Core/ObjectMgr: Refactor guild related functions into dedicated class

This commit is contained in:
leak
2011-05-04 10:08:09 +02:00
parent 6d63f92bdb
commit ea06dcf418
15 changed files with 507 additions and 430 deletions
+2 -390
View File
@@ -22,11 +22,11 @@
#include "MapManager.h"
#include "ObjectMgr.h"
#include "ArenaTeamMgr.h"
#include "GuildMgr.h"
#include "SpellMgr.h"
#include "UpdateMask.h"
#include "World.h"
#include "Group.h"
#include "Guild.h"
#include "ArenaTeam.h"
#include "Transport.h"
#include "Language.h"
@@ -270,7 +270,6 @@ ObjectMgr::ObjectMgr()
m_ItemTextId = 1;
m_mailid = 1;
m_equipmentSetGuid = 1;
m_guildId = 1;
m_auctionid = 1;
NextGroupStorageId = 1;
}
@@ -295,9 +294,6 @@ ObjectMgr::~ObjectMgr()
for (GroupSet::iterator itr = mGroupSet.begin(); itr != mGroupSet.end(); ++itr)
delete *itr;
for (GuildMap::iterator itr = mGuildMap.begin(); itr != mGuildMap.end(); ++itr)
delete itr->second;
for (CacheVendorItemMap::iterator itr = m_mCacheVendorItemMap.begin(); itr != m_mCacheVendorItemMap.end(); ++itr)
itr->second.Clear();
@@ -321,56 +317,6 @@ Group* ObjectMgr::GetGroupByStorageId(uint32 storageId) const
return NULL;
}
// Guild collection
Guild* ObjectMgr::GetGuildById(uint32 guildId) const
{
GuildMap::const_iterator itr = mGuildMap.find(guildId);
if (itr != mGuildMap.end())
return itr->second;
return NULL;
}
Guild* ObjectMgr::GetGuildByName(const std::string& guildname) const
{
std::string search = guildname;
std::transform(search.begin(), search.end(), search.begin(), ::toupper);
for (GuildMap::const_iterator itr = mGuildMap.begin(); itr != mGuildMap.end(); ++itr)
{
std::string gname = itr->second->GetName();
std::transform(gname.begin(), gname.end(), gname.begin(), ::toupper);
if (search == gname)
return itr->second;
}
return NULL;
}
std::string ObjectMgr::GetGuildNameById(uint32 guildId) const
{
if (Guild* pGuild = GetGuildById(guildId))
return pGuild->GetName();
return "";
}
Guild* ObjectMgr::GetGuildByLeader(const uint64 &guid) const
{
for (GuildMap::const_iterator itr = mGuildMap.begin(); itr != mGuildMap.end(); ++itr)
if (itr->second->GetLeaderGUID() == guid)
return itr->second;
return NULL;
}
void ObjectMgr::AddGuild(Guild* guild)
{
mGuildMap[guild->GetId()] = guild;
}
void ObjectMgr::RemoveGuild(uint32 guildId)
{
mGuildMap.erase(guildId);
}
void ObjectMgr::AddLocaleString(std::string& s, LocaleConstant locale, StringVector& data)
{
if (!s.empty())
@@ -3841,330 +3787,6 @@ void ObjectMgr::BuildPlayerLevelInfo(uint8 race, uint8 _class, uint8 level, Play
}
}
void ObjectMgr::LoadGuilds()
{
// 1. Load all guilds
sLog->outString("Loading guilds definitions...");
{
uint32 oldMSTime = getMSTime();
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_LOAD_GUILDS);
PreparedQueryResult result = CharacterDatabase.Query(stmt);
if (!result)
{
sLog->outString(">> Loaded 0 guild definitions. DB table `guild` is empty.");
sLog->outString();
return;
}
else
{
uint32 count = 0;
do
{
Field* fields = result->Fetch();
Guild* pNewGuild = new Guild();
if (!pNewGuild->LoadFromDB(fields))
{
delete pNewGuild;
continue;
}
AddGuild(pNewGuild);
++count;
}
while (result->NextRow());
sLog->outString(">> Loaded %u guild definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
sLog->outString();
}
}
// 2. Load all guild ranks
sLog->outString("Loading guild ranks...");
{
uint32 oldMSTime = getMSTime();
// Delete orphaned guild rank entries before loading the valid ones
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_NONEXISTENT_GUILD_RANKS);
CharacterDatabase.Execute(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_LOAD_GUILD_RANKS);
PreparedQueryResult result = CharacterDatabase.Query(stmt);
if (!result)
{
sLog->outString(">> Loaded 0 guild ranks. DB table `guild_rank` is empty.");
sLog->outString();
}
else
{
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 guildId = fields[0].GetUInt32();
if (Guild* pGuild = GetGuildById(guildId))
pGuild->LoadRankFromDB(fields);
++count;
}
while (result->NextRow());
sLog->outString(">> Loaded %u guild ranks in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
sLog->outString();
}
}
// 3. Load all guild members
sLog->outString("Loading guild members...");
