*Merge from Mangos. Add MapReference. Author: hunuza.

*Also re-commit the patches reverted in 255.

--HG--
branch : trunk
This commit is contained in:
megamage
2008-11-18 19:40:06 -06:00
parent 78f343397c
commit ea68727d27
39 changed files with 949 additions and 760 deletions
+19 -7
View File
@@ -679,13 +679,11 @@ void ScriptedAI::DoZoneInCombat(Unit* pUnit)
return;
}
InstanceMap::PlayerList const &PlayerList = ((InstanceMap*)map)->GetPlayers();
InstanceMap::PlayerList::const_iterator i;
for (i = PlayerList.begin(); i != PlayerList.end(); ++i)
{
if((*i)->isAlive())
pUnit->AddThreat(*i, 0.0f);
}
Map::PlayerList const &PlayerList = map->GetPlayers();
for(Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
if (Player* i_pl = i->getSource())
if (!i_pl->isAlive())
pUnit->AddThreat(i_pl, 0.0f);
}
void ScriptedAI::DoResetThreat()
@@ -721,6 +719,20 @@ void ScriptedAI::DoTeleportPlayer(Unit* pUnit, float x, float y, float z, float
((Player*)pUnit)->TeleportTo(pUnit->GetMapId(), x, y, z, o, TELE_TO_NOT_LEAVE_COMBAT);
}
void ScriptedAI::DoTeleportAll(float x, float y, float z, float o)
{
Map *map = m_creature->GetMap();
if (!map->IsDungeon())
return;
Map::PlayerList const &PlayerList = map->GetPlayers();
for(Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
if (Player* i_pl = i->getSource())
if (!i_pl->isAlive())
i_pl->TeleportTo(m_creature->GetMapId(), x, y, z, o, TELE_TO_NOT_LEAVE_COMBAT);
}
Unit* ScriptedAI::DoSelectLowestHpFriendly(float range, uint32 MinHPDiff)
{
CellPair p(Trinity::ComputeCellPair(m_creature->GetPositionX(), m_creature->GetPositionY()));
@@ -146,6 +146,7 @@ struct TRINITY_DLL_DECL ScriptedAI : public CreatureAI
//Teleports a player without dropping threat (only teleports to same map)
void DoTeleportPlayer(Unit* pUnit, float x, float y, float z, float o);
void DoTeleportAll(float x, float y, float z, float o);
//Returns friendly unit with the most amount of hp missing from max hp
Unit* DoSelectLowestHpFriendly(float range, uint32 MinHPDiff = 1);
@@ -220,18 +220,7 @@ struct TRINITY_DLL_DECL boss_grandmaster_vorpilAI : public ScriptedAI
if ( DrawnShadows_Timer < diff)
{
Map *map = m_creature->GetMap();
if(map->IsDungeon())
{
InstanceMap::PlayerList const &PlayerList = ((InstanceMap*)map)->GetPlayers();
for (InstanceMap::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
{
if((*i)->isAlive())
{
(*i)->TeleportTo(555,VorpilPosition[0][0],VorpilPosition[0][1],VorpilPosition[0][2],0);
}
}
}
DoTeleportAll(VorpilPosition[0][0],VorpilPosition[0][1],VorpilPosition[0][2],0);
m_creature->Relocate(VorpilPosition[0][0],VorpilPosition[0][1],VorpilPosition[0][2],0);
DoCast(m_creature,SPELL_DRAWN_SHADOWS,true);
@@ -250,12 +250,12 @@ struct TRINITY_DLL_DECL boss_lady_vashjAI : public ScriptedAI
{
//remove old tainted cores to prevent cheating in phase 2
Map *map = m_creature->GetMap();
InstanceMap::PlayerList const &PlayerList = ((InstanceMap*)map)->GetPlayers();
for(InstanceMap::PlayerList::const_iterator i = PlayerList.begin();i != PlayerList.end(); ++i)
Map::PlayerList const &PlayerList = map->GetPlayers();
for(Map::PlayerList::const_iterator i = PlayerList.begin();i != PlayerList.end(); ++i)
{
if((*i))
if(Player* i_pl = i->getSource())
{
(*i)->DestroyItemCount(31088, 1, true);
i_pl->DestroyItemCount(31088, 1, true);
}
}
}
@@ -754,19 +754,22 @@ struct TRINITY_DLL_DECL mob_greyheart_spellbinderAI : public ScriptedAI
if(Earthshock_Timer < diff)
{
Map *map = m_creature->GetMap();
InstanceMap::PlayerList const &PlayerList = ((InstanceMap*)map)->GetPlayers();
for(InstanceMap::PlayerList::const_iterator itr = PlayerList.begin();itr != PlayerList.end(); ++itr)
Map::PlayerList const &PlayerList = map->GetPlayers();
for(Map::PlayerList::const_iterator itr = PlayerList.begin();itr != PlayerList.end(); ++itr)
{
bool isCasting = false;
for(uint8 i = 0; i < CURRENT_MAX_SPELL; ++i)
if((*itr)->m_currentSpells[i])
isCasting = true;
if(isCasting)
{
DoCast((*itr), SPELL_EARTHSHOCK);
break;
}
if (Player* i_pl = itr->getSource())
{
bool isCasting = false;
for(uint8 i = 0; i < CURRENT_MAX_SPELL; ++i)
if(i_pl->m_currentSpells[i])
isCasting = true;
if(isCasting)
{
DoCast(i_pl, SPELL_EARTHSHOCK);
break;
}
}
}
Earthshock_Timer = 8000 + rand()%7000;
}else Earthshock_Timer -= diff;
@@ -118,9 +118,6 @@ struct TRINITY_DLL_DECL instance_magtheridons_lair : public ScriptedInstance
void SetData(uint32 type, uint32 data)
{
Player *player = GetPlayer();
if(!player) return;
switch(type)
{
case DATA_MAGTHERIDON_EVENT:
@@ -129,7 +126,7 @@ struct TRINITY_DLL_DECL instance_magtheridons_lair : public ScriptedInstance
RespawnTimer = 10000;
if(data != IN_PROGRESS)
{
if(GameObject *Door = GameObject::GetGameObject(*player, DoorGUID))
if(GameObject *Door = instance->GetGameObjectInMap(DoorGUID))
Door->SetGoState(0);
}
break;
@@ -142,7 +139,7 @@ struct TRINITY_DLL_DECL instance_magtheridons_lair : public ScriptedInstance
Encounters[1] = NOT_STARTED;
for(std::set<uint64>::iterator i = ChannelerGUID.begin(); i != ChannelerGUID.end(); ++i)
{
if(Creature *Channeler = (Creature*)Unit::GetUnit(*player, *i))
if(Creature *Channeler = instance->GetCreatureInMap(*i))
{
if(Channeler->isAlive())
Channeler->AI()->EnterEvadeMode();
@@ -151,7 +148,7 @@ struct TRINITY_DLL_DECL instance_magtheridons_lair : public ScriptedInstance
}
}
CageTimer = 0;
if(GameObject *Door = GameObject::GetGameObject(*player, DoorGUID))
if(GameObject *Door = instance->GetGameObjectInMap(DoorGUID))
Door->SetGoState(0);
}break;
case IN_PROGRESS: // Event start.
@@ -161,7 +158,7 @@ struct TRINITY_DLL_DECL instance_magtheridons_lair : public ScriptedInstance
// Let all five channelers aggro.
for(std::set<uint64>::iterator i = ChannelerGUID.begin(); i != ChannelerGUID.end(); ++i)
{
Creature *Channeler = (Creature*)Unit::GetUnit(*player, *i);
Creature *Channeler = instance->GetCreatureInMap(*i);
if(Channeler && Channeler->isAlive())
{
//if(Unit *target = Channeler->SelectNearbyTarget())
@@ -170,19 +167,19 @@ struct TRINITY_DLL_DECL instance_magtheridons_lair : public ScriptedInstance
}
}
// Release Magtheridon after two minutes.
Creature *Magtheridon = (Creature*)Unit::GetUnit(*player, MagtheridonGUID);
Creature *Magtheridon = instance->GetCreatureInMap(MagtheridonGUID);
if(Magtheridon && Magtheridon->isAlive())
{
Magtheridon->TextEmote("'s bonds begin to weaken!", 0);
CageTimer = 120000;
}
if(GameObject *Door = GameObject::GetGameObject(*player, DoorGUID))
if(GameObject *Door = instance->GetGameObjectInMap(DoorGUID))
Door->SetGoState(1);
}break;
case DONE: // Add buff and check if all channelers are dead.
for(std::set<uint64>::iterator i = ChannelerGUID.begin(); i != ChannelerGUID.end(); ++i)
{
Unit *Channeler = Unit::GetUnit(*player, *i);
Creature *Channeler = instance->GetCreatureInMap(*i);
if(Channeler && Channeler->isAlive())
{
//Channeler->CastSpell(Channeler, SPELL_SOUL_TRANSFER, true);
@@ -197,7 +194,7 @@ struct TRINITY_DLL_DECL instance_magtheridons_lair : public ScriptedInstance
// true - collapse / false - reset
for(std::set<uint64>::iterator i = ColumnGUID.begin(); i != ColumnGUID.end(); ++i)
{
if(GameObject *Column = GameObject::GetGameObject(*player, *i))
if(GameObject *Column = instance->GetGameObjectInMap(*i))
Column->SetGoState(!data);
}
break;
@@ -213,30 +210,26 @@ struct TRINITY_DLL_DECL instance_magtheridons_lair : public ScriptedInstance
return 0;
}
Player* GetPlayer()
{
if(((InstanceMap*)instance)->GetPlayers().size())
return ((InstanceMap*)instance)->GetPlayers().front();
return NULL;
}
void AttackNearestTarget(Creature *creature)
{
float minRange = 999.0f;
float range;
Player* target = NULL;
InstanceMap::PlayerList const &PlayerList = ((InstanceMap*)instance)->GetPlayers();
InstanceMap::PlayerList::const_iterator i;
Map::PlayerList const &PlayerList = instance->GetPlayers();
Map::PlayerList::const_iterator i;
for(i = PlayerList.begin(); i != PlayerList.end(); ++i)
{
if((*i)->isTargetableForAttack())
if(Player* i_pl = i->getSource())
{
range = (*i)->GetDistance(creature);
if(range < minRange)
if(i_pl->isTargetableForAttack())
{
minRange = range;
target = *i;
}
range = i_pl->GetDistance(creature);
if(range < minRange)
{
minRange = range;
target = i_pl;
}
}
}
}
creature->AI()->AttackStart(target);
@@ -248,14 +241,11 @@ struct TRINITY_DLL_DECL instance_magtheridons_lair : public ScriptedInstance
{
if(CageTimer <= diff)
{
if(Player *player = GetPlayer())
Creature *Magtheridon = instance->GetCreatureInMap(MagtheridonGUID);
if(Magtheridon && Magtheridon->isAlive())
{
Creature *Magtheridon = (Creature*)Unit::GetUnit(*player, MagtheridonGUID);
if(Magtheridon && Magtheridon->isAlive())
{
Magtheridon->clearUnitState(UNIT_STAT_STUNNED);
AttackNearestTarget(Magtheridon);
}
Magtheridon->clearUnitState(UNIT_STAT_STUNNED);
AttackNearestTarget(Magtheridon);
}
CageTimer = 0;
}else CageTimer -= diff;
@@ -265,17 +255,14 @@ struct TRINITY_DLL_DECL instance_magtheridons_lair : public ScriptedInstance
{
if(RespawnTimer <= diff)
{
if(Player *player = GetPlayer())
for(std::set<uint64>::iterator i = ChannelerGUID.begin(); i != ChannelerGUID.end(); ++i)
{
for(std::set<uint64>::iterator i = ChannelerGUID.begin(); i != ChannelerGUID.end(); ++i)
if(Creature *Channeler = instance->GetCreatureInMap(*i))
{
if(Creature *Channeler = (Creature*)Unit::GetUnit(*player, *i))
{
if(Channeler->isAlive())
Channeler->AI()->EnterEvadeMode();
else
Channeler->Respawn();
}
if(Channeler->isAlive())
Channeler->AI()->EnterEvadeMode();
else
Channeler->Respawn();
}
}
RespawnTimer = 0;
@@ -285,18 +285,18 @@ struct TRINITY_DLL_DECL npc_barnesAI : public npc_escortAI
Map *map = m_creature->GetMap();
if(!map->IsDungeon()) return;
InstanceMap::PlayerList const &PlayerList = ((InstanceMap*)map)->GetPlayers();
if(PlayerList.empty())
Map::PlayerList const &PlayerList = map->GetPlayers();
if(PlayerList.isEmpty())
return;
RaidWiped = true;
for(InstanceMap::PlayerList::const_iterator i = PlayerList.begin();i != PlayerList.end(); ++i)
{
if((*i)->isAlive() && !(*i)->isGameMaster())
{
RaidWiped = false;
break;
}
for(Map::PlayerList::const_iterator i = PlayerList.begin();i != PlayerList.end(); ++i)
{
if (i->getSource()->isAlive() && !i->getSource()->isGameMaster())
{
RaidWiped = false;
break;
}
}
if(RaidWiped)
@@ -231,17 +231,17 @@ struct TRINITY_DLL_DECL boss_felblood_kaelthasAI : public ScriptedAI
float x,y,z;
m_creature->Relocate(KaelLocations[0][0], KaelLocations[0][1], LOCATION_Z, 0);
Map *map = m_creature->GetMap();
InstanceMap::PlayerList const &PlayerList = ((InstanceMap*)map)->GetPlayers();
InstanceMap::PlayerList::const_iterator i;
Map::PlayerList const &PlayerList = map->GetPlayers();
Map::PlayerList::const_iterator i;
for (i = PlayerList.begin(); i != PlayerList.end(); ++i)
{
//if(!(*i)->isGameMaster())
if((*i) && (*i)->isAlive())
{
(*i)->CastSpell((*i), SPELL_TELEPORT_CENTER, true);
m_creature->GetNearPoint(m_creature,x,y,z,5,5,0);
(*i)->TeleportTo(m_creature->GetMapId(),x,y,LOCATION_Z,(*i)->GetOrientation());
}
if (Player* i_pl = i->getSource())
if(i_pl->isAlive())
{
i_pl->CastSpell(i_pl, SPELL_TELEPORT_CENTER, true);
m_creature->GetNearPoint(m_creature,x,y,z,5,5,0);
i_pl->TeleportTo(m_creature->GetMapId(),x,y,LOCATION_Z,i_pl->GetOrientation());
}
}
DoCast(m_creature, SPELL_TELEPORT_CENTER, true);
}
@@ -249,34 +249,38 @@ struct TRINITY_DLL_DECL boss_felblood_kaelthasAI : public ScriptedAI
void CastGravityLapseKnockUp()
{
Map *map = m_creature->GetMap();
InstanceMap::PlayerList const &PlayerList = ((InstanceMap*)map)->GetPlayers();
InstanceMap::PlayerList::const_iterator i;
Map::PlayerList const &PlayerList = map->GetPlayers();
Map::PlayerList::const_iterator i;
for (i = PlayerList.begin(); i != PlayerList.end(); ++i)
{
if((*i) && (*i)->isAlive())
{
if (Player* i_pl = i->getSource())
if(i_pl->isAlive())
// Knockback into the air
(*i)->CastSpell((*i), SPELL_GRAVITY_LAPSE_DOT, true, 0, 0, m_creature->GetGUID());
i_pl->CastSpell(i_pl, SPELL_GRAVITY_LAPSE_DOT, true, 0, 0, m_creature->GetGUID());
}
}
void CastGravityLapseFly() // Use Fly Packet hack for now as players can't cast "fly" spells unless in map 530. Has to be done a while after they get knocked into the air...
{
Map *map = m_creature->GetMap();
InstanceMap::PlayerList const &PlayerList = ((InstanceMap*)map)->GetPlayers();
InstanceMap::PlayerList::const_iterator i;
Map::PlayerList const &PlayerList = map->GetPlayers();
Map::PlayerList::const_iterator i;
for (i = PlayerList.begin(); i != PlayerList.end(); ++i)
{
if((*i) && (*i)->isAlive())
{
if (Player* i_pl = i->getSource())
{
// Also needs an exception in spell system.
