* Added support for GO type 6 (TRAP) to have a negative value in data6
* This will allow proper data to be used --HG-- branch : trunk
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@@ -0,0 +1,5 @@
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-- Alter data6 column in gameobject_template to allow signed value
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ALTER TABLE `gameobject_template` CHANGE `data6` `data6temp` INT(10);
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ALTER TABLE `gameobject_template` ADD `data6` INT SIGNED NOT NULL AFTER `data5`;
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UPDATE `gameobject_template` SET `data6` = `data6temp`;
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ALTER TABLE `gameobject_template` DROP `data6temp`;
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+1
-1
@@ -1147,7 +1147,7 @@ CREATE TABLE `gameobject_template` (
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`data3` int(10) unsigned NOT NULL default '0',
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`data4` int(10) unsigned NOT NULL default '0',
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`data5` int(10) unsigned NOT NULL default '0',
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`data6` int(10) unsigned NOT NULL default '0',
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`data6` int(10) signed NOT NULL default '0',
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`data7` int(10) unsigned NOT NULL default '0',
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`data8` int(10) unsigned NOT NULL default '0',
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`data9` int(10) unsigned NOT NULL default '0',
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@@ -129,7 +129,7 @@ struct GameObjectInfo
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uint32 spellId; //3
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uint32 charges; //4 need respawn (if > 0)
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uint32 cooldown; //5 time in secs
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uint32 autoCloseTime; //6
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int32 autoCloseTime; //6
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uint32 startDelay; //7
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uint32 serverOnly; //8
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uint32 stealthed; //9
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