*CreatureGroups fixed and improoved. By TrullyONE

- Multimap support for instances added.
 - Removed redundant group checks.
 - New movement rules (bool group formed/dismissed added).
 - uint32 Creature::GroupID replaced with CreatureGroup pointer.

--HG--
branch : trunk
This commit is contained in:
megamage
2009-04-06 13:27:42 -05:00
parent 69657cad7c
commit e8866340ce
12 changed files with 229 additions and 142 deletions
+2 -1
View File
@@ -47,7 +47,8 @@ class TRINITY_DLL_SPEC HomeMovementGenerator<Creature>
MovementGeneratorType GetMovementGeneratorType() { return HOME_MOTION_TYPE; }
bool GetDestination(float& x, float& y, float& z) const { i_destinationHolder.GetDestination(x,y,z); return true; }
private:
private:
void _setTargetLocation(Creature &);
DestinationHolder< Traveller<Creature> > i_destinationHolder;