();
|
||||
RequiredSkillValue = questRecord[9].GetUInt32();
|
||||
RepObjectiveFaction = questRecord[10].GetUInt32();
|
||||
RepObjectiveValue = questRecord[11].GetInt32();
|
||||
RepObjectiveFaction2 = questRecord[12].GetUInt32();
|
||||
RepObjectiveValue2 = questRecord[13].GetInt32();
|
||||
RequiredMinRepFaction = questRecord[14].GetUInt32();
|
||||
RequiredMinRepValue = questRecord[15].GetInt32();
|
||||
RequiredMaxRepFaction = questRecord[16].GetUInt32();
|
||||
RequiredMaxRepValue = questRecord[17].GetInt32();
|
||||
SuggestedPlayers = questRecord[18].GetUInt32();
|
||||
LimitTime = questRecord[19].GetUInt32();
|
||||
QuestFlags = questRecord[20].GetUInt32();
|
||||
uint32 SpecialFlags = questRecord[21].GetUInt16();
|
||||
CharTitleId = questRecord[22].GetUInt32();
|
||||
PlayersSlain = questRecord[23].GetUInt32();
|
||||
BonusTalents = questRecord[24].GetUInt32();
|
||||
RewArenaPoints = questRecord[25].GetInt32();
|
||||
PrevQuestId = questRecord[26].GetInt32();
|
||||
NextQuestId = questRecord[27].GetInt32();
|
||||
ExclusiveGroup = questRecord[28].GetInt32();
|
||||
NextQuestInChain = questRecord[29].GetUInt32();
|
||||
XPId = questRecord[30].GetUInt32();
|
||||
SrcItemId = questRecord[31].GetUInt32();
|
||||
SrcItemCount = questRecord[32].GetUInt32();
|
||||
SrcSpell = questRecord[33].GetUInt32();
|
||||
Title = questRecord[34].GetString();
|
||||
Details = questRecord[35].GetString();
|
||||
Objectives = questRecord[36].GetString();
|
||||
OfferRewardText = questRecord[37].GetString();
|
||||
RequestItemsText = questRecord[38].GetString();
|
||||
EndText = questRecord[39].GetString();
|
||||
CompletedText = questRecord[40].GetString();
|
||||
RequiredSkill = questRecord[9].GetUInt32();
|
||||
RequiredSkillValue = questRecord[10].GetUInt32();
|
||||
RepObjectiveFaction = questRecord[11].GetUInt32();
|
||||
RepObjectiveValue = questRecord[12].GetInt32();
|
||||
RepObjectiveFaction2 = questRecord[13].GetUInt32();
|
||||
RepObjectiveValue2 = questRecord[14].GetInt32();
|
||||
RequiredMinRepFaction = questRecord[15].GetUInt32();
|
||||
RequiredMinRepValue = questRecord[16].GetInt32();
|
||||
RequiredMaxRepFaction = questRecord[17].GetUInt32();
|
||||
RequiredMaxRepValue = questRecord[18].GetInt32();
|
||||
SuggestedPlayers = questRecord[19].GetUInt32();
|
||||
LimitTime = questRecord[20].GetUInt32();
|
||||
QuestFlags = questRecord[21].GetUInt32();
|
||||
uint32 SpecialFlags = questRecord[22].GetUInt16();
|
||||
CharTitleId = questRecord[23].GetUInt32();
|
||||
PlayersSlain = questRecord[24].GetUInt32();
|
||||
BonusTalents = questRecord[25].GetUInt32();
|
||||
RewArenaPoints = questRecord[26].GetInt32();
|
||||
PrevQuestId = questRecord[27].GetInt32();
|
||||
NextQuestId = questRecord[28].GetInt32();
|
||||
ExclusiveGroup = questRecord[29].GetInt32();
|
||||
NextQuestInChain = questRecord[30].GetUInt32();
|
||||
XPId = questRecord[31].GetUInt32();
|
||||
SrcItemId = questRecord[32].GetUInt32();
|
||||
SrcItemCount = questRecord[33].GetUInt32();
|
||||
SrcSpell = questRecord[34].GetUInt32();
|
||||
Title = questRecord[35].GetString();
|
||||
Details = questRecord[36].GetString();
|
||||
Objectives = questRecord[37].GetString();
|
||||
OfferRewardText = questRecord[38].GetString();
|
||||
