Core/Script: Clean-Up in Scripts.

Creature* c -> Creature* creature

Signed-off-by: Gyx <[email protected]>
This commit is contained in:
Gyx
2012-03-14 09:20:36 +08:00
parent 1dde22394c
commit e8f414e143
216 changed files with 687 additions and 688 deletions
@@ -107,9 +107,9 @@ public:
struct boss_fathomlord_karathressAI : public ScriptedAI
{
boss_fathomlord_karathressAI(Creature* c) : ScriptedAI(c)
boss_fathomlord_karathressAI(Creature* creature) : ScriptedAI(creature)
{
instance = c->GetInstanceScript();
instance = creature->GetInstanceScript();
Advisors[0] = 0;
Advisors[1] = 0;
Advisors[2] = 0;
@@ -317,9 +317,9 @@ public:
struct boss_fathomguard_sharkkisAI : public ScriptedAI
{
boss_fathomguard_sharkkisAI(Creature* c) : ScriptedAI(c)
boss_fathomguard_sharkkisAI(Creature* creature) : ScriptedAI(creature)
{
instance = c->GetInstanceScript();
instance = creature->GetInstanceScript();
}
InstanceScript* instance;
@@ -471,9 +471,9 @@ public:
struct boss_fathomguard_tidalvessAI : public ScriptedAI
{
boss_fathomguard_tidalvessAI(Creature* c) : ScriptedAI(c)
boss_fathomguard_tidalvessAI(Creature* creature) : ScriptedAI(creature)
{
instance = c->GetInstanceScript();
instance = creature->GetInstanceScript();
}
InstanceScript* instance;
@@ -598,9 +598,9 @@ public:
struct boss_fathomguard_caribdisAI : public ScriptedAI
{
boss_fathomguard_caribdisAI(Creature* c) : ScriptedAI(c)
boss_fathomguard_caribdisAI(Creature* creature) : ScriptedAI(creature)
{
instance = c->GetInstanceScript();
instance = creature->GetInstanceScript();
}
InstanceScript* instance;
@@ -88,9 +88,9 @@ public:
struct boss_hydross_the_unstableAI : public ScriptedAI
{
boss_hydross_the_unstableAI(Creature* c) : ScriptedAI(c), Summons(me)
boss_hydross_the_unstableAI(Creature* creature) : ScriptedAI(creature), Summons(me)
{
instance = c->GetInstanceScript();
instance = creature->GetInstanceScript();
}
InstanceScript* instance;
@@ -143,12 +143,12 @@ public:
struct boss_lady_vashjAI : public ScriptedAI
{
boss_lady_vashjAI (Creature* c) : ScriptedAI(c)
boss_lady_vashjAI (Creature* creature) : ScriptedAI(creature)
{
Instance = c->GetInstanceScript();
Instance = creature->GetInstanceScript();
Intro = false;
JustCreated = true;
c->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); // set it only once on Creature create (no need do intro if wiped)
creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); // set it only once on Creature create (no need do intro if wiped)
}
InstanceScript* Instance;
@@ -553,9 +553,9 @@ public:
struct mob_enchanted_elementalAI : public ScriptedAI
{
mob_enchanted_elementalAI(Creature* c) : ScriptedAI(c)
mob_enchanted_elementalAI(Creature* creature) : ScriptedAI(creature)
{
Instance = c->GetInstanceScript();
Instance = creature->GetInstanceScript();
}
InstanceScript* Instance;
@@ -647,9 +647,9 @@ public:
struct mob_tainted_elementalAI : public ScriptedAI
{
mob_tainted_elementalAI(Creature* c) : ScriptedAI(c)
mob_tainted_elementalAI(Creature* creature) : ScriptedAI(creature)
{
Instance = c->GetInstanceScript();
Instance = creature->GetInstanceScript();
}
InstanceScript* Instance;
@@ -716,9 +716,9 @@ public:
struct mob_toxic_sporebatAI : public ScriptedAI
{
mob_toxic_sporebatAI(Creature* c) : ScriptedAI(c)
mob_toxic_sporebatAI(Creature* creature) : ScriptedAI(creature)
{
Instance = c->GetInstanceScript();
Instance = creature->GetInstanceScript();
EnterEvadeMode();
}
@@ -812,9 +812,9 @@ public:
struct mob_shield_generator_channelAI : public ScriptedAI
{
mob_shield_generator_channelAI(Creature* c) : ScriptedAI(c)
mob_shield_generator_channelAI(Creature* creature) : ScriptedAI(creature)
{
Instance = c->GetInstanceScript();
Instance = creature->GetInstanceScript();
}
InstanceScript* Instance;
@@ -79,7 +79,7 @@ public:
struct mob_inner_demonAI : public ScriptedAI
{
mob_inner_demonAI(Creature* c) : ScriptedAI(c)
mob_inner_demonAI(Creature* creature) : ScriptedAI(creature)
{
victimGUID = 0;
}
@@ -170,10 +170,10 @@ public:
struct boss_leotheras_the_blindAI : public ScriptedAI
{
boss_leotheras_the_blindAI(Creature* c) : ScriptedAI(c)
boss_leotheras_the_blindAI(Creature* creature) : ScriptedAI(creature)
{
c->GetPosition(x, y, z);
instance = c->GetInstanceScript();
creature->GetPosition(x, y, z);