{
uint32 oldMSTime = getMSTime();
// Delete orphaned guild member entries before loading the valid ones
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_NONEXISTENT_GUILD_MEMBERS);
CharacterDatabase.Execute(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_LOAD_GUILD_MEMBERS);
PreparedQueryResult result = CharacterDatabase.Query(stmt);
if (!result)
{
sLog->outString(">> Loaded 0 guild members. DB table `guild_member` is empty.");
sLog->outString();
}
else
{
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 guildId = fields[0].GetUInt32();
if (Guild* pGuild = GetGuildById(guildId))
pGuild->LoadMemberFromDB(fields);
++count;
}
while (result->NextRow());
sLog->outString(">> Loaded %u guild members int %u ms", count, GetMSTimeDiffToNow(oldMSTime));
sLog->outString();
}
}
// 4. Load all guild bank tab rights
sLog->outString("Loading bank tab rights...");
{
uint32 oldMSTime = getMSTime();
// Delete orphaned guild bank right entries before loading the valid ones
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_NONEXISTENT_GUILD_BANK_RIGHTS);
CharacterDatabase.Execute(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_LOAD_GUILD_BANK_RIGHTS);
PreparedQueryResult result = CharacterDatabase.Query(stmt);
if (!result)
{
sLog->outString(">> Loaded 0 guild bank tab rights. DB table `guild_bank_right` is empty.");
sLog->outString();
}
else
{
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 guildId = fields[0].GetUInt32();
if (Guild* pGuild = GetGuildById(guildId))
pGuild->LoadBankRightFromDB(fields);
++count;
}
while (result->NextRow());
sLog->outString(">> Loaded %u bank tab rights in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
sLog->outString();
}
}
// 5. Load all event logs
sLog->outString("Loading guild event logs...");
{
uint32 oldMSTime = getMSTime();
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_OLD_GUILD_EVENT_LOGS);
stmt->setUInt32(0, sWorld->getIntConfig(CONFIG_GUILD_EVENT_LOG_COUNT));
CharacterDatabase.Execute(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_LOAD_GUILD_EVENTLOGS);
PreparedQueryResult result = CharacterDatabase.Query(stmt);
if (!result)
{
sLog->outString(">> Loaded 0 guild event logs. DB table `guild_eventlog` is empty.");
sLog->outString();
}
else
{
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 guildId = fields[0].GetUInt32();
if (Guild* pGuild = GetGuildById(guildId))
pGuild->LoadEventLogFromDB(fields);
++count;
}
while (result->NextRow());
sLog->outString(">> Loaded %u guild event logs in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
sLog->outString();
}
}
// 6. Load all bank event logs
sLog->outString("Loading guild bank event logs...");
{
uint32 oldMSTime = getMSTime();
// Remove log entries that exceed the number of allowed entries per guild
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_OLD_GUILD_BANK_EVENT_LOGS);
stmt->setUInt32(0, sWorld->getIntConfig(CONFIG_GUILD_BANK_EVENT_LOG_COUNT));
CharacterDatabase.Execute(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_LOAD_GUILD_BANK_EVENTLOGS);
PreparedQueryResult result = CharacterDatabase.Query(stmt);
if (!result)
{
sLog->outString(">> Loaded 0 guild bank event logs. DB table `guild_bank_eventlog` is empty.");
sLog->outString();
}
else
{
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 guildId = fields[0].GetUInt32();
if (Guild* pGuild = GetGuildById(guildId))
pGuild->LoadBankEventLogFromDB(fields);
++count;
}
while (result->NextRow());
sLog->outString(">> Loaded %u guild bank event logs in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
sLog->outString();
}
}
// 7. Load all guild bank tabs
sLog->outString("Loading guild bank tabs...");
{
uint32 oldMSTime = getMSTime();
// Delete orphaned guild bank tab entries before loading the valid ones
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_NONEXISTENT_GUILD_BANK_TABS);
CharacterDatabase.Execute(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_LOAD_GUILD_BANK_TABS);
PreparedQueryResult result = CharacterDatabase.Query(stmt);
if (!result)
{
sLog->outString(">> Loaded 0 guild bank tabs. DB table `guild_bank_tab` is empty.");
sLog->outString();
}
else
{
