*Move object update from objectaccessor to map
*Move activeobject list from objectaccessor to map *Open grid for all active creatures (previously only for possessed ones) --HG-- branch : trunk
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@@ -897,8 +897,6 @@ class TRINITY_DLL_SPEC Player : public Unit
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void AddToWorld();
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void RemoveFromWorld();
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// always active
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void setActive(bool) {}
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void SetViewport(uint64 guid, bool movable);
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void Possess(Unit *target);
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