Implement vehicles created by player mounts.
Original idea by Elmaster, packet research by Wrong, ty. --HG-- branch : trunk
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@@ -3471,7 +3471,7 @@ void AuraEffect::HandleAuraMounted(AuraApplication const * aurApp, uint8 mode, b
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if(GetSpellProto()->Effect[i] == SPELL_EFFECT_SUMMON
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&& GetSpellProto()->EffectMiscValue[i] == GetMiscValue())
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display_id = 0;
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target->Mount(display_id);
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target->Mount(display_id,ci->VehicleId);
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}
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else
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{
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