*Move object update from objectaccessor to map

*Move activeobject list from objectaccessor to map
*Open grid for all active creatures (previously only for possessed ones)

--HG--
branch : trunk
This commit is contained in:
megamage
2008-11-21 15:41:18 -06:00
parent 71707df1de
commit e9d6f1b23a
8 changed files with 111 additions and 103 deletions
-2
View File
@@ -897,8 +897,6 @@ class TRINITY_DLL_SPEC Player : public Unit
void AddToWorld();
void RemoveFromWorld();
// always active
void setActive(bool) {}
void SetViewport(uint64 guid, bool movable);
void Possess(Unit *target);