Correctly redo file moves/renames from rev. 8452.
--HG-- branch : trunk rename : src/server/game/Grids/Cell.h => src/server/game/Grids/Cells/Cell.h rename : src/server/game/Grids/CellImpl.h => src/server/game/Grids/Cells/CellImpl.h rename : src/server/framework/GameSystem/Grid.h => src/server/game/Grids/Grid.h rename : src/server/framework/GameSystem/GridLoader.h => src/server/game/Grids/GridLoader.h rename : src/server/framework/GameSystem/GridRefManager.h => src/server/game/Grids/GridRefManager.h rename : src/server/framework/GameSystem/GridReference.h => src/server/game/Grids/GridReference.h rename : src/server/framework/GameSystem/NGrid.h => src/server/game/Grids/NGrid.h rename : src/server/game/Grids/GridNotifiers.cpp => src/server/game/Grids/Notifiers/GridNotifiers.cpp rename : src/server/game/Grids/GridNotifiers.h => src/server/game/Grids/Notifiers/GridNotifiers.h rename : src/server/game/Grids/GridNotifiersImpl.h => src/server/game/Grids/Notifiers/GridNotifiersImpl.h rename : src/server/framework/Platform/CompilerDefs.h => src/server/shared/CompilerDefs.h rename : src/server/framework/Platform/Define.h => src/server/shared/Define.h rename : src/server/framework/Utilities/CountedReference/Reference.h => src/server/shared/Dynamic/CountedReference/Reference.h rename : src/server/framework/Utilities/CountedReference/ReferenceHolder.h => src/server/shared/Dynamic/CountedReference/ReferenceHolder.h rename : src/server/framework/Utilities/CountedReference/ReferenceImpl.h => src/server/shared/Dynamic/CountedReference/ReferenceImpl.h rename : src/server/framework/Dynamic/FactoryHolder.h => src/server/shared/Dynamic/FactoryHolder.h rename : src/server/framework/Utilities/LinkedList.h => src/server/shared/Dynamic/LinkedList.h rename : src/server/framework/Utilities/LinkedReference/RefManager.h => src/server/shared/Dynamic/LinkedReference/RefManager.h rename : src/server/framework/Utilities/LinkedReference/Reference.h => src/server/shared/Dynamic/LinkedReference/Reference.h rename : src/server/framework/Dynamic/ObjectRegistry.h => src/server/shared/Dynamic/ObjectRegistry.h rename : src/server/framework/GameSystem/TypeContainer.h => src/server/shared/Dynamic/TypeContainer.h rename : src/server/framework/GameSystem/TypeContainerFunctions.h => src/server/shared/Dynamic/TypeContainerFunctions.h rename : src/server/framework/GameSystem/TypeContainerFunctionsPtr.h => src/server/shared/Dynamic/TypeContainerFunctionsPtr.h rename : src/server/framework/GameSystem/TypeContainerVisitor.h => src/server/shared/Dynamic/TypeContainerVisitor.h rename : src/server/framework/Utilities/TypeList.h => src/server/shared/Dynamic/TypeList.h rename : src/server/framework/Utilities/UnorderedMap.h => src/server/shared/Dynamic/UnorderedMap.h rename : src/server/framework/Policies/CreationPolicy.h => src/server/shared/Policies/CreationPolicy.h rename : src/server/framework/Policies/ObjectLifeTime.cpp => src/server/shared/Policies/ObjectLifeTime.cpp rename : src/server/framework/Policies/ObjectLifeTime.h => src/server/shared/Policies/ObjectLifeTime.h rename : src/server/framework/Policies/Singleton.h => src/server/shared/Policies/Singleton.h rename : src/server/framework/Policies/SingletonImp.h => src/server/shared/Policies/SingletonImp.h rename : src/server/framework/Policies/ThreadingModel.h => src/server/shared/Policies/ThreadingModel.h rename : src/server/framework/Utilities/Callback.h => src/server/shared/Threading/Callback.h rename : src/server/framework/Utilities/ByteConverter.h => src/server/shared/Utilities/ByteConverter.h rename : src/server/framework/Utilities/EventProcessor.cpp => src/server/shared/Utilities/EventProcessor.cpp rename : src/server/framework/Utilities/EventProcessor.h => src/server/shared/Utilities/EventProcessor.h rename : src/server/framework/Network/SocketDefines.h => src/server/worldserver/RemoteAccess/SocketDefines.h