RequestItemsText = questRecord[39].GetString();
|
||||
EndText = questRecord[40].GetString();
|
||||
CompletedText = questRecord[41].GetString();
|
||||
|
||||
for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
|
||||
ObjectiveText[i] = questRecord[41+i].GetString();
|
||||
ObjectiveText[i] = questRecord[42+i].GetString();
|
||||
|
||||
for (int i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i)
|
||||
ReqItemId[i] = questRecord[45+i].GetUInt32();
|
||||
ReqItemId[i] = questRecord[46+i].GetUInt32();
|
||||
|
||||
for (int i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i)
|
||||
ReqItemCount[i] = questRecord[51+i].GetUInt32();
|
||||
ReqItemCount[i] = questRecord[52+i].GetUInt32();
|
||||
|
||||
for (int i = 0; i < QUEST_SOURCE_ITEM_IDS_COUNT; ++i)
|
||||
ReqSourceId[i] = questRecord[57+i].GetUInt32();
|
||||
ReqSourceId[i] = questRecord[58+i].GetUInt32();
|
||||
|
||||
for (int i = 0; i < QUEST_SOURCE_ITEM_IDS_COUNT; ++i)
|
||||
ReqSourceCount[i] = questRecord[61+i].GetUInt32();
|
||||
ReqSourceCount[i] = questRecord[62+i].GetUInt32();
|
||||
|
||||
for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
|
||||
ReqCreatureOrGOId[i] = questRecord[65+i].GetInt32();
|
||||
ReqCreatureOrGOId[i] = questRecord[66+i].GetInt32();
|
||||
|
||||
for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
|
||||
ReqCreatureOrGOCount[i] = questRecord[69+i].GetUInt32();
|
||||
ReqCreatureOrGOCount[i] = questRecord[70+i].GetUInt32();
|
||||
|
||||
for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
|
||||
ReqSpell[i] = questRecord[73+i].GetUInt32();
|
||||
ReqSpell[i] = questRecord[74+i].GetUInt32();
|
||||
|
||||
for (int i = 0; i < QUEST_REWARD_CHOICES_COUNT; ++i)
|
||||
RewChoiceItemId[i] = questRecord[77+i].GetUInt32();
|
||||
RewChoiceItemId[i] = questRecord[78+i].GetUInt32();
|
||||
|
||||
for (int i = 0; i < QUEST_REWARD_CHOICES_COUNT; ++i)
|
||||
RewChoiceItemCount[i] = questRecord[83+i].GetUInt32();
|
||||
RewChoiceItemCount[i] = questRecord[84+i].GetUInt32();
|
||||
|
||||
for (int i = 0; i < QUEST_REWARDS_COUNT; ++i)
|
||||
RewItemId[i] = questRecord[89+i].GetUInt32();
|
||||
RewItemId[i] = questRecord[90+i].GetUInt32();
|
||||
|
||||
for (int i = 0; i < QUEST_REWARDS_COUNT; ++i)
|
||||
RewItemCount[i] = questRecord[93+i].GetUInt32();
|
||||
RewItemCount[i] = questRecord[94+i].GetUInt32();
|
||||
|
||||
for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i)
|
||||
RewRepFaction[i] = questRecord[97+i].GetUInt32();
|
||||
RewRepFaction[i] = questRecord[98+i].GetUInt32();
|
||||
|
||||
for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i)
|
||||
RewRepValueId[i] = questRecord[102+i].GetInt32();
|
||||
RewRepValueId[i] = questRecord[103+i].GetInt32();
|
||||
|
||||
for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i)
|
||||
RewRepValue[i] = questRecord[107+i].GetInt32();
|
||||
RewRepValue[i] = questRecord[108+i].GetInt32();
|
||||
|
||||
RewHonorAddition = questRecord[112].GetUInt32();
|
||||
RewHonorMultiplier = questRecord[113].GetFloat();
|
||||
RewOrReqMoney = questRecord[114].GetInt32();
|
||||
RewMoneyMaxLevel = questRecord[115].GetUInt32();
|
||||
RewSpell = questRecord[116].GetUInt32();
|
||||
RewSpellCast = questRecord[117].GetInt32();
|
||||
RewMailTemplateId = questRecord[118].GetUInt32();
|
