Core/ObjectMgr: Refactor guild related functions into dedicated class

This commit is contained in:
leak
2011-05-04 10:08:09 +02:00
parent 6d63f92bdb
commit ea06dcf418
15 changed files with 507 additions and 430 deletions
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/*
* Copyright (C) 2008-2011 TrinityCore <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef _GUILDMGR_H
#define _GUILDMGR_H
#include "Guild.h"
class GuildMgr
{
friend class ACE_Singleton<GuildMgr, ACE_Null_Mutex>;
GuildMgr();
~GuildMgr();
public:
typedef UNORDERED_MAP<uint32, Guild*> GuildContainer;
Guild* GetGuildByLeader(uint64 const& guid) const;
Guild* GetGuildById(uint32 guildId) const;
Guild* GetGuildByName(const std::string& guildName) const;
std::string GetGuildNameById(uint32 guildId) const;
void LoadGuilds();
void AddGuild(Guild* guild);
void RemoveGuild(uint32 guildId);
uint32 GenerateGuildId();
void SetNextGuildId(uint32 Id) { NextGuildId = Id; }
protected:
uint32 NextGuildId;
GuildContainer GuildStore;
};
#define sGuildMgr ACE_Singleton<GuildMgr, ACE_Null_Mutex>::instance()
#endif