--HG--
branch : trunk
This commit is contained in:
megamage
2009-03-26 21:54:14 -06:00
4 changed files with 19 additions and 18 deletions
+16 -4
View File
@@ -449,6 +449,8 @@ bool Map::Add(Player *player)
SendInitSelf(player);
SendInitTransports(player);
player->m_IsInNotifyList = false;
player->m_Notified = false;
AddNotifier(player);
return true;
@@ -594,12 +596,24 @@ void Map::RelocationNotify()
for(std::vector<uint64>::iterator iter = i_unitsToNotify.begin(); iter != i_unitsToNotify.end(); ++iter)
{
Unit *unit = ObjectAccessor::GetObjectInWorld(*iter, (Unit*)NULL);
if(!unit || !unit->IsInWorld() || !unit->GetMapId() == GetId())
if(!unit || unit->GetMapId() != GetId())
{
*iter = 0;
continue;
}
if(!unit->IsInWorld())
{
//other objs are done during remove
if(unit->GetTypeId() == TYPEID_PLAYER)
{
Trinity::VisibleChangesNotifier notifier(*unit);
VisitWorld(unit->GetPositionX(), unit->GetPositionY(), World::GetMaxVisibleDistance(), notifier);
}
*iter = 0;
continue;
}
unit->m_Notified = true;
if(unit->GetTypeId() == TYPEID_PLAYER)
@@ -758,9 +772,7 @@ void Map::Update(const uint32 &t_diff)
void Map::Remove(Player *player, bool remove)
{
player->DestroyForNearbyPlayers();
player->m_IsInNotifyList = false;
player->m_Notified = false;
AddUnitToNotify(player);
// this may be called during Map::Update
// after decrement+unlink, ++m_mapRefIter will continue correctly
-11
View File
@@ -1756,17 +1756,6 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati
ResetContestedPvP();
/*DestroyForNearbyPlayers();
{
UpdateData data;
for(ClientGUIDs::iterator i = m_clientGUIDs.begin(); i != m_clientGUIDs.end(); ++i)
data.AddOutOfRangeGUID(*i);
WorldPacket packet;
data.BuildPacket(&packet);
GetSession()->SendPacket(&packet);
}*/
m_clientGUIDs.clear();
// remove player from battleground on far teleport (when changing maps)
if(BattleGround const* bg = GetBattleGround())
{
+2 -2
View File
@@ -902,7 +902,7 @@ void Aura::_AddAura()
if(const std::vector<int32> *spell_triggered = spellmgr.GetSpellLinked(id + SPELL_LINK_AURA))
for(std::vector<int32>::const_iterator itr = spell_triggered->begin(); itr != spell_triggered->end(); ++itr)
if(*itr < 0)
m_target->ApplySpellImmune(id, IMMUNITY_ID, *itr, m_target);
m_target->ApplySpellImmune(id, IMMUNITY_ID, -(*itr), m_target);
else if(Unit* caster = GetCaster())
m_target->AddAura(*itr, m_target);
}
@@ -1043,7 +1043,7 @@ void Aura::_RemoveAura()
if(const std::vector<int32> *spell_triggered = spellmgr.GetSpellLinked(id + SPELL_LINK_AURA))
for(std::vector<int32>::const_iterator itr = spell_triggered->begin(); itr != spell_triggered->end(); ++itr)
if(*itr < 0)
m_target->ApplySpellImmune(id, IMMUNITY_ID, *itr, false);
m_target->ApplySpellImmune(id, IMMUNITY_ID, -(*itr), false);
else
m_target->RemoveAurasDueToSpell(*itr);
}
+1 -1
View File
@@ -4393,7 +4393,7 @@ void Unit::RemoveAura(AuraMap::iterator &i, AuraRemoveMode mode)
// Statue unsummoned at aura remove
Totem* statue = NULL;
bool channeled = false;
if(Aur->GetAuraDuration() && IsChanneledSpell(AurSpellInfo))
if(Aur->GetAuraDuration() && !Aur->IsPersistent() && IsChanneledSpell(AurSpellInfo))
{
if(!caster) // can be already located for IsSingleTargetSpell case
caster = Aur->GetCaster();