Core/Misc: Random changes here and there to minimize differences with 4.3.4 branch

This commit is contained in:
Spp
2012-11-27 13:03:12 +01:00
parent 2251d1bfae
commit e954498560
94 changed files with 976 additions and 951 deletions
+8 -8
View File
@@ -773,7 +773,7 @@ void Group::Disband(bool hideDestroy /* = false */)
/*** LOOT SYSTEM ***/
/*********************************************************/
void Group::SendLootStartRoll(uint32 CountDown, uint32 mapid, const Roll &r)
void Group::SendLootStartRoll(uint32 countDown, uint32 mapid, const Roll &r)
{
WorldPacket data(SMSG_LOOT_START_ROLL, (8+4+4+4+4+4+4+1));
data << uint64(r.itemGUID); // guid of rolled item
@@ -783,7 +783,7 @@ void Group::SendLootStartRoll(uint32 CountDown, uint32 mapid, const Roll &r)
data << uint32(r.itemRandomSuffix); // randomSuffix
data << uint32(r.itemRandomPropId); // item random property ID
data << uint32(r.itemCount); // items in stack
data << uint32(CountDown); // the countdown time to choose "need" or "greed"
data << uint32(countDown); // the countdown time to choose "need" or "greed"
data << uint8(r.rollVoteMask); // roll type mask
for (Roll::PlayerVote::const_iterator itr=r.playerVote.begin(); itr != r.playerVote.end(); ++itr)
@@ -917,7 +917,7 @@ void Group::GroupLoot(Loot* loot, WorldObject* pLootedObject)
item = sObjectMgr->GetItemTemplate(i->itemid);
if (!item)
{
//sLog->outDebug("Group::GroupLoot: missing item prototype for item with id: %d", i->itemid);
//sLog->outDebug(LOG_FILTER_GENERAL, "Group::GroupLoot: missing item prototype for item with id: %d", i->itemid);
continue;
}
@@ -1004,7 +1004,7 @@ void Group::GroupLoot(Loot* loot, WorldObject* pLootedObject)
item = sObjectMgr->GetItemTemplate(i->itemid);
if (!item)
{
//sLog->outDebug("Group::GroupLoot: missing item prototype for item with id: %d", i->itemid);
//sLog->outDebug(LOG_FILTER_GENERAL, "Group::GroupLoot: missing item prototype for item with id: %d", i->itemid);
continue;
}
@@ -1201,12 +1201,12 @@ void Group::NeedBeforeGreed(Loot* loot, WorldObject* lootedObject)
void Group::MasterLoot(Loot* /*loot*/, WorldObject* pLootedObject)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "Group::MasterLoot (SMSG_LOOT_MASTER_LIST, 330)");
sLog->outDebug(LOG_FILTER_NETWORKIO, "Group::MasterLoot (SMSG_LOOT_MASTER_LIST)");
uint32 real_count = 0;
WorldPacket data(SMSG_LOOT_MASTER_LIST, 330);
data << (uint8)GetMembersCount();
WorldPacket data(SMSG_LOOT_MASTER_LIST, 1 + GetMembersCount() * 8);
data << uint8(GetMembersCount());
for (GroupReference* itr = GetFirstMember(); itr != NULL; itr = itr->next())
{
@@ -1510,7 +1510,7 @@ void Group::SendUpdateToPlayer(uint64 playerGUID, MemberSlot* slot)
Player* member = ObjectAccessor::FindPlayer(citr->guid);
uint8 onlineState = (member) ? MEMBER_STATUS_ONLINE : MEMBER_STATUS_OFFLINE;
uint8 onlineState = member ? MEMBER_STATUS_ONLINE : MEMBER_STATUS_OFFLINE;
onlineState = onlineState | ((isBGGroup() || isBFGroup()) ? MEMBER_STATUS_PVP : 0);
data << citr->name;