*CreatureGroups fixed and improoved. By TrullyONE

- Multimap support for instances added.
 - Removed redundant group checks.
 - New movement rules (bool group formed/dismissed added).
 - uint32 Creature::GroupID replaced with CreatureGroup pointer.

--HG--
branch : trunk
This commit is contained in:
megamage
2009-04-06 13:27:42 -05:00
parent 69657cad7c
commit e8866340ce
12 changed files with 229 additions and 142 deletions
+40 -29
View File
@@ -1,7 +1,7 @@
/*
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
/*
* Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
*
* Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/>
* Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
@@ -21,44 +21,56 @@
#ifndef _FORMATIONS_H
#define _FORMATIONS_H
#include <map>
#include "Creature.h"
#include "Policies/Singleton.h"
//#include <map>
//#include "Creature.h"
//#include "Policies/Singleton.h"
#include "Common.h"
class CreatureGroup;
struct FormationMember
{
float follow_dist;
float follow_angle;
uint32 memberGUID;
uint32 leaderGUID;
uint8 groupAI;
float follow_dist;
float follow_angle;
uint32 memberGUID;
uint32 leaderGUID;
uint8 groupAI;
};
class CreatureGroupManager
{
public:
void UpdateCreatureGroup(uint32 group_id, Creature *member);
void DestroyGroup(uint32 group_id, uint64 guid);
void LoadCreatureFormations();
public:
void UpdateCreatureGroup(uint32 group_id, Creature &);
void DestroyGroup(CreatureGroup *&, uint64 guid);
void LoadCreatureFormations();
};
class CreatureGroup
{
UNORDERED_MAP<uint64, Creature*>CreatureGroupMembers;
Creature *m_leader; //Important do not forget sometimes to work with pointers instead synonims :D:D
public:
CreatureGroup() : m_leader(NULL) {}
~CreatureGroup(){sLog.outDebug("Destroying group");}
void AddMember(Creature *);
void RemoveMember(uint64 guid);
void LeaderMovedInEvade();
void MemberHasAttacked(Creature *);
void SetMemberDestination(Creature *);
bool isEmpty() {return CreatureGroupMembers.empty();}
UNORDERED_MAP<uint64, Creature*>CreatureGroupMembers;
Creature *m_leader; //Important do not forget sometimes to work with pointers instead synonims :D:D
uint32 m_groupID, mInstanceID;
bool m_Formed;
public:
//Group cannot be created empty
explicit CreatureGroup(uint32 id, uint32 InstanceID) : m_groupID(id), m_leader(NULL), mInstanceID(InstanceID), m_Formed(false) {}
~CreatureGroup(){sLog.outDebug("Destroying group");}
Creature* getLeader(){return m_leader;}
uint32 GetId(){return m_groupID;}
uint32 getInstanceID(){return mInstanceID;}
void AddMember(Creature &);
void RemoveMember(uint64 guid);
void FormDismiss(bool dismiss=false);
void LeaderMovedInEvade();
void MemberHasAttacked(Creature &);
void SetMemberDestination(Creature *);
bool isEmpty() {return CreatureGroupMembers.empty();}
bool isFormed() {return m_Formed;}
};
typedef UNORDERED_MAP<uint32, CreatureGroup*> CreatureGroupHolderType;
typedef std::multimap<uint32, CreatureGroup*> CreatureGroupHolderType;
extern CreatureGroupHolderType CreatureGroupHolder;
extern UNORDERED_MAP<uint32, FormationMember*> CreatureGroupMap;
@@ -66,4 +78,3 @@ extern UNORDERED_MAP<uint32, FormationMember*> CreatureGroupMap;
#define formation_mgr Trinity::Singleton<CreatureGroupManager>::Instance()
#endif