Core/Spells: spell effect handling improvements
* Call spell effect handlers in 4 modes: - SPELL_EFFECT_HANDLE_LAUNCH - called when spell is launched (cast just finished) - SPELL_EFFECT_HANDLE_LAUNCH_TARGET - called when spell is launched for each target in spell target map - SPELL_EFFECT_HANDLE_HIT - called when spell hits its destination - SPELL_EFFECT_HANDLE_HIT_TARGET - called when spell hits it's target from spell target map *Correctly implement SPELL_EFFECT_TRIGGER_SPELL, SPELL_EFFECT_TRIGGER_SPELL_WITH_VALUE, SPELL_EFFECT_TRIGGER_MISSILE_SPELL_WITH_VALUE, SPELL_EFFECT_TRIGGER_MISSILE_SPELL *Remove spell system hacks which became obsolete with this commit Core/SpellScripts: add OnEffectLaunch, OnEffectLaunchTarget, OnEffectHit, OnEffectHitTarget hooks for new effect handle modes and remove OnEffect hook. A generic rule of thumb how to update your scripts (will work for nearly all cases) for spell system noobs: if your spell script used GetHitXXXX function, you need to use OnEffectHitTarget, otherwise use OnEffectHit
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@@ -803,7 +803,7 @@ enum SpellEffects
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SPELL_EFFECT_PULL_TOWARDS_DEST = 145,
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SPELL_EFFECT_ACTIVATE_RUNE = 146,
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SPELL_EFFECT_QUEST_FAIL = 147,
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SPELL_EFFECT_148 = 148,
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SPELL_EFFECT_TRIGGER_MISSILE_SPELL_WITH_VALUE = 148,
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SPELL_EFFECT_CHARGE_DEST = 149,
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SPELL_EFFECT_QUEST_START = 150,
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SPELL_EFFECT_TRIGGER_SPELL_2 = 151,
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