Core/Script: Clean-Up in Scripts.

Creature* c -> Creature* creature

Signed-off-by: Gyx <[email protected]>
This commit is contained in:
Gyx
2012-03-14 09:20:36 +08:00
parent 1dde22394c
commit e8f414e143
216 changed files with 687 additions and 688 deletions
+3 -3
View File
@@ -492,7 +492,7 @@ public:
struct npc_anachronos_the_ancientAI : public ScriptedAI
{
npc_anachronos_the_ancientAI(Creature* c) : ScriptedAI(c) {}
npc_anachronos_the_ancientAI(Creature* creature) : ScriptedAI(creature) {}
uint32 AnimationTimer;
uint8 AnimationCount;
@@ -820,7 +820,7 @@ public:
struct mob_qiraj_war_spawnAI : public ScriptedAI
{
mob_qiraj_war_spawnAI(Creature* c) : ScriptedAI(c) {}
mob_qiraj_war_spawnAI(Creature* creature) : ScriptedAI(creature) {}
uint64 MobGUID;
uint64 PlayerGUID;
@@ -935,7 +935,7 @@ public:
struct npc_anachronos_quest_triggerAI : public ScriptedAI
{
npc_anachronos_quest_triggerAI(Creature* c) : ScriptedAI(c) {}
npc_anachronos_quest_triggerAI(Creature* creature) : ScriptedAI(creature) {}
uint64 PlayerGUID;