*Try to fix the bug of visibility update.
--HG-- branch : trunk
This commit is contained in:
@@ -1214,6 +1214,7 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
|
||||
// Visibility system
|
||||
UnitVisibility GetVisibility() const { return m_Visibility; }
|
||||
void SetVisibility(UnitVisibility x);
|
||||
void DestroyForNearbyPlayers();
|
||||
|
||||
// common function for visibility checks for player/creatures with detection code
|
||||
virtual bool canSeeOrDetect(Unit const* u, bool detect, bool inVisibleList = false, bool is3dDistance = true) const;
|
||||
|
||||
Reference in New Issue
Block a user