Core/Script: Clean-Up in Scripts.
Creature* c -> Creature* creature Signed-off-by: Gyx <[email protected]>
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@@ -50,7 +50,7 @@ public:
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struct mobs_spitelashesAI : public ScriptedAI
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{
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mobs_spitelashesAI(Creature* c) : ScriptedAI(c) {}
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mobs_spitelashesAI(Creature* creature) : ScriptedAI(creature) {}
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uint32 morphtimer;
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bool spellhit;
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@@ -296,7 +296,7 @@ public:
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struct mob_rizzle_sprysprocketAI : public ScriptedAI
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{
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mob_rizzle_sprysprocketAI(Creature* c) : ScriptedAI(c) {}
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mob_rizzle_sprysprocketAI(Creature* creature) : ScriptedAI(creature) {}
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uint32 spellEscape_Timer;
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uint32 Teleport_Timer;
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@@ -470,7 +470,7 @@ public:
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struct mob_depth_chargeAI : public ScriptedAI
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{
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mob_depth_chargeAI(Creature* c) : ScriptedAI(c) {}
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mob_depth_chargeAI(Creature* creature) : ScriptedAI(creature) {}
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bool we_must_die;
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uint32 must_die_timer;
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