This commit is contained in:
@@ -0,0 +1,297 @@
|
||||
/*
|
||||
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
|
||||
*
|
||||
* Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
#ifndef TRINITY_CELLIMPL_H
|
||||
#define TRINITY_CELLIMPL_H
|
||||
|
||||
#include <cmath>
|
||||
|
||||
#include "Cell.h"
|
||||
#include "Map.h"
|
||||
#include "Object.h"
|
||||
|
||||
inline Cell::Cell(CellPair const& p)
|
||||
{
|
||||
data.Part.grid_x = p.x_coord / MAX_NUMBER_OF_CELLS;
|
||||
data.Part.grid_y = p.y_coord / MAX_NUMBER_OF_CELLS;
|
||||
data.Part.cell_x = p.x_coord % MAX_NUMBER_OF_CELLS;
|
||||
data.Part.cell_y = p.y_coord % MAX_NUMBER_OF_CELLS;
|
||||
data.Part.nocreate = 0;
|
||||
data.Part.reserved = 0;
|
||||
}
|
||||
|
||||
template<class T, class CONTAINER>
|
||||
inline void
|
||||
Cell::Visit(const CellPair& standing_cell, TypeContainerVisitor<T, CONTAINER> &visitor, Map &m) const
|
||||
{
|
||||
if (standing_cell.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || standing_cell.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP)
|
||||
return;
|
||||
|
||||
uint16 district = (District)this->data.Part.reserved;
|
||||
if (district == CENTER_DISTRICT)
|
||||
{
|
||||
m.Visit(*this, visitor);
|
||||
return;
|
||||
}
|
||||
|
||||
// set up the cell range based on the district
|
||||
// the overloaded operators handle range checking
|
||||
CellPair begin_cell = standing_cell;
|
||||
CellPair end_cell = standing_cell;
|
||||
|
||||
switch(district)
|
||||
{
|
||||
case ALL_DISTRICT:
|
||||
{
|
||||
begin_cell << 1; begin_cell -= 1; // upper left
|
||||
end_cell >> 1; end_cell += 1; // lower right
|
||||
break;
|
||||
}
|
||||
case UPPER_LEFT_DISTRICT:
|
||||
{
|
||||
begin_cell << 1; begin_cell -= 1; // upper left
|
||||
break;
|
||||
}
|
||||
case UPPER_RIGHT_DISTRICT:
|
||||
{
|
||||
begin_cell -= 1; // up
|
||||
end_cell >> 1; // right
|
||||
break;
|
||||
}
|
||||
case LOWER_LEFT_DISTRICT:
|
||||
{
|
||||
begin_cell << 1; // left
|
||||
end_cell += 1; // down
|
||||
break;
|
||||
}
|
||||
case LOWER_RIGHT_DISTRICT:
|
||||
{
|
||||
end_cell >> 1; end_cell += 1; // lower right
|
||||
break;
|
||||
}
|
||||
case LEFT_DISTRICT:
|
||||
{
|
||||
begin_cell -= 1; // up
|
||||
end_cell >> 1; end_cell += 1; // lower right
|
||||
break;
|
||||
}
|
||||
case RIGHT_DISTRICT:
|
||||
{
|
||||
begin_cell << 1; begin_cell -= 1; // upper left
|
||||
end_cell += 1; // down
|
||||
break;
|
||||
}
|
||||
case UPPER_DISTRICT:
|
||||
{
|
||||
begin_cell << 1; begin_cell -= 1; // upper left
|
||||
end_cell >> 1; // right
|
||||
break;
|
||||
}
|
||||
case LOWER_DISTRICT:
|
||||
{
|
||||
begin_cell << 1; // left
|
||||
end_cell >> 1; end_cell += 1; // lower right
|
||||
break;
|
||||
}
|
||||
default:
|
||||
{
|
||||
assert(false);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// loop the cell range
|
||||
for (uint32 x = begin_cell.x_coord; x <= end_cell.x_coord; x++)
|
||||
{
|
||||
for (uint32 y = begin_cell.y_coord; y <= end_cell.y_coord; y++)
|
||||
{
|
||||
CellPair cell_pair(x,y);
|
||||
Cell r_zone(cell_pair);
|
||||
r_zone.data.Part.nocreate = this->data.Part.nocreate;
|
||||
m.Visit(r_zone, visitor);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
inline int CellHelper(const float radius)
|
||||
{
|
||||
if (radius < 1.0f)
|
||||
return 0;
|
||||
|
||||
return (int)ceilf(radius/SIZE_OF_GRID_CELL);
|
||||
}
|
||||
|
||||
inline CellArea Cell::CalculateCellArea(const WorldObject &obj, float radius)
|
||||
{
|
||||
return Cell::CalculateCellArea(obj.GetPositionX(), obj.GetPositionY(), radius);
|
||||
}
|
||||
|
||||
inline CellArea Cell::CalculateCellArea(float x, float y, float radius)
|
||||
{
|
||||
if (radius <= 0.0f)
|
||||
return CellArea();
|
||||
|
||||
//lets calculate object coord offsets from cell borders.