||||
RewMailDelaySecs = questRecord[119].GetUInt32();
|
||||
PointMapId = questRecord[120].GetUInt32();
|
||||
PointX = questRecord[121].GetFloat();
|
||||
PointY = questRecord[122].GetFloat();
|
||||
PointOpt = questRecord[123].GetUInt32();
|
||||
RewHonorAddition = questRecord[113].GetUInt32();
|
||||
RewHonorMultiplier = questRecord[114].GetFloat();
|
||||
RewOrReqMoney = questRecord[115].GetInt32();
|
||||
RewMoneyMaxLevel = questRecord[116].GetUInt32();
|
||||
RewSpell = questRecord[117].GetUInt32();
|
||||
RewSpellCast = questRecord[118].GetInt32();
|
||||
RewMailTemplateId = questRecord[119].GetUInt32();
|
||||
RewMailDelaySecs = questRecord[120].GetUInt32();
|
||||
PointMapId = questRecord[121].GetUInt32();
|
||||
PointX = questRecord[122].GetFloat();
|
||||
PointY = questRecord[123].GetFloat();
|
||||
PointOpt = questRecord[124].GetUInt32();
|
||||
|
||||
for (int i = 0; i < QUEST_EMOTE_COUNT; ++i)
|
||||
DetailsEmote[i] = questRecord[124+i].GetUInt32();
|
||||
DetailsEmote[i] = questRecord[125+i].GetUInt32();
|
||||
|
||||
for (int i = 0; i < QUEST_EMOTE_COUNT; ++i)
|
||||
DetailsEmoteDelay[i] = questRecord[128+i].GetUInt32();
|
||||
DetailsEmoteDelay[i] = questRecord[129+i].GetUInt32();
|
||||
|
||||
IncompleteEmote = questRecord[132].GetUInt32();
|
||||
CompleteEmote = questRecord[133].GetUInt32();
|
||||
IncompleteEmote = questRecord[133].GetUInt32();
|
||||
CompleteEmote = questRecord[134].GetUInt32();
|
||||
|
||||
for (int i = 0; i < QUEST_EMOTE_COUNT; ++i)
|
||||
OfferRewardEmote[i] = questRecord[134+i].GetInt32();
|
||||
OfferRewardEmote[i] = questRecord[135+i].GetInt32();
|
||||
|
||||
for (int i = 0; i < QUEST_EMOTE_COUNT; ++i)
|
||||
OfferRewardEmoteDelay[i] = questRecord[138+i].GetInt32();
|
||||
OfferRewardEmoteDelay[i] = questRecord[139+i].GetInt32();
|
||||
|
||||
QuestStartScript = questRecord[142].GetUInt32();
|
||||
QuestCompleteScript = questRecord[143].GetUInt32();
|
||||
QuestStartScript = questRecord[143].GetUInt32();
|
||||
QuestCompleteScript = questRecord[144].GetUInt32();
|
||||
|
||||
QuestFlags |= SpecialFlags << 20;
|
||||
if (QuestFlags & QUEST_TRINITY_FLAGS_AUTO_ACCEPT)
|
||||
|
||||
@@ -192,12 +192,13 @@ class Quest
|
||||
uint32 GetQuestId() const { return QuestId; }
|
||||
uint32 GetQuestMethod() const { return QuestMethod; }
|
||||
int32 GetZoneOrSort() const { return ZoneOrSort; }
|
||||
int32 GetSkillOrClassMask() const { return SkillOrClassMask; }
|
||||
uint32 GetMinLevel() const { return MinLevel; }
|
||||
uint32 GetMaxLevel() const { return MaxLevel; }
|
||||
uint32 GetQuestLevel() const { return QuestLevel; }
|
||||
uint32 GetType() const { return Type; }
|
||||
uint32 GetRequiredClasses() const { return RequiredClasses; }
|
||||
uint32 GetRequiredRaces() const { return RequiredRaces; }
|
||||
uint32 GetRequiredSkill() const { return RequiredSkill; }
|
||||
uint32 GetRequiredSkillValue() const { return RequiredSkillValue; }
|
||||
uint32 GetRepObjectiveFaction() const { return RepObjectiveFaction; }
|
||||
int32 GetRepObjectiveValue() const { return RepObjectiveValue; }
|
||||
@@ -300,12 +301,13 @@ class Quest
|
||||
uint32 QuestId;
|
||||
uint32 QuestMethod;
|
||||
int32 ZoneOrSort;
|
||||
int32 SkillOrClassMask;
|
||||
uint32 MinLevel;
|
||||
uint32 MaxLevel;
