*Merge with Trinity 783.
--HG-- branch : trunk
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@@ -951,7 +951,7 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
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void CalculateMeleeDamage(Unit *pVictim, uint32 damage, CalcDamageInfo *damageInfo, WeaponAttackType attackType = BASE_ATTACK);
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void DealMeleeDamage(CalcDamageInfo *damageInfo, bool durabilityLoss);
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void CalculateSpellDamage(SpellNonMeleeDamage *damageInfo, int32 damage, SpellEntry const *spellInfo, WeaponAttackType attackType = BASE_ATTACK);
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void CalculateSpellDamageTaken(SpellNonMeleeDamage *damageInfo, int32 damage, SpellEntry const *spellInfo, WeaponAttackType attackType = BASE_ATTACK);
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void DealSpellDamage(SpellNonMeleeDamage *damageInfo, bool durabilityLoss);
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float MeleeSpellMissChance(const Unit *pVictim, WeaponAttackType attType, int32 skillDiff, uint32 spellId) const;
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