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 guildId = fields[0].GetUInt32();
if (Guild* pGuild = GetGuildById(guildId))
pGuild->LoadBankTabFromDB(fields);
++count;
}
while (result->NextRow());
sLog->outString(">> Loaded %u guild bank tabs in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
sLog->outString();
}
}
// 8. Fill all guild bank tabs
sLog->outString("Filling bank tabs with items...");
{
uint32 oldMSTime = getMSTime();
// Delete orphan guild bank items
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_NONEXISTENT_GUILD_BANK_ITEMS);
CharacterDatabase.Execute(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_LOAD_GUILD_BANK_ITEMS);
PreparedQueryResult result = CharacterDatabase.Query(stmt);
if (!result)
{
sLog->outString(">> Loaded 0 guild bank tab items. DB table `guild_bank_item` or `item_instance` is empty.");
sLog->outString();
}
else
{
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 guildId = fields[11].GetUInt32();
if (Guild* pGuild = GetGuildById(guildId))
pGuild->LoadBankItemFromDB(fields);
++count;
}
while (result->NextRow());
sLog->outString(">> Loaded %u guild bank tab items in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
sLog->outString();
}
}
// 9. Validate loaded guild data
sLog->outString("Validating data of loaded guilds...");
{
uint32 oldMSTime = getMSTime();
for (GuildMap::iterator itr = mGuildMap.begin(); itr != mGuildMap.end(); ++itr)
{
Guild* pGuild = itr->second;
if (pGuild)
{
if (!pGuild->Validate())
{
RemoveGuild(pGuild->GetId());
delete pGuild;
}
}
}
sLog->outString(">> Validated data of loaded guilds in %u ms", GetMSTimeDiffToNow(oldMSTime));
sLog->outString();
}
}
void ObjectMgr::LoadGroups()
{
{
@@ -6848,7 +6470,7 @@ void ObjectMgr::SetHighestGuids()
result = CharacterDatabase.Query("SELECT MAX(guildId) FROM guild");
if (result)
m_guildId = (*result)[0].GetUInt32()+1;
sGuildMgr->SetNextGuildId((*result)[0].GetUInt32()+1);
result = CharacterDatabase.Query("SELECT MAX(guid) FROM groups");
if (result)
@@ -6877,16 +6499,6 @@ uint64 ObjectMgr::GenerateEquipmentSetGuid()
return m_equipmentSetGuid++;
}
uint32 ObjectMgr::GenerateGuildId()
{
if (m_guildId >= 0xFFFFFFFE)
{
sLog->outError("Guild ids overflow!! Can't continue, shutting down server. ");
World::StopNow(ERROR_EXIT_CODE);
}
return m_guildId++;
}
uint32 ObjectMgr::GenerateMailID()
{
if (m_mailid >= 0xFFFFFFFE)
+1 -13
View File
@@ -44,7 +44,6 @@
#include <functional>
class Group;
class Guild;
class Item;
// GCC have alternative #pragma pack(N) syntax and old gcc version not support pack(push, N), also any gcc version not support it at some platform
@@ -609,8 +608,6 @@ class ObjectMgr
typedef std::set<Group *> GroupSet;
typedef std::vector<Group *> GroupStorage;
typedef UNORDERED_MAP<uint32, Guild*> GuildMap;
typedef UNORDERED_MAP<uint32, Quest*> QuestMap;
typedef UNORDERED_MAP<uint32, AreaTrigger> AreaTriggerMap;
@@ -650,12 +647,6 @@ class ObjectMgr
void SetNextGroupStorageId(uint32 storageId) { NextGroupStorageId = storageId; };
Group* GetGroupByStorageId(uint32 storageId) const;
Guild* GetGuildByLeader(uint64 const&guid) const;
Guild* GetGuildById(uint32 guildId) const;
Guild* GetGuildByName(const std::string& guildname) const;
std::string GetGuildNameById(uint32 guildId) const;
void AddGuild(Guild* pGuild);
void RemoveGuild(uint32 guildId);
CreatureTemplate const* GetCreatureTemplate(uint32 entry);
CreatureTemplateContainer const* GetCreatureTemplates() { return &CreatureTemplateStore; }
@@ -837,7 +828,6 @@ class ObjectMgr
return NULL;
}
void LoadGuilds();
void LoadGroups();
void LoadQuests();
void LoadQuestRelations()
@@ -987,7 +977,7 @@ class ObjectMgr
uint32 GenerateLowGuid(HighGuid guidhigh);
uint32 GenerateAuctionID();
uint64 GenerateEquipmentSetGuid();
uint32 GenerateGuildId();
uint32 GenerateMailID();
uint32 GeneratePetNumber();
@@ -1258,7 +1248,6 @@ class ObjectMgr
// first free id for selected id type
uint32 m_auctionid;
uint64 m_equipmentSetGuid;
uint32 m_guildId;
uint32 m_ItemTextId;
uint32 m_mailid;
uint32 m_hiPetNumber;
@@ -1288,7 +1277,6 @@ class ObjectMgr
GroupSet mGroupSet;
GroupStorage mGroupStorage;
GuildMap mGuildMap;
QuestAreaTriggerMap mQuestAreaTriggerMap;
TavernAreaTriggerSet mTavernAreaTriggerSet;