Support for quest Troll Patrol Intestinal Fortitude, by Malcrom. Thanks to raczman and biglad.
For a full fix see TDB Forum - Core related DB content. --HG-- branch : trunk
This commit is contained in:
@@ -1,4 +1,4 @@
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-- Up to TC2 5408
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-- Up to TC2 5408
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--
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-- trinityscript_script_texts.sql Contains data for table `script_texts` mainly used in C++ parts.
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-- valid entries for table are between -1000000 and -1999999
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@@ -1712,8 +1712,11 @@ INSERT INTO `script_texts` (`npc_entry`,`entry`,`content_default`,`content_loc1`
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(30007,-1571031,'This battle must be seen to be believed! Once a mild-mannered tuskarr fisherman, our next fighter turned to the life of a soulless mercenary when his entire family was wiped out by a vicious pack of lion seals and III-tempered penguins! Now he''s just In It for the gold! Ladies and gentlemen, ORINOKO TUSKBREAKER!!',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,13363,1,0,0,''),
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(30020,-1571032,'Whisker! Where are you? Assist me!',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,0,1,0,0,''),
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(30007,-1571033,'The champion of the Winterax trolls has challenged you, Treeofdoom! I hope you''re ready!',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,0,0,0,0,''),
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(30007,-1571034,'Hailling from the distant mountains of Alterac, one of the fiercest competitors this arena has ever seen: KORRAK THE BLOODRAGER!!!',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,13363,1,0,0,''),
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(30007,-1571035,'The battle is about to begin! Am I reading this card right It... It''s the nefarious magnataur lord, STINKBEARD! Yes, folks, STINKBEARD! Chitchat dosen''t stand a chance!',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,13363,1,0,0,''),
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(30007,-1571034,'Hailling from the distant mountains of Alterac, one of the fiercest competitors this arena has ever seen: KORRAK THE BLOODRAGER!!!',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,13363,1,0,0,''),
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(30007,-1571035,'The battle is about to begin! Am I reading this card right It... It''s the nefarious magnataur lord, STINKBEARD! Yes, folks, STINKBEARD! Chitchat dosen''t stand a chance!',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,13363,1,0,0,''),
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(28090,-1571036, 'We''ll cleanse this place! Arthas beware!',0,0, 'crusade recruit RECRUIT_SAY1'),
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(28090,-1571037, 'Your''re right! We can do this!',0,0, 'crusade recruit RECRUIT_SAY2'),
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(28090,-1571038, 'Your''re right! What was I thinking? Bring on the Scourge!',0,0, 'crusade recruit RECRUIT_SAY3'),
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-- -1 574 000 UTGARDE KEEP
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(23953,-1574000,'Your blood is mine!',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,13221,1,0,0,'keleseth SAY_AGGRO'),
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@@ -1415,6 +1415,7 @@ UPDATE `creature_template` SET `ScriptName`='npc_korrak_bloodrager' WHERE `entry
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UPDATE `creature_template` SET `ScriptName`='npc_yggdras' WHERE `entry`=30014;
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UPDATE `creature_template` SET `ScriptName`='npc_released_offspring_harkoa' WHERE `entry`=28526;
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UPDATE `creature_template` SET `ScriptName`='npc_stinkbeard' WHERE `entry`=30017;
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UPDATE `creature_template` SET `ScriptName`= 'npc_crusade_recruit' WHERE `entry`=28090;
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/* ZUL'FARRAK */
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UPDATE `creature_template` SET `ScriptName`='npc_sergeant_bly' WHERE `entry`=7604;
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@@ -0,0 +1,5 @@
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DELETE FROM `script_texts` WHERE `entry` IN (-1571036,-1571037,-1571038);
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INSERT INTO `script_texts` (`npc_entry`,`entry`,`content_default`,`type`,`language`,`comment`) VALUES
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(28090,-1571036, 'We''ll cleanse this place! Arthas beware!',0,0, 'crusade recruit RECRUIT_SAY1'),
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(28090,-1571037, 'Your''re right! We can do this!',0,0, 'crusade recruit RECRUIT_SAY2'),
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(28090,-1571038, 'Your''re right! What was I thinking? Bring on the Scourge!',0,0, 'crusade recruit RECRUIT_SAY3');
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@@ -0,0 +1 @@
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UPDATE `creature_template` SET `ScriptName`='npc_crusade_recruit' WHERE `entry`=28090;
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@@ -891,6 +891,111 @@ CreatureAI* GetAI_npc_released_offspring_harkoa(Creature* pCreature)
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return new npc_released_offspring_harkoaAI(pCreature);
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}
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/*######
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## npc_crusade_recruit
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######*/
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enum eCrusade_recruit
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{
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SPELL_QUEST_CREDIT = 50633,
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QUEST_TROLL_PATROL_INTESTINAL_FORTITUDE = 12509,
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GOSSIP_CRUSADE_TEXT = 13069,
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SAY_RECRUIT_1 = -1571036,
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SAY_RECRUIT_2 = -1571037,
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SAY_RECRUIT_3 = -1571038
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};
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#define GOSSIP_ITEM_1 "Get out there and make those Scourge wish they were never reborn!"
