*CreatureGroups fixed and improoved. By TrullyONE
- Multimap support for instances added. - Removed redundant group checks. - New movement rules (bool group formed/dismissed added). - uint32 Creature::GroupID replaced with CreatureGroup pointer. --HG-- branch : trunk
This commit is contained in:
@@ -76,7 +76,7 @@ class TRINITY_DLL_SPEC MotionMaster //: private std::stack<MovementGenerator *>
|
||||
typedef std::vector<_Ty> ExpireList;
|
||||
int i_top;
|
||||
|
||||
bool empty() const { return i_top < 0; }
|
||||
bool empty() const { return (i_top < 0); }
|
||||
void pop() { Impl[i_top] = NULL; --i_top; }
|
||||
void push(_Ty _Val) { ++i_top; Impl[i_top] = _Val; }
|
||||
|
||||
|
||||
Reference in New Issue
Block a user