Core/Spells: spell effect handling improvements

* Call spell effect handlers in 4 modes:
   - SPELL_EFFECT_HANDLE_LAUNCH - called when spell is launched (cast just finished)
   - SPELL_EFFECT_HANDLE_LAUNCH_TARGET - called when spell is launched for each target in spell target map
   - SPELL_EFFECT_HANDLE_HIT - called when spell hits its destination
   - SPELL_EFFECT_HANDLE_HIT_TARGET - called when spell hits it's target from spell target map
*Correctly implement SPELL_EFFECT_TRIGGER_SPELL, SPELL_EFFECT_TRIGGER_SPELL_WITH_VALUE, SPELL_EFFECT_TRIGGER_MISSILE_SPELL_WITH_VALUE, SPELL_EFFECT_TRIGGER_MISSILE_SPELL
*Remove spell system hacks which became obsolete with this commit
Core/SpellScripts:
add OnEffectLaunch, OnEffectLaunchTarget, OnEffectHit, OnEffectHitTarget hooks for new effect handle modes and remove OnEffect hook.
A generic rule of thumb how to update your scripts (will work for nearly all cases) for spell system noobs:
if your spell script used GetHitXXXX function, you need to use OnEffectHitTarget, otherwise use
OnEffectHit
This commit is contained in:
QAston
2011-09-25 13:29:50 +02:00
parent b07cc3751f
commit e949ad3adb
50 changed files with 1057 additions and 738 deletions
@@ -803,7 +803,7 @@ enum SpellEffects
SPELL_EFFECT_PULL_TOWARDS_DEST = 145,
SPELL_EFFECT_ACTIVATE_RUNE = 146,
SPELL_EFFECT_QUEST_FAIL = 147,
SPELL_EFFECT_148 = 148,
SPELL_EFFECT_TRIGGER_MISSILE_SPELL_WITH_VALUE = 148,
SPELL_EFFECT_CHARGE_DEST = 149,
SPELL_EFFECT_QUEST_START = 150,
SPELL_EFFECT_TRIGGER_SPELL_2 = 151,
+82 -117
View File
@@ -483,7 +483,6 @@ m_caster((info->AttributesEx6 & SPELL_ATTR6_CAST_BY_CHARMER && caster->GetCharme
m_delayAtDamageCount = 0;
m_applyMultiplierMask = 0;
m_effectMask = 0;
m_auraScaleMask = 0;
// Get data for type of attack
@@ -1166,7 +1165,7 @@ void Spell::DoAllEffectOnTarget(TargetInfo* target)
// can't use default call because of threading, do stuff as fast as possible
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
if (farMask & (1 << i))
HandleEffects(unit, NULL, NULL, i);
HandleEffects(unit, NULL, NULL, i, SPELL_EFFECT_HANDLE_HIT_TARGET);
return;
}
@@ -1563,7 +1562,7 @@ SpellMissInfo Spell::DoSpellHitOnUnit(Unit* unit, const uint32 effectMask, bool
for (uint32 effectNumber = 0; effectNumber < MAX_SPELL_EFFECTS; ++effectNumber)
if (effectMask & (1 << effectNumber))
HandleEffects(unit, NULL, NULL, effectNumber);
HandleEffects(unit, NULL, NULL, effectNumber, SPELL_EFFECT_HANDLE_HIT_TARGET);
return SPELL_MISS_NONE;
}
@@ -1655,7 +1654,7 @@ void Spell::DoAllEffectOnTarget(GOTargetInfo* target)
for (uint32 effectNumber = 0; effectNumber < MAX_SPELL_EFFECTS; ++effectNumber)
if (effectMask & (1 << effectNumber))
HandleEffects(NULL, NULL, go, effectNumber);
HandleEffects(NULL, NULL, go, effectNumber, SPELL_EFFECT_HANDLE_HIT_TARGET);
CallScriptOnHitHandlers();
@@ -1678,7 +1677,7 @@ void Spell::DoAllEffectOnTarget(ItemTargetInfo* target)
for (uint32 effectNumber = 0; effectNumber < MAX_SPELL_EFFECTS; ++effectNumber)
if (effectMask & (1 << effectNumber))
HandleEffects(NULL, target->item, NULL, effectNumber);
HandleEffects(NULL, target->item, NULL, effectNumber, SPELL_EFFECT_HANDLE_HIT_TARGET);
CallScriptOnHitHandlers();
@@ -3187,29 +3186,12 @@ void Spell::cast(bool skipCheck)
TakeReagents();
}
if (m_spellInfo->AttributesCu & SPELL_ATTR0_CU_DIRECT_DAMAGE)
CalculateDamageDoneForAllTargets();
// CAST SPELL
SendSpellCooldown();
PrepareScriptHitHandlers();
for (uint32 i = 0; i < MAX_SPELL_EFFECTS; ++i)
{
switch (m_spellInfo->Effects[i].Effect)
{
case SPELL_EFFECT_CHARGE:
case SPELL_EFFECT_CHARGE_DEST:
case SPELL_EFFECT_JUMP:
case SPELL_EFFECT_JUMP_DEST:
case SPELL_EFFECT_LEAP_BACK:
case SPELL_EFFECT_ACTIVATE_RUNE:
HandleEffects(NULL, NULL, NULL, i);
m_effectMask |= (1<<i);
break;
}
}
HandleLaunchPhase();
// we must send smsg_spell_go packet before m_castItem delete in TakeCastItem()...
