*Fix a bug that triggers show level up visual when summoned.
--HG-- branch : trunk
This commit is contained in:
@@ -176,12 +176,22 @@ void TempSummon::InitStats(uint32 duration)
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if(m_type == TEMPSUMMON_MANUAL_DESPAWN)
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if(m_type == TEMPSUMMON_MANUAL_DESPAWN)
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m_type = (duration == 0) ? TEMPSUMMON_DEAD_DESPAWN : TEMPSUMMON_TIMED_DESPAWN;
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m_type = (duration == 0) ? TEMPSUMMON_DEAD_DESPAWN : TEMPSUMMON_TIMED_DESPAWN;
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Unit *owner = GetSummoner();
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if(owner && isTrigger() && m_spells[0])
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{
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setFaction(owner->getFaction());
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SetLevel(owner->getLevel());
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if(owner->GetTypeId() == TYPEID_PLAYER)
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m_ControlledByPlayer = true;
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}
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if(!m_Properties)
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if(!m_Properties)
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return;
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return;
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if(uint32 slot = m_Properties->Slot)
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if(owner)
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{
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{
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if(Unit *owner = GetSummoner())
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if(uint32 slot = m_Properties->Slot)
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{
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{
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if(owner->m_SummonSlot[slot] && owner->m_SummonSlot[slot] != GetGUID())
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if(owner->m_SummonSlot[slot] && owner->m_SummonSlot[slot] != GetGUID())
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{
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{
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@@ -204,12 +214,6 @@ void TempSummon::InitSummon()
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{
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{
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if(owner->GetTypeId()==TYPEID_UNIT && ((Creature*)owner)->IsAIEnabled)
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if(owner->GetTypeId()==TYPEID_UNIT && ((Creature*)owner)->IsAIEnabled)
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((Creature*)owner)->AI()->JustSummoned(this);
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((Creature*)owner)->AI()->JustSummoned(this);
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if(GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_TRIGGER && m_spells[0])
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{
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setFaction(owner->getFaction());
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SetLevel(owner->getLevel());
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}
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}
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}
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}
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}
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