Cosmetic: rename function escape_string to EscapeString

This commit is contained in:
Spp-
2011-06-30 14:52:44 +02:00
parent 6fd41ae50e
commit e9aa72cc7b
21 changed files with 43 additions and 43 deletions
+3 -3
View File
@@ -206,7 +206,7 @@ std::string CreateDumpString(char const* tableName, QueryResult result)
else ss << ", '";
std::string s = fields[i].GetString();
CharacterDatabase.escape_string(s);
CharacterDatabase.EscapeString(s);
ss << s;
ss << "'";
@@ -411,7 +411,7 @@ DumpReturn PlayerDumpReader::LoadDump(const std::string& file, uint32 account, s
if (ObjectMgr::CheckPlayerName(name, true) == CHAR_NAME_SUCCESS)
{
CharacterDatabase.escape_string(name); // for safe, we use name only for sql quearies anyway
CharacterDatabase.EscapeString(name); // for safe, we use name only for sql quearies anyway
result = CharacterDatabase.PQuery("SELECT 1 FROM characters WHERE name = '%s'", name.c_str());
if (result)
name = ""; // use the one from the dump
@@ -507,7 +507,7 @@ DumpReturn PlayerDumpReader::LoadDump(const std::string& file, uint32 account, s
{
// check if the original name already exists
name = getnth(line, 3);
CharacterDatabase.escape_string(name);
CharacterDatabase.EscapeString(name);
result = CharacterDatabase.PQuery("SELECT 1 FROM characters WHERE name = '%s'", name.c_str());
if (result)