*Move kill-target part from DealDamage to a new function Kill.
--HG-- branch : trunk
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@@ -5344,7 +5344,7 @@ void Aura::HandleSpiritOfRedemption( bool apply, bool Real )
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}
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// die at aura end
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else
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m_target->DealDamage(m_target, m_target->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, GetSpellProto(), false);
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m_target->setDeathState(JUST_DIED);
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}
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void Aura::CleanupTriggeredSpells()
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