SendSpellGo();
@@ -3372,67 +3354,40 @@ uint64 Spell::handle_delayed(uint64 t_offset)
void Spell::_handle_immediate_phase()
{
m_spellAura = NULL;
// initialize Diminishing Returns Data
m_diminishLevel = DIMINISHING_LEVEL_1;
m_diminishGroup = DIMINISHING_NONE;
// handle some immediate features of the spell here
HandleThreatSpells();
PrepareScriptHitHandlers();
// handle effects with SPELL_EFFECT_HANDLE_HIT mode
for (uint32 j = 0; j < MAX_SPELL_EFFECTS; ++j)
{
if (m_spellInfo->Effects[j].Effect == 0)
// don't do anything for empty effect
if (!m_spellInfo->Effects[j].IsEffect())
continue;
// apply Send Event effect to ground in case empty target lists
if (m_spellInfo->Effects[j].Effect == SPELL_EFFECT_SEND_EVENT && !HaveTargetsForEffect(j))
{
HandleEffects(NULL, NULL, NULL, j);
continue;
}
// call effect handlers to handle destination hit
HandleEffects(NULL, NULL, NULL, j, SPELL_EFFECT_HANDLE_HIT);
}
// initialize Diminishing Returns Data
m_diminishLevel = DIMINISHING_LEVEL_1;
m_diminishGroup = DIMINISHING_NONE;
// process items
for (std::list<ItemTargetInfo>::iterator ihit= m_UniqueItemInfo.begin(); ihit != m_UniqueItemInfo.end(); ++ihit)
DoAllEffectOnTarget(&(*ihit));
if (!m_originalCaster)
return;
uint8 oldEffMask = m_effectMask;
// process ground
for (uint32 j = 0; j < MAX_SPELL_EFFECTS; ++j)
{
if (!m_spellInfo->Effects[j].IsEffect())
continue;
if (m_spellInfo->Effects[j].GetUsedTargetObjectType() == TARGET_OBJECT_TYPE_DEST)
{
if (!m_targets.HasDst()) // FIXME: this will ignore dest set in effect
m_targets.SetDst(*m_caster);
HandleEffects(m_originalCaster, NULL, NULL, j);
m_effectMask |= (1<<j);
}
else if (m_spellInfo->Effects[j].GetUsedTargetObjectType() && !m_spellInfo->Effects[j].GetImplicitTargetType())
{
HandleEffects(m_originalCaster, NULL, NULL, j);
m_effectMask |= (1<<j);
}
}
if (oldEffMask != m_effectMask && m_UniqueTargetInfo.empty())
// Handle procs on cast
// TODO: finish new proc system:P
if (m_UniqueTargetInfo.empty())
{
uint32 procAttacker = m_procAttacker;
if (!procAttacker)
{
bool positive = true;
for (uint8 i = 0; i< MAX_SPELL_EFFECTS; ++i)
// If at least one effect negative spell is negative hit
if (m_effectMask & (1<<i) && !m_spellInfo->IsPositiveEffect(i))
{
positive = false;
break;
}
bool positive = m_spellInfo->IsPositive();
switch (m_spellInfo->DmgClass)
{
case SPELL_DAMAGE_CLASS_MAGIC:
@@ -4571,12 +4526,9 @@ void Spell::HandleThreatSpells()
sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Spell %u, added an additional %f threat for %s %u target(s)", m_spellInfo->Id, threat, m_spellInfo->_IsPositiveSpell() ? "assisting" : "harming", uint32(m_UniqueTargetInfo.size()));
}
void Spell::HandleEffects(Unit* pUnitTarget, Item* pItemTarget, GameObject* pGOTarget, uint32 i)
void Spell::HandleEffects(Unit* pUnitTarget, Item* pItemTarget, GameObject* pGOTarget, uint32 i, SpellEffectHandleMode mode)
{
//effect has been handled, skip it
if (m_effectMask & (1<<i))
return;
effectHandleMode = mode;
unitTarget = pUnitTarget;
itemTarget = pItemTarget;
gameObjTarget = pGOTarget;
@@ -4585,10 +4537,10 @@ void Spell::HandleEffects(Unit* pUnitTarget, Item* pItemTarget, GameObject* pGOT
sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Spell: %u Effect : %u", m_spellInfo->Id, eff);
//we do not need DamageMultiplier here.
// we do not need DamageMultiplier here.
damage = CalculateDamage(i, NULL);
bool preventDefault = CallScriptEffectHandlers((SpellEffIndex)i);
bool preventDefault = CallScriptEffectHandlers((SpellEffIndex)i, mode);
if (!preventDefault && eff < TOTAL_SPELL_EFFECTS)
{
@@ -6598,14 +6550,24 @@ bool Spell::IsValidDeadOrAliveTarget(Unit const* target) const
return false;
}
void Spell::CalculateDamageDoneForAllTargets()
void Spell::HandleLaunchPhase()
{
// handle effects with SPELL_EFFECT_HANDLE_LAUNCH mode
for (uint32 i = 0; i < MAX_SPELL_EFFECTS; ++i)
{
// don't do anything for empty effect
if (!m_spellInfo->Effects[i].IsEffect())
continue;
HandleEffects(NULL, NULL, NULL, i, SPELL_EFFECT_HANDLE_LAUNCH);
}
float multiplier[MAX_SPELL_EFFECTS];
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
if (m_applyMultiplierMask & (1 << i))
multiplier[i] = m_spellInfo->Effects[i].CalcDamageMultiplier(m_originalCaster, this);
bool usesAmmo = true;
bool usesAmmo = m_spellInfo->AttributesCu & SPELL_ATTR0_CU_DIRECT_DAMAGE;
Unit::AuraEffectList const& Auras = m_caster->GetAuraEffectsByType(SPELL_AURA_ABILITY_CONSUME_NO_AMMO);
for (Unit::AuraEffectList::const_iterator j = Auras.begin(); j != Auras.end(); ++j)
{
@@ -6615,16 +6577,12 @@ void Spell::CalculateDamageDoneForAllTargets()
for (std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
{
TargetInfo &target = *ihit;
TargetInfo& target = *ihit;
uint32 mask = target.effectMask;
if (!mask)
continue;
Unit* unit = m_caster->GetGUID() == target.targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, target.targetGUID);
if (!unit) // || !unit->isAlive()) do we need to check alive here?
