Core/Script: Clean-Up in Scripts.

Creature* c -> Creature* creature

Signed-off-by: Gyx <[email protected]>
This commit is contained in:
Gyx
2012-03-14 09:20:36 +08:00
parent 1dde22394c
commit e8f414e143
216 changed files with 687 additions and 688 deletions
@@ -75,7 +75,7 @@ public:
struct mob_mature_netherwing_drakeAI : public ScriptedAI
{
mob_mature_netherwing_drakeAI(Creature* c) : ScriptedAI(c) { }
mob_mature_netherwing_drakeAI(Creature* creature) : ScriptedAI(creature) { }
uint64 uiPlayerGUID;
@@ -206,7 +206,7 @@ public:
struct mob_enslaved_netherwing_drakeAI : public ScriptedAI
{
mob_enslaved_netherwing_drakeAI(Creature* c) : ScriptedAI(c)
mob_enslaved_netherwing_drakeAI(Creature* creature) : ScriptedAI(creature)
{
PlayerGUID = 0;
Tapped = false;
@@ -338,7 +338,7 @@ public:
struct mob_dragonmaw_peonAI : public ScriptedAI
{
mob_dragonmaw_peonAI(Creature* c) : ScriptedAI(c) {}
mob_dragonmaw_peonAI(Creature* creature) : ScriptedAI(creature) {}
uint64 PlayerGUID;
bool Tapped;
@@ -714,7 +714,7 @@ public:
struct npc_overlord_morghorAI : public ScriptedAI
{
npc_overlord_morghorAI(Creature* c) : ScriptedAI(c) {}
npc_overlord_morghorAI(Creature* creature) : ScriptedAI(creature) {}
uint64 PlayerGUID;
uint64 IllidanGUID;
@@ -1167,7 +1167,7 @@ public:
struct mob_torloth_the_magnificentAI : public ScriptedAI
{
mob_torloth_the_magnificentAI(Creature* c) : ScriptedAI(c) {}
mob_torloth_the_magnificentAI(Creature* creature) : ScriptedAI(creature) {}
uint32 AnimationTimer, SpellTimer1, SpellTimer2, SpellTimer3;
@@ -1329,7 +1329,7 @@ public:
struct npc_lord_illidan_stormrageAI : public ScriptedAI
{
npc_lord_illidan_stormrageAI(Creature* c) : ScriptedAI(c) {}
npc_lord_illidan_stormrageAI(Creature* creature) : ScriptedAI(creature) {}
uint64 PlayerGUID;
@@ -1474,7 +1474,7 @@ public:
struct mob_illidari_spawnAI : public ScriptedAI
{
mob_illidari_spawnAI(Creature* c) : ScriptedAI(c) {}
mob_illidari_spawnAI(Creature* creature) : ScriptedAI(creature) {}
uint64 LordIllidanGUID;
uint32 SpellTimer1, SpellTimer2, SpellTimer3;
@@ -1725,7 +1725,7 @@ public:
struct npc_enraged_spiritAI : public ScriptedAI
{
npc_enraged_spiritAI(Creature* c) : ScriptedAI(c) {}
npc_enraged_spiritAI(Creature* creature) : ScriptedAI(creature) {}
void Reset() { }