Core/Script: Clean-Up in Scripts.
Creature* c -> Creature* creature Signed-off-by: Gyx <[email protected]>
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@@ -492,7 +492,7 @@ public:
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struct npc_anachronos_the_ancientAI : public ScriptedAI
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{
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npc_anachronos_the_ancientAI(Creature* c) : ScriptedAI(c) {}
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npc_anachronos_the_ancientAI(Creature* creature) : ScriptedAI(creature) {}
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uint32 AnimationTimer;
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uint8 AnimationCount;
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@@ -820,7 +820,7 @@ public:
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struct mob_qiraj_war_spawnAI : public ScriptedAI
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{
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mob_qiraj_war_spawnAI(Creature* c) : ScriptedAI(c) {}
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mob_qiraj_war_spawnAI(Creature* creature) : ScriptedAI(creature) {}
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uint64 MobGUID;
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uint64 PlayerGUID;
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@@ -935,7 +935,7 @@ public:
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struct npc_anachronos_quest_triggerAI : public ScriptedAI
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{
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npc_anachronos_quest_triggerAI(Creature* c) : ScriptedAI(c) {}
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npc_anachronos_quest_triggerAI(Creature* creature) : ScriptedAI(creature) {}
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uint64 PlayerGUID;
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