Core/Script: Clean-Up in Scripts.
Creature* c -> Creature* creature Signed-off-by: Gyx <[email protected]>
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@@ -58,7 +58,7 @@ public:
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struct mob_aquementasAI : public ScriptedAI
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{
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mob_aquementasAI(Creature* c) : ScriptedAI(c) {}
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mob_aquementasAI(Creature* creature) : ScriptedAI(creature) {}
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uint32 SendItem_Timer;
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uint32 SwitchFaction_Timer;
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@@ -170,7 +170,7 @@ public:
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struct npc_custodian_of_timeAI : public npc_escortAI
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{
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npc_custodian_of_timeAI(Creature* c) : npc_escortAI(c) {}
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npc_custodian_of_timeAI(Creature* creature) : npc_escortAI(creature) {}
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void WaypointReached(uint32 i)
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{
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@@ -426,7 +426,7 @@ public:
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struct npc_OOX17AI : public npc_escortAI
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{
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npc_OOX17AI(Creature* c) : npc_escortAI(c) {}
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npc_OOX17AI(Creature* creature) : npc_escortAI(creature) {}
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void WaypointReached(uint32 i)
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{
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