Core/ObjectMgr: Refactor guild related functions into dedicated class

This commit is contained in:
leak
2011-05-04 10:08:09 +02:00
parent 6d63f92bdb
commit ea06dcf418
15 changed files with 507 additions and 430 deletions
+2 -1
View File
@@ -38,6 +38,7 @@
#include "AuctionHouseMgr.h"
#include "ObjectMgr.h"
#include "ArenaTeamMgr.h"
#include "GuildMgr.h"
#include "TicketMgr.h"
#include "CreatureEventAIMgr.h"
#include "SpellMgr.h"
@@ -1516,7 +1517,7 @@ void World::SetInitialWorldSettings()
sLog->outString("Loading Auctions...");
sAuctionMgr->LoadAuctions();
sObjectMgr->LoadGuilds();
sGuildMgr->LoadGuilds();
sLog->outString("Loading ArenaTeams...");
sArenaTeamMgr->LoadArenaTeams();