(*i)->CastSpell((*i), SPELL_GRAVITY_LAPSE_FLY, true, 0, 0, m_creature->GetGUID());
// Use packet hack
WorldPacket data(12);
data.SetOpcode(SMSG_MOVE_SET_CAN_FLY);
data.append((*i)->GetPackGUID());
data << uint32(0);
(*i)->SendMessageToSet(&data, true);
(*i)->SetSpeed(MOVE_FLY, 2.0f);
if(i_pl->isAlive())
{
// Also needs an exception in spell system.
i_pl->CastSpell(i_pl, SPELL_GRAVITY_LAPSE_FLY, true, 0, 0, m_creature->GetGUID());
// Use packet hack
WorldPacket data(12);
data.SetOpcode(SMSG_MOVE_SET_CAN_FLY);
data.append(i_pl->GetPackGUID());
data << uint32(0);
i_pl->SendMessageToSet(&data, true);
i_pl->SetSpeed(MOVE_FLY, 2.0f);
}
}
}
}
@@ -284,19 +288,19 @@ struct TRINITY_DLL_DECL boss_felblood_kaelthasAI : public ScriptedAI
void RemoveGravityLapse()
{
Map *map = m_creature->GetMap();
InstanceMap::PlayerList const &PlayerList = ((InstanceMap*)map)->GetPlayers();
InstanceMap::PlayerList::const_iterator i;
Map::PlayerList const &PlayerList = map->GetPlayers();
Map::PlayerList::const_iterator i;
for (i = PlayerList.begin(); i != PlayerList.end(); ++i)
{
if((*i))
if(Player* i_pl = i->getSource())
{
(*i)->RemoveAurasDueToSpell(SPELL_GRAVITY_LAPSE_FLY);
(*i)->RemoveAurasDueToSpell(SPELL_GRAVITY_LAPSE_DOT);
i_pl->RemoveAurasDueToSpell(SPELL_GRAVITY_LAPSE_FLY);
i_pl->RemoveAurasDueToSpell(SPELL_GRAVITY_LAPSE_DOT);
WorldPacket data(12);
data.SetOpcode(SMSG_MOVE_UNSET_CAN_FLY);
data.append((*i)->GetPackGUID());
data.append(i_pl->GetPackGUID());
data << uint32(0);
(*i)->SendMessageToSet(&data, true);
i_pl->SendMessageToSet(&data, true);
}
}
}
@@ -295,7 +295,7 @@ struct TRINITY_DLL_DECL boss_felmystAI : public ScriptedAI
Timer[EVENT_FLIGHT_SEQUENCE] = 0;
break;
case 2:
if(Player* target = SelectRandomPlayer(150))
if(Unit* target = SelectUnit(SELECT_TARGET_RANDOM, 0, 150, true))
{
Creature* Vapor = m_creature->SummonCreature(MOB_VAPOR, target->GetPositionX()-5+rand()%10, target->GetPositionY()-5+rand()%10, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN, 9000);
if(Vapor)
@@ -311,7 +311,7 @@ struct TRINITY_DLL_DECL boss_felmystAI : public ScriptedAI
case 3:
DespawnSummons(MOB_VAPOR_TRAIL);
//m_creature->CastSpell(m_creature, SPELL_VAPOR_SELECT); need core support
if(Player* target = SelectRandomPlayer(150))
if(Unit* target = SelectUnit(SELECT_TARGET_RANDOM, 0, 150, true))
{
//target->CastSpell(target, SPELL_VAPOR_SUMMON, true); need core support
Creature* Vapor = m_creature->SummonCreature(MOB_VAPOR, target->GetPositionX()-5+rand()%10, target->GetPositionY()-5+rand()%10, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN, 9000);
@@ -330,7 +330,7 @@ struct TRINITY_DLL_DECL boss_felmystAI : public ScriptedAI
Timer[EVENT_FLIGHT_SEQUENCE] = 1;
break;
case 5:
if(Player* target = SelectRandomPlayer(150))
if(Unit* target = SelectUnit(SELECT_TARGET_RANDOM, 0, 150, true))
{
BreathX = target->GetPositionX();
BreathY = target->GetPositionY();
@@ -433,7 +433,7 @@ struct TRINITY_DLL_DECL boss_felmystAI : public ScriptedAI
Timer[EVENT_GAS_NOVA] = 20000 + rand()%5 * 1000;
break;
case EVENT_ENCAPSULATE:
if(Unit* target = SelectRandomPlayer(150))
if(Unit* target = SelectUnit(SELECT_TARGET_RANDOM, 0, 150, true))
{
m_creature->CastSpell(target, SPELL_ENCAPSULATE_CHANNEL, false);
target->CastSpell(target, SPELL_ENCAPSULATE_EFFECT, true);// linked aura, need core patch to remove this hack
@@ -515,26 +515,6 @@ struct TRINITY_DLL_DECL boss_felmystAI : public ScriptedAI
(*i)->RemoveCorpse();
}
}
Player* SelectRandomPlayer(float range = 0.0f)
{
Map *map = m_creature->GetMap();
if (!map->IsDungeon()) return NULL;
InstanceMap::PlayerList PlayerList = ((InstanceMap*)map)->GetPlayers();
InstanceMap::PlayerList::iterator i;
while(PlayerList.size())
{
i = PlayerList.begin();
advance(i, rand()%PlayerList.size());
if((range == 0.0f || m_creature->IsWithinDistInMap(*i, range))
&& (*i)->isTargetableForAttack())
return *i;
else
PlayerList.erase(i);
}
return NULL;
}
};
struct TRINITY_DLL_DECL mob_felmyst_vaporAI : public ScriptedAI
@@ -368,13 +368,12 @@ struct TRINITY_DLL_DECL boss_sathrovarrAI : public ScriptedAI
{
Map *map = m_creature->GetMap();
if(!map->IsDungeon()) return;
InstanceMap::PlayerList const &PlayerList = ((InstanceMap*)map)->GetPlayers();
InstanceMap::PlayerList::const_iterator i;
for (i = PlayerList.begin(); i != PlayerList.end(); ++i)
{
if((*i)->HasAura(AURA_SPECTRAL_REALM,0))
(*i)->RemoveAurasDueToSpell(AURA_SPECTRAL_REALM);
}
Map::PlayerList const &PlayerList = map->GetPlayers();
Map::PlayerList::const_iterator i;
for(i = PlayerList.begin(); i != PlayerList.end(); ++i)
if(Player* i_pl = i->getSource())
if(i_pl->HasAura(AURA_SPECTRAL_REALM,0))
i_pl->RemoveAurasDueToSpell(AURA_SPECTRAL_REALM);
}
void Enrage(); // demon and dragon should enrage at the same time
@@ -577,20 +577,23 @@ struct TRINITY_DLL_DECL cthunAI : public Scripted_NoMovementAI
Map *map = m_creature->GetMap();
if(!map->IsDungeon()) return;
InstanceMap::PlayerList const &PlayerList = ((InstanceMap*)map)->GetPlayers();
for (InstanceMap::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
Map::PlayerList const &PlayerList = map->GetPlayers();
for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
{
//Play random sound to the zone
switch (rand()%8)
if (Player* i_pl = i->getSource())
{
case 0: (*i)->SendPlaySound(RND_WISPER_1, true); break;
case 1: (*i)->SendPlaySound(RND_WISPER_2, true); break;
case 2: (*i)->SendPlaySound(RND_WISPER_3, true); break;
case 3: (*i)->SendPlaySound(RND_WISPER_4, true); break;
case 4: (*i)->SendPlaySound(RND_WISPER_5, true); break;
case 5: (*i)->SendPlaySound(RND_WISPER_6, true); break;
case 6: (*i)->SendPlaySound(RND_WISPER_7, true); break;
case 7: (*i)->SendPlaySound(RND_WISPER_8, true); break;
//Play random sound to the zone
switch (rand()%8)
{
case 0: i_pl->SendPlaySound(RND_WISPER_1, true); break;
case 1: i_pl->SendPlaySound(RND_WISPER_2, true); break;
case 2: i_pl->SendPlaySound(RND_WISPER_3, true); break;
case 3: i_pl->SendPlaySound(RND_WISPER_4, true); break;
case 4: i_pl->SendPlaySound(RND_WISPER_5, true); break;
case 5: i_pl->SendPlaySound(RND_WISPER_6, true); break;
case 6: i_pl->SendPlaySound(RND_WISPER_7, true); break;
case 7: i_pl->SendPlaySound(RND_WISPER_8, true); break;
}
}
}
@@ -371,7 +371,7 @@ struct TRINITY_DLL_DECL boss_hex_lord_malacrassAI : public ScriptedAI
if(SiphonSoul_Timer < diff)
{
Player* target = SelectRandomPlayer(50);
Unit* target = SelectUnit(SELECT_TARGET_RANDOM, 0, 70, true);
Unit *trigger = DoSpawnCreature(MOB_TEMP_TRIGGER, 0, 0, 0, 0, TEMPSUMMON_TIMED_DESPAWN, 30000);
if(!target || !trigger) EnterEvadeMode();
else
@@ -435,26 +435,6 @@ struct TRINITY_DLL_DECL boss_hex_lord_malacrassAI : public ScriptedAI
}
m_creature->CastSpell(target, PlayerAbility[PlayerClass][random].spell, false);
}
Player* SelectRandomPlayer(float range = 0.0f, bool alive = true)
{
Map *map = m_creature->GetMap();
if (!map->IsDungeon()) return NULL;
InstanceMap::PlayerList PlayerList = ((InstanceMap*)map)->GetPlayers();
InstanceMap::PlayerList::iterator i;
while(PlayerList.size())
{
i = PlayerList.begin();
advance(i, rand()%PlayerList.size());
if((range == 0.0f || m_creature->IsWithinDistInMap(*i, range))
&& (!alive || (*i)->isAlive()))
return *i;
else
PlayerList.erase(i);
}
return NULL;
}
};
#define SPELL_BLOODLUST 43578
@@ -397,11 +397,12 @@ struct TRINITY_DLL_DECL boss_janalaiAI : public ScriptedAI
//Teleport every Player into the middle
Map *map = m_creature->GetMap();
if(!map->IsDungeon()) return;
InstanceMap::PlayerList const &PlayerList =((InstanceMap*)map)->GetPlayers();
for(InstanceMap::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
Map::PlayerList const &PlayerList = map->GetPlayers();
for(Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
{
if((*i)->isAlive())
DoTeleportPlayer(*i, JanalainPos[0][0]-5+rand()%10, JanalainPos[0][1]-5+rand()%10, JanalainPos[0][2], 0);
if (Player* i_pl = i->getSource())
if(i_pl->isAlive())
DoTeleportPlayer(i_pl, JanalainPos[0][0]-5+rand()%10, JanalainPos[0][1]-5+rand()%10, JanalainPos[0][2], 0);
}
//m_creature->CastSpell(Temp, SPELL_SUMMON_PLAYERS, true); // core bug, spell does not work if too far
return;
@@ -139,21 +139,28 @@ struct TRINITY_DLL_DECL instance_zulaman : public ScriptedInstance
void OpenDoor(uint64 DoorGUID, bool open)
{
if(((InstanceMap*)instance)->GetPlayers().size())
if(Player* first = ((InstanceMap*)instance)->GetPlayers().front())
if(GameObject *Door = GameObject::GetGameObject(*first, DoorGUID))
Door->SetUInt32Value(GAMEOBJECT_STATE, open ? 0 : 1);
if(GameObject *Door = instance->GetGameObjectInMap(DoorGUID))
Door->SetUInt32Value(GAMEOBJECT_STATE, open ? 0 : 1);
}
void SummonHostage(uint8 num)
{
if(QuestMinute && ((InstanceMap*)instance)->GetPlayers().size())
if(Player* first = ((InstanceMap*)instance)->GetPlayers().front())
if(Unit* Hostage = first->SummonCreature(HostageInfo[num].npc, HostageInfo[num].x, HostageInfo[num].y, HostageInfo[num].z, HostageInfo[num].o, TEMPSUMMON_DEAD_DESPAWN, 0))
{
Hostage->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
Hostage->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
}
if(!QuestMinute)
return;
Map::PlayerList const &PlayerList = instance->GetPlayers();
if (PlayerList.isEmpty())
return;
Map::PlayerList::const_iterator i = PlayerList.begin();
if(Player* i_pl = i->getSource())
{
if(Unit* Hostage = i_pl->SummonCreature(HostageInfo[num].npc, HostageInfo[num].x, HostageInfo[num].y, HostageInfo[num].z, HostageInfo[num].o, TEMPSUMMON_DEAD_DESPAWN, 0))
{
Hostage->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
Hostage->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
}
}
}
void CheckInstanceStatus()
@@ -10,12 +10,12 @@
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef _REFMANAGER_H
@@ -33,7 +33,9 @@ template <class TO, class FROM> class RefManager : public LinkedListHead
virtual ~RefManager() { clearReferences(); }
Reference<TO, FROM>* getFirst() { return ((Reference<TO, FROM>*) LinkedListHead::getFirst()); }
Reference<TO, FROM> const* getFirst() const { return ((Reference<TO, FROM> const*) LinkedListHead::getFirst()); }
Reference<TO, FROM>* getLast() { return ((Reference<TO, FROM>*) LinkedListHead::getLast()); }
Reference<TO, FROM> const* getLast() const { return ((Reference<TO, FROM> const*) LinkedListHead::getLast()); }
iterator begin() { return iterator(getFirst()); }
iterator end() { return iterator(NULL); }
@@ -10,12 +10,12 @@
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef _REFERENCE_H
@@ -74,6 +74,7 @@ template <class TO, class FROM> class Reference : public LinkedListElement
}
Reference<TO,FROM>* next() { return((Reference<TO,FROM>*)LinkedListElement::next()); }
Reference<TO,FROM>const* next() const { return((Reference<TO,FROM> const*)LinkedListElement::next()); }
Reference<TO,FROM>* prev() { return((Reference<TO,FROM>*)LinkedListElement::prev()); }
inline TO* operator ->() const { return iRefTo; }
+4 -4
View File
@@ -10,12 +10,12 @@
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef __BATTLEGROUND_H
@@ -95,7 +95,8 @@ enum BattleGroundTimeIntervals
START_DELAY3 = 15000, // ms used only in arena
RESPAWN_ONE_DAY = 86400, // secs
RESPAWN_IMMEDIATELY = 0, // secs
BUFF_RESPAWN_TIME = 180 // secs
BUFF_RESPAWN_TIME = 180, // secs
BG_HONOR_SCORE_TICKS = 330 // points
};
enum BattleGroundBuffObjects
@@ -433,7 +434,6 @@ class BattleGround
virtual WorldSafeLocsEntry const* GetClosestGraveYard(float /*x*/, float /*y*/, float /*z*/, uint32 /*team*/) { return NULL; }
virtual void AddPlayer(Player *plr); // must be implemented in BG subclass
virtual void RemovePlayerAtLeave(uint64 guid, bool Transport, bool SendPacket);
// can be extended in in BG subclass
+1 -1
View File
@@ -78,7 +78,7 @@ enum ItemBondingType
{
NO_BIND = 0,
BIND_WHEN_PICKED_UP = 1,
BIND_WHEN_EQUIPPED = 2,
BIND_WHEN_EQUIPED = 2,
BIND_WHEN_USE = 3,
BIND_QUEST_ITEM = 4,
BIND_QUEST_ITEM1 = 5 // not used in game
+129 -57
View File
@@ -35,6 +35,7 @@
#include "World.h"
#include "ScriptCalls.h"
#include "Group.h"
#include "MapRefManager.h"
#include "MapInstanced.h"
#include "InstanceSaveMgr.h"
@@ -449,6 +450,8 @@ Map::LoadGrid(const Cell& cell, bool no_unload)
bool Map::Add(Player *player)
{
player->GetMapRef().link(this, player);
player->SetInstanceId(GetInstanceId());
// update player state for other player and visa-versa
@@ -593,6 +596,55 @@ bool Map::loaded(const GridPair &p) const
void Map::Update(const uint32 &t_diff)
{
resetMarkedCells();
Trinity::ObjectUpdater updater(t_diff);
// for creature
TypeContainerVisitor<Trinity::ObjectUpdater, GridTypeMapContainer > grid_object_update(updater);
// for pets
TypeContainerVisitor<Trinity::ObjectUpdater, WorldTypeMapContainer > world_object_update(updater);
for(MapRefManager::iterator iter = m_mapRefManager.begin(); iter != m_mapRefManager.end(); ++iter)
{
Player* plr = iter->getSource();
if(!plr->IsInWorld())
continue;
CellPair standing_cell(Trinity::ComputeCellPair(plr->GetPositionX(), plr->GetPositionY()));
// Check for correctness of standing_cell, it also avoids problems with update_cell
if (standing_cell.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || standing_cell.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP)
continue;
// the overloaded operators handle range checking
// so ther's no need for range checking inside the loop
CellPair begin_cell(standing_cell), end_cell(standing_cell);
begin_cell << 1; begin_cell -= 1; // upper left
end_cell >> 1; end_cell += 1; // lower right
for(uint32 x = begin_cell.x_coord; x <= end_cell.x_coord; ++x)
{
for(uint32 y = begin_cell.y_coord; y <= end_cell.y_coord; ++y)
{
// marked cells are those that have been visited
// don't visit the same cell twice
uint32 cell_id = (y * TOTAL_NUMBER_OF_CELLS_PER_MAP) + x;
if(!isCellMarked(cell_id))
{
markCell(cell_id);
CellPair pair(x,y);
Cell cell(pair);
cell.data.Part.reserved = CENTER_DISTRICT;
cell.SetNoCreate();
CellLock<NullGuard> cell_lock(cell, pair);
cell_lock->Visit(cell_lock, grid_object_update, *this);
cell_lock->Visit(cell_lock, world_object_update, *this);
}
}
}
}
// Don't unload grids if it's battleground, since we may have manually added GOs,creatures, those doesn't load from DB at grid re-load !
