*Fix build.
--HG-- branch : trunk
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@@ -881,7 +881,6 @@ struct TRINITY_DLL_DECL Mob_EventAI : public ScriptedAI
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m_creature->GetMotionMaster()->MoveChase(m_creature->getVictim(), AttackDistance, AttackAngle);
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}
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}
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}
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break;
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case ACTION_T_RANDOM_PHASE:
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{
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