continue;
// do not consume ammo anymore for Hunter's volley spell
if (IsTriggered() && m_spellInfo->SpellFamilyName == SPELLFAMILY_HUNTER && m_spellInfo->IsAOE())
usesAmmo = false;
@@ -6650,49 +6608,30 @@ void Spell::CalculateDamageDoneForAllTargets()
break;
}
}
if (target.missCondition == SPELL_MISS_NONE) // In case spell hit target, do all effect on that target
{
target.damage += CalculateDamageDone(unit, mask, multiplier);
target.crit = m_caster->isSpellCrit(unit, m_spellInfo, m_spellSchoolMask, m_attackType);
}
else if (target.missCondition == SPELL_MISS_REFLECT) // In case spell reflect from target, do all effect on caster (if hit)
{
if (target.reflectResult == SPELL_MISS_NONE) // If reflected spell hit caster -> do all effect on him
{
target.damage += CalculateDamageDone(m_caster, mask, multiplier);
target.crit = m_caster->isSpellCrit(m_caster, m_spellInfo, m_spellSchoolMask, m_attackType);
}
}
DoAllEffectOnLaunchTarget(target, multiplier);
}
}
int32 Spell::CalculateDamageDone(Unit* unit, const uint32 effectMask, float * multiplier)
void Spell::DoAllEffectOnLaunchTarget(TargetInfo& targetInfo, float* multiplier)
{
int32 damageDone = 0;
unitTarget = unit;
Unit* unit = NULL;
// In case spell hit target, do all effect on that target
if (targetInfo.missCondition == SPELL_MISS_NONE)
unit = m_caster->GetGUID() == targetInfo.targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, targetInfo.targetGUID);
// In case spell reflect from target, do all effect on caster (if hit)
else if (targetInfo.missCondition == SPELL_MISS_REFLECT && targetInfo.reflectResult == SPELL_MISS_NONE)
unit = m_caster;
if (!unit)
return;
for (uint32 i = 0; i < MAX_SPELL_EFFECTS; ++i)
{
if (effectMask & (1<<i))
if (targetInfo.effectMask & (1<<i))
{
m_damage = 0;
damage = CalculateDamage(i, NULL);
m_healing = 0;
switch (m_spellInfo->Effects[i].Effect)
{
case SPELL_EFFECT_SCHOOL_DAMAGE:
SpellDamageSchoolDmg((SpellEffIndex)i);
break;
case SPELL_EFFECT_WEAPON_DAMAGE:
case SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL:
case SPELL_EFFECT_NORMALIZED_WEAPON_DMG:
case SPELL_EFFECT_WEAPON_PERCENT_DAMAGE:
SpellDamageWeaponDmg((SpellEffIndex)i);
break;
case SPELL_EFFECT_HEAL:
SpellDamageHeal((SpellEffIndex)i);
break;
}
HandleEffects(unit, NULL, NULL, i, SPELL_EFFECT_HANDLE_LAUNCH_TARGET);
if (m_damage > 0)
{
@@ -6716,12 +6655,11 @@ int32 Spell::CalculateDamageDone(Unit* unit, const uint32 effectMask, float * mu
m_damage = int32(m_damage * m_damageMultipliers[i]);
m_damageMultipliers[i] *= multiplier[i];
}
damageDone += m_damage;
targetInfo.damage += m_damage;
}
}
return damageDone;
targetInfo.crit = m_caster->isSpellCrit(unit, m_spellInfo, m_spellSchoolMask, m_attackType);
}
SpellCastResult Spell::CanOpenLock(uint32 effIndex, uint32 lockId, SkillType& skillId, int32& reqSkillValue, int32& skillValue)
@@ -7031,14 +6969,41 @@ SpellCastResult Spell::CallScriptCheckCastHandlers()
return retVal;
}
bool Spell::CallScriptEffectHandlers(SpellEffIndex effIndex)
bool Spell::CallScriptEffectHandlers(SpellEffIndex effIndex, SpellEffectHandleMode mode)
{
// execute script effect handler hooks and check if effects was prevented
bool preventDefault = false;
for (std::list<SpellScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end() ; ++scritr)
{
(*scritr)->_PrepareScriptCall(SPELL_SCRIPT_HOOK_EFFECT);
std::list<SpellScript::EffectHandler>::iterator effEndItr = (*scritr)->OnEffect.end(), effItr = (*scritr)->OnEffect.begin();
std::list<SpellScript::EffectHandler>::iterator effItr, effEndItr;
SpellScriptHookType hookType;
switch (mode)
{
case SPELL_EFFECT_HANDLE_LAUNCH:
effItr = (*scritr)->OnEffectLaunch.begin();
effEndItr = (*scritr)->OnEffectLaunch.end();
hookType = SPELL_SCRIPT_HOOK_EFFECT_LAUNCH;
break;
case SPELL_EFFECT_HANDLE_LAUNCH_TARGET:
effItr = (*scritr)->OnEffectLaunchTarget.begin();
effEndItr = (*scritr)->OnEffectLaunchTarget.end();
hookType = SPELL_SCRIPT_HOOK_EFFECT_LAUNCH_TARGET;
break;
case SPELL_EFFECT_HANDLE_HIT:
effItr = (*scritr)->OnEffectHit.begin();
effEndItr = (*scritr)->OnEffectHit.end();
hookType = SPELL_SCRIPT_HOOK_EFFECT_HIT;
break;
case SPELL_EFFECT_HANDLE_HIT_TARGET:
effItr = (*scritr)->OnEffectHitTarget.begin();
effEndItr = (*scritr)->OnEffectHitTarget.end();
hookType = SPELL_SCRIPT_HOOK_EFFECT_HIT_TARGET;
break;
default:
ASSERT(false);
break;
}
(*scritr)->_PrepareScriptCall(hookType);
for (; effItr != effEndItr ; ++effItr)
// effect execution can be prevented
if (!(*scritr)->_IsEffectPrevented(effIndex) && (*effItr).IsEffectAffected(m_spellInfo, effIndex))
+5 -10
View File
@@ -282,7 +282,6 @@ class Spell
void EffectLearnPetSpell(SpellEffIndex effIndex);
void EffectWeaponDmg(SpellEffIndex effIndex);
void EffectForceCast(SpellEffIndex effIndex);
void EffectForceCastWithValue(SpellEffIndex effIndex);
void EffectTriggerSpell(SpellEffIndex effIndex);
void EffectTriggerMissileSpell(SpellEffIndex effIndex);
void EffectThreat(SpellEffIndex effIndex);
@@ -337,7 +336,6 @@ class Spell
void EffectUnlearnSpecialization(SpellEffIndex effIndex);
void EffectHealPct(SpellEffIndex effIndex);
void EffectEnergizePct(SpellEffIndex effIndex);
void EffectTriggerSpellWithValue(SpellEffIndex effIndex);
void EffectTriggerRitualOfSummoning(SpellEffIndex effIndex);
void EffectSummonRaFFriend(SpellEffIndex effIndex);
void EffectKillCreditPersonal(SpellEffIndex effIndex);
@@ -440,7 +438,7 @@ class Spell
