Core/Script: Clean-Up in Scripts.

Creature* c -> Creature* creature

Signed-off-by: Gyx <[email protected]>
This commit is contained in:
Gyx
2012-03-14 09:20:36 +08:00
parent 1dde22394c
commit e8f414e143
216 changed files with 687 additions and 688 deletions
+3 -3
View File
@@ -50,7 +50,7 @@ public:
struct mobs_spitelashesAI : public ScriptedAI
{
mobs_spitelashesAI(Creature* c) : ScriptedAI(c) {}
mobs_spitelashesAI(Creature* creature) : ScriptedAI(creature) {}
uint32 morphtimer;
bool spellhit;
@@ -296,7 +296,7 @@ public:
struct mob_rizzle_sprysprocketAI : public ScriptedAI
{
mob_rizzle_sprysprocketAI(Creature* c) : ScriptedAI(c) {}
mob_rizzle_sprysprocketAI(Creature* creature) : ScriptedAI(creature) {}
uint32 spellEscape_Timer;
uint32 Teleport_Timer;
@@ -470,7 +470,7 @@ public:
struct mob_depth_chargeAI : public ScriptedAI
{
mob_depth_chargeAI(Creature* c) : ScriptedAI(c) {}
mob_depth_chargeAI(Creature* creature) : ScriptedAI(creature) {}
bool we_must_die;
uint32 must_die_timer;