// This isn't really bother us, since as soon as we have instanced BG-s, the whole map unloads as the BG gets ended
if (IsBattleGroundOrArena())
@@ -610,6 +662,7 @@ void Map::Update(const uint32 &t_diff)
void Map::Remove(Player *player, bool remove)
{
player->GetMapRef().unlink();
CellPair p = Trinity::ComputeCellPair(player->GetPositionX(), player->GetPositionY());
if(p.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || p.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP)
{
@@ -909,7 +962,7 @@ bool Map::UnloadGrid(const uint32 &x, const uint32 &y, bool pForce)
assert( grid != NULL);
{
if(!pForce && ObjectAccessor::Instance().ActiveObjectsNearGrid(x, y, i_id, i_InstanceId) )
if(!pForce && PlayersNearGrid(x, y) )
return false;
DEBUG_LOG("Unloading grid[%u,%u] for map %u", x,y, i_id);
@@ -1418,6 +1471,43 @@ bool Map::CanUnload(const uint32 &diff)
return false;
}
uint32 Map::GetPlayersCountExceptGMs() const
{
uint32 count = 0;
for(MapRefManager::const_iterator itr = m_mapRefManager.begin(); itr != m_mapRefManager.end(); ++itr)
if(!itr->getSource()->isGameMaster())
++count;
return count;
}
void Map::SendToPlayers(WorldPacket const* data) const
{
for(MapRefManager::const_iterator itr = m_mapRefManager.begin(); itr != m_mapRefManager.end(); ++itr)
itr->getSource()->GetSession()->SendPacket(data);
}
bool Map::PlayersNearGrid(uint32 x, uint32 y) const
{
CellPair cell_min(x*MAX_NUMBER_OF_CELLS, y*MAX_NUMBER_OF_CELLS);
CellPair cell_max(cell_min.x_coord + MAX_NUMBER_OF_CELLS, cell_min.y_coord+MAX_NUMBER_OF_CELLS);
cell_min << 2;
cell_min -= 2;
cell_max >> 2;
cell_max += 2;
for(MapRefManager::const_iterator iter = m_mapRefManager.begin(); iter != m_mapRefManager.end(); ++iter)
{
Player* plr = iter->getSource();
CellPair p = Trinity::ComputeCellPair(plr->GetPositionX(), plr->GetPositionY());
if( (cell_min.x_coord <= p.x_coord && p.x_coord <= cell_max.x_coord) &&
(cell_min.y_coord <= p.y_coord && p.y_coord <= cell_max.y_coord) )
return true;
}
return false;
}
template void Map::Add(Corpse *);
template void Map::Add(Creature *);
template void Map::Add(GameObject *);
@@ -1453,7 +1543,7 @@ InstanceMap::~InstanceMap()
*/
bool InstanceMap::CanEnter(Player *player)
{
if(std::find(i_Players.begin(),i_Players.end(),player)!=i_Players.end())
if(player->GetMapRef().getTarget() == this)
{
sLog.outError("InstanceMap::CanEnter - player %s(%u) already in map %d,%d,%d!", player->GetName(), player->GetGUIDLow(), GetId(), GetInstanceId(), GetSpawnMode());
assert(false);
@@ -1570,7 +1660,6 @@ bool InstanceMap::Add(Player *player)
if(i_data) i_data->OnPlayerEnter(player);
SetResetSchedule(false);
i_Players.push_back(player);
player->SendInitWorldStates();
sLog.outDetail("MAP: Player '%s' entered the instance '%u' of map '%s'", player->GetName(), GetInstanceId(), GetMapName());
// initialize unload state
@@ -1595,9 +1684,9 @@ void InstanceMap::Update(const uint32& t_diff)
void InstanceMap::Remove(Player *player, bool remove)
{
sLog.outDetail("MAP: Removing player '%s' from instance '%u' of map '%s' before relocating to other map", player->GetName(), GetInstanceId(), GetMapName());
i_Players.remove(player);
SetResetSchedule(true);
if(!m_unloadTimer && i_Players.empty())
//if last player set unload timer
if(!m_unloadTimer && m_mapRefManager.getSize() == 1)
m_unloadTimer = m_unloadWhenEmpty ? MIN_UNLOAD_DELAY : std::max(sWorld.getConfig(CONFIG_INSTANCE_UNLOAD_DELAY), (uint32)MIN_UNLOAD_DELAY);
Map::Remove(player, remove);
}
@@ -1662,21 +1751,21 @@ bool InstanceMap::Reset(uint8 method)
// note: since the map may not be loaded when the instance needs to be reset
// the instance must be deleted from the DB by InstanceSaveManager
if(!i_Players.empty())
if(HavePlayers())
{
if(method == INSTANCE_RESET_ALL)
{
// notify the players to leave the instance so it can be reset
for(PlayerList::iterator itr = i_Players.begin(); itr != i_Players.end(); ++itr)
(*itr)->SendResetFailedNotify(GetId());
for(MapRefManager::iterator itr = m_mapRefManager.begin(); itr != m_mapRefManager.end(); ++itr)
itr->getSource()->SendResetFailedNotify(GetId());
}
else
{
if(method == INSTANCE_RESET_GLOBAL)
{
// set the homebind timer for players inside (1 minute)
for(PlayerList::iterator itr = i_Players.begin(); itr != i_Players.end(); ++itr)
(*itr)->m_InstanceValid = false;
for(MapRefManager::iterator itr = m_mapRefManager.begin(); itr != m_mapRefManager.end(); ++itr)
itr->getSource()->m_InstanceValid = false;
}
// the unload timer is not started
@@ -1692,16 +1781,7 @@ bool InstanceMap::Reset(uint8 method)
m_resetAfterUnload = true;
}
return i_Players.empty();
}
uint32 InstanceMap::GetPlayersCountExceptGMs() const
{
uint32 count = 0;
for(PlayerList::const_iterator itr = i_Players.begin(); itr != i_Players.end(); ++itr)
if(!(*itr)->isGameMaster())
++count;
return count;
return m_mapRefManager.isEmpty();
}
void InstanceMap::PermBindAllPlayers(Player *player)
@@ -1715,25 +1795,23 @@ void InstanceMap::PermBindAllPlayers(Player *player)
Group *group = player->GetGroup();
// group members outside the instance group don't get bound
for(PlayerList::iterator itr = i_Players.begin(); itr != i_Players.end(); ++itr)
for(MapRefManager::iterator itr = m_mapRefManager.begin(); itr != m_mapRefManager.end(); ++itr)
{
if(*itr)
Player* plr = itr->getSource();
// players inside an instance cannot be bound to other instances
// some players may already be permanently bound, in this case nothing happens
InstancePlayerBind *bind = plr->GetBoundInstance(save->GetMapId(), save->GetDifficulty());
if(!bind || !bind->perm)
{
// players inside an instance cannot be bound to other instances
// some players may already be permanently bound, in this case nothing happens
InstancePlayerBind *bind = (*itr)->GetBoundInstance(save->GetMapId(), save->GetDifficulty());
if(!bind || !bind->perm)
{
(*itr)->BindToInstance(save, true);
WorldPacket data(SMSG_INSTANCE_SAVE_CREATED, 4);
data << uint32(0);
(*itr)->GetSession()->SendPacket(&data);
}
// if the leader is not in the instance the group will not get a perm bind
if(group && group->GetLeaderGUID() == (*itr)->GetGUID())
group->BindToInstance(save, true);
plr->BindToInstance(save, true);
WorldPacket data(SMSG_INSTANCE_SAVE_CREATED, 4);
data << uint32(0);
plr->GetSession()->SendPacket(&data);
}
// if the leader is not in the instance the group will not get a perm bind
if(group && group->GetLeaderGUID() == plr->GetGUID())
group->BindToInstance(save, true);
}
}
@@ -1745,11 +1823,14 @@ time_t InstanceMap::GetResetTime()
void InstanceMap::UnloadAll(bool pForce)
{
if(!i_Players.empty())
if(HavePlayers())
{
sLog.outError("InstanceMap::UnloadAll: there are still players in the instance at unload, should not happen!");
for(PlayerList::iterator itr = i_Players.begin(); itr != i_Players.end(); ++itr)
if(*itr) (*itr)->TeleportTo((*itr)->m_homebindMapId, (*itr)->m_homebindX, (*itr)->m_homebindY, (*itr)->m_homebindZ, (*itr)->GetOrientation());
for(MapRefManager::iterator itr = m_mapRefManager.begin(); itr != m_mapRefManager.end(); ++itr)
{
Player* plr = itr->getSource();
plr->TeleportTo(plr->m_homebindMapId, plr->m_homebindX, plr->m_homebindY, plr->m_homebindZ, plr->GetOrientation());
}
}
if(m_resetAfterUnload == true)
@@ -1758,10 +1839,10 @@ void InstanceMap::UnloadAll(bool pForce)
Map::UnloadAll(pForce);
}
void InstanceMap::SendResetWarnings(uint32 timeLeft)
void InstanceMap::SendResetWarnings(uint32 timeLeft) const
{
for(PlayerList::iterator itr = i_Players.begin(); itr != i_Players.end(); ++itr)
(*itr)->SendInstanceResetWarning(GetId(), timeLeft);
for(MapRefManager::const_iterator itr = m_mapRefManager.begin(); itr != m_mapRefManager.end(); ++itr)
itr->getSource()->SendInstanceResetWarning(GetId(), timeLeft);
}
void InstanceMap::SetResetSchedule(bool on)
@@ -1769,7 +1850,7 @@ void InstanceMap::SetResetSchedule(bool on)
// only for normal instances
// the reset time is only scheduled when there are no payers inside
// it is assumed that the reset time will rarely (if ever) change while the reset is scheduled
if(i_Players.empty() && !IsRaid() && !IsHeroic())
if(!HavePlayers() && !IsRaid() && !IsHeroic())
{
InstanceSave *save = sInstanceSaveManager.GetInstanceSave(GetInstanceId());
if(!save) sLog.outError("InstanceMap::SetResetSchedule: cannot turn schedule %s, no save available for instance %d of %d", on ? "on" : "off", GetInstanceId(), GetId());
@@ -1777,12 +1858,6 @@ void InstanceMap::SetResetSchedule(bool on)
}
}
void InstanceMap::SendToPlayers(WorldPacket const* data) const
{
for(PlayerList::const_iterator itr = i_Players.begin(); itr != i_Players.end(); ++itr)
(*itr)->GetSession()->SendPacket(data);
}
/* ******* Battleground Instance Maps ******* */
BattleGroundMap::BattleGroundMap(uint32 id, time_t expiry, uint32 InstanceId)
@@ -1796,7 +1871,7 @@ BattleGroundMap::~BattleGroundMap()
bool BattleGroundMap::CanEnter(Player * player)
{
if(std::find(i_Players.begin(),i_Players.end(),player)!=i_Players.end())
if(player->GetMapRef().getTarget() == this)
{
sLog.outError("BGMap::CanEnter - player %u already in map!", player->GetGUIDLow());
assert(false);
@@ -1817,7 +1892,6 @@ bool BattleGroundMap::Add(Player * player)
Guard guard(*this);
if(!CanEnter(player))
return false;
i_Players.push_back(player);
// reset instance validity, battleground maps do not homebind
player->m_InstanceValid = true;
}
@@ -1827,7 +1901,6 @@ bool BattleGroundMap::Add(Player * player)
void BattleGroundMap::Remove(Player *player, bool remove)
{
sLog.outDetail("MAP: Removing player '%s' from bg '%u' of map '%s' before relocating to other map", player->GetName(), GetInstanceId(), GetMapName());
i_Players.remove(player);
Map::Remove(player, remove);
}
@@ -1838,15 +1911,14 @@ void BattleGroundMap::SetUnload()
void BattleGroundMap::UnloadAll(bool pForce)
{
while(!i_Players.empty())
while(HavePlayers())
{
PlayerList::iterator itr = i_Players.begin();
Player * plr = *itr;
if(plr) (plr)->TeleportTo((*itr)->m_homebindMapId, (*itr)->m_homebindX, (*itr)->m_homebindY, (*itr)->m_homebindZ, (*itr)->GetOrientation());
Player * plr = m_mapRefManager.getFirst()->getSource();
if(plr) (plr)->TeleportTo(plr->m_homebindMapId, plr->m_homebindX, plr->m_homebindY, plr->m_homebindZ, plr->GetOrientation());
// TeleportTo removes the player from this map (if the map exists) -> calls BattleGroundMap::Remove -> invalidates the iterator.
// just in case, remove the player from the list explicitly here as well to prevent a possible infinite loop
// note that this remove is not needed if the code works well in other places
i_Players.remove(plr);
plr->GetMapRef().unlink();
}
Map::UnloadAll(pForce);
+14 -13
View File
@@ -10,12 +10,12 @@
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef TRINITY_MAP_H
@@ -33,6 +33,7 @@
#include "Timer.h"
#include "SharedDefines.h"
#include "GameSystem/GridRefManager.h"
#include "MapRefManager.h"
#include <bitset>
#include <list>
@@ -126,6 +127,7 @@ typedef UNORDERED_MAP<Creature*, CreatureMover> CreatureMoveList;
class TRINITY_DLL_SPEC Map : public GridRefManager<NGridType>, public Trinity::ObjectLevelLockable<Map, ZThread::Mutex>
{
friend class MapReference;
public:
Map(uint32 id, time_t, uint32 InstanceId, uint8 SpawnMode);
virtual ~Map();
@@ -237,6 +239,14 @@ class TRINITY_DLL_SPEC Map : public GridRefManager<NGridType>, public Trinity::O
Creature* GetCreatureInMap(uint64 guid);
GameObject* GetGameObjectInMap(uint64 guid);
bool HavePlayers() const { return !m_mapRefManager.isEmpty(); }
uint32 GetPlayersCountExceptGMs() const;
bool PlayersNearGrid(uint32 x,uint32 y) const;
void SendToPlayers(WorldPacket const* data) const;
typedef MapRefManager PlayerList;
PlayerList const& GetPlayers() const { return m_mapRefManager; }
template<class T> void SwitchGridContainers(T* obj, bool active);
private:
void LoadVMap(int pX, int pY);
@@ -286,6 +296,7 @@ class TRINITY_DLL_SPEC Map : public GridRefManager<NGridType>, public Trinity::O
uint32 i_InstanceId;
uint32 m_unloadTimer;
MapRefManager m_mapRefManager;
private:
typedef GridReadGuard ReadGuard;
typedef GridWriteGuard WriteGuard;
@@ -325,8 +336,6 @@ enum InstanceResetMethod
class TRINITY_DLL_SPEC InstanceMap : public Map
{
public:
typedef std::list<Player *> PlayerList; // online players only
InstanceMap(uint32 id, time_t, uint32 InstanceId, uint8 SpawnMode);
~InstanceMap();
bool Add(Player *);
@@ -337,14 +346,10 @@ class TRINITY_DLL_SPEC InstanceMap : public Map
std::string GetScript() { return i_script; }
InstanceData* GetInstanceData() { return i_data; }
void PermBindAllPlayers(Player *player);
PlayerList const& GetPlayers() const { return i_Players;}
void SendToPlayers(WorldPacket const* data) const;
time_t GetResetTime();
void UnloadAll(bool pForce);
bool CanEnter(Player* player);
uint32 GetPlayersCountExceptGMs() const;
uint32 HavePlayers() const { return !i_Players.empty(); }
void SendResetWarnings(uint32 timeLeft);
void SendResetWarnings(uint32 timeLeft) const;
void SetResetSchedule(bool on);
private:
bool m_resetAfterUnload;
@@ -359,8 +364,6 @@ class TRINITY_DLL_SPEC InstanceMap : public Map
class TRINITY_DLL_SPEC BattleGroundMap : public Map
{
public:
typedef std::list<Player *> PlayerList; // online players only
BattleGroundMap(uint32 id, time_t, uint32 InstanceId);
~BattleGroundMap();
@@ -369,8 +372,6 @@ class TRINITY_DLL_SPEC BattleGroundMap : public Map
bool CanEnter(Player* player);
void SetUnload();
void UnloadAll(bool pForce);
private:
PlayerList i_Players;
};
/*inline
+3 -4
View File
@@ -10,12 +10,12 @@
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "MapInstanced.h"
@@ -26,7 +26,7 @@
#include "InstanceSaveMgr.h"
#include "World.h"
MapInstanced::MapInstanced(uint32 id, time_t expiry, uint32 aInstanceId) : Map(id, expiry, 0, 0)
MapInstanced::MapInstanced(uint32 id, time_t expiry) : Map(id, expiry, 0, 0)
{
// initialize instanced maps list
m_InstancedMaps.clear();
@@ -261,4 +261,3 @@ void MapInstanced::DestroyInstance(InstancedMaps::iterator &itr)
delete itr->second;
m_InstancedMaps.erase(itr++);
}
+3 -3
View File
@@ -10,12 +10,12 @@
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef TRINITY_MAP_INSTANCED_H
@@ -30,7 +30,7 @@ class TRINITY_DLL_DECL MapInstanced : public Map
public:
typedef UNORDERED_MAP< uint32, Map* > InstancedMaps;
MapInstanced(uint32 id, time_t, uint32 aInstanceId);
MapInstanced(uint32 id, time_t expiry);
~MapInstanced() {}
// functions overwrite Map versions
+6 -4
View File
@@ -10,12 +10,12 @@
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "MapManager.h"
@@ -111,7 +111,7 @@ MapManager::_GetBaseMap(uint32 id)
const MapEntry* entry = sMapStore.LookupEntry(id);
if (entry && entry->Instanceable())
{
m = new MapInstanced(id, i_gridCleanUpDelay, 0);
m = new MapInstanced(id, i_gridCleanUpDelay);
}
else
{
@@ -246,6 +246,8 @@ MapManager::Update(time_t diff)
if( !i_timer.Passed() )
return;
ObjectAccessor::Instance().UpdatePlayers(i_timer.GetCurrent());
for(MapMapType::iterator iter=i_maps.begin(); iter != i_maps.end(); ++iter)
{
checkAndCorrectGridStatesArray(); // debugging code, should be deleted some day
@@ -336,7 +338,7 @@ uint32 MapManager::GetNumPlayersInInstances()
MapInstanced::InstancedMaps &maps = ((MapInstanced *)map)->GetInstancedMaps();
for(MapInstanced::InstancedMaps::iterator mitr = maps.begin(); mitr != maps.end(); ++mitr)
if(mitr->second->IsDungeon())
ret += ((InstanceMap*)mitr->second)->GetPlayers().size();
ret += ((InstanceMap*)mitr->second)->GetPlayers().getSize();
}
return ret;
}
+44
View File
@@ -0,0 +1,44 @@
/*
* Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef _MAPREFMANAGER
#define _MAPREFMANAGER
#include "Utilities/LinkedReference/RefManager.h"
class MapReference;
class MapRefManager : public RefManager<Map, Player>
{
public:
typedef LinkedListHead::Iterator< MapReference > iterator;
typedef LinkedListHead::Iterator< MapReference const > const_iterator;
MapReference* getFirst() { return (MapReference*)RefManager<Map, Player>::getFirst(); }
MapReference const* getFirst() const { return (MapReference const*)RefManager<Map, Player>::getFirst(); }
MapReference* getLast() { return (MapReference*)RefManager<Map, Player>::getLast(); }
MapReference const* getLast() const { return (MapReference const*)RefManager<Map, Player>::getLast(); }
iterator begin() { return iterator(getFirst()); }
iterator end() { return iterator(NULL); }
iterator rbegin() { return iterator(getLast()); }
iterator rend() { return iterator(NULL); }
const_iterator begin() const { return const_iterator(getFirst()); }
const_iterator end() const { return const_iterator(getLast()); }
};
#endif
+50
View File
@@ -0,0 +1,50 @@
/*
* Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef _MAPREFERENCE_H
#define _MAPREFERENCE_H
#include "Utilities/LinkedReference/Reference.h"
#include "Map.h"
class TRINITY_DLL_SPEC MapReference : public Reference<Map, Player>
{
protected:
void targetObjectBuildLink()
{
// called from link()
getTarget()->m_mapRefManager.insertFirst(this);
getTarget()->m_mapRefManager.incSize();
}
void targetObjectDestroyLink()
{
// called from unlink()
if(isValid()) getTarget()->m_mapRefManager.decSize();
}
void sourceObjectDestroyLink()
{
// called from invalidate()
getTarget()->m_mapRefManager.decSize();
}
public:
MapReference() : Reference<Map, Player>() {}
~MapReference() { unlink(); }
MapReference *next() { return (MapReference*)Reference<Map, Player>::next(); }
MapReference const *next() const { return (MapReference const*)Reference<Map, Player>::next(); }
};
#endif
+5 -7
View File
@@ -10,12 +10,12 @@
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "Common.h"
@@ -222,7 +222,7 @@ void WorldSession::HandleTrainerBuySpellOpcode( WorldPacket & recv_data )
// check present spell in trainer spell list
TrainerSpellData const* trainer_spells = unit->GetTrainerSpells();
if(!trainer_spells)
return;
return;
// not found, cheat?
