*Fix Concussion Blow
--HG-- branch : trunk
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@@ -430,6 +430,13 @@ void Spell::SpellDamageSchoolDmg(uint32 effect_idx)
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damage += int32(m_caster->GetTotalAttackPowerValue(BASE_ATTACK) * 12 / 100);
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break;
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}
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// Concussion Blow
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else if(m_spellInfo->SpellFamilyFlags[0] & 0x4000000)
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{
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int32 pct = m_caster->CalculateSpellDamage(m_spellInfo, 2, m_spellInfo->EffectBasePoints[2], unitTarget);
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damage += int32(m_caster->GetTotalAttackPowerValue(BASE_ATTACK) * pct / 100);
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break;
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}
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break;
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}
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case SPELLFAMILY_WARLOCK:
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