*Fix auras amount after relog
--HG-- branch : trunk
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@@ -15862,7 +15862,7 @@ void Player::_SaveAuras()
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CharacterDatabase.PExecute("INSERT INTO character_aura (guid,caster_guid,spell,effect_mask,stackcount,amount0, amount1, amount2,maxduration,remaintime,remaincharges) "
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"VALUES ('%u', '" I64FMTD "', '%u', '%u', '%d', '%d', '%d', '%d', '%d', '%d', '%d')",
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GetGUIDLow(), itr->second->GetCasterGUID(),(uint32)itr->second->GetId(), (uint32)itr->second->GetEffectMask(),
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(uint32)itr->second->GetStackAmount(), (int32)amounts[0], (int32)amounts[1], (int32)amounts[2]
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(int32)itr->second->GetStackAmount(), (int32)amounts[0], (int32)amounts[1], (int32)amounts[2]
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,int(itr->second->GetAuraMaxDuration()),int(itr->second->GetAuraDuration()),int(itr->second->GetAuraCharges()));
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}
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}
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