|
||||
int32 QuestLevel;
|
||||
uint32 Type;
|
||||
uint32 RequiredClasses;
|
||||
uint32 RequiredRaces;
|
||||
uint32 RequiredSkill;
|
||||
uint32 RequiredSkillValue;
|
||||
uint32 RepObjectiveFaction;
|
||||
int32 RepObjectiveValue;
|
||||
|
||||
@@ -729,7 +729,7 @@ void WorldSession::HandleCharCreateCallback(PreparedQueryResult result, Characte
|
||||
newChar.SetAtLoginFlag(AT_LOGIN_FIRST); // First login
|
||||
|
||||
// Player created, save it now
|
||||
newChar.SaveToDB();
|
||||
newChar.SaveToDB(true);
|
||||
createInfo->CharCount += 1;
|
||||
|
||||
SQLTransaction trans = LoginDatabase.BeginTransaction();
|
||||
|
||||
@@ -300,4 +300,20 @@ void CharacterDatabaseConnection::DoPrepareStatements()
|
||||
// For loading and deleting expired auctions at startup
|
||||
PREPARE_STATEMENT(CHAR_LOAD_EXPIRED_AUCTIONS, "SELECT id, auctioneerguid, itemguid, itemEntry, itemowner, buyoutprice, time, buyguid, lastbid, startbid, deposit FROM auctionhouse ah INNER JOIN item_instance ii ON ii.guid = ah.itemguid WHERE ah.time <= ?", CONNECTION_SYNCH)
|
||||
|
||||
// Player saving
|
||||
PREPARE_STATEMENT(CHAR_ADD_CHARACTER, "INSERT INTO characters (guid, account, name, race, class, gender, level, xp, money, playerBytes, playerBytes2, playerFlags, "
|
||||
"map, instance_id, instance_mode_mask, position_x, position_y, position_z, orientation, "
|
||||
"taximask, cinematic, "
|
||||
"totaltime, leveltime, rest_bonus, logout_time, is_logout_resting, resettalents_cost, resettalents_time, "
|
||||
"extra_flags, stable_slots, at_login, zone, "
|
||||
"death_expire_time, taxi_path, arenaPoints, totalHonorPoints, todayHonorPoints, yesterdayHonorPoints, totalKills, "
|
||||
"todayKills, yesterdayKills, chosenTitle, knownCurrencies, watchedFaction, drunk, health, power1, power2, power3, "
|
||||
"power4, power5, power6, power7, latency, speccount, activespec, exploredZones, equipmentCache, ammoId, knownTitles, actionBars, grantableLevels) VALUES "
|
||||
"(?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?)", CONNECTION_ASYNC);
|
||||
PREPARE_STATEMENT(CHAR_UPD_CHARACTER, "UPDATE characters SET name=?,race=?,class=?,gender=?,level=?,xp=?,money=?,playerBytes=?,playerBytes2=?,playerFlags=?,"
|
||||
"map=?,instance_id=?,instance_mode_mask=?,position_x=?,position_y=?,position_z=?,orientation=?,taximask=?,cinematic=?,totaltime=?,leveltime=?,rest_bonus=?,"
|
||||
"logout_time=?,is_logout_resting=?,resettalents_cost=?,resettalents_time=?,extra_flags=?,stable_slots=?,at_login=?,zone=?,death_expire_time=?,taxi_path=?,"
|
||||
"arenaPoints=?,totalHonorPoints=?,todayHonorPoints=?,yesterdayHonorPoints=?,totalKills=?,todayKills=?,yesterdayKills=?,chosenTitle=?,knownCurrencies=?,"
|
||||
"watchedFaction=?,drunk=?,health=?,power1=?,power2=?,power3=?,power4=?,power5=?,power6=?,power7=?,latency=?,speccount=?,activespec=?,exploredZones=?,"
|
||||
"equipmentCache=?,ammoId=?,knownTitles=?,actionBars=?,grantableLevels=?,online=? WHERE guid=?", CONNECTION_ASYNC);
|
||||
}
|
||||
|
||||
@@ -275,6 +275,9 @@ enum CharacterDatabaseStatements
|
||||
|
||||
CHAR_LOAD_EXPIRED_AUCTIONS,
|
||||
|
||||
CHAR_ADD_CHARACTER,
|
||||
CHAR_UPD_CHARACTER,
|
||||
|
||||
MAX_CHARACTERDATABASE_STATEMENTS,
|
||||
};
|
||||
|
||||
|
||||
Reference in New Issue
Block a user