started implementing battleground experience system
-players gain xp by killing enemy players (event bonuses not added for now) -player can switch xp gain on/off by talking to npc Slahtz or Behsten for a fee of 10golds NOTE: turning off xp gain will turn off ALL xp gains from quests,monsters,pvp,etc --HG-- branch : trunk
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@@ -1809,7 +1809,7 @@ void BattleGround::HandleKillPlayer(Player *player, Player *killer)
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// add +1 deaths
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UpdatePlayerScore(player, SCORE_DEATHS, 1);
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RewardXPAtKill(killer, player);
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// add +1 kills to group and +1 killing_blows to killer
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if (killer)
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{
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@@ -1948,3 +1948,92 @@ void BattleGround::SetBracket(PvPDifficultyEntry const* bracketEntry)
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m_BracketId = bracketEntry->GetBracketId();
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SetLevelRange(bracketEntry->minLevel,bracketEntry->maxLevel);
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}
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void BattleGround::RewardXPAtKill(Player* plr, Unit* victim)
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{
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if (!plr || !victim)
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return;
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uint32 xp = 0;
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uint32 count = 0;
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uint32 sum_level = 0;
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Player* member_with_max_level = NULL;
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Player* not_gray_member_with_max_level = NULL;
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if (Group *pGroup = plr->GetGroup())//should be always in a raid group while in any bg
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{
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for (GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
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{
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Player* member = itr->getSource();
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if (!member || !member->isAlive()) // only for alive
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continue;
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if (!member->IsAtGroupRewardDistance(victim)) // at req. distance
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continue;
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++count;
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sum_level += member->getLevel();
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if (!member_with_max_level || member_with_max_level->getLevel() < member->getLevel())
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member_with_max_level = member;
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uint32 gray_level = Trinity::XP::GetGrayLevel(member->getLevel());
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if (victim->getLevel() > gray_level && (!not_gray_member_with_max_level
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|| not_gray_member_with_max_level->getLevel() < member->getLevel()))
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not_gray_member_with_max_level = member;
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}
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if (member_with_max_level)
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{
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xp = !not_gray_member_with_max_level ? 0 : Trinity::XP::Gain(not_gray_member_with_max_level, victim);
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if (!xp)
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return;
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float group_rate = 1.0f;
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for (GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
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{
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Player* pGroupGuy = itr->getSource();
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if (!pGroupGuy)
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continue;
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if (!pGroupGuy->IsAtGroupRewardDistance(victim))
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continue; // member (alive or dead) or his corpse at req. distance
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float rate = group_rate * float(pGroupGuy->getLevel()) / sum_level;
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// XP updated only for alive group member
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if (pGroupGuy->isAlive() && not_gray_member_with_max_level && pGroupGuy->getLevel() <= not_gray_member_with_max_level->getLevel())
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{
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uint32 itr_xp = (member_with_max_level == not_gray_member_with_max_level) ? uint32(xp*rate) : uint32((xp*rate/2)+1);
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// handle SPELL_AURA_MOD_XP_PCT auras
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Unit::AuraEffectList const& ModXPPctAuras = plr->GetAuraEffectsByType(SPELL_AURA_MOD_XP_PCT);
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for (Unit::AuraEffectList::const_iterator i = ModXPPctAuras.begin(); i != ModXPPctAuras.end(); ++i)
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itr_xp = uint32(itr_xp*(1.0f + (*i)->GetAmount() / 100.0f));
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pGroupGuy->GiveXP(itr_xp, victim);
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if (Pet* pet = pGroupGuy->GetPet())
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pet->GivePetXP(itr_xp/2);
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}
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}
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}
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}
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else//should be always in a raid group while in any BG, but you never know...
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{
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xp = Trinity::XP::Gain(plr, victim);
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if (!xp)
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return;
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// handle SPELL_AURA_MOD_XP_PCT auras
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Unit::AuraEffectList const& ModXPPctAuras = plr->GetAuraEffectsByType(SPELL_AURA_MOD_XP_PCT);
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for (Unit::AuraEffectList::const_iterator i = ModXPPctAuras.begin(); i != ModXPPctAuras.end(); ++i)
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xp = uint32(xp*(1.0f + (*i)->GetAmount() / 100.0f));
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plr->GiveXP(xp, victim);
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if (Pet* pet = plr->GetPet())
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pet->GivePetXP(xp);
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}
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}
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