*Fix auras amount after relog

--HG--
branch : trunk
This commit is contained in:
QAston
2009-04-08 00:07:32 +02:00
parent af406ef271
commit ebc7176678
3 changed files with 4 additions and 2 deletions
+1 -1
View File
@@ -15862,7 +15862,7 @@ void Player::_SaveAuras()
CharacterDatabase.PExecute("INSERT INTO character_aura (guid,caster_guid,spell,effect_mask,stackcount,amount0, amount1, amount2,maxduration,remaintime,remaincharges) "
"VALUES ('%u', '" I64FMTD "', '%u', '%u', '%d', '%d', '%d', '%d', '%d', '%d', '%d')",
GetGUIDLow(), itr->second->GetCasterGUID(),(uint32)itr->second->GetId(), (uint32)itr->second->GetEffectMask(),
(uint32)itr->second->GetStackAmount(), (int32)amounts[0], (int32)amounts[1], (int32)amounts[2]
(int32)itr->second->GetStackAmount(), (int32)amounts[0], (int32)amounts[1], (int32)amounts[2]
,int(itr->second->GetAuraMaxDuration()),int(itr->second->GetAuraDuration()),int(itr->second->GetAuraCharges()));
}
}