*Changed default settings

*Make configurable the short world sleep time on Linux - by XTZGZoReX

--HG--
branch : trunk
This commit is contained in:
Blaymoira
2008-12-31 16:14:42 +01:00
parent 2a4ef556e4
commit e94249cd45
3 changed files with 22 additions and 6 deletions
+2 -2
View File
@@ -32,10 +32,10 @@
#include "Database/DatabaseEnv.h"
#ifdef WIN32
#if (defined(SHORT_SLEEP) || defined(WIN32))
#define WORLD_SLEEP_CONST 50
#else
#define WORLD_SLEEP_CONST 100 //Is this still needed?? [On linux some time ago not working 50ms]
#define WORLD_SLEEP_CONST 100 //Is this still needed?? [On linux some time ago not working 50ms]
#endif
/// Heartbeat for the World
+4 -4
View File
@@ -678,7 +678,7 @@ TalentsInspecting = 1
# ThreatRadius
# Radius for creature to evade after being pulled away from combat start point
# If ThreatRadius is less than creature aggro radius then aggro radius will be used
# Default: 100 yards
# Default: 60 yards
#
# Rate.Creature.Aggro
# Aggro radius percent or off.
@@ -709,7 +709,7 @@ TalentsInspecting = 1
#
# Rate.Corpse.Decay.Looted
# Controls how long the creature corpse stays after it had been looted, as a multiplier of its Corpse.Decay.* config.
# Default: 0.1
# Default: 0.5
#
# Rate.Creature.Normal.Damage
# Rate.Creature.Elite.Elite.Damage
@@ -749,7 +749,7 @@ TalentsInspecting = 1
#
###################################################################################################################
ThreatRadius = 100
ThreatRadius = 60
Rate.Creature.Aggro = 1
CreatureFamilyAssistanceRadius = 10
CreatureFamilyAssistanceDelay = 1500
@@ -759,7 +759,7 @@ Corpse.Decay.RARE = 300
Corpse.Decay.ELITE = 300
Corpse.Decay.RAREELITE = 300
Corpse.Decay.WORLDBOSS = 3600
Rate.Corpse.Decay.Looted = 0.1
Rate.Corpse.Decay.Looted = 0.5
Rate.Creature.Normal.Damage = 1
Rate.Creature.Elite.Elite.Damage = 1
Rate.Creature.Elite.RAREELITE.Damage = 1