void SendChannelStart(uint32 duration);
void SendResurrectRequest(Player* target);
void HandleEffects(Unit* pUnitTarget, Item* pItemTarget, GameObject* pGOTarget, uint32 i);
void HandleEffects(Unit* pUnitTarget, Item* pItemTarget, GameObject* pGOTarget, uint32 i, SpellEffectHandleMode mode);
void HandleThreatSpells();
SpellInfo const* const m_spellInfo;
@@ -539,6 +537,7 @@ class Spell
Item* itemTarget;
GameObject* gameObjTarget;
int32 damage;
SpellEffectHandleMode effectHandleMode;
// used in effects handlers
Aura* m_spellAura;
@@ -612,11 +611,8 @@ class Spell
void SearchChainTarget(std::list<Unit*> &unitList, float radius, uint32 unMaxTargets, SpellTargets TargetType);
WorldObject* SearchNearbyTarget(float range, SpellTargets TargetType, SpellEffIndex effIndex);
bool IsValidDeadOrAliveTarget(Unit const* target) const;
void CalculateDamageDoneForAllTargets();
int32 CalculateDamageDone(Unit* unit, const uint32 effectMask, float *multiplier);
void SpellDamageSchoolDmg(SpellEffIndex effIndex);
void SpellDamageWeaponDmg(SpellEffIndex effIndex);
void SpellDamageHeal(SpellEffIndex effIndex);
void HandleLaunchPhase();
void DoAllEffectOnLaunchTarget(TargetInfo& targetInfo, float* multiplier);
void PrepareTargetProcessing();
void FinishTargetProcessing();
@@ -630,7 +626,7 @@ class Spell
void LoadScripts();
SpellCastResult CallScriptCheckCastHandlers();
void PrepareScriptHitHandlers();
bool CallScriptEffectHandlers(SpellEffIndex effIndex);
bool CallScriptEffectHandlers(SpellEffIndex effIndex, SpellEffectHandleMode mode);
void CallScriptBeforeHitHandlers();
void CallScriptOnHitHandlers();
void CallScriptAfterHitHandlers();
@@ -661,7 +657,6 @@ class Spell
SpellInfo const* m_triggeredByAuraSpell;
bool m_skipCheck;
uint32 m_effectMask;
uint8 m_auraScaleMask;
ByteBuffer * m_effectExecuteData[MAX_SPELL_EFFECTS];
File diff suppressed because it is too large Load Diff
+10 -19
View File
@@ -204,20 +204,6 @@ uint32 SpellImplicitTargetInfo::GetExplicitTargetMask(bool& srcSet, bool& dstSet
return targetMask;
}
bool SpellImplicitTargetInfo::IsPosition(uint32 targetType)
{
switch (SpellImplicitTargetInfo::Type[targetType])
{
case TARGET_TYPE_DEST_CASTER:
case TARGET_TYPE_DEST_TARGET:
case TARGET_TYPE_DEST_DEST:
return true;
default:
break;
}
return false;
}
bool SpellImplicitTargetInfo::InitStaticData()
{
InitTypeData();
@@ -656,6 +642,11 @@ float SpellEffectInfo::CalcRadius(Unit* caster, Spell* spell) const
return radius;
}
uint32 SpellEffectInfo::GetProvidedTargetMask() const
{
return GetTargetFlagMask(TargetA.GetObjectType()) | GetTargetFlagMask(TargetB.GetObjectType());
}
uint32 SpellEffectInfo::GetMissingTargetMask(bool srcSet /*= false*/, bool dstSet /*= false*/, uint32 mask /*=0*/) const
{
uint32 effImplicitTargetMask = GetTargetFlagMask(GetUsedTargetObjectType());
@@ -692,7 +683,7 @@ SpellTargetObjectTypes SpellEffectInfo::GetUsedTargetObjectType() const
SpellEffectInfo::StaticData SpellEffectInfo::_data[TOTAL_SPELL_EFFECTS] =
{
// implicit target type used target object type
// implicit target type used target object type
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_NONE}, // 0
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 1 SPELL_EFFECT_INSTAKILL
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 2 SPELL_EFFECT_SCHOOL_DAMAGE
@@ -725,7 +716,7 @@ SpellEffectInfo::StaticData SpellEffectInfo::_data[TOTAL_SPELL_EFFECTS] =
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT_AND_DEST},// 29 SPELL_EFFECT_LEAP
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_UNIT}, // 30 SPELL_EFFECT_ENERGIZE
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 31 SPELL_EFFECT_WEAPON_PERCENT_DAMAGE
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_DEST}, // 32 SPELL_EFFECT_TRIGGER_MISSILE
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_NONE}, // 32 SPELL_EFFECT_TRIGGER_MISSILE
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_GOBJ_ITEM}, // 33 SPELL_EFFECT_OPEN_LOCK
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_UNIT}, // 34 SPELL_EFFECT_SUMMON_CHANGE_ITEM
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 35 SPELL_EFFECT_APPLY_AREA_AURA_PARTY
@@ -735,7 +726,7 @@ SpellEffectInfo::StaticData SpellEffectInfo::_data[TOTAL_SPELL_EFFECTS] =
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_UNIT}, // 39 SPELL_EFFECT_LANGUAGE
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 40 SPELL_EFFECT_DUAL_WIELD
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 41 SPELL_EFFECT_JUMP
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT_AND_DEST},// 42 SPELL_EFFECT_JUMP_DEST
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_DEST}, // 42 SPELL_EFFECT_JUMP_DEST
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT_AND_DEST},// 43 SPELL_EFFECT_TELEPORT_UNITS_FACE_CASTER
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 44 SPELL_EFFECT_SKILL_STEP
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 45 SPELL_EFFECT_ADD_HONOR
@@ -841,10 +832,10 @@ SpellEffectInfo::StaticData SpellEffectInfo::_data[TOTAL_SPELL_EFFECTS] =
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT_AND_DEST},// 145 SPELL_EFFECT_PULL_TOWARDS_DEST
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 146 SPELL_EFFECT_ACTIVATE_RUNE
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 147 SPELL_EFFECT_QUEST_FAIL
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_NONE}, // 148 SPELL_EFFECT_148
