Core/Script: Clean-Up in Scripts.
Creature* c -> Creature* creature Signed-off-by: Gyx <[email protected]>
This commit is contained in:
+8
-8
@@ -107,9 +107,9 @@ public:
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struct boss_fathomlord_karathressAI : public ScriptedAI
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{
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boss_fathomlord_karathressAI(Creature* c) : ScriptedAI(c)
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boss_fathomlord_karathressAI(Creature* creature) : ScriptedAI(creature)
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{
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instance = c->GetInstanceScript();
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instance = creature->GetInstanceScript();
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Advisors[0] = 0;
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Advisors[1] = 0;
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Advisors[2] = 0;
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@@ -317,9 +317,9 @@ public:
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struct boss_fathomguard_sharkkisAI : public ScriptedAI
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{
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boss_fathomguard_sharkkisAI(Creature* c) : ScriptedAI(c)
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boss_fathomguard_sharkkisAI(Creature* creature) : ScriptedAI(creature)
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{
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instance = c->GetInstanceScript();
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instance = creature->GetInstanceScript();
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}
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InstanceScript* instance;
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@@ -471,9 +471,9 @@ public:
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struct boss_fathomguard_tidalvessAI : public ScriptedAI
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{
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boss_fathomguard_tidalvessAI(Creature* c) : ScriptedAI(c)
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boss_fathomguard_tidalvessAI(Creature* creature) : ScriptedAI(creature)
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{
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instance = c->GetInstanceScript();
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instance = creature->GetInstanceScript();
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}
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InstanceScript* instance;
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@@ -598,9 +598,9 @@ public:
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struct boss_fathomguard_caribdisAI : public ScriptedAI
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{
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boss_fathomguard_caribdisAI(Creature* c) : ScriptedAI(c)
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boss_fathomguard_caribdisAI(Creature* creature) : ScriptedAI(creature)
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{
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instance = c->GetInstanceScript();
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instance = creature->GetInstanceScript();
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}
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InstanceScript* instance;
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+2
-2
@@ -88,9 +88,9 @@ public:
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struct boss_hydross_the_unstableAI : public ScriptedAI
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{
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boss_hydross_the_unstableAI(Creature* c) : ScriptedAI(c), Summons(me)
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boss_hydross_the_unstableAI(Creature* creature) : ScriptedAI(creature), Summons(me)
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{
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instance = c->GetInstanceScript();
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instance = creature->GetInstanceScript();
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}
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InstanceScript* instance;
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@@ -143,12 +143,12 @@ public:
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struct boss_lady_vashjAI : public ScriptedAI
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{
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boss_lady_vashjAI (Creature* c) : ScriptedAI(c)
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boss_lady_vashjAI (Creature* creature) : ScriptedAI(creature)
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{
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Instance = c->GetInstanceScript();
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Instance = creature->GetInstanceScript();
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Intro = false;
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JustCreated = true;
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c->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); // set it only once on Creature create (no need do intro if wiped)
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creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); // set it only once on Creature create (no need do intro if wiped)
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}
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InstanceScript* Instance;
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@@ -553,9 +553,9 @@ public:
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struct mob_enchanted_elementalAI : public ScriptedAI
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{
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mob_enchanted_elementalAI(Creature* c) : ScriptedAI(c)
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mob_enchanted_elementalAI(Creature* creature) : ScriptedAI(creature)
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{
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Instance = c->GetInstanceScript();
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Instance = creature->GetInstanceScript();
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}
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InstanceScript* Instance;
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@@ -647,9 +647,9 @@ public:
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struct mob_tainted_elementalAI : public ScriptedAI
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{
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mob_tainted_elementalAI(Creature* c) : ScriptedAI(c)
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mob_tainted_elementalAI(Creature* creature) : ScriptedAI(creature)
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{
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Instance = c->GetInstanceScript();