|
||||
//TODO: add more correct/generic method for this task
|
||||
const float x_offset = (x - CENTER_GRID_CELL_OFFSET)/SIZE_OF_GRID_CELL;
|
||||
const float y_offset = (y - CENTER_GRID_CELL_OFFSET)/SIZE_OF_GRID_CELL;
|
||||
|
||||
const float x_val = floor(x_offset + CENTER_GRID_CELL_ID + 0.5f);
|
||||
const float y_val = floor(y_offset + CENTER_GRID_CELL_ID + 0.5f);
|
||||
|
||||
const float x_off = (x_offset - x_val + CENTER_GRID_CELL_ID) * SIZE_OF_GRID_CELL;
|
||||
const float y_off = (y_offset - y_val + CENTER_GRID_CELL_ID) * SIZE_OF_GRID_CELL;
|
||||
|
||||
const float tmp_diff = radius - CENTER_GRID_CELL_OFFSET;
|
||||
//lets calculate upper/lower/right/left corners for cell search
|
||||
int right = CellHelper(tmp_diff + x_off);
|
||||
int left = CellHelper(tmp_diff - x_off);
|
||||
int upper = CellHelper(tmp_diff + y_off);
|
||||
int lower = CellHelper(tmp_diff - y_off);
|
||||
|
||||
return CellArea(right, left, upper, lower);
|
||||
}
|
||||
|
||||
template<class T, class CONTAINER>
|
||||
inline void
|
||||
Cell::Visit(const CellPair& standing_cell, TypeContainerVisitor<T, CONTAINER> &visitor, Map &m, float radius, float x_off, float y_off) const
|
||||
{
|
||||
if (standing_cell.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || standing_cell.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP)
|
||||
return;
|
||||
|
||||
//no jokes here... Actually placing ASSERT() here was good idea, but
|
||||
//we had some problems with DynamicObjects, which pass radius = 0.0f (DB issue?)
|
||||
//maybe it is better to just return when radius <= 0.0f?
|
||||
if (radius <= 0.0f)
|
||||
{
|
||||
m.Visit(*this, visitor);
|
||||
return;
|
||||
}
|
||||
//lets limit the upper value for search radius
|
||||
if (radius > 333.0f)
|
||||
radius = 333.0f;
|
||||
|
||||
//lets calculate object coord offsets from cell borders.
|
||||
CellArea area = Cell::CalculateCellArea(x_off, y_off, radius);
|
||||
//if radius fits inside standing cell
|
||||
if (!area)
|
||||
{
|
||||
m.Visit(*this, visitor);
|
||||
return;
|
||||
}
|
||||
|
||||
CellPair begin_cell = standing_cell;
|
||||
CellPair end_cell = standing_cell;
|
||||
|
||||
area.ResizeBorders(begin_cell, end_cell);
|
||||
//visit all cells, found in CalculateCellArea()
|
||||
//if radius is known to reach cell area more than 4x4 then we should call optimized VisitCircle
|
||||
//currently this technique works with MAX_NUMBER_OF_CELLS 16 and higher, with lower values
|
||||
//there are nothing to optimize because SIZE_OF_GRID_CELL is too big...