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_NONE}, // 148 SPELL_EFFECT_TRIGGER_MISSILE_SPELL_WITH_VALUE
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_DEST}, // 149 SPELL_EFFECT_CHARGE_DEST
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 150 SPELL_EFFECT_QUEST_START
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_DEST}, // 151 SPELL_EFFECT_TRIGGER_SPELL_2
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_NONE}, // 151 SPELL_EFFECT_TRIGGER_SPELL_2
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_NONE}, // 152 SPELL_EFFECT_SUMMON_RAF_FRIEND
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 153 SPELL_EFFECT_CREATE_TAMED_PET
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 154 SPELL_EFFECT_DISCOVER_TAXI
+1 -2
View File
@@ -228,9 +228,7 @@ public:
uint32 GetExplicitTargetMask(bool& srcSet, bool& dstSet) const;
// temporarily avalible to public
static bool IsPosition(uint32 targetType);
static SpellSelectTargetTypes Type[TOTAL_SPELL_TARGETS];
private:
static bool InitStaticData();
static void InitTypeData();
@@ -295,6 +293,7 @@ public:
bool HasRadius() const;
float CalcRadius(Unit* caster = NULL, Spell* = NULL) const;
uint32 GetProvidedTargetMask() const;
uint32 GetMissingTargetMask(bool srcSet = false, bool destSet = false, uint32 mask = 0) const;
SpellEffectImplicitTargetTypes GetImplicitTargetType() const;
+9 -40
View File
@@ -2905,11 +2905,6 @@ void SpellMgr::LoadDbcDataCorrections()
if (!spellInfo->speed && !spellInfo->SpellFamilyName)
spellInfo->speed = SPEED_CHARGE;
break;
case SPELL_EFFECT_TRIGGER_SPELL:
if (SpellImplicitTargetInfo::IsPosition(spellInfo->EffectImplicitTargetA[j]) ||
spellInfo->Targets & (TARGET_FLAG_SOURCE_LOCATION | TARGET_FLAG_DEST_LOCATION))
spellInfo->Effect[j] = SPELL_EFFECT_TRIGGER_MISSILE;
break;
}
}
@@ -2956,10 +2951,6 @@ void SpellMgr::LoadDbcDataCorrections()
case 59372: // Energize Cores
spellInfo->EffectImplicitTargetA[0] = TARGET_UNIT_SRC_AREA_ENEMY;
break;
case 3286: // Bind
spellInfo->EffectImplicitTargetA[0] = TARGET_UNIT_TARGET_ENEMY;
spellInfo->EffectImplicitTargetA[1] = TARGET_UNIT_TARGET_ENEMY;
break;
case 8494: // Mana Shield (rank 2)
// because of bug in dbc
spellInfo->procChance = 0;
@@ -2977,14 +2968,6 @@ void SpellMgr::LoadDbcDataCorrections()
// Entries were not updated after spell effect change, we have to do that manually :/
spellInfo->AttributesEx3 |= SPELL_ATTR3_CAN_PROC_WITH_TRIGGERED;
break;
case 16007: // Draco-Incarcinatrix 900
// was 46, but effect is aura effect
spellInfo->EffectImplicitTargetA[0] = TARGET_UNIT_NEARBY_ENTRY;
spellInfo->EffectImplicitTargetB[0] = TARGET_DEST_NEARBY_ENTRY;
break;
case 19465: // Improved Stings, only rank 2 of this spell has target for effect 2 = TARGET_DST_DB
spellInfo->EffectImplicitTargetA[2] = TARGET_UNIT_CASTER;
break;
case 59725: // Improved Spell Reflection - aoe aura
// Target entry seems to be wrong for this spell :/
spellInfo->EffectImplicitTargetA[0] = TARGET_UNIT_CASTER_AREA_PARTY;
@@ -3007,13 +2990,8 @@ void SpellMgr::LoadDbcDataCorrections()
case 42611: // Shoot
case 62374: // Pursued
case 61588: // Blazing Harpoon
spellInfo->MaxAffectedTargets = 1;
break;
case 52479: // Gift of the Harvester
spellInfo->MaxAffectedTargets = 1;
// a trap always has dst = src?
spellInfo->EffectImplicitTargetA[0] = TARGET_DEST_CASTER;
spellInfo->EffectImplicitTargetA[1] = TARGET_DEST_CASTER;
break;
case 41376: // Spite
case 39992: // Needle Spine
@@ -3091,15 +3069,10 @@ void SpellMgr::LoadDbcDataCorrections()
// add corruption to affected spells
spellInfo->EffectSpellClassMask[1][0] |= 2;
break;
case 49305: // Teleport to Boss 1 DND
case 64981: // Summon Random Vanquished Tentacle
spellInfo->EffectImplicitTargetB[0] = TARGET_UNIT_CASTER;
break;
case 51852: // The Eye of Acherus (no spawn in phase 2 in db)
spellInfo->EffectMiscValue[0] |= 1;
break;
case 18541: // Ritual of Doom Effect (temp hack, current targeting system requires implicit targets to be set. Was target_dest_caster)
case 51904: // Summon Ghouls On Scarlet Crusade (core does not know the triggered spell is summon spell)
case 51904: // Summon Ghouls On Scarlet Crusade (this should use conditions table, script for this spell needs to be fixed)
spellInfo->EffectImplicitTargetA[0] = TARGET_UNIT_CASTER;
break;
case 29809: // Desecration Arm - 36 instead of 37 - typo? :/
@@ -3151,10 +3124,6 @@ void SpellMgr::LoadDbcDataCorrections()
spellInfo->EffectImplicitTargetB[0] = TARGET_UNIT_SRC_AREA_ALLY;
spellInfo->EffectImplicitTargetB[1] = TARGET_UNIT_SRC_AREA_ALLY;
break;
case 31687: // Summon Water Elemental
// 322-330 switch - effect changed to dummy, target entry not changed in client:(
spellInfo->EffectImplicitTargetA[0] = TARGET_UNIT_CASTER;
break;
case 57994: // Wind Shear - improper data for EFFECT_1 in 3.3.5 DBC, but is correct in 4.x
spellInfo->Effect[EFFECT_1] = SPELL_EFFECT_MODIFY_THREAT_PERCENT;
spellInfo->EffectBasePoints[EFFECT_1] = -6; // -5%
@@ -3173,12 +3142,12 @@ void SpellMgr::LoadDbcDataCorrections()
case 53246: // Marked for Death (Rank 5)
spellInfo->EffectSpellClassMask[0] = flag96(423937, 276955137, 2049);
break;
case 70728: // Exploit Weakness
case 70840: // Devious Minds
case 70728: // Exploit Weakness (needs target selection script)
case 70840: // Devious Minds (needs target selection script)