TrainerSpell const* trainer_spell = trainer_spells->Find(spellId);
@@ -339,15 +339,13 @@ void WorldSession::HandleGossipSelectOptionOpcode( WorldPacket & recv_data )
if(!code.empty())
{
if (!Script->GossipSelectWithCode(_player, unit, _player->PlayerTalkClass->GossipOptionSender (option), _player->PlayerTalkClass->GossipOptionAction( option ), code.c_str()))
unit->OnGossipSelect (_player, option);
}
else
{
if (!Script->GossipSelect (_player, unit, _player->PlayerTalkClass->GossipOptionSender (option), _player->PlayerTalkClass->GossipOptionAction (option)))
unit->OnGossipSelect (_player, option);
unit->OnGossipSelect (_player, option);
}
}
@@ -377,7 +375,7 @@ void WorldSession::HandleSpiritHealerActivateOpcode( WorldPacket & recv_data )
void WorldSession::SendSpiritResurrect()
{
_player->ResurrectPlayer(0.5f,false, true);
_player->ResurrectPlayer(0.5f, true);
_player->DurabilityLossAll(0.25f,true);
+21 -31
View File
@@ -142,7 +142,15 @@ Creature*
ObjectAccessor::GetCreature(WorldObject const &u, uint64 guid)
{
Creature * ret = GetObjectInWorld(guid, (Creature*)NULL);
if(ret && ret->GetMapId() != u.GetMapId()) ret = NULL;
if(!ret)
return NULL;
if(ret->GetMapId() != u.GetMapId())
return NULL;
if(ret->GetInstanceId() != u.GetInstanceId())
return NULL;
return ret;
}
@@ -247,32 +255,6 @@ ObjectAccessor::SaveAllPlayers()
itr->second->SaveToDB();
}
void
ObjectAccessor::_update()
{
UpdateDataMapType update_players;
{
Guard guard(i_updateGuard);
while(!i_objects.empty())
{
Object* obj = *i_objects.begin();
i_objects.erase(i_objects.begin());
if (!obj)
continue;
_buildUpdateObject(obj, update_players);
obj->ClearUpdateMask(false);
}
}
WorldPacket packet; // here we allocate a std::vector with a size of 0x10000
for(UpdateDataMapType::iterator iter = update_players.begin(); iter != update_players.end(); ++iter)
{
iter->second.BuildPacket(&packet);
iter->first->GetSession()->SendPacket(&packet);
packet.clear(); // clean the string
}
}
void
ObjectAccessor::UpdateObject(Object* obj, Player* exceptPlayer)
{
@@ -361,7 +343,7 @@ ObjectAccessor::_buildChangeObjectForPlayer(WorldObject *obj, UpdateDataMapType
WorldObjectChangeAccumulator notifier(*obj, update_players);
TypeContainerVisitor<WorldObjectChangeAccumulator, WorldTypeMapContainer > player_notifier(notifier);
CellLock<GridReadGuard> cell_lock(cell, p);
cell_lock->Visit(cell_lock, player_notifier, *MapManager::Instance().GetMap(obj->GetMapId(), obj));
cell_lock->Visit(cell_lock, player_notifier, *obj->GetMap());
}
Pet*
@@ -519,6 +501,7 @@ ObjectAccessor::RemoveActiveObject( WorldObject * obj )
void
ObjectAccessor::Update(uint32 diff)
{
{
// player update might remove the player from grid, and that causes crashes. We HAVE to update players first, and then the active objects.
HashMapHolder<Player>::MapType& playerMap = HashMapHolder<Player>::GetContainer();
@@ -589,8 +572,15 @@ ObjectAccessor::Update(uint32 diff)
}
}
}
}
_update();
void
ObjectAccessor::UpdatePlayers(uint32 diff)
{
HashMapHolder<Player>::MapType& playerMap = HashMapHolder<Player>::GetContainer();
for(HashMapHolder<Player>::MapType::iterator iter = playerMap.begin(); iter != playerMap.end(); ++iter)
if(iter->second->IsInWorld())
iter->second->Update(diff);
}
bool
@@ -677,14 +667,14 @@ ObjectAccessor::UpdateObjectVisibility(WorldObject *obj)
CellPair p = Trinity::ComputeCellPair(obj->GetPositionX(), obj->GetPositionY());
Cell cell(p);
MapManager::Instance().GetMap(obj->GetMapId(), obj)->UpdateObjectVisibility(obj,cell,p);
obj->GetMap()->UpdateObjectVisibility(obj,cell,p);
}
void ObjectAccessor::UpdateVisibilityForPlayer( Player* player )
{
CellPair p = Trinity::ComputeCellPair(player->GetPositionX(), player->GetPositionY());
Cell cell(p);
Map* m = MapManager::Instance().GetMap(player->GetMapId(),player);
Map* m = player->GetMap();
m->UpdatePlayerVisibility(player,cell,p);
m->UpdateObjectsVisibilityFor(player,cell,p);
+3 -2
View File
@@ -10,12 +10,12 @@
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef TRINITY_OBJECTACCESSOR_H
@@ -186,6 +186,7 @@ class TRINITY_DLL_DECL ObjectAccessor : public Trinity::Singleton<ObjectAccessor
void RemoveUpdateObject(Object *obj);
void Update(uint32 diff);
void UpdatePlayers(uint32 diff);
Corpse* GetCorpseForPlayerGUID(uint64 guid);
void RemoveCorpse(Corpse *corpse);
+150 -119
View File
@@ -799,7 +799,7 @@ void Player::StopMirrorTimer(MirrorTimerType Type)
GetSession()->SendPacket( &data );
}
void Player::EnvironmentalDamage(uint64 guid, EnvironmentalDamageType type, uint32 damage)
void Player::EnvironmentalDamage(uint64 guid, EnviromentalDamage type, uint32 damage)
{
WorldPacket data(SMSG_ENVIRONMENTALDAMAGELOG, (21));
data << (uint64)guid;
@@ -1641,7 +1641,7 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati
else
{
// far teleport to another map
Map* oldmap = IsInWorld() ? MapManager::Instance().GetMap(GetMapId(), this) : NULL;
Map* oldmap = IsInWorld() ? GetMap() : NULL;
// check if we can enter before stopping combat / removing pet / totems / interrupting spells
// Check enter rights before map getting to avoid creating instance copy for player
@@ -3750,7 +3750,7 @@ void Player::SendDelayResponse(const uint32 ml_seconds)
GetSession()->SendPacket( &data );
}
void Player::ResurrectPlayer(float restore_percent, bool updateToWorld, bool applySickness)
void Player::ResurrectPlayer(float restore_percent, bool applySickness)
{
WorldPacket data(SMSG_DEATH_RELEASE_LOC, 4*4); // remove spirit healer position
data << uint32(-1);
@@ -4281,7 +4281,7 @@ void Player::UpdateDefense()
}
}
void Player::HandleBaseModValue(BaseModGroup modGroup, BaseModType modType, float amount, bool apply, bool affectStats)
void Player::HandleBaseModValue(BaseModGroup modGroup, BaseModType modType, float amount, bool apply)
{
if(modGroup >= BASEMOD_END || modType >= MOD_END)
{
@@ -5243,7 +5243,7 @@ bool Player::SetPosition(float x, float y, float z, float orientation, bool tele
return false;
}
Map *m = MapManager::Instance().GetMap(GetMapId(), this);
Map *m = GetMap();
const float old_x = GetPositionX();
const float old_y = GetPositionY();
@@ -5261,7 +5261,7 @@ bool Player::SetPosition(float x, float y, float z, float orientation, bool tele
m->PlayerRelocation(this, x, y, z, orientation);
// reread after Map::Relocation
m = MapManager::Instance().GetMap(GetMapId(), this);
m = GetMap();
x = GetPositionX();
y = GetPositionY();
z = GetPositionZ();
@@ -6176,7 +6176,9 @@ uint32 Player::GetArenaTeamIdFromDB(uint64 guid, uint8 type)
if(!result)
return 0;
return (*result)[0].GetUInt32();
uint32 id = (*result)[0].GetUInt32();
delete result;
return id;
}
uint32 Player::GetZoneIdFromDB(uint64 guid)
@@ -6707,7 +6709,7 @@ void Player::_ApplyItemBonuses(ItemPrototype const *proto,uint8 slot,bool apply)
SetBaseWeaponDamage(attType, MAXDAMAGE, damage);
}
if(!IsUseEquippedWeapon(slot==EQUIPMENT_SLOT_MAINHAND))
if(!IsUseEquipedWeapon(slot==EQUIPMENT_SLOT_MAINHAND))
return;
if (proto->Delay)
@@ -8485,7 +8487,7 @@ Item* Player::GetWeaponForAttack(WeaponAttackType attackType, bool useable) cons
if(!useable)
return item;
if( item->IsBroken() || !IsUseEquippedWeapon(attackType==BASE_ATTACK) )
if( item->IsBroken() || !IsUseEquipedWeapon(attackType==BASE_ATTACK) )
return NULL;
return item;
@@ -8640,6 +8642,7 @@ bool Player::IsValidPos( uint8 bag, uint8 slot )
return false;
}
bool Player::HasItemCount( uint32 item, uint32 count, bool inBankAlso ) const
{
uint32 tempcount = 0;
@@ -10155,7 +10158,7 @@ Item* Player::_StoreItem( uint16 pos, Item *pItem, uint32 count, bool clone, boo
if( pItem->GetProto()->Bonding == BIND_WHEN_PICKED_UP ||
pItem->GetProto()->Bonding == BIND_QUEST_ITEM ||
pItem->GetProto()->Bonding == BIND_WHEN_EQUIPPED && IsBagPos(pos) )
pItem->GetProto()->Bonding == BIND_WHEN_EQUIPED && IsBagPos(pos) )
pItem->SetBinding( true );
if( bag == INVENTORY_SLOT_BAG_0 )
@@ -10201,7 +10204,7 @@ Item* Player::_StoreItem( uint16 pos, Item *pItem, uint32 count, bool clone, boo
{
if( pItem2->GetProto()->Bonding == BIND_WHEN_PICKED_UP ||
pItem2->GetProto()->Bonding == BIND_QUEST_ITEM ||
pItem2->GetProto()->Bonding == BIND_WHEN_EQUIPPED && IsBagPos(pos) )
pItem2->GetProto()->Bonding == BIND_WHEN_EQUIPED && IsBagPos(pos) )
pItem2->SetBinding( true );
pItem2->SetCount( pItem2->GetCount() + count );
@@ -10403,7 +10406,7 @@ void Player::VisualizeItem( uint8 slot, Item *pItem)
return;
// check also BIND_WHEN_PICKED_UP and BIND_QUEST_ITEM for .additem or .additemset case by GM (not binded at adding to inventory)
if( pItem->GetProto()->Bonding == BIND_WHEN_EQUIPPED || pItem->GetProto()->Bonding == BIND_WHEN_PICKED_UP || pItem->GetProto()->Bonding == BIND_QUEST_ITEM )
if( pItem->GetProto()->Bonding == BIND_WHEN_EQUIPED || pItem->GetProto()->Bonding == BIND_WHEN_PICKED_UP || pItem->GetProto()->Bonding == BIND_QUEST_ITEM )
pItem->SetBinding( true );
sLog.outDebug( "STORAGE: EquipItem slot = %u, item = %u", slot, pItem->GetEntry());
@@ -10548,8 +10551,6 @@ void Player::DestroyItem( uint8 bag, uint8 slot, bool update )
if(pItem->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_WRAPPED))
CharacterDatabase.PExecute("DELETE FROM character_gifts WHERE item_guid = '%u'", pItem->GetGUIDLow());
ItemPrototype const *pProto = pItem->GetProto();
RemoveEnchantmentDurations(pItem);
RemoveItemDurations(pItem);
@@ -14207,7 +14208,7 @@ void Player::_LoadAuras(QueryResult *result, uint32 timediff)
for(int i = UNIT_FIELD_AURA; i <= UNIT_FIELD_AURASTATE; ++i)
SetUInt32Value(i, 0);
//QueryResult *result = CharacterDatabase.PQuery("SELECT caster_guid,spell,effect_index,amount,maxduration,remaintime,remaincharges FROM character_aura WHERE guid = '%u'",GetGUIDLow());
//QueryResult *result = CharacterDatabase.PQuery("SELECT caster_guid,spell,effect_index,stackcount,amount,maxduration,remaintime,remaincharges FROM character_aura WHERE guid = '%u'",GetGUIDLow());
if(result)
{
@@ -14217,10 +14218,11 @@ void Player::_LoadAuras(QueryResult *result, uint32 timediff)
uint64 caster_guid = fields[0].GetUInt64();
uint32 spellid = fields[1].GetUInt32();
uint32 effindex = fields[2].GetUInt32();
int32 damage = (int32)fields[3].GetUInt32();
int32 maxduration = (int32)fields[4].GetUInt32();
int32 remaintime = (int32)fields[5].GetUInt32();
int32 remaincharges = (int32)fields[6].GetUInt32();
uint32 stackcount = fields[3].GetUInt32();
int32 damage = (int32)fields[4].GetUInt32();
int32 maxduration = (int32)fields[5].GetUInt32();
int32 remaintime = (int32)fields[6].GetUInt32();
int32 remaincharges = (int32)fields[7].GetUInt32();
SpellEntry const* spellproto = sSpellStore.LookupEntry(spellid);
if(!spellproto)
@@ -14257,11 +14259,15 @@ void Player::_LoadAuras(QueryResult *result, uint32 timediff)
if (caster_guid != GetGUID() && IsSingleTargetSpell(spellproto))
continue;
Aura* aura = CreateAura(spellproto, effindex, NULL, this, NULL);
if(!damage)
damage = aura->GetModifier()->m_amount;
aura->SetLoadedState(caster_guid,damage,maxduration,remaintime,remaincharges);
AddAura(aura);
for(uint32 i=0; i<stackcount; i++)
{
Aura* aura = CreateAura(spellproto, effindex, NULL, this, NULL);
if(!damage)
damage = aura->GetModifier()->m_amount;
aura->SetLoadedState(caster_guid,damage,maxduration,remaintime,remaincharges);
AddAura(aura);
sLog.outString("Added aura spellid %u, effect %u", spellproto->Id, effindex);
}
}
while( result->NextRow() );
@@ -15320,31 +15326,54 @@ void Player::_SaveAuras()
CharacterDatabase.PExecute("DELETE FROM character_aura WHERE guid = '%u'",GetGUIDLow());
AuraMap const& auras = GetAuras();
for(AuraMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
if (auras.empty())
return;
spellEffectPair lastEffectPair = auras.begin()->first;
uint32 stackCounter = 1;
for(AuraMap::const_iterator itr = auras.begin(); ; ++itr)
{
SpellEntry const *spellInfo = itr->second->GetSpellProto();
//skip all auras from spells that are passive or need a shapeshift
if (itr->second->IsPassive() || itr->second->IsRemovedOnShapeLost())
continue;
//do not save single target auras (unless they were cast by the player)
if (itr->second->GetCasterGUID() != GetGUID() && IsSingleTargetSpell(spellInfo))
continue;
uint8 i;
// or apply at cast SPELL_AURA_MOD_SHAPESHIFT or SPELL_AURA_MOD_STEALTH auras
for (i = 0; i < 3; i++)
if (spellInfo->EffectApplyAuraName[i] == SPELL_AURA_MOD_SHAPESHIFT ||
spellInfo->EffectApplyAuraName[i] == SPELL_AURA_MOD_STEALTH)
break;
if (i == 3)
if(itr == auras.end() || lastEffectPair != itr->first)
{
CharacterDatabase.PExecute("DELETE FROM character_aura WHERE guid = '%u' and spell = '%u' and effect_index= '%u'",GetGUIDLow(),(uint32)(*itr).second->GetId(), (uint32)(*itr).second->GetEffIndex());
CharacterDatabase.PExecute("INSERT INTO character_aura (guid,caster_guid,spell,effect_index,amount,maxduration,remaintime,remaincharges) "
"VALUES ('%u', '" I64FMTD "' ,'%u', '%u', '%d', '%d', '%d', '%d')",
GetGUIDLow(), itr->second->GetCasterGUID(), (uint32)(*itr).second->GetId(), (uint32)(*itr).second->GetEffIndex(), (*itr).second->GetModifier()->m_amount,int((*itr).second->GetAuraMaxDuration()),int((*itr).second->GetAuraDuration()),int((*itr).second->m_procCharges));
AuraMap::const_iterator itr2 = itr;
// save previous spellEffectPair to db
itr2--;
SpellEntry const *spellInfo = itr2->second->GetSpellProto();
//skip all auras from spells that are passive or need a shapeshift
if (!(itr2->second->IsPassive() || itr2->second->IsRemovedOnShapeLost()))
{
//do not save single target auras (unless they were cast by the player)
if (!(itr2->second->GetCasterGUID() != GetGUID() && IsSingleTargetSpell(spellInfo)))
{
uint8 i;
// or apply at cast SPELL_AURA_MOD_SHAPESHIFT or SPELL_AURA_MOD_STEALTH auras
for (i = 0; i < 3; i++)
if (spellInfo->EffectApplyAuraName[i] == SPELL_AURA_MOD_SHAPESHIFT ||
spellInfo->EffectApplyAuraName[i] == SPELL_AURA_MOD_STEALTH)
break;
if (i == 3)
{
CharacterDatabase.PExecute("INSERT INTO character_aura (guid,caster_guid,spell,effect_index,stackcount,amount,maxduration,remaintime,remaincharges) "
"VALUES ('%u', '" I64FMTD "' ,'%u', '%u', '%u', '%d', '%d', '%d', '%d')",
GetGUIDLow(), itr2->second->GetCasterGUID(), (uint32)itr2->second->GetId(), (uint32)itr2->second->GetEffIndex(), stackCounter, itr2->second->GetModifier()->m_amount,int(itr2->second->GetAuraMaxDuration()),int(itr2->second->GetAuraDuration()),int(itr2->second->m_procCharges));
}
}
}
if(itr == auras.end())
break;
}
if (lastEffectPair == itr->first)
stackCounter++;
else
{
lastEffectPair = itr->first;
stackCounter = 1;
}
}
}
@@ -17910,7 +17939,7 @@ void Player::learnSkillRewardedSpells(uint32 skill_id )
if (pAbility->classmask && !(pAbility->classmask & classMask))
continue;
if (SpellEntry const* spellentry = sSpellStore.LookupEntry(pAbility->spellId))
if (sSpellStore.LookupEntry(pAbility->spellId))
{
// Ok need learn spell
learnSpell(pAbility->spellId);
@@ -18323,7 +18352,6 @@ bool Player::RewardPlayerAndGroupAtKill(Unit* pVictim)