|
||||
if (((end_cell.x_coord - begin_cell.x_coord) > 4) && ((end_cell.y_coord - begin_cell.y_coord) > 4))
|
||||
{
|
||||
VisitCircle(visitor, m, begin_cell, end_cell);
|
||||
return;
|
||||
}
|
||||
|
||||
//ALWAYS visit standing cell first!!! Since we deal with small radiuses
|
||||
//it is very essential to call visitor for standing cell firstly...
|
||||
m.Visit(*this, visitor);
|
||||
|
||||
// loop the cell range
|
||||
for (uint32 x = begin_cell.x_coord; x <= end_cell.x_coord; ++x)
|
||||
{
|
||||
for (uint32 y = begin_cell.y_coord; y <= end_cell.y_coord; ++y)
|
||||
{
|
||||
CellPair cell_pair(x,y);
|
||||
//lets skip standing cell since we already visited it
|
||||
if (cell_pair != standing_cell)
|
||||
{
|
||||
Cell r_zone(cell_pair);
|
||||
r_zone.data.Part.nocreate = this->data.Part.nocreate;
|
||||
m.Visit(r_zone, visitor);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
template<class T, class CONTAINER>
|
||||
inline void
|
||||
Cell::Visit(const CellPair& l, TypeContainerVisitor<T, CONTAINER> &visitor, Map &m, const WorldObject &obj, float radius) const
|
||||
{
|
||||
//we should increase search radius by object's radius, otherwise
|
||||
//we could have problems with huge creatures, which won't attack nearest players etc
|
||||
Visit(l, visitor, m, radius + obj.GetObjectSize(), obj.GetPositionX(), obj.GetPositionY());
|
||||
}
|
||||
|
||||
template<class T, class CONTAINER>
|
||||
inline void
|
||||
Cell::VisitCircle(TypeContainerVisitor<T, CONTAINER> &visitor, Map &m, const CellPair& begin_cell, const CellPair& end_cell) const
|
||||
{
|
||||
//here is an algorithm for 'filling' circum-squared octagon
|
||||
uint32 x_shift = (uint32)ceilf((end_cell.x_coord - begin_cell.x_coord) * 0.3f - 0.5f);
|
||||
//lets calculate x_start/x_end coords for central strip...
|
||||
const uint32 x_start = begin_cell.x_coord + x_shift;
|
||||
const uint32 x_end = end_cell.x_coord - x_shift;
|
||||
|
||||
//visit central strip with constant width...
|
||||
for (uint32 x = x_start; x <= x_end; ++x)
|
||||
{
|
||||
for (uint32 y = begin_cell.y_coord; y <= end_cell.y_coord; ++y)
|
||||
{
|
||||
CellPair cell_pair(x,y);
|
||||
Cell r_zone(cell_pair);
|
||||
r_zone.data.Part.nocreate = this->data.Part.nocreate;
|
||||
m.Visit(r_zone, visitor);
|
||||
}
|
||||
}
|
||||
|
||||
//if x_shift == 0 then we have too small cell area, which were already
|
||||
//visited at previous step, so just return from procedure...
|
||||
if (x_shift == 0)
|
||||
return;
|
||||
|
||||
uint32 y_start = end_cell.y_coord;
|
||||
uint32 y_end = begin_cell.y_coord;
|
||||
//now we are visiting borders of an octagon...
|
||||
for (uint32 step = 1; step <= (x_start - begin_cell.x_coord); ++step)
|
||||
{
|
||||
//each step reduces strip height by 2 cells...
|
||||
y_end += 1;
|
||||
y_start -= 1;
|
||||
for (uint32 y = y_start; y >= y_end; --y)
|
||||
{
|
||||
//we visit cells symmetrically from both sides, heading from center to sides and from up to bottom
|
||||
//e.g. filling 2 trapezoids after filling central cell strip...
|
||||
CellPair cell_pair_left(x_start - step, y);
|
||||
Cell r_zone_left(cell_pair_left);
|
||||
r_zone_left.data.Part.nocreate = this->data.Part.nocreate;
|
||||
m.Visit(r_zone_left, visitor);
|
||||
|
||||
//right trapezoid cell visit
|
||||
CellPair cell_pair_right(x_end + step, y);
|
||||
Cell r_zone_right(cell_pair_right);
|
||||
r_zone_right.data.Part.nocreate = this->data.Part.nocreate;
|
||||
m.Visit(r_zone_right, visitor);
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
Reference in New Issue
Block a user