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Instance = creature->GetInstanceScript();
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}
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InstanceScript* Instance;
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@@ -716,9 +716,9 @@ public:
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struct mob_toxic_sporebatAI : public ScriptedAI
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{
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mob_toxic_sporebatAI(Creature* c) : ScriptedAI(c)
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mob_toxic_sporebatAI(Creature* creature) : ScriptedAI(creature)
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{
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Instance = c->GetInstanceScript();
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Instance = creature->GetInstanceScript();
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EnterEvadeMode();
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}
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@@ -812,9 +812,9 @@ public:
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struct mob_shield_generator_channelAI : public ScriptedAI
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{
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mob_shield_generator_channelAI(Creature* c) : ScriptedAI(c)
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mob_shield_generator_channelAI(Creature* creature) : ScriptedAI(creature)
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{
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Instance = c->GetInstanceScript();
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Instance = creature->GetInstanceScript();
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}
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InstanceScript* Instance;
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+7
-7
@@ -79,7 +79,7 @@ public:
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struct mob_inner_demonAI : public ScriptedAI
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{
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mob_inner_demonAI(Creature* c) : ScriptedAI(c)
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mob_inner_demonAI(Creature* creature) : ScriptedAI(creature)
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{
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victimGUID = 0;
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}
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@@ -170,10 +170,10 @@ public:
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struct boss_leotheras_the_blindAI : public ScriptedAI
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{
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boss_leotheras_the_blindAI(Creature* c) : ScriptedAI(c)
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boss_leotheras_the_blindAI(Creature* creature) : ScriptedAI(creature)
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{
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c->GetPosition(x, y, z);
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instance = c->GetInstanceScript();
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creature->GetPosition(x, y, z);
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instance = creature->GetInstanceScript();
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Demon = 0;
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for (uint8 i = 0; i < 3; ++i)//clear guids
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@@ -600,7 +600,7 @@ public:
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struct boss_leotheras_the_blind_demonformAI : public ScriptedAI
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{
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boss_leotheras_the_blind_demonformAI(Creature* c) : ScriptedAI(c) {}
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boss_leotheras_the_blind_demonformAI(Creature* creature) : ScriptedAI(creature) {}
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uint32 ChaosBlast_Timer;
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bool DealDamage;
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@@ -673,9 +673,9 @@ public:
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struct mob_greyheart_spellbinderAI : public ScriptedAI
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{
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mob_greyheart_spellbinderAI(Creature* c) : ScriptedAI(c)
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mob_greyheart_spellbinderAI(Creature* creature) : ScriptedAI(creature)
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{
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instance = c->GetInstanceScript();
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instance = creature->GetInstanceScript();
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leotherasGUID = 0;
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AddedBanish = false;
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}
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@@ -78,9 +78,9 @@ public:
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struct boss_the_lurker_belowAI : public Scripted_NoMovementAI
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{
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boss_the_lurker_belowAI(Creature* c) : Scripted_NoMovementAI(c), Summons(me)
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boss_the_lurker_belowAI(Creature* creature) : Scripted_NoMovementAI(creature), Summons(me)
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{
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Instance = c->GetInstanceScript();
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Instance = creature->GetInstanceScript();
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}
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InstanceScript* Instance;
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@@ -368,7 +368,7 @@ public:
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struct mob_coilfang_ambusherAI : public Scripted_NoMovementAI
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{
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mob_coilfang_ambusherAI(Creature* c) : Scripted_NoMovementAI(c)
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mob_coilfang_ambusherAI(Creature* creature) : Scripted_NoMovementAI(creature)
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{
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}
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+3
-3
@@ -89,9 +89,9 @@ public:
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struct boss_morogrim_tidewalkerAI : public ScriptedAI
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{
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boss_morogrim_tidewalkerAI(Creature* c) : ScriptedAI(c)
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boss_morogrim_tidewalkerAI(Creature* creature) : ScriptedAI(creature)
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{
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instance = c->GetInstanceScript();