Player* member_with_max_level = NULL;
Player* not_gray_member_with_max_level = NULL;
// gets the max member level of the group, and the max member level that still gets XP
pGroup->GetDataForXPAtKill(pVictim,count,sum_level,member_with_max_level,not_gray_member_with_max_level);
if(member_with_max_level)
@@ -18332,7 +18360,7 @@ bool Player::RewardPlayerAndGroupAtKill(Unit* pVictim)
// also no XP gained if there is no member below gray level
xp = (PvP || !not_gray_member_with_max_level) ? 0 : Trinity::XP::Gain(not_gray_member_with_max_level, pVictim);
// skip in check PvP case (for speed, not used)
/// skip in check PvP case (for speed, not used)
bool is_raid = PvP ? false : sMapStore.LookupEntry(GetMapId())->IsRaid() && pGroup->isRaidGroup();
bool is_dungeon = PvP ? false : sMapStore.LookupEntry(GetMapId())->IsDungeon();
float group_rate = Trinity::XP::xp_in_group_rate(count,is_raid);
@@ -18660,70 +18688,82 @@ void Player::SetCanBlock( bool value )
UpdateBlockPercentage();
}
void Player::HandleFallDamage(MovementInfo& movementInfo)
bool ItemPosCount::isContainedIn(ItemPosCountVec const& vec) const
{
//Players with Feather Fall or low fall time, or physical immunity (charges used) are ignored
if (!isInFlight() && movementInfo.fallTime > 1100 && !isDead() && !isGameMaster() &&
!HasAuraType(SPELL_AURA_HOVER) && !HasAuraType(SPELL_AURA_FEATHER_FALL) &&
!HasAuraType(SPELL_AURA_FLY) && !IsImmunedToDamage(SPELL_SCHOOL_MASK_NORMAL,true) )
{
//Safe fall, fall time reduction
int32 safe_fall = GetTotalAuraModifier(SPELL_AURA_SAFE_FALL);
uint32 fall_time = (movementInfo.fallTime > (safe_fall*10)) ? movementInfo.fallTime - (safe_fall*10) : 0;
if(fall_time > 1100) //Prevent damage if fall time < 1100
{
//Fall Damage calculation
float fallperc = float(fall_time)/1100;
uint32 damage = (uint32)(((fallperc*fallperc -1) / 9 * GetMaxHealth())*sWorld.getRate(RATE_DAMAGE_FALL));
float height = movementInfo.z;
UpdateGroundPositionZ(movementInfo.x,movementInfo.y,height);
if (damage > 0)
{
//Prevent fall damage from being more than the player maximum health
if (damage > GetMaxHealth())
damage = GetMaxHealth();
// Gust of Wind
if (GetDummyAura(43621))
damage = GetMaxHealth()/2;
EnvironmentalDamage(GetGUID(), DAMAGE_FALL, damage);
}
//Z given by moveinfo, LastZ, FallTime, WaterZ, MapZ, Damage, Safefall reduction
DEBUG_LOG("FALLDAMAGE z=%f sz=%f pZ=%f FallTime=%d mZ=%f damage=%d SF=%d" , movementInfo.z, height, GetPositionZ(), movementInfo.fallTime, height, damage, safe_fall);
}
}
for(ItemPosCountVec::const_iterator itr = vec.begin(); itr != vec.end();++itr)
if(itr->pos == pos)
return true;
return false;
}
void Player::HandleFallUnderMap()
{
if(InBattleGround() && GetBattleGround()
&& GetBattleGround()->HandlePlayerUnderMap(this))
{
// do nothing, the handle already did if returned true
}
else
{
// NOTE: this is actually called many times while falling
// even after the player has been teleported away
// TODO: discard movement packets after the player is rooted
if(isAlive())
{
EnvironmentalDamage(GetGUID(),DAMAGE_FALL_TO_VOID, GetMaxHealth());
// change the death state to CORPSE to prevent the death timer from
// starting in the next player update
KillPlayer();
BuildPlayerRepop();
}
//***********************************
//-------------TRINITY---------------
//***********************************
// cancel the death timer here if started
RepopAtGraveyard();
}
}
void Player::HandleFallDamage(MovementInfo& movementInfo)
{
//Players with Feather Fall or low fall time, or physical immunity (charges used) are ignored
if (!isInFlight() && movementInfo.fallTime > 1100 && !isDead() && !isGameMaster() &&
!HasAuraType(SPELL_AURA_HOVER) && !HasAuraType(SPELL_AURA_FEATHER_FALL) &&
!HasAuraType(SPELL_AURA_FLY) && !IsImmunedToDamage(SPELL_SCHOOL_MASK_NORMAL,true) )
{
//Safe fall, fall time reduction
int32 safe_fall = GetTotalAuraModifier(SPELL_AURA_SAFE_FALL);
uint32 fall_time = (movementInfo.fallTime > (safe_fall*10)) ? movementInfo.fallTime - (safe_fall*10) : 0;
if(fall_time > 1100) //Prevent damage if fall time < 1100
{
//Fall Damage calculation
float fallperc = float(fall_time)/1100;
uint32 damage = (uint32)(((fallperc*fallperc -1) / 9 * GetMaxHealth())*sWorld.getRate(RATE_DAMAGE_FALL));
float height = movementInfo.z;
UpdateGroundPositionZ(movementInfo.x,movementInfo.y,height);
if (damage > 0)
{
//Prevent fall damage from being more than the player maximum health
if (damage > GetMaxHealth())
damage = GetMaxHealth();
// Gust of Wind
if (GetDummyAura(43621))
damage = GetMaxHealth()/2;
EnvironmentalDamage(GetGUID(), DAMAGE_FALL, damage);
}
//Z given by moveinfo, LastZ, FallTime, WaterZ, MapZ, Damage, Safefall reduction
DEBUG_LOG("FALLDAMAGE z=%f sz=%f pZ=%f FallTime=%d mZ=%f damage=%d SF=%d" , movementInfo.z, height, GetPositionZ(), movementInfo.fallTime, height, damage, safe_fall);
}
}
}
void Player::HandleFallUnderMap()
{
if(InBattleGround() && GetBattleGround()
&& GetBattleGround()->HandlePlayerUnderMap(this))
{
// do nothing, the handle already did if returned true
}
else
{
// NOTE: this is actually called many times while falling
// even after the player has been teleported away
// TODO: discard movement packets after the player is rooted
if(isAlive())
{
EnvironmentalDamage(GetGUID(),DAMAGE_FALL_TO_VOID, GetMaxHealth());
// change the death state to CORPSE to prevent the death timer from
// starting in the next player update
KillPlayer();
BuildPlayerRepop();
}
// cancel the death timer here if started
RepopAtGraveyard();
}
}
void Player::Possess(Unit *target)
{
@@ -18961,15 +19001,6 @@ bool Player::isAllowUseBattleGroundObject()
);
}
bool ItemPosCount::isContainedIn(ItemPosCountVec const& vec) const
{
for(ItemPosCountVec::const_iterator itr = vec.begin(); itr != vec.end();++itr)
if(itr->pos == this->pos)
return true;
return false;
}
bool Player::isTotalImmunity()
{
AuraList const& immune = GetAurasByType(SPELL_AURA_SCHOOL_IMMUNITY);
+18 -15
View File
@@ -10,12 +10,12 @@
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef _PLAYER_H
@@ -33,6 +33,7 @@
#include "Bag.h"
#include "WorldSession.h"
#include "Pet.h"
#include "MapReference.h"
#include "Util.h" // for Tokens typedef
#include<string>
@@ -779,7 +780,7 @@ enum TeleportToOptions
};
/// Type of environmental damages
enum EnvironmentalDamageType
enum EnviromentalDamage
{
DAMAGE_EXHAUSTED = 0,
DAMAGE_DROWNING = 1,
@@ -1124,7 +1125,7 @@ class TRINITY_DLL_SPEC Player : public Unit
uint32 GetWeaponProficiency() const { return m_WeaponProficiency; }
uint32 GetArmorProficiency() const { return m_ArmorProficiency; }
bool IsInFeralForm() const { return m_form == FORM_CAT || m_form == FORM_BEAR || m_form == FORM_DIREBEAR; }
bool IsUseEquippedWeapon( bool mainhand ) const
bool IsUseEquipedWeapon( bool mainhand ) const
{
// disarm applied only to mainhand weapon
return !IsInFeralForm() && (!mainhand || !HasFlag(UNIT_FIELD_FLAGS,UNIT_FLAG_DISARMED) );
@@ -1306,7 +1307,7 @@ class TRINITY_DLL_SPEC Player : public Unit
if(d < 0)
SetMoney (GetMoney() > uint32(-d) ? GetMoney() + d : 0);
else
SetMoney (GetMoney() < MAX_MONEY_AMOUNT - d ? GetMoney() + d : MAX_MONEY_AMOUNT);
SetMoney (GetMoney() < uint32(MAX_MONEY_AMOUNT - d) ? GetMoney() + d : MAX_MONEY_AMOUNT);
// "At Gold Limit"
if(GetMoney() >= MAX_MONEY_AMOUNT)
@@ -1428,7 +1429,6 @@ class TRINITY_DLL_SPEC Player : public Unit
PlayerSpellMap const& GetSpellMap() const { return m_spells; }
PlayerSpellMap & GetSpellMap() { return m_spells; }
ActionButtonList const& GetActionButtonList() const { return m_actionButtons; }
void AddSpellMod(SpellModifier* mod, bool apply);
int32 GetTotalFlatMods(uint32 spellId, SpellModOp op);
@@ -1518,8 +1518,8 @@ class TRINITY_DLL_SPEC Player : public Unit
void RemoveFromGroup() { RemoveFromGroup(GetGroup(),GetGUID()); }
void SendUpdateToOutOfRangeGroupMembers();
void SetInGuild(uint32 GuildId) { SetUInt32Value(PLAYER_GUILDID, GuildId); Player::SetUInt32ValueInDB(PLAYER_GUILDID, GuildId, this->GetGUID()); }
void SetRank(uint32 rankId){ SetUInt32Value(PLAYER_GUILDRANK, rankId); Player::SetUInt32ValueInDB(PLAYER_GUILDRANK, rankId, this->GetGUID()); }
void SetInGuild(uint32 GuildId) { SetUInt32Value(PLAYER_GUILDID, GuildId); Player::SetUInt32ValueInDB(PLAYER_GUILDID, GuildId, GetGUID()); }
void SetRank(uint32 rankId){ SetUInt32Value(PLAYER_GUILDRANK, rankId); Player::SetUInt32ValueInDB(PLAYER_GUILDRANK, rankId, GetGUID()); }
void SetGuildIdInvited(uint32 GuildId) { m_GuildIdInvited = GuildId; }
uint32 GetGuildId() { return GetUInt32Value(PLAYER_GUILDID); }
static uint32 GetGuildIdFromDB(uint64 guid);
@@ -1532,7 +1532,7 @@ class TRINITY_DLL_SPEC Player : public Unit
void SetInArenaTeam(uint32 ArenaTeamId, uint8 slot)
{
SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (slot * 6), ArenaTeamId);
SetUInt32ValueInDB(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (slot * 6), ArenaTeamId, this->GetGUID());
SetUInt32ValueInDB(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (slot * 6), ArenaTeamId, GetGUID());
}
uint32 GetArenaTeamId(uint8 slot) { return GetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (slot * 6)); }
static uint32 GetArenaTeamIdFromDB(uint64 guid, uint8 slot);
@@ -1608,7 +1608,7 @@ class TRINITY_DLL_SPEC Player : public Unit
void SendDelayResponse(const uint32);
void SendLogXPGain(uint32 GivenXP,Unit* victim,uint32 RestXP);
//Low Level Packets
//Low Level Packets
void PlaySound(uint32 Sound, bool OnlySelf);
//notifiers
void SendAttackSwingCantAttack();
@@ -1640,7 +1640,7 @@ class TRINITY_DLL_SPEC Player : public Unit
void CreateCorpse();
void KillPlayer();
uint32 GetResurrectionSpellId();
void ResurrectPlayer(float restore_percent, bool updateToWorld = true, bool applySickness = false);
void ResurrectPlayer(float restore_percent, bool applySickness = false);
void BuildPlayerRepop();
void RepopAtGraveyard();
@@ -1762,14 +1762,14 @@ class TRINITY_DLL_SPEC Player : public Unit
void SetRegularAttackTime();
void SetBaseModValue(BaseModGroup modGroup, BaseModType modType, float value) { m_auraBaseMod[modGroup][modType] = value; }
void HandleBaseModValue(BaseModGroup modGroup, BaseModType modType, float amount, bool apply, bool affectStats = true);
void HandleBaseModValue(BaseModGroup modGroup, BaseModType modType, float amount, bool apply);
float GetBaseModValue(BaseModGroup modGroup, BaseModType modType) const;
float GetTotalBaseModValue(BaseModGroup modGroup) const;
float GetTotalPercentageModValue(BaseModGroup modGroup) const { return m_auraBaseMod[modGroup][FLAT_MOD] + m_auraBaseMod[modGroup][PCT_MOD]; }
void _ApplyAllStatBonuses();
void _RemoveAllStatBonuses();
void _ApplyWeaponDependentAuraMods(Item *item,WeaponAttackType attackType,bool apply);
void _ApplyWeaponDependentAuraMods(Item *item, WeaponAttackType attackType, bool apply);
void _ApplyWeaponDependentAuraCritMod(Item *item, WeaponAttackType attackType, Aura* aura, bool apply);
void _ApplyWeaponDependentAuraDamageMod(Item *item, WeaponAttackType attackType, Aura* aura, bool apply);
@@ -1934,10 +1934,10 @@ class TRINITY_DLL_SPEC Player : public Unit
void SetRestTime(uint32 v) { m_restTime = v;};
/*********************************************************/
/*** ENVIRONMENTAL SYSTEM ***/
/*** ENVIROMENTAL SYSTEM ***/
/*********************************************************/
void EnvironmentalDamage(uint64 guid, EnvironmentalDamageType type, uint32 damage);
void EnvironmentalDamage(uint64 guid, EnviromentalDamage type, uint32 damage);
/*********************************************************/
/*** FLOOD FILTER SYSTEM ***/
@@ -2062,6 +2062,8 @@ class TRINITY_DLL_SPEC Player : public Unit
Player* GetNextRandomRaidMember(float radius);
GridReference<Player> &GetGridRef() { return m_gridRef; }
MapReference &GetMapRef() { return m_mapRef; }
bool isAllowedToLoot(Creature* creature);
WorldLocation& GetTeleportDest() { return m_teleport_dest; }
@@ -2307,6 +2309,7 @@ class TRINITY_DLL_SPEC Player : public Unit
Item* _StoreItem( uint16 pos, Item *pItem, uint32 count, bool clone, bool update );
GridReference<Player> m_gridRef;
MapReference m_mapRef;
};
void AddItemsSetItem(Player*player,Item *item);
+40 -68
View File
@@ -170,10 +170,10 @@ pAuraHandler AuraHandler[TOTAL_AURAS]=
&Aura::HandleNoImmediateEffect, //112 SPELL_AURA_OVERRIDE_CLASS_SCRIPTS
&Aura::HandleNoImmediateEffect, //113 SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN implemented in Unit::MeleeDamageBonus
&Aura::HandleNoImmediateEffect, //114 SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN_PCT implemented in Unit::MeleeDamageBonus
&Aura::HandleAuraHealing, //115 SPELL_AURA_MOD_HEALING
&Aura::HandleNoImmediateEffect, //115 SPELL_AURA_MOD_HEALING implemented in Unit::SpellBaseHealingBonusForVictim
&Aura::HandleNoImmediateEffect, //116 SPELL_AURA_MOD_REGEN_DURING_COMBAT
&Aura::HandleNoImmediateEffect, //117 SPELL_AURA_MOD_MECHANIC_RESISTANCE implemented in Unit::MagicSpellHitResult
&Aura::HandleAuraHealingPct, //118 SPELL_AURA_MOD_HEALING_PCT
&Aura::HandleNoImmediateEffect, //118 SPELL_AURA_MOD_HEALING_PCT implemented in Unit::SpellHealingBonus
&Aura::HandleUnused, //119 SPELL_AURA_SHARE_PET_TRACKING useless
&Aura::HandleAuraUntrackable, //120 SPELL_AURA_UNTRACKABLE
&Aura::HandleAuraEmpathy, //121 SPELL_AURA_EMPATHY
@@ -191,7 +191,7 @@ pAuraHandler AuraHandler[TOTAL_AURAS]=
&Aura::HandleAuraModIncreaseHealthPercent, //133 SPELL_AURA_MOD_INCREASE_HEALTH_PERCENT
&Aura::HandleAuraModRegenInterrupt, //134 SPELL_AURA_MOD_MANA_REGEN_INTERRUPT
&Aura::HandleModHealingDone, //135 SPELL_AURA_MOD_HEALING_DONE
&Aura::HandleAuraHealingPct, //136 SPELL_AURA_MOD_HEALING_DONE_PERCENT implemented in Unit::SpellHealingBonus
&Aura::HandleNoImmediateEffect, //136 SPELL_AURA_MOD_HEALING_DONE_PERCENT implemented in Unit::SpellHealingBonus
&Aura::HandleModTotalPercentStat, //137 SPELL_AURA_MOD_TOTAL_STAT_PERCENTAGE
&Aura::HandleHaste, //138 SPELL_AURA_MOD_HASTE
&Aura::HandleForceReaction, //139 SPELL_AURA_FORCE_REACTION
@@ -220,7 +220,7 @@ pAuraHandler AuraHandler[TOTAL_AURAS]=
&Aura::HandleAuraPowerBurn, //162 SPELL_AURA_POWER_BURN_MANA
&Aura::HandleNoImmediateEffect, //163 SPELL_AURA_MOD_CRIT_DAMAGE_BONUS_MELEE
&Aura::HandleUnused, //164 useless, only one test spell
&Aura::HandleAuraAttackPowerAttacker, //165 SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS implemented in Unit::MeleeDamageBonus
&Aura::HandleNoImmediateEffect, //165 SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS implemented in Unit::MeleeDamageBonus
&Aura::HandleAuraModAttackPowerPercent, //166 SPELL_AURA_MOD_ATTACK_POWER_PCT
&Aura::HandleAuraModRangedAttackPowerPercent, //167 SPELL_AURA_MOD_RANGED_ATTACK_POWER_PCT
&Aura::HandleNoImmediateEffect, //168 SPELL_AURA_MOD_DAMAGE_DONE_VERSUS implemented in Unit::SpellDamageBonus, Unit::MeleeDamageBonus
