*Fix Glacier Rot

*Fix Improved Icy Touch
*Fix Annihilation
*Fix Tundra Stalker
*Some research in new aura types-thanks to megamage.

--HG--
branch : trunk
This commit is contained in:
QAston
2009-06-13 23:38:18 +02:00
parent 6936190811
commit eb2ee21b38
3 changed files with 76 additions and 47 deletions
+3 -3
View File
@@ -329,13 +329,13 @@ enum AuraType
SPELL_AURA_MOD_HONOR_GAIN_PCT = 281,
SPELL_AURA_MOD_BASE_HEALTH_PCT = 282,
SPELL_AURA_MOD_HEALING_RECEIVED = 283, // Possibly only for some spell family class spells
SPELL_AURA_284,
SPELL_AURA_285,
SPELL_AURA_LINKED = 284,
SPELL_AURA_MOD_AP_FROM_STAT,
SPELL_AURA_286,
SPELL_AURA_DEFLECT_SPELLS,
SPELL_AURA_288,
SPELL_AURA_289,
SPELL_AURA_290,
SPELL_AURA_MOD_CRIT_CHANCE,
SPELL_AURA_291,
SPELL_AURA_292,
SPELL_AURA_293,
+9 -1
View File
@@ -4312,8 +4312,16 @@ void Spell::SpellDamageWeaponDmg(uint32 i)
case SPELLFAMILY_DEATHKNIGHT:
{
// Obliterate (12.5% more damage per disease)
bool consumeDiseases = true;
// Annihilation
if (AuraEffect * aurEff = m_caster->GetDummyAura(SPELLFAMILY_DEATHKNIGHT, 2710))
{
// Do not consume diseases if roll sucesses
if (roll_chance_i(aurEff->GetAmount()))
consumeDiseases = false;
}
if (m_spellInfo->SpellFamilyFlags[1] & 0x20000)
totalDamagePercentMod *= (float(CalculateDamage(2, unitTarget) * unitTarget->GetDiseasesByCaster(m_caster->GetGUID(), true) / 2) + 100.0f) / 100.f;
totalDamagePercentMod *= (float(CalculateDamage(2, unitTarget) * unitTarget->GetDiseasesByCaster(m_caster->GetGUID(), consumeDiseases) / 2) + 100.0f) / 100.f;
break;
}
}
+53 -32
View File
@@ -9067,7 +9067,7 @@ uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint3
}
else // Tundra Stalker
{
if (pVictim->GetAura(SPELL_AURA_DUMMY, SPELLFAMILY_DEATHKNIGHT,0, 0x04000000,0))
if (pVictim->GetAura(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_DEATHKNIGHT,0, 0x4000000,0))
DoneTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f;
break;
}
@@ -9101,6 +9101,45 @@ uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint3
}
// Custom scripted damage
switch(spellProto->SpellFamilyName)
{
case SPELLFAMILY_MAGE:
// Ice Lance
if (spellProto->SpellIconID == 186)
{
if (pVictim->HasAuraState(AURA_STATE_FROZEN, spellProto, this))
DoneTotalMod *= 3.0f;
}
// Torment the weak
if (spellProto->SpellFamilyFlags[0]&0x20200021 || spellProto->SpellFamilyFlags[1]& 0x9000)
{
if(pVictim->HasAuraType(SPELL_AURA_MOD_DECREASE_SPEED))
{
AuraEffectList const& mDumyAuras = GetAurasByType(SPELL_AURA_DUMMY);
for(AuraEffectList::const_iterator i = mDumyAuras.begin(); i != mDumyAuras.end(); ++i)
if ((*i)->GetSpellProto()->SpellIconID == 3263)
{
DoneTotalMod *=float((*i)->GetAmount() + 100.f) / 100.f;
break;
}
}
}
break;
// Glyph of Shadow Word: Pain
case SPELLFAMILY_PRIEST:
if (spellProto->SpellFamilyFlags[0] & 0x800000)
{
// Increase Mind Flay damage
if (AuraEffect * aurEff = GetDummyAura(55687))
// if Shadow Word: Pain present
if (pVictim->GetAura(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_PRIEST, 0x8000, 0,0, GetGUID()))
DoneTotalMod *= (aurEff->GetAmount() + 100.0f) / 100.f;
}
break;
case SPELLFAMILY_PALADIN:
// Judgement of Vengeance/ Judgement of Corruption
if((spellProto->SpellFamilyFlags[1] & 0x400000) && spellProto->SpellIconID==2292)
{
@@ -9115,41 +9154,23 @@ uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint3
}
// + 10% for each application of Holy Vengeance/Blood Corruption on the target
if(stacks)
DoneTotalMod *= (1.0f + (float)stacks / 10.0f) ;
DoneTotalMod *= (10.0f + (float)stacks) / 10.0f;
}
// Ice Lance
if (spellProto->SpellFamilyName == SPELLFAMILY_MAGE && spellProto->SpellIconID == 186)
{
if (pVictim->HasAuraState(AURA_STATE_FROZEN, spellProto, this))
DoneTotalMod *= 3.0f;
}
// Glyph of Shadow Word: Pain
if (spellProto->SpellFamilyName == SPELLFAMILY_PRIEST && spellProto->SpellFamilyFlags[0] & 0x800000)
{
// Increase Mind Flay damage
if (AuraEffect * aurEff = GetDummyAura(55687))
// if Shadow Word: Pain present
if (pVictim->GetAura(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_PRIEST, 0x8000, 0,0, GetGUID()))
DoneTotalMod *= (aurEff->GetAmount() + 100.0f) / 100.f;
}
// Torment the weak
if (spellProto->SpellFamilyName== SPELLFAMILY_MAGE && (spellProto->SpellFamilyFlags[0]&0x20200021 || spellProto->SpellFamilyFlags[1]& 0x9000))
{
if(pVictim->HasAuraType(SPELL_AURA_MOD_DECREASE_SPEED))
{
AuraEffectList const& mDumyAuras = GetAurasByType(SPELL_AURA_DUMMY);
for(AuraEffectList::const_iterator i = mDumyAuras.begin(); i != mDumyAuras.end(); ++i)
{
if ((*i)->GetSpellProto()->SpellIconID == 3263)
{
DoneTotalMod *=float((*i)->GetAmount() + 100.f) / 100.f;
break;
case SPELLFAMILY_DEATHKNIGHT:
// Improved Icy Touch
if (spellProto->SpellFamilyFlags[0] & 0x2)
{
if (AuraEffect * aurEff = GetDummyAura(SPELLFAMILY_DEATHKNIGHT, 2721))
DoneTotalMod *= (100.0f + aurEff->GetAmount()) / 100.0f ;
}
// Glacier Rot
if (spellProto->SpellFamilyFlags[0] & 0x2 || spellProto->SpellFamilyFlags[1] & 0x6)
{
if (AuraEffect * aurEff = GetDummyAura(SPELLFAMILY_DEATHKNIGHT, 196))
DoneTotalMod *= (100.0f + aurEff->GetAmount()) / 100.0f;
}
}
break;
}
// ..taken