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instance = creature->GetInstanceScript();
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}
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InstanceScript* instance;
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@@ -296,7 +296,7 @@ public:
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struct mob_water_globuleAI : public ScriptedAI
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{
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mob_water_globuleAI(Creature* c) : ScriptedAI(c) {}
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mob_water_globuleAI(Creature* creature) : ScriptedAI(creature) {}
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uint32 Check_Timer;
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+3
-3
@@ -58,9 +58,9 @@ public:
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struct boss_thespiaAI : public ScriptedAI
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{
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boss_thespiaAI(Creature* c) : ScriptedAI(c)
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boss_thespiaAI(Creature* creature) : ScriptedAI(creature)
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{
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instance = c->GetInstanceScript();
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instance = creature->GetInstanceScript();
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}
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InstanceScript* instance;
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@@ -158,7 +158,7 @@ public:
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struct mob_coilfang_waterelementalAI : public ScriptedAI
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{
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mob_coilfang_waterelementalAI(Creature* c) : ScriptedAI(c) {}
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mob_coilfang_waterelementalAI(Creature* creature) : ScriptedAI(creature) {}
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uint32 WaterBoltVolley_Timer;
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+4
-4
@@ -60,9 +60,9 @@ public:
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struct boss_mekgineer_steamriggerAI : public ScriptedAI
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{
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boss_mekgineer_steamriggerAI(Creature* c) : ScriptedAI(c)
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boss_mekgineer_steamriggerAI(Creature* creature) : ScriptedAI(creature)
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{
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instance = c->GetInstanceScript();
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instance = creature->GetInstanceScript();
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}
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InstanceScript* instance;
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@@ -204,9 +204,9 @@ public:
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struct mob_steamrigger_mechanicAI : public ScriptedAI
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{
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mob_steamrigger_mechanicAI(Creature* c) : ScriptedAI(c)
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mob_steamrigger_mechanicAI(Creature* creature) : ScriptedAI(creature)
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{
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instance = c->GetInstanceScript();
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instance = creature->GetInstanceScript();
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}
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InstanceScript* instance;
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@@ -54,9 +54,9 @@ public:
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struct mob_naga_distillerAI : public ScriptedAI
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{
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mob_naga_distillerAI(Creature* c) : ScriptedAI(c)
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mob_naga_distillerAI(Creature* creature) : ScriptedAI(creature)
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{
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instance = c->GetInstanceScript();
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instance = creature->GetInstanceScript();
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}
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InstanceScript* instance;
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@@ -112,9 +112,9 @@ public:
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struct boss_warlord_kalithreshAI : public ScriptedAI
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{
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boss_warlord_kalithreshAI(Creature* c) : ScriptedAI(c)
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boss_warlord_kalithreshAI(Creature* creature) : ScriptedAI(creature)
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{
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instance = c->GetInstanceScript();
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instance = creature->GetInstanceScript();
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}
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InstanceScript* instance;
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@@ -40,7 +40,7 @@ public:
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struct boss_hungarfenAI : public ScriptedAI
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{
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boss_hungarfenAI(Creature* c) : ScriptedAI(c)
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boss_hungarfenAI(Creature* creature) : ScriptedAI(creature)
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{
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}
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@@ -112,7 +112,7 @@ public:
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struct mob_underbog_mushroomAI : public ScriptedAI
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{
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mob_underbog_mushroomAI(Creature* c) : ScriptedAI(c) {}
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mob_underbog_mushroomAI(Creature* creature) : ScriptedAI(creature) {}
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bool Stop;
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uint32 Grow_Timer;
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@@ -47,7 +47,7 @@ public:
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struct boss_the_black_stalkerAI : public ScriptedAI
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{
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boss_the_black_stalkerAI(Creature* c) : ScriptedAI(c)
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boss_the_black_stalkerAI(Creature* creature) : ScriptedAI(creature)
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{
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}
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