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struct npc_crusade_recruitAI : public ScriptedAI
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{
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npc_crusade_recruitAI(Creature* pCreature) : ScriptedAI(pCreature) {}
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uint8 m_uiPhase; //The current phase we are in
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uint32 m_uiTimer; //Timer until phase transition
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float m_heading; //Store creature heading
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void Reset()
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{
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m_uiTimer = 0;
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m_uiPhase = 0;
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m_creature->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
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m_creature->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_COWER);
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m_heading = m_creature->GetOrientation();
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}
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void UpdateAI(const uint32 uiDiff)
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{
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if (m_uiPhase)
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{
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if (m_uiTimer <= uiDiff)
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{
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switch(m_uiPhase)
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{
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case 1:
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// say random text
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m_creature->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
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m_creature->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE);
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DoScriptText(RAND(SAY_RECRUIT_1,SAY_RECRUIT_2,SAY_RECRUIT_3), m_creature);
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m_uiTimer = 3000;
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m_uiPhase = 2;
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break;
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case 2:
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// walk forward
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m_creature->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
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m_creature->GetMotionMaster()->MovePoint(0,m_creature->GetPositionX() + (cos(m_heading) * 10), m_creature->GetPositionY() + (sin(m_heading) * 10), m_creature->GetPositionZ());
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m_uiTimer = 5000;
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m_uiPhase = 3;
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break;
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case 3:
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// despawn
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m_creature->DisappearAndDie();
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m_uiTimer = 0;
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m_uiPhase = 0;
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break;
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}
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}
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else
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m_uiTimer -= uiDiff;
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}
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ScriptedAI::UpdateAI(uiDiff);
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if (!UpdateVictim())
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return;
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}
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};
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CreatureAI* GetAI_npc_crusade_recruit(Creature* pCreature)
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{
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return new npc_crusade_recruitAI (pCreature);
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}
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bool GossipHello_npc_crusade_recruit(Player* pPlayer, Creature* pCreature)
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{
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if (pPlayer->GetQuestStatus(QUEST_TROLL_PATROL_INTESTINAL_FORTITUDE) == QUEST_STATUS_INCOMPLETE)
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
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pPlayer->SEND_GOSSIP_MENU(GOSSIP_CRUSADE_TEXT, pCreature->GetGUID());
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return true;
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}
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bool GossipSelect_npc_crusade_recruit(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
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{
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if (uiAction == GOSSIP_ACTION_INFO_DEF +1)
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{
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pPlayer->CLOSE_GOSSIP_MENU();
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pCreature->CastSpell(pPlayer, SPELL_QUEST_CREDIT, true);
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CAST_AI(npc_crusade_recruitAI, (pCreature->AI()))->m_uiPhase = 1;
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pCreature->SetInFront(pPlayer);
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pCreature->SendMovementFlagUpdate();
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}
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return true;
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}
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void AddSC_zuldrak()
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{
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Script *newscript;
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@@ -941,4 +1046,10 @@ void AddSC_zuldrak()
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newscript->Name = "npc_released_offspring_harkoa";
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newscript->GetAI = &GetAI_npc_released_offspring_harkoa;
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newscript->RegisterSelf();
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newscript->Name = "npc_crusade_recruit";
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newscript->GetAI = &GetAI_npc_crusade_recruit;
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newscript->pGossipHello = &GossipHello_npc_crusade_recruit;
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newscript->pGossipSelect = &GossipSelect_npc_crusade_recruit;
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newscript->RegisterSelf();
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}
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