Core/ObjectMgr: Refactor guild related functions into dedicated class
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@@ -38,6 +38,7 @@
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#include "AuctionHouseMgr.h"
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#include "ObjectMgr.h"
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#include "ArenaTeamMgr.h"
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#include "GuildMgr.h"
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#include "TicketMgr.h"
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#include "CreatureEventAIMgr.h"
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#include "SpellMgr.h"
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@@ -1516,7 +1517,7 @@ void World::SetInitialWorldSettings()
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sLog->outString("Loading Auctions...");
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sAuctionMgr->LoadAuctions();
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sObjectMgr->LoadGuilds();
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sGuildMgr->LoadGuilds();
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sLog->outString("Loading ArenaTeams...");
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sArenaTeamMgr->LoadArenaTeams();
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