instance = creature->GetInstanceScript();
Demon = 0;
for (uint8 i = 0; i < 3; ++i)//clear guids
@@ -600,7 +600,7 @@ public:
struct boss_leotheras_the_blind_demonformAI : public ScriptedAI
{
boss_leotheras_the_blind_demonformAI(Creature* c) : ScriptedAI(c) {}
boss_leotheras_the_blind_demonformAI(Creature* creature) : ScriptedAI(creature) {}
uint32 ChaosBlast_Timer;
bool DealDamage;
@@ -673,9 +673,9 @@ public:
struct mob_greyheart_spellbinderAI : public ScriptedAI
{
mob_greyheart_spellbinderAI(Creature* c) : ScriptedAI(c)
mob_greyheart_spellbinderAI(Creature* creature) : ScriptedAI(creature)
{
instance = c->GetInstanceScript();
instance = creature->GetInstanceScript();
leotherasGUID = 0;
AddedBanish = false;
}
@@ -78,9 +78,9 @@ public:
struct boss_the_lurker_belowAI : public Scripted_NoMovementAI
{
boss_the_lurker_belowAI(Creature* c) : Scripted_NoMovementAI(c), Summons(me)
boss_the_lurker_belowAI(Creature* creature) : Scripted_NoMovementAI(creature), Summons(me)
{
Instance = c->GetInstanceScript();
Instance = creature->GetInstanceScript();
}
InstanceScript* Instance;
@@ -368,7 +368,7 @@ public:
struct mob_coilfang_ambusherAI : public Scripted_NoMovementAI
{
mob_coilfang_ambusherAI(Creature* c) : Scripted_NoMovementAI(c)
mob_coilfang_ambusherAI(Creature* creature) : Scripted_NoMovementAI(creature)
{
}
@@ -89,9 +89,9 @@ public:
struct boss_morogrim_tidewalkerAI : public ScriptedAI
{
boss_morogrim_tidewalkerAI(Creature* c) : ScriptedAI(c)
boss_morogrim_tidewalkerAI(Creature* creature) : ScriptedAI(creature)
{
instance = c->GetInstanceScript();
instance = creature->GetInstanceScript();
}
InstanceScript* instance;
@@ -296,7 +296,7 @@ public:
struct mob_water_globuleAI : public ScriptedAI
{
mob_water_globuleAI(Creature* c) : ScriptedAI(c) {}
mob_water_globuleAI(Creature* creature) : ScriptedAI(creature) {}
uint32 Check_Timer;
@@ -58,9 +58,9 @@ public:
struct boss_thespiaAI : public ScriptedAI
{
boss_thespiaAI(Creature* c) : ScriptedAI(c)
boss_thespiaAI(Creature* creature) : ScriptedAI(creature)
{
instance = c->GetInstanceScript();
instance = creature->GetInstanceScript();
}
InstanceScript* instance;
@@ -158,7 +158,7 @@ public:
struct mob_coilfang_waterelementalAI : public ScriptedAI
{
mob_coilfang_waterelementalAI(Creature* c) : ScriptedAI(c) {}
mob_coilfang_waterelementalAI(Creature* creature) : ScriptedAI(creature) {}
uint32 WaterBoltVolley_Timer;
@@ -60,9 +60,9 @@ public:
struct boss_mekgineer_steamriggerAI : public ScriptedAI
{
boss_mekgineer_steamriggerAI(Creature* c) : ScriptedAI(c)
boss_mekgineer_steamriggerAI(Creature* creature) : ScriptedAI(creature)
{
instance = c->GetInstanceScript();
instance = creature->GetInstanceScript();
}
InstanceScript* instance;
@@ -204,9 +204,9 @@ public:
struct mob_steamrigger_mechanicAI : public ScriptedAI
{
mob_steamrigger_mechanicAI(Creature* c) : ScriptedAI(c)
mob_steamrigger_mechanicAI(Creature* creature) : ScriptedAI(creature)
{
instance = c->GetInstanceScript();
instance = creature->GetInstanceScript();
}
InstanceScript* instance;
@@ -54,9 +54,9 @@ public:
struct mob_naga_distillerAI : public ScriptedAI
{
mob_naga_distillerAI(Creature* c) : ScriptedAI(c)
mob_naga_distillerAI(Creature* creature) : ScriptedAI(creature)
{
instance = c->GetInstanceScript();
instance = creature->GetInstanceScript();
}
InstanceScript* instance;
@@ -112,9 +112,9 @@ public:
struct boss_warlord_kalithreshAI : public ScriptedAI
{
boss_warlord_kalithreshAI(Creature* c) : ScriptedAI(c)
boss_warlord_kalithreshAI(Creature* creature) : ScriptedAI(creature)
{
instance = c->GetInstanceScript();
instance = creature->GetInstanceScript();
}
InstanceScript* instance;
@@ -40,7 +40,7 @@ public:
struct boss_hungarfenAI : public ScriptedAI
{
boss_hungarfenAI(Creature* c) : ScriptedAI(c)
boss_hungarfenAI(Creature* creature) : ScriptedAI(creature)
{
}
@@ -112,7 +112,7 @@ public:
struct mob_underbog_mushroomAI : public ScriptedAI
{
mob_underbog_mushroomAI(Creature* c) : ScriptedAI(c) {}
mob_underbog_mushroomAI(Creature* creature) : ScriptedAI(creature) {}
bool Stop;
uint32 Grow_Timer;
@@ -47,7 +47,7 @@ public:
struct boss_the_black_stalkerAI : public ScriptedAI
{
boss_the_black_stalkerAI(Creature* c) : ScriptedAI(c)
boss_the_black_stalkerAI(Creature* creature) : ScriptedAI(creature)
{
}