spellInfo->EffectImplicitTargetA[0] = TARGET_UNIT_CASTER;
spellInfo->EffectImplicitTargetB[0] = TARGET_UNIT_PET;
break;
case 70893: // Culling The Herd
case 70893: // Culling The Herd (needs target selection script)
spellInfo->EffectImplicitTargetA[0] = TARGET_UNIT_CASTER;
spellInfo->EffectImplicitTargetB[0] = TARGET_UNIT_MASTER;
break;
@@ -3310,10 +3279,10 @@ void SpellMgr::LoadDbcDataCorrections()
case 72507: // Mutated Plague (Professor Putricide)
spellInfo->EffectRadiusIndex[0] = 28; // 50000yd
break;
case 70911: // Unbound Plague (Professor Putricide)
case 72854: // Unbound Plague (Professor Putricide)
case 72855: // Unbound Plague (Professor Putricide)
case 72856: // Unbound Plague (Professor Putricide)
case 70911: // Unbound Plague (Professor Putricide) (needs target selection script)
case 72854: // Unbound Plague (Professor Putricide) (needs target selection script)
case 72855: // Unbound Plague (Professor Putricide) (needs target selection script)
case 72856: // Unbound Plague (Professor Putricide) (needs target selection script)
spellInfo->EffectImplicitTargetB[0] = TARGET_UNIT_TARGET_ENEMY;
break;
case 71518: // Unholy Infusion Quest Credit (Professor Putricide)
@@ -3340,7 +3309,7 @@ void SpellMgr::LoadDbcDataCorrections()
case 71085: // Mana Void (periodic aura)
spellInfo->DurationIndex = 9; // 30 seconds (missing)
break;
case 70936: // Summon Suppressor
case 70936: // Summon Suppressor (needs target selection script)
spellInfo->EffectImplicitTargetA[0] = TARGET_UNIT_TARGET_ANY;
spellInfo->EffectImplicitTargetB[0] = 0;
break;
+68 -29
View File
@@ -215,9 +215,21 @@ void SpellScript::UnitTargetHandler::Call(SpellScript* spellScript, std::list<Un
bool SpellScript::_Validate(SpellInfo const* entry)
{
for (std::list<EffectHandler>::iterator itr = OnEffect.begin(); itr != OnEffect.end(); ++itr)
for (std::list<EffectHandler>::iterator itr = OnEffectLaunch.begin(); itr != OnEffectLaunch.end(); ++itr)
if (!(*itr).GetAffectedEffectsMask(entry))
sLog->outError("TSCR: Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - handler bound to hook `OnEffect` of SpellScript won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str());
sLog->outError("TSCR: Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - handler bound to hook `OnEffectLaunch` of SpellScript won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str());
for (std::list<EffectHandler>::iterator itr = OnEffectLaunchTarget.begin(); itr != OnEffectLaunchTarget.end(); ++itr)
if (!(*itr).GetAffectedEffectsMask(entry))
sLog->outError("TSCR: Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - handler bound to hook `OnEffectLaunchTarget` of SpellScript won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str());
for (std::list<EffectHandler>::iterator itr = OnEffectHit.begin(); itr != OnEffectHit.end(); ++itr)
if (!(*itr).GetAffectedEffectsMask(entry))
sLog->outError("TSCR: Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - handler bound to hook `OnEffectHit` of SpellScript won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str());
for (std::list<EffectHandler>::iterator itr = OnEffectHitTarget.begin(); itr != OnEffectHitTarget.end(); ++itr)
if (!(*itr).GetAffectedEffectsMask(entry))
sLog->outError("TSCR: Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - handler bound to hook `OnEffectHitTarget` of SpellScript won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str());
for (std::list<UnitTargetHandler>::iterator itr = OnUnitTargetSelect.begin(); itr != OnUnitTargetSelect.end(); ++itr)
if (!(*itr).GetAffectedEffectsMask(entry))
@@ -251,6 +263,33 @@ void SpellScript::_FinishScriptCall()
m_currentScriptState = SPELL_SCRIPT_STATE_NONE;
}
bool SpellScript::IsInCheckCastHook() const
{
return m_currentScriptState == SPELL_SCRIPT_HOOK_CHECK_CAST;
}
bool SpellScript::IsInTargetHook() const
{
switch (m_currentScriptState)
{
case SPELL_SCRIPT_HOOK_EFFECT_LAUNCH_TARGET:
case SPELL_SCRIPT_HOOK_EFFECT_HIT_TARGET:
case SPELL_SCRIPT_HOOK_BEFORE_HIT:
case SPELL_SCRIPT_HOOK_HIT:
case SPELL_SCRIPT_HOOK_AFTER_HIT:
return true;
}
return false;
}
bool SpellScript::IsInHitPhase() const
{
return (m_currentScriptState >= HOOK_SPELL_HIT_START && m_currentScriptState < HOOK_SPELL_HIT_END);
}
bool SpellScript::IsInEffectHook() const
{
return (m_currentScriptState >= SPELL_SCRIPT_HOOK_EFFECT_LAUNCH && m_currentScriptState <= SPELL_SCRIPT_HOOK_EFFECT_HIT_TARGET);
}
Unit* SpellScript::GetCaster()
{
return m_spell->GetCaster();
@@ -295,9 +334,9 @@ Item* SpellScript::GetTargetItem()
Unit* SpellScript::GetHitUnit()
{
if (!IsInHitPhase())
if (!IsInTargetHook())
{
sLog->outError("TSCR: Script: `%s` Spell: `%u`: function SpellScript::GetHitUnit was called while spell not in hit phase!", m_scriptName->c_str(), m_scriptSpellId);
sLog->outError("TSCR: Script: `%s` Spell: `%u`: function SpellScript::GetHitUnit was called, but function has no effect in current hook!", m_scriptName->c_str(), m_scriptSpellId);
return NULL;
}
return m_spell->unitTarget;
@@ -305,9 +344,9 @@ Unit* SpellScript::GetHitUnit()
Creature* SpellScript::GetHitCreature()
{
if (!IsInHitPhase())
if (!IsInTargetHook())
{
sLog->outError("TSCR: Script: `%s` Spell: `%u`: function SpellScript::GetHitCreature was called while spell not in hit phase!", m_scriptName->c_str(), m_scriptSpellId);