@@ -1999,6 +1999,16 @@ void Aura::HandleAuraDummy(bool apply, bool Real)
return;
}
// Waiting to Resurrect
if(GetId()==2584)
{
// Waiting to resurrect spell cancel, we must remove player from resurrect queue
if(m_target->GetTypeId() == TYPEID_PLAYER)
if(BattleGround *bg = ((Player*)m_target)->GetBattleGround())
bg->RemovePlayerFromResurrectQueue(m_target->GetGUID());
return;
}
// Dark Fiend
if(GetId()==45934)
{
@@ -2294,6 +2304,10 @@ void Aura::HandleAuraPeriodicDummy(bool apply, bool Real)
void Aura::HandleAuraMounted(bool apply, bool Real)
{
// only at real add/remove aura
if(!Real)
return;
if(apply)
{
CreatureInfo const* ci = objmgr.GetCreatureTemplate(m_modifier.m_miscvalue);
@@ -2693,7 +2707,9 @@ void Aura::HandleAuraTransform(bool apply, bool Real)
}
else
{
if (uint32 modelid = ci->GetRandomValidModelId()) m_target->SetDisplayId(modelid);
// Will use the default model here
if (uint32 modelid = ci->GetRandomValidModelId())
m_target->SetDisplayId(modelid);
// Dragonmaw Illusion (set mount model also)
if(GetId()==42016 && m_target->GetMountID() && !m_target->GetAurasByType(SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED).empty())
@@ -3589,7 +3605,7 @@ void Aura::HandleModTaunt(bool apply, bool Real)
/*********************************************************/
/*** MODIFY SPEED ***/
/*********************************************************/
void Aura::HandleAuraModIncreaseSpeed(bool apply, bool Real)
void Aura::HandleAuraModIncreaseSpeed(bool /*apply*/, bool Real)
{
// all applied/removed only at real aura add/remove
if(!Real)
@@ -3598,7 +3614,7 @@ void Aura::HandleAuraModIncreaseSpeed(bool apply, bool Real)
m_target->UpdateSpeed(MOVE_RUN, true);
}
void Aura::HandleAuraModIncreaseMountedSpeed(bool apply, bool Real)
void Aura::HandleAuraModIncreaseMountedSpeed(bool /*apply*/, bool Real)
{
// all applied/removed only at real aura add/remove
if(!Real)
@@ -3637,7 +3653,7 @@ void Aura::HandleAuraModIncreaseFlightSpeed(bool apply, bool Real)
m_target->UpdateSpeed(MOVE_FLY, true);
}
void Aura::HandleAuraModIncreaseSwimSpeed(bool apply, bool Real)
void Aura::HandleAuraModIncreaseSwimSpeed(bool /*apply*/, bool Real)
{
// all applied/removed only at real aura add/remove
if(!Real)
@@ -3646,7 +3662,7 @@ void Aura::HandleAuraModIncreaseSwimSpeed(bool apply, bool Real)
m_target->UpdateSpeed(MOVE_SWIM, true);
}
void Aura::HandleAuraModDecreaseSpeed(bool apply, bool Real)
void Aura::HandleAuraModDecreaseSpeed(bool /*apply*/, bool Real)
{
// all applied/removed only at real aura add/remove
if(!Real)
@@ -3657,7 +3673,7 @@ void Aura::HandleAuraModDecreaseSpeed(bool apply, bool Real)
m_target->UpdateSpeed(MOVE_FLY, true);
}
void Aura::HandleAuraModUseNormalSpeed(bool apply, bool Real)
void Aura::HandleAuraModUseNormalSpeed(bool /*apply*/, bool Real)
{
// all applied/removed only at real aura add/remove
if(!Real)
@@ -4342,7 +4358,7 @@ void Aura::HandleModPercentStat(bool apply, bool Real)
}
}
void Aura::HandleModSpellDamagePercentFromStat(bool apply, bool Real)
void Aura::HandleModSpellDamagePercentFromStat(bool /*apply*/, bool Real)
{
if(m_target->GetTypeId() != TYPEID_PLAYER)
return;
@@ -4353,7 +4369,7 @@ void Aura::HandleModSpellDamagePercentFromStat(bool apply, bool Real)
((Player*)m_target)->UpdateSpellDamageAndHealingBonus();
}
void Aura::HandleModSpellHealingPercentFromStat(bool apply, bool Real)
void Aura::HandleModSpellHealingPercentFromStat(bool /*apply*/, bool Real)
{
if(m_target->GetTypeId() != TYPEID_PLAYER)
return;
@@ -4371,7 +4387,7 @@ void Aura::HandleAuraModDispelResist(bool apply, bool Real)
m_target->CastSpell(m_target,44416,true,NULL,this,GetCasterGUID());
}
void Aura::HandleModSpellDamagePercentFromAttackPower(bool apply, bool Real)
void Aura::HandleModSpellDamagePercentFromAttackPower(bool /*apply*/, bool Real)
{
if(m_target->GetTypeId() != TYPEID_PLAYER)
return;
@@ -4382,7 +4398,7 @@ void Aura::HandleModSpellDamagePercentFromAttackPower(bool apply, bool Real)
((Player*)m_target)->UpdateSpellDamageAndHealingBonus();
}
void Aura::HandleModSpellHealingPercentFromAttackPower(bool apply, bool Real)
void Aura::HandleModSpellHealingPercentFromAttackPower(bool /*apply*/, bool Real)
{
if(m_target->GetTypeId() != TYPEID_PLAYER)
return;
@@ -4391,7 +4407,7 @@ void Aura::HandleModSpellHealingPercentFromAttackPower(bool apply, bool Real)
((Player*)m_target)->UpdateSpellDamageAndHealingBonus();
}
void Aura::HandleModHealingDone(bool apply, bool Real)
void Aura::HandleModHealingDone(bool /*apply*/, bool Real)
{
if(m_target->GetTypeId() != TYPEID_PLAYER)
return;
@@ -4431,7 +4447,7 @@ void Aura::HandleModTotalPercentStat(bool apply, bool Real)
}
}
void Aura::HandleAuraModResistenceOfStatPercent(bool apply, bool Real)
void Aura::HandleAuraModResistenceOfStatPercent(bool /*apply*/, bool Real)
{
if(m_target->GetTypeId() != TYPEID_PLAYER)
return;
@@ -4566,7 +4582,7 @@ void Aura::HandleModPowerRegen(bool apply, bool Real) // drinking
((Player*)m_target)->UpdateManaRegen();
}
void Aura::HandleModPowerRegenPCT(bool apply, bool Real)
void Aura::HandleModPowerRegenPCT(bool /*apply*/, bool Real)
{
// spells required only Real aura add/remove
if(!Real)
@@ -4580,7 +4596,7 @@ void Aura::HandleModPowerRegenPCT(bool apply, bool Real)
((Player*)m_target)->UpdateManaRegen();
}
void Aura::HandleModManaRegen(bool apply, bool Real)
void Aura::HandleModManaRegen(bool /*apply*/, bool Real)
{
// spells required only Real aura add/remove
if(!Real)
@@ -4667,7 +4683,7 @@ void Aura::HandleAuraModIncreaseHealthPercent(bool apply, bool Real)
/*** FIGHT ***/
/********************************/
void Aura::HandleAuraModParryPercent(bool apply, bool Real)
void Aura::HandleAuraModParryPercent(bool /*apply*/, bool Real)
{
if(m_target->GetTypeId()!=TYPEID_PLAYER)
return;
@@ -4675,7 +4691,7 @@ void Aura::HandleAuraModParryPercent(bool apply, bool Real)
((Player*)m_target)->UpdateParryPercentage();
}
void Aura::HandleAuraModDodgePercent(bool apply, bool Real)
void Aura::HandleAuraModDodgePercent(bool /*apply*/, bool Real)
{
if(m_target->GetTypeId()!=TYPEID_PLAYER)
return;
@@ -4684,7 +4700,7 @@ void Aura::HandleAuraModDodgePercent(bool apply, bool Real)
//sLog.outError("BONUS DODGE CHANCE: + %f", float(m_modifier.m_amount));
}
void Aura::HandleAuraModBlockPercent(bool apply, bool Real)
void Aura::HandleAuraModBlockPercent(bool /*apply*/, bool Real)
{
if(m_target->GetTypeId()!=TYPEID_PLAYER)
return;
@@ -4693,7 +4709,7 @@ void Aura::HandleAuraModBlockPercent(bool apply, bool Real)
//sLog.outError("BONUS BLOCK CHANCE: + %f", float(m_modifier.m_amount));
}
void Aura::HandleAuraModRegenInterrupt(bool apply, bool Real)
void Aura::HandleAuraModRegenInterrupt(bool /*apply*/, bool Real)
{
// spells required only Real aura add/remove
if(!Real)
@@ -4761,7 +4777,7 @@ void Aura::HandleModSpellCritChance(bool apply, bool Real)
}
}
void Aura::HandleModSpellCritChanceShool(bool apply, bool Real)
void Aura::HandleModSpellCritChanceShool(bool /*apply*/, bool Real)
{
// spells required only Real aura add/remove
if(!Real)
@@ -4843,39 +4859,6 @@ void Aura::HandleAuraModRangedAttackPower(bool apply, bool Real)
m_target->HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED, TOTAL_VALUE, float(m_modifier.m_amount), apply);
}
void Aura::HandleAuraAttackPowerAttacker(bool apply, bool Real)
{
// spells required only Real aura add/remove
if(!Real)
return;
Unit *caster = GetCaster();
if (!caster)
return;
// Hunter's Mark
if (m_spellProto->SpellFamilyName == SPELLFAMILY_HUNTER && m_spellProto->SpellFamilyFlags & 0x0000000000000400LL)
{
// Check Improved Hunter's Mark bonus on caster
Unit::AuraList const& mOverrideClassScript = caster->GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
for(Unit::AuraList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i)
{
Modifier* mod = (*i)->GetModifier();
// mproved Hunter's Mark script from 5236 to 5240
if (mod->m_miscvalue >= 5236 && mod->m_miscvalue <= 5240)
{
// Get amount of ranged bonus for this spell..
int32 ranged_bonus = caster->CalculateSpellDamage(m_spellProto, 1, m_spellProto->EffectBasePoints[1], m_target);
// Set melee attack power bonus % from ranged depends from Improved mask aura
m_modifier.m_amount = mod->m_amount * ranged_bonus / 100;
m_currentBasePoints = m_modifier.m_amount;
break;
}
}
return;
}
}
void Aura::HandleAuraModAttackPowerPercent(bool apply, bool Real)
{
//UNIT_FIELD_ATTACK_POWER_MULTIPLIER = multiplier - 1
@@ -5323,7 +5306,7 @@ void Aura::HandleForceMoveForward(bool apply, bool Real)
m_target->RemoveFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FORCE_MOVE);
}
void Aura::HandleAuraModExpertise(bool apply, bool Real)
void Aura::HandleAuraModExpertise(bool /*apply*/, bool Real)
{
if(m_target->GetTypeId() != TYPEID_PLAYER)
return;
@@ -5348,17 +5331,6 @@ void Aura::HandleModTargetResistance(bool apply, bool Real)
m_target->ApplyModInt32Value(PLAYER_FIELD_MOD_TARGET_RESISTANCE,m_modifier.m_amount, apply);
}
//HandleNoImmediateEffect auras implementation to support new stat system
void Aura::HandleAuraHealing(bool apply, bool Real)
{
//m_target->HandleStatModifier(UNIT_MOD_HEALING, TOTAL_VALUE, float(m_modifier.m_amount), apply);
}
void Aura::HandleAuraHealingPct(bool apply, bool Real)
{
//m_target->HandleStatModifier(UNIT_MOD_HEALING, TOTAL_PCT, float(m_modifier.m_amount), apply);
}
void Aura::HandleShieldBlockValue(bool apply, bool Real)
{
BaseModType modType = FLAT_MOD;
+3 -6
View File
@@ -10,12 +10,12 @@
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef TRINITY_SPELLAURAS_H
#define TRINITY_SPELLAURAS_H
@@ -185,15 +185,12 @@ class TRINITY_DLL_SPEC Aura
void HandleAuraAllowFlight(bool Apply, bool Real);
void HandleModRating(bool apply, bool Real);
void HandleModTargetResistance(bool apply, bool Real);
void HandleAuraAttackPowerAttacker(bool apply, bool Real);
void HandleAuraModAttackPowerPercent(bool apply, bool Real);
void HandleAuraModRangedAttackPowerPercent(bool apply, bool Real);
void HandleAuraModRangedAttackPowerOfStatPercent(bool apply, bool Real);
void HandleSpiritOfRedemption(bool apply, bool Real);
void HandleAuraHealingPct(bool apply, bool Real);
void HandleModManaRegen(bool apply, bool Real);
void HandleComprehendLanguage(bool apply, bool Real);
void HandleAuraHealing(bool apply, bool Real);
void HandleShieldBlockValue(bool apply, bool Real);
void HandleModSpellCritChanceShool(bool apply, bool Real);
void HandleAuraRetainComboPoints(bool apply, bool Real);
@@ -253,7 +250,7 @@ class TRINITY_DLL_SPEC Aura
{
uint8 slot = GetAuraSlot();
// only aura inslot with charges and without stack limitation
// only aura in slot with charges and without stack limitation
if (slot < MAX_AURAS && m_procCharges >= 1 && GetSpellProto()->StackAmount==0)
SetAuraApplication(slot, m_procCharges - 1);
}
+27 -27
View File
@@ -1171,7 +1171,7 @@ void Spell::EffectDummy(uint32 i)
//Converted Sentry Credit
m_caster->CastSpell(m_caster, 45009, true);
return;
}
}
case 45030: // Impale Emissary
{
// Emissary of Hate Credit
@@ -1274,7 +1274,7 @@ void Spell::EffectDummy(uint32 i)
{
//Polymorph Cast Visual Rank 1
const uint32 spell_list[6] = {32813, 32816, 32817, 32818, 32819, 32820};
unitTarget->CastSpell( unitTarget, spell_list[urand(0, 5)], true);
unitTarget->CastSpell( unitTarget, spell_list[urand(0, 5)], true);
}
return;
}
@@ -2250,7 +2250,7 @@ void Spell::EffectPowerDrain(uint32 i)
m_caster->ModifyPower(POWER_MANA,gain);
//send log
m_caster->SendEnergizeSpellLog(m_caster, m_spellInfo->Id,gain,POWER_MANA,false);
m_caster->SendEnergizeSpellLog(m_caster, m_spellInfo->Id,gain,POWER_MANA);
}
}
@@ -2266,7 +2266,7 @@ void Spell::EffectSendEvent(uint32 EffectIndex)
case 23333: // Pickup Horde Flag
/*do not uncomment .
if(bg->GetTypeID()==BATTLEGROUND_WS)
bg->EventPlayerClickedOnFlag((Player*)m_caster, this->gameObjTarget);
bg->EventPlayerClickedOnFlag((Player*)m_caster, gameObjTarget);
sLog.outDebug("Send Event Horde Flag Picked Up");
break;
/* not used :
@@ -2279,7 +2279,7 @@ void Spell::EffectSendEvent(uint32 EffectIndex)
case 23335: // Pickup Alliance Flag
/*do not uncomment ... (it will cause crash, because of null targetobject!) anyway this is a bad way to call that event, because it would cause recursion
if(bg->GetTypeID()==BATTLEGROUND_WS)
bg->EventPlayerClickedOnFlag((Player*)m_caster, this->gameObjTarget);
bg->EventPlayerClickedOnFlag((Player*)m_caster, gameObjTarget);
sLog.outDebug("Send Event Alliance Flag Picked Up");
break;
/* not used :
@@ -2290,18 +2290,18 @@ void Spell::EffectSendEvent(uint32 EffectIndex)
break;
case 23385: // Alliance Flag Returns
if(bg->GetTypeID()==BATTLEGROUND_WS)
bg->EventPlayerClickedOnFlag((Player*)m_caster, this->gameObjTarget);
bg->EventPlayerClickedOnFlag((Player*)m_caster, gameObjTarget);
sLog.outDebug("Alliance Flag Returned");
break;
case 23386: // Horde Flag Returns
if(bg->GetTypeID()==BATTLEGROUND_WS)
bg->EventPlayerClickedOnFlag((Player*)m_caster, this->gameObjTarget);
bg->EventPlayerClickedOnFlag((Player*)m_caster, gameObjTarget);
sLog.outDebug("Horde Flag Returned");
break;*/
case 34976:
/*
if(bg->GetTypeID()==BATTLEGROUND_EY)
bg->EventPlayerClickedOnFlag((Player*)m_caster, this->gameObjTarget);
bg->EventPlayerClickedOnFlag((Player*)m_caster, gameObjTarget);
*/
break;
default:
@@ -2680,24 +2680,24 @@ void Spell::EffectEnergize(uint32 i)
return;
// Some level depends spells
int multiplier = 0;
int multiplier = 0;
int level_diff = 0;
switch (m_spellInfo->Id)
{
// Restore Energy
case 9512:
level_diff = m_caster->getLevel() - 40;
multiplier = 2;
multiplier = 2;
break;
// Blood Fury
case 24571:
level_diff = m_caster->getLevel() - 60;
multiplier = 10;
multiplier = 10;
break;
// Burst of Energy
case 24532:
level_diff = m_caster->getLevel() - 60;
multiplier = 4;
multiplier = 4;
break;
default:
break;
@@ -3759,7 +3759,7 @@ void Spell::EffectTeleUnitsFaceCaster(uint32 i)
if(unitTarget->GetTypeId() == TYPEID_PLAYER)
((Player*)unitTarget)->TeleportTo(mapid, fx, fy, fz, -m_caster->GetOrientation(), TELE_TO_NOT_LEAVE_COMBAT | TELE_TO_NOT_UNSUMMON_PET | (unitTarget==m_caster ? TELE_TO_SPELL : 0));
else
MapManager::Instance().GetMap(mapid, m_caster)->CreatureRelocation((Creature*)m_caster, fx, fy, fz, -m_caster->GetOrientation());
m_caster->GetMap()->CreatureRelocation((Creature*)m_caster, fx, fy, fz, -m_caster->GetOrientation());
}
void Spell::EffectLearnSkill(uint32 i)
@@ -3780,13 +3780,13 @@ void Spell::EffectAddHonor(uint32 /*i*/)
if(unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
sLog.outDebug("SpellEffect::AddHonor called for spell_id %u , that rewards %d honor points to player: %u", m_spellInfo->Id, this->damage, ((Player*)unitTarget)->GetGUIDLow());
sLog.outDebug("SpellEffect::AddHonor called for spell_id %u , that rewards %d honor points to player: %u", m_spellInfo->Id, damage, ((Player*)unitTarget)->GetGUIDLow());
// TODO: find formula for honor reward based on player's level!
