* Added support for GO type 6 (TRAP) to have a negative value in data6
* This will allow proper data to be used --HG-- branch : trunk
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@@ -129,7 +129,7 @@ struct GameObjectInfo
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uint32 spellId; //3
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uint32 charges; //4 need respawn (if > 0)
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uint32 cooldown; //5 time in secs
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uint32 autoCloseTime; //6
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int32 autoCloseTime; //6
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uint32 startDelay; //7
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uint32 serverOnly; //8
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uint32 stealthed; //9
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