sLog->outError("TSCR: Script: `%s` Spell: `%u`: function SpellScript::GetHitCreature was called, but function has no effect in current hook!", m_scriptName->c_str(), m_scriptSpellId);
return NULL;
}
if (m_spell->unitTarget)
@@ -318,9 +357,9 @@ Creature* SpellScript::GetHitCreature()
Player* SpellScript::GetHitPlayer()
{
if (!IsInHitPhase())
if (!IsInTargetHook())
{
sLog->outError("TSCR: Script: `%s` Spell: `%u`: function SpellScript::GetHitPlayer was called while spell not in hit phase!", m_scriptName->c_str(), m_scriptSpellId);
sLog->outError("TSCR: Script: `%s` Spell: `%u`: function SpellScript::GetHitPlayer was called, but function has no effect in current hook!", m_scriptName->c_str(), m_scriptSpellId);
return NULL;
}
if (m_spell->unitTarget)
@@ -331,9 +370,9 @@ Player* SpellScript::GetHitPlayer()
Item* SpellScript::GetHitItem()
{
if (!IsInHitPhase())
if (!IsInTargetHook())
{
sLog->outError("TSCR: Script: `%s` Spell: `%u`: function SpellScript::GetHitItem was called while spell not in hit phase!", m_scriptName->c_str(), m_scriptSpellId);
sLog->outError("TSCR: Script: `%s` Spell: `%u`: function SpellScript::GetHitItem was called, but function has no effect in current hook!", m_scriptName->c_str(), m_scriptSpellId);
return NULL;
}
return m_spell->itemTarget;
@@ -341,9 +380,9 @@ Item* SpellScript::GetHitItem()
GameObject* SpellScript::GetHitGObj()
{
if (!IsInHitPhase())
if (!IsInTargetHook())
{
sLog->outError("TSCR: Script: `%s` Spell: `%u`: function SpellScript::GetHitGObj was called while spell not in hit phase!", m_scriptName->c_str(), m_scriptSpellId);
sLog->outError("TSCR: Script: `%s` Spell: `%u`: function SpellScript::GetHitGObj was called, but function has no effect in current hook!", m_scriptName->c_str(), m_scriptSpellId);
return NULL;
}
return m_spell->gameObjTarget;
@@ -351,9 +390,9 @@ GameObject* SpellScript::GetHitGObj()
int32 SpellScript::GetHitDamage()
{
if (!IsInHitPhase())
if (!IsInTargetHook())
{
sLog->outError("TSCR: Script: `%s` Spell: `%u`: function SpellScript::GetHitDamage was called while spell not in hit phase!", m_scriptName->c_str(), m_scriptSpellId);
sLog->outError("TSCR: Script: `%s` Spell: `%u`: function SpellScript::GetHitDamage was called, but function has no effect in current hook!", m_scriptName->c_str(), m_scriptSpellId);
return 0;
}
return m_spell->m_damage;
@@ -361,9 +400,9 @@ int32 SpellScript::GetHitDamage()
void SpellScript::SetHitDamage(int32 damage)
{
if (!IsInHitPhase())
if (!IsInTargetHook())
{
sLog->outError("TSCR: Script: `%s` Spell: `%u`: function SpellScript::SetHitDamage was called while spell not in hit phase!", m_scriptName->c_str(), m_scriptSpellId);
sLog->outError("TSCR: Script: `%s` Spell: `%u`: function SpellScript::SetHitDamage was called, but function has no effect in current hook!", m_scriptName->c_str(), m_scriptSpellId);
return;
}
m_spell->m_damage = damage;
@@ -371,9 +410,9 @@ void SpellScript::SetHitDamage(int32 damage)
int32 SpellScript::GetHitHeal()
{
if (!IsInHitPhase())
if (!IsInTargetHook())
{
sLog->outError("TSCR: Script: `%s` Spell: `%u`: function SpellScript::GetHitHeal was called while spell not in hit phase!", m_scriptName->c_str(), m_scriptSpellId);
sLog->outError("TSCR: Script: `%s` Spell: `%u`: function SpellScript::GetHitHeal was called, but function has no effect in current hook!", m_scriptName->c_str(), m_scriptSpellId);
return 0;
}
return m_spell->m_healing;
@@ -381,9 +420,9 @@ int32 SpellScript::GetHitHeal()
void SpellScript::SetHitHeal(int32 heal)
{
if (!IsInHitPhase())
if (!IsInTargetHook())
{
sLog->outError("TSCR: Script: `%s` Spell: `%u`: function SpellScript::SetHitHeal was called while spell not in hit phase!", m_scriptName->c_str(), m_scriptSpellId);
sLog->outError("TSCR: Script: `%s` Spell: `%u`: function SpellScript::SetHitHeal was called, but function has no effect in current hook!", m_scriptName->c_str(), m_scriptSpellId);
return;
}
m_spell->m_healing = heal;
@@ -391,9 +430,9 @@ void SpellScript::SetHitHeal(int32 heal)
Aura* SpellScript::GetHitAura()
{
if (!IsInHitPhase())
if (!IsInTargetHook())
{
sLog->outError("TSCR: Script: `%s` Spell: `%u`: function SpellScript::GetHitAura was called while spell not in hit phase!", m_scriptName->c_str(), m_scriptSpellId);
sLog->outError("TSCR: Script: `%s` Spell: `%u`: function SpellScript::GetHitAura was called, but function has no effect in current hook!", m_scriptName->c_str(), m_scriptSpellId);
return NULL;
}
if (!m_spell->m_spellAura)
@@ -405,9 +444,9 @@ Aura* SpellScript::GetHitAura()
void SpellScript::PreventHitAura()
{
if (!IsInHitPhase())
if (!IsInTargetHook())
{
sLog->outError("TSCR: Script: `%s` Spell: `%u`: function SpellScript::PreventHitAura was called while spell not in hit phase!", m_scriptName->c_str(), m_scriptSpellId);
sLog->outError("TSCR: Script: `%s` Spell: `%u`: function SpellScript::PreventHitAura was called, but function has no effect in current hook!", m_scriptName->c_str(), m_scriptSpellId);
return;
}
if (m_spell->m_spellAura)
@@ -416,9 +455,9 @@ void SpellScript::PreventHitAura()
void SpellScript::PreventHitEffect(SpellEffIndex effIndex)
{
if (!IsInHitPhase())
if (!IsInHitPhase() && !IsInEffectHook())
{
sLog->outError("TSCR: Script: `%s` Spell: `%u`: function SpellScript::PreventHitEffect was called while spell not in hit phase!", m_scriptName->c_str(), m_scriptSpellId);
sLog->outError("TSCR: Script: `%s` Spell: `%u`: function SpellScript::PreventHitEffect was called, but function has no effect in current hook!", m_scriptName->c_str(), m_scriptSpellId);