// now fixed only for level 70 players:
if (((Player*)unitTarget)->getLevel() == 70)
((Player*)unitTarget)->RewardHonor(NULL, 1, this->damage);
((Player*)unitTarget)->RewardHonor(NULL, 1, damage);
}
void Spell::EffectTradeSkill(uint32 /*i*/)
@@ -4001,7 +4001,7 @@ void Spell::EffectTameCreature(uint32 /*i*/)
pet->SetUInt32Value(UNIT_FIELD_LEVEL,creatureTarget->getLevel()-1);
// add to world
MapManager::Instance().GetMap(pet->GetMapId(), pet)->Add((Creature*)pet);
pet->GetMap()->Add((Creature*)pet);
// visual effect for levelup
pet->SetUInt32Value(UNIT_FIELD_LEVEL,creatureTarget->getLevel());
@@ -4031,14 +4031,14 @@ void Spell::EffectSummonPet(uint32 i)
if( OldSummon->isDead() )
return;
MapManager::Instance().GetMap(OldSummon->GetMapId(), OldSummon)->Remove((Creature*)OldSummon,false);
OldSummon->GetMap()->Remove((Creature*)OldSummon,false);
OldSummon->SetMapId(m_caster->GetMapId());
float px, py, pz;
m_caster->GetClosePoint(px, py, pz, OldSummon->GetObjectSize());
OldSummon->Relocate(px, py, pz, OldSummon->GetOrientation());
MapManager::Instance().GetMap(m_caster->GetMapId(), m_caster)->Add((Creature*)OldSummon);
m_caster->GetMap()->Add((Creature*)OldSummon);
if(m_caster->GetTypeId() == TYPEID_PLAYER && OldSummon->isControlled() )
{
@@ -4121,10 +4121,10 @@ void Spell::EffectSummonPet(uint32 i)
uint32 faction = m_caster->getFaction();
if(m_caster->GetTypeId() == TYPEID_UNIT)
{
if ( ((Creature*)m_caster)->isTotem() )
NewSummon->GetCharmInfo()->SetReactState(REACT_AGGRESSIVE);
else
NewSummon->GetCharmInfo()->SetReactState(REACT_DEFENSIVE);
if ( ((Creature*)m_caster)->isTotem() )
NewSummon->GetCharmInfo()->SetReactState(REACT_AGGRESSIVE);
else
NewSummon->GetCharmInfo()->SetReactState(REACT_DEFENSIVE);
}
NewSummon->SetUInt64Value(UNIT_FIELD_SUMMONEDBY, m_caster->GetGUID());
@@ -4446,6 +4446,7 @@ void Spell::EffectWeaponDmg(uint32 i)
if(m_caster->GetTypeId()==TYPEID_PLAYER)
((Player*)m_caster)->AddComboPoints(unitTarget, 1);
}
// Mangle (Cat): CP
if(m_spellInfo->SpellFamilyName==SPELLFAMILY_DRUID && (m_spellInfo->SpellFamilyFlags==0x0000040000000000LL))
{
@@ -4453,7 +4454,6 @@ void Spell::EffectWeaponDmg(uint32 i)
((Player*)m_caster)->AddComboPoints(unitTarget,1);
}
// take ammo
if(m_attackType == RANGED_ATTACK && m_caster->GetTypeId() == TYPEID_PLAYER)
{
@@ -5448,7 +5448,7 @@ void Spell::EffectSummonObject(uint32 i)
m_caster->m_ObjectSlot[slot] = pGameObj->GetGUID();
}
void Spell::EffectResurrect(uint32 i)
void Spell::EffectResurrect(uint32 /*effIndex*/)
{
if(!unitTarget)
return;
@@ -5669,7 +5669,7 @@ void Spell::EffectSkinning(uint32 /*i*/)
Creature* creature = (Creature*) unitTarget;
int32 targetLevel = creature->getLevel();
uint32 skill = creature->GetCreatureInfo()->GetRequiredLootSkill();
uint32 skill = creature->GetCreatureInfo()->GetRequiredLootSkill();
((Player*)m_caster)->SendLoot(creature->GetGUID(),LOOT_SKINNING);
creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE);
@@ -5696,7 +5696,7 @@ void Spell::EffectCharge(uint32 /*i*/)
m_caster->SendMonsterMove(x, y, z, 0, MOVEMENTFLAG_WALK_MODE, 1);
if(m_caster->GetTypeId() != TYPEID_PLAYER)
MapManager::Instance().GetMap(m_caster->GetMapId(), m_caster)->CreatureRelocation((Creature*)m_caster,x,y,z,m_caster->GetOrientation());
m_caster->GetMap()->CreatureRelocation((Creature*)m_caster,x,y,z,m_caster->GetOrientation());
// not all charge effects used in negative spells
if ( !IsPositiveSpell(m_spellInfo->Id))
@@ -6132,7 +6132,7 @@ void Spell::EffectTransmitted(uint32 effIndex)
linkedGO->SetSpellId(m_spellInfo->Id);
linkedGO->SetOwnerGUID(m_caster->GetGUID() );
MapManager::Instance().GetMap(linkedGO->GetMapId(), linkedGO)->Add(linkedGO);
linkedGO->GetMap()->Add(linkedGO);
}
else
{
+1 -1
View File
@@ -384,7 +384,7 @@ void Player::CalculateMinMaxDamage(WeaponAttackType attType, bool normalized, fl
weapon_mindamage = lvl*0.85*att_speed;
weapon_maxdamage = lvl*1.25*att_speed;
}
else if(!IsUseEquippedWeapon(attType==BASE_ATTACK)) //check if player not in form but still can't use weapon (broken/etc)
else if(!IsUseEquipedWeapon(attType==BASE_ATTACK)) //check if player not in form but still can't use weapon (broken/etc)
{
weapon_mindamage = BASE_MINDAMAGE;
weapon_maxdamage = BASE_MAXDAMAGE;
+224 -189
View File
@@ -1148,8 +1148,6 @@ void Unit::DealFlatDamage(Unit *pVictim, SpellEntry const *spellInfo, uint32 *da
// Physical Damage
if ( GetSpellSchoolMask(spellInfo) & SPELL_SCHOOL_MASK_NORMAL )
{
uint32 modDamage=*damage;
// apply spellmod to Done damage
if(Player* modOwner = GetSpellModOwner())
modOwner->ApplySpellMod(spellInfo->Id, SPELLMOD_DAMAGE, *damage);
@@ -1434,7 +1432,7 @@ uint32 Unit::SpellNonMeleeDamageLog(Unit *pVictim, uint32 spellID, uint32 damage
{
if(!this || !pVictim)
return 0;
if(!this->isAlive() || !pVictim->isAlive())
if(!isAlive() || !pVictim->isAlive())
return 0;
SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellID);
@@ -4127,12 +4125,17 @@ void Unit::RemoveNotOwnSingleTargetAuras()
void Unit::RemoveAura(AuraMap::iterator &i, AuraRemoveMode mode)
{
if (IsSingleTargetSpell((*i).second->GetSpellProto()))
Aura* Aur = i->second;
SpellEntry const* AurSpellInfo = Aur->GetSpellProto();
Unit* caster = NULL;
if (IsSingleTargetSpell(AurSpellInfo))
{
if(Unit* caster = (*i).second->GetCaster())
caster = Aur->GetCaster();
if(caster)
{
AuraList& scAuras = caster->GetSingleCastAuras();
scAuras.remove((*i).second);
scAuras.remove(Aur);
}
else
{
@@ -4141,7 +4144,8 @@ void Unit::RemoveAura(AuraMap::iterator &i, AuraRemoveMode mode)
}
}
if ((*i).second->GetModifier()->m_auraname < TOTAL_AURAS)
// remove from list before mods removing (prevent cyclic calls, mods added before including to aura list - use reverse order)
if (Aur->GetModifier()->m_auraname < TOTAL_AURAS)
{
m_modAuras[(*i).second->GetModifier()->m_auraname].remove((*i).second);
if((*i).second->GetSpellProto()->AuraInterruptFlags)
@@ -4153,8 +4157,6 @@ void Unit::RemoveAura(AuraMap::iterator &i, AuraRemoveMode mode)
m_ccAuras.remove((*i).second);
}
// remove from list before mods removing (prevent cyclic calls, mods added before including to aura list - use reverse order)
Aura* Aur = i->second;
// Set remove mode
Aur->SetRemoveMode(mode);
// some ShapeshiftBoosts at remove trigger removing other auras including parent Shapeshift aura
@@ -4162,13 +4164,22 @@ void Unit::RemoveAura(AuraMap::iterator &i, AuraRemoveMode mode)
m_Auras.erase(i);
++m_removedAuras; // internal count used by unit update
// Status unsummoned at aura remove
// Statue unsummoned at aura remove
Totem* statue = NULL;
if(IsChanneledSpell(Aur->GetSpellProto()))
if(Unit* caster = Aur->GetCaster())
bool caster_channeled = false;
if(IsChanneledSpell(AurSpellInfo))
{
if(!caster) // can be already located for IsSingleTargetSpell case
caster = Aur->GetCaster();
if(caster)
{
if(caster->GetTypeId()==TYPEID_UNIT && ((Creature*)caster)->isTotem() && ((Totem*)caster)->GetTotemType()==TOTEM_STATUE)
statue = ((Totem*)caster);
else
caster_channeled = caster==this;
}
}
if(const std::vector<int32> *spell_triggered = spellmgr.GetSpellLinked(-(int32)Aur->GetSpellProto()->Id))
{
@@ -4186,6 +4197,9 @@ void Unit::RemoveAura(AuraMap::iterator &i, AuraRemoveMode mode)
Aur->_RemoveAura();
delete Aur;
if(caster_channeled)
RemoveAurasAtChanneledTarget (AurSpellInfo);
if(statue)
statue->UnSummon();
@@ -4611,8 +4625,10 @@ void Unit::CastMeleeProcDamageAndSpell(Unit* pVictim, uint32 damage, SpellSchool
ProcDamageAndSpell(pVictim, procAttacker, procVictim, damage, damageSchoolMask, spellCasted, isTriggeredSpell, attType);
}
bool Unit::HandleHasteAuraProc(Unit *pVictim, SpellEntry const *hasteSpell, uint32 /*effIndex*/, uint32 damage, Aura* triggeredByAura, SpellEntry const * procSpell, uint32 /*procFlag*/, uint32 cooldown)
bool Unit::HandleHasteAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAura, SpellEntry const * /*procSpell*/, uint32 /*procFlag*/, uint32 cooldown)
{
SpellEntry const *hasteSpell = triggeredByAura->GetSpellProto();
Item* castItem = triggeredByAura->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
? ((Player*)this)->GetItemByGuid(triggeredByAura->GetCastItemGUID()) : NULL;
@@ -4672,8 +4688,11 @@ bool Unit::HandleHasteAuraProc(Unit *pVictim, SpellEntry const *hasteSpell, uint
return true;
}
bool Unit::HandleDummyAuraProc(Unit *pVictim, SpellEntry const *dummySpell, uint32 effIndex, uint32 damage, Aura* triggeredByAura, SpellEntry const * procSpell, uint32 procFlag, uint32 cooldown)
bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAura, SpellEntry const * procSpell, uint32 procFlag, uint32 cooldown)
{
SpellEntry const *dummySpell = triggeredByAura->GetSpellProto ();
uint32 effIndex = triggeredByAura->GetEffIndex ();
Item* castItem = triggeredByAura->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
? ((Player*)this)->GetItemByGuid(triggeredByAura->GetCastItemGUID()) : NULL;
@@ -6261,7 +6280,6 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, Aura* triggeredB
if(!pVictim || !pVictim->isAlive())
return false;
uint32 spell = 0;
switch(triggeredByAura->GetSpellProto()->Id)
{
case 20186:
@@ -6291,7 +6309,6 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, Aura* triggeredB
return false;
// overwrite non existing triggered spell call in spell.dbc
uint32 spell = 0;
switch(triggeredByAura->GetSpellProto()->Id)
{
case 20185:
@@ -6491,8 +6508,10 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, Aura* triggeredB
return true;
}
bool Unit::HandleOverrideClassScriptAuraProc(Unit *pVictim, int32 scriptId, uint32 damage, Aura *triggeredByAura, SpellEntry const *procSpell, uint32 cooldown)
bool Unit::HandleOverrideClassScriptAuraProc(Unit *pVictim, Aura *triggeredByAura, SpellEntry const *procSpell, uint32 cooldown)
{
int32 scriptId = triggeredByAura->GetModifier()->m_miscvalue;
if(!pVictim || !pVictim->isAlive())
return false;
@@ -7258,7 +7277,7 @@ void Unit::SendHealSpellLog(Unit *pVictim, uint32 SpellID, uint32 Damage, bool c
SendMessageToSet(&data, true);
}
void Unit::SendEnergizeSpellLog(Unit *pVictim, uint32 SpellID, uint32 Damage, Powers powertype, bool critical)
void Unit::SendEnergizeSpellLog(Unit *pVictim, uint32 SpellID, uint32 Damage, Powers powertype)
{
WorldPacket data(SMSG_SPELLENERGIZELOG, (8+8+4+4+4+1));
data.append(pVictim->GetPackGUID());
@@ -7358,7 +7377,7 @@ uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint3
// ..taken
AuraList const& mModDamagePercentTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN);
for(AuraList::const_iterator i = mModDamagePercentTaken.begin(); i != mModDamagePercentTaken.end(); ++i)
if((*i)->GetModifier()->m_miscvalue & GetSpellSchoolMask(spellProto))
if( (*i)->GetModifier()->m_miscvalue & GetSpellSchoolMask(spellProto) )
TakenTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
// .. taken pct: scripted (increases damage of * against targets *)
@@ -8206,7 +8225,7 @@ void Unit::MeleeDamageBonus(Unit *pVictim, uint32 *pdamage,WeaponAttackType attT
int32 TakenFlatBenefit = 0;
// ..done (for creature type by mask) in taken
AuraList const& mDamageDoneCreature = this->GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_CREATURE);
AuraList const& mDamageDoneCreature = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_CREATURE);
for(AuraList::const_iterator i = mDamageDoneCreature.begin();i != mDamageDoneCreature.end(); ++i)
if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue))
DoneFlatBenefit += (*i)->GetModifier()->m_amount;
@@ -8274,7 +8293,7 @@ void Unit::MeleeDamageBonus(Unit *pVictim, uint32 *pdamage,WeaponAttackType attT
// SPELL_AURA_MOD_DAMAGE_PERCENT_DONE included in weapon damage
// SPELL_AURA_MOD_OFFHAND_DAMAGE_PCT included in weapon damage
AuraList const& mDamageDoneVersus = this->GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_VERSUS);
AuraList const& mDamageDoneVersus = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_VERSUS);
for(AuraList::const_iterator i = mDamageDoneVersus.begin();i != mDamageDoneVersus.end(); ++i)
if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue))
DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
@@ -8729,7 +8748,7 @@ void Unit::SetVisibility(UnitVisibility x)
if(IsInWorld())
{
Map *m = MapManager::Instance().GetMap(GetMapId(), this);
Map *m = GetMap();
if(GetTypeId()==TYPEID_PLAYER)
m->PlayerRelocation((Player*)this,GetPositionX(),GetPositionY(),GetPositionZ(),GetOrientation());
@@ -9791,8 +9810,6 @@ void Unit::CleanupsBeforeDelete()
RemoveFromWorld();
}
CharmInfo* Unit::InitCharmInfo(Unit *charm)
{
if(!m_charmInfo)
@@ -9956,17 +9973,15 @@ bool Unit::isFrozen() const
struct ProcTriggeredData
{
ProcTriggeredData(SpellEntry const * _spellInfo, uint32 _spellParam, Aura* _triggeredByAura, uint32 _cooldown)
: spellInfo(_spellInfo), spellParam(_spellParam), triggeredByAura(_triggeredByAura),
ProcTriggeredData(Aura* _triggeredByAura, uint32 _cooldown)
: triggeredByAura(_triggeredByAura),
triggeredByAura_SpellPair(Unit::spellEffectPair(triggeredByAura->GetId(),triggeredByAura->GetEffIndex())),
cooldown(_cooldown)
{}
{}
SpellEntry const * spellInfo;
uint32 spellParam;
Aura* triggeredByAura;
Unit::spellEffectPair triggeredByAura_SpellPair;
uint32 cooldown;
Aura* triggeredByAura; // triggred aura, can be invalidate at triggered aura proccessing
Unit::spellEffectPair triggeredByAura_SpellPair; // spell pair, used for re-find aura (by pointer comparison in range)
uint32 cooldown; // possible hidden cooldown
};
typedef std::list< ProcTriggeredData > ProcTriggeredList;
@@ -9983,87 +9998,13 @@ void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag
{
next = i; ++next;
SpellEntry const *spellProto = (*i)->GetSpellProto();
if(!spellProto)
Aura* i_aura = *i;
uint32 cooldown; // returned at next line
if(!IsTriggeredAtSpellProcEvent(i_aura->GetSpellProto(), procSpell, procFlag,attType,isVictim,cooldown))
continue;
SpellProcEventEntry const *spellProcEvent = spellmgr.GetSpellProcEvent(spellProto->Id);
if(!spellProcEvent)
{
// used to prevent spam in log about same non-handled spells
static std::set<uint32> nonHandledSpellProcSet;
if(spellProto->procFlags != 0 && nonHandledSpellProcSet.find(spellProto->Id)==nonHandledSpellProcSet.end())
{
sLog.outError("ProcDamageAndSpell: spell %u (%s aura source) not have record in `spell_proc_event`)",spellProto->Id,(isVictim?"a victim's":"an attacker's"));
nonHandledSpellProcSet.insert(spellProto->Id);
}
// spell.dbc use totally different flags, that only can create problems if used.
continue;
}
// Check spellProcEvent data requirements
if(!SpellMgr::IsSpellProcEventCanTriggeredBy(spellProcEvent, procSpell,procFlag))
continue;
// Check if current equipment allows aura to proc
if(!isVictim && GetTypeId() == TYPEID_PLAYER )
{
if(spellProto->EquippedItemClass == ITEM_CLASS_WEAPON)
{
Item *item = ((Player*)this)->GetWeaponForAttack(attType,true);
if(!item || !((1<<item->GetProto()->SubClass) & spellProto->EquippedItemSubClassMask))
continue;
}
else if(spellProto->EquippedItemClass == ITEM_CLASS_ARMOR)
{
// Check if player is wearing shield
Item *item = ((Player*)this)->GetShield(true);
if(!item || !((1<<item->GetProto()->SubClass) & spellProto->EquippedItemSubClassMask))
continue;
}
}
float chance = (float)spellProto->procChance;
if(Player* modOwner = GetSpellModOwner())
modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_CHANCE_OF_SUCCESS,chance);
if(!isVictim && spellProcEvent->ppmRate != 0)
{
uint32 WeaponSpeed = GetAttackTime(attType);
chance = GetPPMProcChance(WeaponSpeed, spellProcEvent->ppmRate);
}
if(roll_chance_f(chance))
{
uint32 cooldown = spellProcEvent->cooldown;
uint32 i_spell_eff = (*i)->GetEffIndex();
int32 i_spell_param;
switch(*aur)
{
case SPELL_AURA_PROC_TRIGGER_SPELL:
i_spell_param = procFlag;
break;
case SPELL_AURA_DUMMY:
case SPELL_AURA_PRAYER_OF_MENDING:
case SPELL_AURA_MOD_HASTE:
i_spell_param = i_spell_eff;
break;
case SPELL_AURA_OVERRIDE_CLASS_SCRIPTS:
i_spell_param = (*i)->GetModifier()->m_miscvalue;
break;
default:
i_spell_param = (*i)->GetModifier()->m_amount;
break;
}
procTriggered.push_back( ProcTriggeredData(spellProto,i_spell_param,*i, cooldown) );
}
procTriggered.push_back( ProcTriggeredData(i_aura, cooldown) );
}
// Handle effects proceed this time
@@ -10096,106 +10037,71 @@ void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag
}
}
// save charges existence before processing to prevent crash at access to deleted triggered aura after
bool triggeredByAuraWithCharges = i->triggeredByAura->m_procCharges > 0;
/// this is aura triggering code call
Aura* triggeredByAura = i->triggeredByAura;
/// save charges existence before processing to prevent crash at access to deleted triggered aura after
/// used in speedup code check before check aura existance.
