From e94295fe42bcdd419420721733f9d8db81883552 Mon Sep 17 00:00:00 2001 From: megamage Date: Fri, 14 Aug 2009 22:26:07 -0500 Subject: [PATCH] *Fix function disappearanddie to make creature disappear immediately without death visual. --HG-- branch : trunk --- src/game/Creature.cpp | 8 ++++++++ src/game/Creature.h | 6 +----- 2 files changed, 9 insertions(+), 5 deletions(-) diff --git a/src/game/Creature.cpp b/src/game/Creature.cpp index fc83a03237..19eae315e9 100644 --- a/src/game/Creature.cpp +++ b/src/game/Creature.cpp @@ -196,6 +196,14 @@ void Creature::RemoveFromWorld() } } +void Creature::DisappearAndDie() +{ + //DestroyForNearbyPlayers(); + SetVisibility(VISIBILITY_OFF); + ObjectAccessor::UpdateObjectVisibility(this); + setDeathState(JUST_DIED); +} + void Creature::SearchFormationAndPath() { if(isSummon()) diff --git a/src/game/Creature.h b/src/game/Creature.h index 08b08a2ac9..cec6a12357 100644 --- a/src/game/Creature.h +++ b/src/game/Creature.h @@ -491,11 +491,7 @@ class TRINITY_DLL_SPEC Creature : public Unit void AddToWorld(); void RemoveFromWorld(); - void DisappearAndDie() - { - SetVisibility(VISIBILITY_OFF); - setDeathState(JUST_DIED); - } + void DisappearAndDie(); bool Create(uint32 guidlow, Map *map, uint32 phaseMask, uint32 Entry, uint32 team, float x, float y, float z, float ang, const CreatureData *data = NULL); bool LoadCreaturesAddon(bool reload = false);