return;
}
m_hitPreventEffectMask |= 1 << effIndex;
@@ -427,9 +466,9 @@ void SpellScript::PreventHitEffect(SpellEffIndex effIndex)
void SpellScript::PreventHitDefaultEffect(SpellEffIndex effIndex)
{
if (!IsInHitPhase())
if (!IsInHitPhase() && !IsInEffectHook())
{
sLog->outError("TSCR: Script: `%s` Spell: `%u`: function SpellScript::PreventHitDefaultEffect was called while spell not in hit phase!", m_scriptName->c_str(), m_scriptSpellId);
sLog->outError("TSCR: Script: `%s` Spell: `%u`: function SpellScript::PreventHitDefaultEffect was called, but function has no effect in current hook!", m_scriptName->c_str(), m_scriptSpellId);
return;
}
m_hitPreventDefaultEffectMask |= 1 << effIndex;
@@ -439,7 +478,7 @@ int32 SpellScript::GetEffectValue()
{
if (!IsInEffectHook())
{
sLog->outError("TSCR: Script: `%s` Spell: `%u`: function SpellScript::PreventHitDefaultEffect was called while spell not in hit phase!", m_scriptName->c_str(), m_scriptSpellId);
sLog->outError("TSCR: Script: `%s` Spell: `%u`: function SpellScript::PreventHitDefaultEffect was called, but function has no effect in current hook!", m_scriptName->c_str(), m_scriptSpellId);
return 0;
}
return m_spell->damage;
+22 -12
View File
@@ -122,7 +122,10 @@ class _SpellScript
// SpellScript interface - enum used for runtime checks of script function calls
enum SpellScriptHookType
{
SPELL_SCRIPT_HOOK_EFFECT = SPELL_SCRIPT_STATE_END,
SPELL_SCRIPT_HOOK_EFFECT_LAUNCH = SPELL_SCRIPT_STATE_END,
SPELL_SCRIPT_HOOK_EFFECT_LAUNCH_TARGET,
SPELL_SCRIPT_HOOK_EFFECT_HIT,
SPELL_SCRIPT_HOOK_EFFECT_HIT_TARGET,
SPELL_SCRIPT_HOOK_BEFORE_HIT,
SPELL_SCRIPT_HOOK_HIT,
SPELL_SCRIPT_HOOK_AFTER_HIT,
@@ -130,7 +133,7 @@ enum SpellScriptHookType
SPELL_SCRIPT_HOOK_CHECK_CAST,
};
#define HOOK_SPELL_HIT_START SPELL_SCRIPT_HOOK_EFFECT
#define HOOK_SPELL_HIT_START SPELL_SCRIPT_HOOK_EFFECT_HIT
#define HOOK_SPELL_HIT_END SPELL_SCRIPT_HOOK_AFTER_HIT + 1
#define HOOK_SPELL_START SPELL_SCRIPT_HOOK_EFFECT
#define HOOK_SPELL_END SPELL_SCRIPT_HOOK_CHECK_CAST + 1
@@ -205,9 +208,10 @@ class SpellScript : public _SpellScript
bool _IsDefaultEffectPrevented(SpellEffIndex effIndex) { return m_hitPreventDefaultEffectMask & (1<<effIndex); }
void _PrepareScriptCall(SpellScriptHookType hookType);
void _FinishScriptCall();
bool IsInCheckCastHook() const { return m_currentScriptState == SPELL_SCRIPT_HOOK_CHECK_CAST; }
bool IsInHitPhase() const { return (m_currentScriptState >= HOOK_SPELL_HIT_START && m_currentScriptState < HOOK_SPELL_HIT_END); }
bool IsInEffectHook() const { return (m_currentScriptState == SPELL_SCRIPT_HOOK_EFFECT); }
bool IsInCheckCastHook() const;
bool IsInTargetHook() const;
bool IsInHitPhase() const;
bool IsInEffectHook() const;
private:
Spell* m_spell;
uint8 m_hitPreventEffectMask;
@@ -223,9 +227,12 @@ class SpellScript : public _SpellScript
HookList<CheckCastHandler> OnCheckCast;
#define SpellCheckCastFn(F) CheckCastHandlerFunction(&F)
// example: OnEffect += SpellEffectFn(class::function, EffectIndexSpecifier, EffectNameSpecifier);
// example: OnEffect**** += SpellEffectFn(class::function, EffectIndexSpecifier, EffectNameSpecifier);
// where function is void function(SpellEffIndex effIndex)
HookList<EffectHandler> OnEffect;
HookList<EffectHandler> OnEffectLaunch;
HookList<EffectHandler> OnEffectLaunchTarget;
HookList<EffectHandler> OnEffectHit;
HookList<EffectHandler> OnEffectHitTarget;
#define SpellEffectFn(F, I, N) EffectHandlerFunction(&F, I, N)
// example: BeforeHit += SpellHitFn(class::function);
@@ -244,10 +251,13 @@ class SpellScript : public _SpellScript
// hooks are executed in following order, at specified event of spell:
// 1. OnUnitTargetSelect - executed just before adding selected targets to final target list
// 2. BeforeHit - executed just before spell hits a target
// 3. OnEffect - executed just before specified effect handler call
// 4. OnHit - executed just before spell deals damage and procs auras
// 5. AfterHit - executed just after spell finishes all it's jobs for target
// 2. OnEffectLaunch - executed just before specified effect handler call - when spell missile is launched
// 3. OnEffectLaunchTarget - executed just before specified effect handler call - when spell missile is launched - called for each target from spell target map
// 4. OnEffectHit - executed just before specified effect handler call - when spell missile hits dest
// 5. BeforeHit - executed just before spell hits a target - called for each target from spell target map
// 6. OnEffectHitTarget - executed just before specified effect handler call - called for each target from spell target map
// 7. OnHit - executed just before spell deals damage and procs auras - when spell hits target - called for each target from spell target map
// 8. AfterHit - executed just after spell finishes all it's jobs for target - called for each target from spell target map
//
// methods allowing interaction with Spell object
@@ -275,7 +285,7 @@ class SpellScript : public _SpellScript
// returns: Item which was selected as a spell target or NULL
Item* GetTargetItem();
// methods useable only during spell hit on target phase:
// methods useable only during spell hit on target, or during spell launch on target:
// returns: target of current effect if it was Unit otherwise NULL
Unit* GetHitUnit();