bool triggeredByAuraWithCharges = triggeredByAura->m_procCharges > 0;
/// success in event proccesing
/// used in speedup code check before check aura existance.
bool casted = false;
/// process triggered code
switch(*aur)
{
case SPELL_AURA_PROC_TRIGGER_SPELL:
{
sLog.outDebug("ProcDamageAndSpell: casting spell %u (triggered by %s aura of spell %u)", i->spellInfo->Id,(isVictim?"a victim's":"an attacker's"),i->triggeredByAura->GetId());
casted = HandleProcTriggerSpell(pTarget, damage, i->triggeredByAura, procSpell,i->spellParam,attType,i->cooldown);
sLog.outDebug("ProcDamageAndSpell: casting spell (triggered by %s proc aura of spell %u)",
(isVictim?"a victim's":"an attacker's"),triggeredByAura->GetId());
casted = HandleProcTriggerSpell(pTarget, damage, triggeredByAura, procSpell, procFlag, attType, i->cooldown);
break;
}
case SPELL_AURA_PROC_TRIGGER_DAMAGE:
{
sLog.outDebug("ProcDamageAndSpell: doing %u damage from spell id %u (triggered by %s aura of spell %u)", i->spellParam, i->spellInfo->Id,(isVictim?"a victim's":"an attacker's"),i->triggeredByAura->GetId());
uint32 damage = i->spellParam;
SpellNonMeleeDamageLog(pTarget, i->spellInfo->Id, damage, true, true);
uint32 triggered_damage = triggeredByAura->GetModifier()->m_amount;
sLog.outDebug("ProcDamageAndSpell: doing %u damage (triggered by %s aura of spell %u)",
triggered_damage, (isVictim?"a victim's":"an attacker's"),triggeredByAura->GetId());
SpellNonMeleeDamageLog(pTarget, triggeredByAura->GetId(), triggered_damage, true, true);
casted = true;
break;
}
case SPELL_AURA_DUMMY:
{
sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s dummy aura of spell %u)", i->spellInfo->Id,(isVictim?"a victim's":"an attacker's"),i->triggeredByAura->GetId());
casted = HandleDummyAuraProc(pTarget, i->spellInfo, i->spellParam, damage, i->triggeredByAura, procSpell, procFlag,i->cooldown);
uint32 effect = triggeredByAura->GetEffIndex();
sLog.outDebug("ProcDamageAndSpell: casting spell (triggered by %s dummy aura of spell %u)",
(isVictim?"a victim's":"an attacker's"),triggeredByAura->GetId());
casted = HandleDummyAuraProc(pTarget, damage, triggeredByAura, procSpell, procFlag,i->cooldown);
break;
}
case SPELL_AURA_PRAYER_OF_MENDING:
{
sLog.outDebug("ProcDamageAndSpell(mending): casting spell id %u (triggered by %s dummy aura of spell %u)", i->spellInfo->Id,(isVictim?"a victim's":"an attacker's"),i->triggeredByAura->GetId());
sLog.outDebug("ProcDamageAndSpell: casting mending (triggered by %s dummy aura of spell %u)",
(isVictim?"a victim's":"an attacker's"),triggeredByAura->GetId());
// aura can be deleted at casts
int32 heal = i->triggeredByAura->GetModifier()->m_amount;
uint64 caster_guid = i->triggeredByAura->GetCasterGUID();
// jumps
int32 jumps = i->triggeredByAura->m_procCharges-1;
// current aura expire
i->triggeredByAura->m_procCharges = 1; // will removed at next charges decrease
// next target selection
if(jumps > 0 && GetTypeId()==TYPEID_PLAYER && IS_PLAYER_GUID(caster_guid))
{
Aura* aura = i->triggeredByAura;
SpellEntry const* spellProto = aura->GetSpellProto();
uint32 effIdx = aura->GetEffIndex();
float radius;
if (spellProto->EffectRadiusIndex[effIdx])
radius = GetSpellRadius(sSpellRadiusStore.LookupEntry(spellProto->EffectRadiusIndex[effIdx]));
else
radius = GetSpellMaxRange(sSpellRangeStore.LookupEntry(spellProto->rangeIndex));
if(Player* caster = ((Player*)aura->GetCaster()))
{
caster->ApplySpellMod(spellProto->Id, SPELLMOD_RADIUS, radius,NULL);
if(Player* target = ((Player*)this)->GetNextRandomRaidMember(radius))
{
// aura will applied from caster, but spell casted from current aura holder
SpellModifier *mod = new SpellModifier;
mod->op = SPELLMOD_CHARGES;
mod->value = jumps-5; // negative
mod->type = SPELLMOD_FLAT;
mod->spellId = spellProto->Id;
mod->effectId = effIdx;
mod->lastAffected = NULL;
mod->mask = spellProto->SpellFamilyFlags;
mod->charges = 0;
caster->AddSpellMod(mod, true);
CastCustomSpell(target,spellProto->Id,&heal,NULL,NULL,true,NULL,aura,caster->GetGUID());
caster->AddSpellMod(mod, false);
}
}
}
// heal
CastCustomSpell(this,33110,&heal,NULL,NULL,true,NULL,NULL,caster_guid);
casted = true;
casted = HandleMeandingAuraProc(triggeredByAura);
break;
}
case SPELL_AURA_MOD_HASTE:
{
sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s haste aura of spell %u)", i->spellInfo->Id,(isVictim?"a victim's":"an attacker's"),i->triggeredByAura->GetId());
casted = HandleHasteAuraProc(pTarget, i->spellInfo, i->spellParam, damage, i->triggeredByAura, procSpell, procFlag,i->cooldown);
sLog.outDebug("ProcDamageAndSpell: casting spell (triggered by %s haste aura of spell %u)",
(isVictim?"a victim's":"an attacker's"),triggeredByAura->GetId());
casted = HandleHasteAuraProc(pTarget, damage, triggeredByAura, procSpell, procFlag,i->cooldown);
break;
}
case SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN:
{
// nothing do, just charges counter
// but count only in case appropriate school damage
casted = i->triggeredByAura->GetModifier()->m_miscvalue & damageSchoolMask;
casted = triggeredByAura->GetModifier()->m_miscvalue & damageSchoolMask;
break;
}
case SPELL_AURA_OVERRIDE_CLASS_SCRIPTS:
{
sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s aura of spell %u)", i->spellInfo->Id,(isVictim?"a victim's":"an attacker's"),i->triggeredByAura->GetId());
casted = HandleOverrideClassScriptAuraProc(pTarget, i->spellParam, damage, i->triggeredByAura, procSpell,i->cooldown);
sLog.outDebug("ProcDamageAndSpell: casting spell (triggered by %s class script aura of spell %u)",
(isVictim?"a victim's":"an attacker's"),triggeredByAura->GetId());
casted = HandleOverrideClassScriptAuraProc(pTarget, triggeredByAura, procSpell,i->cooldown);
break;
}
default:
@@ -10206,27 +10112,27 @@ void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag
}
}
// Update charge (aura can be removed by triggers)
/// Update charge (aura can be removed by triggers)
if(casted && triggeredByAuraWithCharges)
{
// need found aura (can be dropped by triggers)
/// need re-found aura (can be dropped by triggers)
AuraMap::const_iterator lower = GetAuras().lower_bound(i->triggeredByAura_SpellPair);
AuraMap::const_iterator upper = GetAuras().upper_bound(i->triggeredByAura_SpellPair);
for(AuraMap::const_iterator itr = lower; itr!= upper; ++itr)
{
if(itr->second == i->triggeredByAura)
if(itr->second == triggeredByAura) // pointer still valid
{
if(i->triggeredByAura->m_procCharges > 0)
i->triggeredByAura->m_procCharges -= 1;
if(triggeredByAura->m_procCharges > 0)
triggeredByAura->m_procCharges -= 1;
i->triggeredByAura->UpdateAuraCharges();
triggeredByAura->UpdateAuraCharges();
break;
}
}
}
}
// Safely remove auras with zero charges
/// Safely remove auras with zero charges
for(AuraList::const_iterator i = auras.begin(), next; i != auras.end(); i = next)
{
next = i; ++next;
@@ -10339,7 +10245,7 @@ void Unit::StopMoving()
// send explicit stop packet
// rely on vmaps here because for example stormwind is in air
float z = MapManager::Instance().GetBaseMap(GetMapId())->GetHeight(GetPositionX(), GetPositionY(), GetPositionZ(), true);
//float z = MapManager::Instance().GetBaseMap(GetMapId())->GetHeight(GetPositionX(), GetPositionY(), GetPositionZ(), true);
//if (fabs(GetPositionZ() - z) < 2.0f)
// Relocate(GetPositionX(), GetPositionY(), z);
Relocate(GetPositionX(), GetPositionY(),GetPositionZ());
@@ -10823,9 +10729,9 @@ Pet* Unit::CreateTamedPetFrom(Creature* creatureTarget,uint32 spell_id)
return NULL;
}
pet->SetUInt64Value(UNIT_FIELD_SUMMONEDBY, this->GetGUID());
pet->SetUInt64Value(UNIT_FIELD_CREATEDBY, this->GetGUID());
pet->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE,this->getFaction());
pet->SetUInt64Value(UNIT_FIELD_SUMMONEDBY, GetGUID());
pet->SetUInt64Value(UNIT_FIELD_CREATEDBY, GetGUID());
pet->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE,getFaction());
pet->SetUInt32Value(UNIT_CREATED_BY_SPELL, spell_id);
if(!pet->InitStatsForLevel(creatureTarget->getLevel()))
@@ -10843,3 +10749,132 @@ Pet* Unit::CreateTamedPetFrom(Creature* creatureTarget,uint32 spell_id)
return pet;
}
bool Unit::IsTriggeredAtSpellProcEvent(SpellEntry const* spellProto, SpellEntry const* procSpell, uint32 procFlag, WeaponAttackType attType, bool isVictim, uint32& cooldown )
{
SpellProcEventEntry const * spellProcEvent = spellmgr.GetSpellProcEvent(spellProto->Id);
if(!spellProcEvent)
{
// used to prevent spam in log about same non-handled spells
static std::set<uint32> nonHandledSpellProcSet;
if(spellProto->procFlags != 0 && nonHandledSpellProcSet.find(spellProto->Id)==nonHandledSpellProcSet.end())
{
sLog.outError("ProcDamageAndSpell: spell %u (%s aura source) not have record in `spell_proc_event`)",spellProto->Id,(isVictim?"a victim's":"an attacker's"));
nonHandledSpellProcSet.insert(spellProto->Id);
}
// spell.dbc use totally different flags, that only can create problems if used.
return false;
}
// Check spellProcEvent data requirements
if(!SpellMgr::IsSpellProcEventCanTriggeredBy(spellProcEvent, procSpell,procFlag))
return false;
// Check if current equipment allows aura to proc
if(!isVictim && GetTypeId() == TYPEID_PLAYER )
{
if(spellProto->EquippedItemClass == ITEM_CLASS_WEAPON)
{
Item *item = ((Player*)this)->GetWeaponForAttack(attType,true);
if(!item || !((1<<item->GetProto()->SubClass) & spellProto->EquippedItemSubClassMask))
return false;
}
else if(spellProto->EquippedItemClass == ITEM_CLASS_ARMOR)
{
// Check if player is wearing shield
Item *item = ((Player*)this)->GetShield(true);
if(!item || !((1<<item->GetProto()->SubClass) & spellProto->EquippedItemSubClassMask))
return false;
}
}
float chance = (float)spellProto->procChance;
if(Player* modOwner = GetSpellModOwner())
modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_CHANCE_OF_SUCCESS,chance);
if(!isVictim && spellProcEvent && spellProcEvent->ppmRate != 0)
{
uint32 WeaponSpeed = GetAttackTime(attType);
chance = GetPPMProcChance(WeaponSpeed, spellProcEvent->ppmRate);
}
cooldown = spellProcEvent ? spellProcEvent->cooldown : 0;
return roll_chance_f(chance);
}
bool Unit::HandleMeandingAuraProc( Aura* triggeredByAura )
{
// aura can be deleted at casts
SpellEntry const* spellProto = triggeredByAura->GetSpellProto();
uint32 effIdx = triggeredByAura->GetEffIndex();
int32 heal = triggeredByAura->GetModifier()->m_amount;
uint64 caster_guid = triggeredByAura->GetCasterGUID();
// jumps
int32 jumps = triggeredByAura->m_procCharges-1;
// current aura expire
triggeredByAura->m_procCharges = 1; // will removed at next charges decrease
// next target selection
if(jumps > 0 && GetTypeId()==TYPEID_PLAYER && IS_PLAYER_GUID(caster_guid))
{
float radius;
if (spellProto->EffectRadiusIndex[effIdx])
radius = GetSpellRadius(sSpellRadiusStore.LookupEntry(spellProto->EffectRadiusIndex[effIdx]));
else
radius = GetSpellMaxRange(sSpellRangeStore.LookupEntry(spellProto->rangeIndex));
if(Player* caster = ((Player*)triggeredByAura->GetCaster()))
{
caster->ApplySpellMod(spellProto->Id, SPELLMOD_RADIUS, radius,NULL);
if(Player* target = ((Player*)this)->GetNextRandomRaidMember(radius))
{
// aura will applied from caster, but spell casted from current aura holder
SpellModifier *mod = new SpellModifier;
mod->op = SPELLMOD_CHARGES;
mod->value = jumps-5; // negative
mod->type = SPELLMOD_FLAT;
mod->spellId = spellProto->Id;
mod->effectId = effIdx;
mod->lastAffected = NULL;
mod->mask = spellProto->SpellFamilyFlags;
mod->charges = 0;
caster->AddSpellMod(mod, true);
CastCustomSpell(target,spellProto->Id,&heal,NULL,NULL,true,NULL,triggeredByAura,caster->GetGUID());
caster->AddSpellMod(mod, false);
}
}
}
// heal
CastCustomSpell(this,33110,&heal,NULL,NULL,true,NULL,NULL,caster_guid);
return true;
}
void Unit::RemoveAurasAtChanneledTarget(SpellEntry const* spellInfo)
{
uint64 target_guid = GetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT);
if(!IS_UNIT_GUID(target_guid))
return;
Unit* target = ObjectAccessor::GetUnit(*this, target_guid);
if(!target)
return;
for (AuraMap::iterator iter = target->GetAuras().begin(); iter != target->GetAuras().end(); )
{
if (iter->second->GetId() == spellInfo->Id && iter->second->GetCasterGUID()==GetGUID())
target->RemoveAura(iter);
else
++iter;
}
}
+9 -6
View File
@@ -15,7 +15,7 @@
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef __UNIT_H
@@ -933,7 +933,7 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
bool isInAccessiblePlaceFor(Creature const* c) const;
void SendHealSpellLog(Unit *pVictim, uint32 SpellID, uint32 Damage, bool critical = false);
void SendEnergizeSpellLog(Unit *pVictim, uint32 SpellID, uint32 Damage,Powers powertype, bool critical = false);
void SendEnergizeSpellLog(Unit *pVictim, uint32 SpellID, uint32 Damage,Powers powertype);
uint32 SpellNonMeleeDamageLog(Unit *pVictim, uint32 spellID, uint32 damage, bool isTriggeredSpell = false, bool useSpellDamage = true);
void CastSpell(Unit* Victim, uint32 spellId, bool triggered, Item *castItem = NULL, Aura* triggeredByAura = NULL, uint64 originalCaster = 0);
void CastSpell(Unit* Victim,SpellEntry const *spellInfo, bool triggered, Item *castItem= NULL, Aura* triggeredByAura = NULL, uint64 originalCaster = 0);
@@ -1039,6 +1039,7 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
void RemoveAurasDueToSpellByDispel(uint32 spellId, uint64 casterGUID, Unit *dispeler);
void RemoveAurasDueToSpellBySteal(uint32 spellId, uint64 casterGUID, Unit *stealer);
void RemoveAurasDueToSpellByCancel(uint32 spellId);
void RemoveAurasAtChanneledTarget(SpellEntry const* spellInfo);
void RemoveNotOwnSingleTargetAuras();
void RemoveSpellsCausingAura(AuraType auraType);
@@ -1370,10 +1371,12 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
//void SendAttackStart(Unit* pVictim); // only from Unit::AttackStart(Unit*)
void ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag, AuraTypeSet const& procAuraTypes, WeaponAttackType attType, SpellEntry const * procSpell, uint32 damage, SpellSchoolMask damageSchoolMask );
bool HandleDummyAuraProc(Unit *pVictim, SpellEntry const *spellProto, uint32 effIndex, uint32 damage, Aura* triggeredByAura, SpellEntry const * procSpell, uint32 procFlag,uint32 cooldown);
bool HandleProcTriggerSpell(Unit *pVictim,uint32 damage, Aura* triggeredByAura, SpellEntry const *procSpell, uint32 procFlags,WeaponAttackType attType,uint32 cooldown);
bool HandleHasteAuraProc(Unit *pVictim, SpellEntry const *spellProto, uint32 effIndex, uint32 damage, Aura* triggeredByAura, SpellEntry const * procSpell, uint32 procFlag,uint32 cooldown);
bool HandleOverrideClassScriptAuraProc(Unit *pVictim, int32 scriptId, uint32 damage, Aura* triggeredByAura, SpellEntry const *procSpell,uint32 cooldown);
bool IsTriggeredAtSpellProcEvent( SpellEntry const* spellProto, SpellEntry const* procSpell, uint32 procFlag, WeaponAttackType attType, bool isVictim, uint32& cooldown );
bool HandleDummyAuraProc( Unit *pVictim, uint32 damage, Aura* triggeredByAura, SpellEntry const* procSpell, uint32 procFlag, uint32 cooldown);
bool HandleProcTriggerSpell(Unit *pVictim, uint32 damage, Aura* triggeredByAura, SpellEntry const* procSpell, uint32 procFlag, WeaponAttackType attType, uint32 cooldown);
bool HandleHasteAuraProc( Unit *pVictim, uint32 damage, Aura* triggeredByAura, SpellEntry const* procSpell, uint32 procFlag, uint32 cooldown);
bool HandleOverrideClassScriptAuraProc(Unit *pVictim, Aura* triggeredByAura, SpellEntry const *procSpell, uint32 cooldown);
bool HandleMeandingAuraProc(Aura* triggeredByAura);
uint32 m_state; // Even derived shouldn't modify
uint32 m_CombatTimer;